1 # #-#-#-#-# wesnoth-multiplayer.cpp.pot (PACKAGE VERSION) #-#-#-#-#
2 # SOME DESCRIPTIVE TITLE.
3 # Copyright (C) YEAR Wesnoth development team
4 # This file is distributed under the same license as the PACKAGE package.
7 # Automatically generated, 2005
8 # MATSUMOTO Yuji <matumoto@marron.cias.osakafu-u.ac.jp>, 2005
9 # RatArmy <broadbarredfirefish@gmail.com>, 2015-2017
12 # 家庭的の人 <kateitekino_hito@yahoo.co.jp>, 2017
15 "Project-Id-Version: Wesnoth-Dev Japanese\n"
16 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
17 "POT-Creation-Date: 2018-02-27 07:40 UTC\n"
18 "PO-Revision-Date: 2018-02-27 07:43+0000\n"
19 "Last-Translator: RatArmy <broadbarredfirefish@gmail.com>\n"
20 "Language-Team: Japanese (http://www.transifex.com/wesnoth-jp/wesnoth-dev-japanese/language/ja/)\n"
22 "Content-Type: text/plain; charset=UTF-8\n"
23 "Content-Transfer-Encoding: 8bit\n"
25 "Plural-Forms: nplurals=1; plural=0;\n"
27 #. [generic_multiplayer]: id=user_map
28 #: data/multiplayer/_main.cfg:8
32 #. [multiplayer_side]: id=Random
33 #: data/multiplayer/eras.cfg:6
37 #. [era]: id=era_default, type=hybrid
38 #: data/multiplayer/eras.cfg:53
42 #. [era]: id=era_default, type=hybrid
43 #: data/multiplayer/eras.cfg:54
45 "The standard era for Wesnoth multiplayer. Consists of six factions and is "
47 msgstr "マルチプレイヤー用の標準の時代。6つの党派があり、バランスがとれています。"
49 #. [era]: id=era_heroes
50 #: data/multiplayer/eras.cfg:75
54 #. [era]: id=era_heroes
55 #: data/multiplayer/eras.cfg:76
57 "An era with higher level units: level three leaders, with level one and two "
58 "units available for recruit. Consists of six factions. Not considered "
60 msgstr "高レベルユニットが使用できる時代です。リーダーはレベル3で、レベル1と2のユニットを雇用できます。バランスは考慮されていません。"
62 #. [era]: id=era_dunefolk
63 #: data/multiplayer/eras.cfg:83
64 msgid "Default + Dunefolk"
67 #. [era]: id=era_dunefolk
68 #: data/multiplayer/eras.cfg:84
70 "An era featuring an additional faction besides the six factions from Default Era. Dunefolk units rely on careful use of terrain and coordinated strikes around dusk or dawn.\n"
72 "This era is still under development, so please be sure to report any problems that arise."
75 #. [era]: id=era_dunefolk_heroes
76 #: data/multiplayer/eras.cfg:94
77 msgid "Age of Heroes + Dunefolk"
80 #. [era]: id=era_dunefolk_heroes
81 #: data/multiplayer/eras.cfg:95
83 "An era featuring an additional faction besides the six factions from Age of Heroes Era. Dunefolk units rely on careful use of terrain and coordinated strikes around dusk or dawn.\n"
85 "This era is still under development, so please be sure to report any problems that arise."
89 #: data/multiplayer/eras.lua:62
90 msgid "<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"
91 msgstr "<span strikethrough='true' foreground='#%02x%02x%02x'>陣営 %d</span>"
94 #: data/multiplayer/eras.lua:76
96 "<span foreground='#%02x%02x%02x'>Side %d</span>: Income score = %d Unit "
97 "score = %d Gold = %d"
98 msgstr "<span foreground='#%02x%02x%02x'>陣営 %d</span>: 収入スコア = %d ユニットスコア = %d ゴールド = %d"
101 #: data/multiplayer/eras.lua:76
102 msgid "Grand total: <b>%d</b>"
103 msgstr "合計: <b>%d</b>"
106 #: data/multiplayer/eras.lua:87
107 msgid "<span foreground='%s'>Side %d</span> has the advantage."
108 msgstr "<span foreground='%s'>陣営 %d</span>が有利です。"
110 #. [multiplayer_side]: id=Drakes, type=random
111 #: data/multiplayer/factions/drakes-aoh.cfg:4
112 #: data/multiplayer/factions/drakes-default.cfg:4
116 #. [multiplayer_side]: id=Drakes, type=random
117 #: data/multiplayer/factions/drakes-aoh.cfg:14
118 #: data/multiplayer/factions/drakes-default.cfg:14
120 "The <bold>text='Drakes'</bold> are a faction of dragon-like "
121 "<ref>text='Drakes' dst='..race_drake'</ref> and their lizard "
122 "<ref>text='Saurian' dst='..race_lizard'</ref> allies. Drakes are descendants"
123 " of dragons, but smaller in size. Saurians are considerably smaller than "
124 "Drakes and from different ancestry. Together, the Drake faction has high "
125 "mobility but low defense, leading to unusual tactics for a "
126 "<ref>text='Default Era' dst='..era_era_default'</ref> faction."
127 msgstr "<bold>text='ドレーク'</bold>はドラゴンのような<ref>text='ドレーク' dst='..race_drake'</ref>と<ref>text='トカゲ' dst='..race_lizard'</ref>の連合軍です。ドレークはドラゴンの末裔ですが、サイズはそれほど大きくありません。トカゲはドレークより小さく、祖先は異なります。ドレークは高い機動力を持ちますが回避率は低いため、<ref>text='標準の時代(Default Era)' dst='..era_era_default'</ref>の陣営の中でも変わった戦術が必要となるでしょう。"
129 #. [multiplayer_side]: id=Dunefolk, type=random
130 #: data/multiplayer/factions/dunefolk-aoh.cfg:4
131 #: data/multiplayer/factions/dunefolk-default.cfg:4
135 #. [multiplayer_side]: id=Dunefolk, type=random
136 #: data/multiplayer/factions/dunefolk-aoh.cfg:14
137 #: data/multiplayer/factions/dunefolk-default.cfg:14
139 "The <bold>text='Dunefolk'</bold> are a faction of humans from the deserts "
140 "and hills of the southern lands. The Dunefolk specialize in using terrain "
141 "features to coordinate attacks at dawn or dusk. Their ranks boast lawful and"
142 " liminal units, healers, high-accuracy melee fighters, and fearsome horse-"
143 "mounted archers. While Dunefolk units tend to be more expensive than those "
144 "of the Loyalist faction, they make up for this with high mobility — "
145 "especially on hilly terrains."
148 #. [multiplayer_side]: id=Knalgan Alliance, type=random
149 #: data/multiplayer/factions/knalgans-aoh.cfg:4
150 #: data/multiplayer/factions/knalgans-default.cfg:4
151 msgid "Knalgan Alliance"
154 #. [multiplayer_side]: id=Knalgan Alliance, type=random
155 #: data/multiplayer/factions/knalgans-aoh.cfg:13
156 #: data/multiplayer/factions/knalgans-default.cfg:13
158 "The <bold>text='Knalgan Alliance'</bold> is a faction of <ref>text='Dwarves'"
159 " dst='..race_dwarf'</ref> and their outlaw <ref>text='Human' "
160 "dst='..race_human'</ref> allies. Dwarves are an old race who live "
161 "underground and have tough, but short, warriors. The outlaws are humans who "
162 "are not socially acceptable among others of their race, but have become "
163 "allies of the dwarves due to common enemies. This leads to a combination of "
164 "tough and defensive dwarves who are only good on certain terrain and humans "
165 "who can cover ground that dwarves are not good at fighting in."
166 msgstr "<bold>text='ナルガン同盟(Knalgan Alliance)'</bold> は<ref>text='ドワーフ' dst='..race_dwarf'</ref>と<ref>text='人間' dst='..race_human'</ref>の連合軍です。ドワーフは地下に住む頑強な古代の種族で、戦士でもあります。無法者は人間の社会に適応できなかった者たちで、共通の敵と戦うためにドワーフと共闘しています、。特定の地形においては頑強で守備的なドワーフを、他の地形での戦闘をこなせる人間がカバーします。"
168 #. [multiplayer_side]: id=Loyalists, type=random
169 #: data/multiplayer/factions/loyalists-aoh.cfg:4
170 #: data/multiplayer/factions/loyalists-default.cfg:4
174 #. [multiplayer_side]: id=Loyalists, type=random
175 #: data/multiplayer/factions/loyalists-aoh.cfg:14
176 #: data/multiplayer/factions/loyalists-default.cfg:14
178 "The <bold>text='Loyalists'</bold> are a faction of <ref>text='Humans' "
179 "dst='..race_human'</ref> who are loyal to the throne of Wesnoth. Humans are "
180 "a versatile race who specialize in many different areas. Similarly, the "
181 "Loyalist faction is a very versatile melee-oriented faction with important "
182 "ranged support from bowmen and mages."
183 msgstr "<bold>text='忠誠軍(Loyalists)'</bold>はWesnoth国に忠誠を誓う<ref>text='人間' dst='..race_human'</ref>の党派です。人間は様々な分野に進出するほど多芸な種族です。忠誠軍は多彩な近接攻撃と、弓兵と魔術師による遠隔攻撃のサポートを持っています。"
185 #. [multiplayer_side]: id=Northerners, type=random,
186 #. description=<img>src='portraits/orcs/warlord.png~BG()' align='middle'</img>
187 #: data/multiplayer/factions/northerners-aoh.cfg:4
188 #: data/multiplayer/factions/northerners-default.cfg:4
192 #. [multiplayer_side]: id=Northerners, type=random,
193 #. description=<img>src='portraits/orcs/warlord.png~BG()' align='middle'</img>
194 #: data/multiplayer/factions/northerners-aoh.cfg:16
195 #: data/multiplayer/factions/northerners-default.cfg:15
197 "The <bold>text='Northerners'</bold> are a faction of <ref>text='Orcs' "
198 "dst='..race_orc'</ref> and their allies who live in the north of the Great "
199 "Continent, thus their name. Northerners consist of the warrior orcs race, "
200 "the enslaved <ref>text='goblins' dst='..race_goblin'</ref>, "
201 "<ref>text='trolls' dst='..race_troll'</ref> who are tricked into combat by "
202 "the orcs, and the serpentine <ref>text='naga' dst='..race_naga'</ref>. The "
203 "Northerners play best by taking advantage of having many low-cost and high "
205 msgstr "<bold>text='北方部族(Northerners)'</bold>は<ref>text='オーク' dst='..race_orc'</ref>と大陸の北に住むオークの同盟者たちの連合軍です。北方部族はオークの戦士と、奴隷の<ref>text='ゴブリン' dst='..race_goblin'</ref>、オークに騙されて戦闘に参加している<ref>text='トロル' dst='..race_troll'</ref>、蛇のような<ref>text='ナーガ' dst='..race_naga'</ref>で構成されています。北方部族はユニットのコストの低さと高いHPが武器です。"
207 #. [multiplayer_side]: id=Rebels, type=random
208 #: data/multiplayer/factions/rebels-aoh.cfg:4
209 #: data/multiplayer/factions/rebels-default.cfg:4
213 #. [multiplayer_side]: id=Rebels, type=random
214 #: data/multiplayer/factions/rebels-aoh.cfg:14
215 #: data/multiplayer/factions/rebels-default.cfg:14
217 "The <bold>text='Rebels'</bold> are a faction of <ref>text='Elves' "
218 "dst='..race_elf'</ref> and their various forest-dwelling allies. They get "
219 "their human name, Rebels, from the time of Heir to the Throne, when they "
220 "started the rebellion against the evil Queen Asheviere. Elves are a magical "
221 "race that are masters of the bow and are capable of living many years longer"
222 " than humans. In harmony with nature, the elves find allies with the "
223 "<ref>text='human' dst='..race_human'</ref> mages, certain "
224 "<ref>text='merfolk' dst='..race_merman'</ref>, and tree creatures called "
225 "<ref>text='Woses' dst='..race_wose'</ref>. Rebels are best played taking "
226 "advantage of their high forest defense, mastery of ranged attacks, and the "
227 "elves’ neutral alignment."
228 msgstr "<bold>text='反乱軍(Rebels)'</bold>は<ref>text='エルフ' dst='..race_elf'</ref>と様々な森の住人たちの同盟軍です。「反乱軍」の呼び名は、「王位継承者」の時代に邪悪な女王Asheviereに反乱を起こしたため、人間から呼ばれていたものです。エルフは魔法生物であり、弓術を極め、人間より長い時を生きます。自然との調和から、エルフは<ref>text='人間' dst='..race_human'</ref>の魔術師や<ref>text='マーフォーク' dst='..race_merman'</ref>、<ref>text='ウーズ' dst='..race_wose'</ref>と呼ばれる木に似た生き物を味方に付けています。反乱軍の利点は、森での高い回避率と強力な遠隔攻撃、エルフの中立アラインメントでしょう。"
230 #. [multiplayer_side]: id=Undead, type=random
231 #: data/multiplayer/factions/undead-aoh.cfg:4
232 #: data/multiplayer/factions/undead-default.cfg:4
236 #. [multiplayer_side]: id=Undead, type=random
237 #: data/multiplayer/factions/undead-aoh.cfg:14
238 #: data/multiplayer/factions/undead-default.cfg:14
240 "The <bold>text='Undead'</bold> are a faction of <ref>text='undead' "
241 "dst='..race_undead'</ref> creatures and <ref>text='human' "
242 "dst='..race_human'</ref> practitioners of dark arts that usually accompany "
243 "them. Often, these “Dark Adepts” are the units that do the most damage for "
244 "the faction, but they have a major vulnerability — their practicing of this "
245 "forbidden, evil magic has consumed all their energy and so they have no "
246 "melee attack at all. The Undead are a very aggressive faction and the most "
247 "powerful <ref>text='Default Era' dst='..era_era_default'</ref> faction at "
249 msgstr "<bold>text='アンデッド(Undead)'</bold>は<ref>text='アンデッド' dst='..race_undead'</ref>と<ref>text='人間' dst='..race_human'</ref>の黒魔術師の軍勢です。「暗黒僧」はしばしば凄まじいダメージを与えますが、邪悪な魔術にエネルギーを蝕まれているため貧弱で、近接攻撃を持ちません。アンデッドは非常に攻撃的な党派であり、夜間であれば<ref>text='標準の時代' dst='..era_era_default'</ref>の中でも最高の力を発揮します。"
251 #. [multiplayer]: id=multiplayer_Aethermaw
252 #: data/multiplayer/scenarios/2p_Aethermaw.cfg:4
253 msgid "2p — Aethermaw"
254 msgstr "2p — エーテルの奈落"
256 #. [multiplayer]: id=multiplayer_Aethermaw
257 #: data/multiplayer/scenarios/2p_Aethermaw.cfg:6
259 "Long ago, the Great Mage Sulla was imprisoned in the Aethermaw, a nexus of "
260 "mystical energy whose chaotic nature was able to prevent her escape. Over "
261 "the centuries, however, Sulla gradually attuned her powers to the maelstrom "
262 "of disorder that is the Aethermaw, and has now begun to project its "
263 "influence onto the material plane, drawing in entire regions of land from "
264 "hundreds of different worlds, realities and time-periods. She experiments "
265 "with these disparate pieces of the cosmos, manipulating them, merging them "
266 "and sending them back and forth between the Aethermaw and their place of "
267 "origin. Perhaps, as her mastery over the Aethermaw grows, Sulla will one day"
268 " break free of its bonds. Until that time comes, she will continue to amuse "
269 "herself by arranging battles between the mortal beings unlucky enough to be "
270 "drawn into its depths. Designed by Doc Paterson."
271 msgstr "遠い昔、大魔術師Sullaは「エーテルの奈落」に閉じ込められた。ここには神秘的なエネルギーの繋がりがあり、その混沌とした性質がSullaの脱出を妨げていた。しかし、何世紀にも渡って、彼女は徐々に自分の力を混沌の渦であるエーテルの奈落に馴染ませていった。そして、今や物理平面へその力によって影響を与え始めている。大地の全域に何百もの時間さえも異なる現実の世界を描き、実験を行っているのだ。彼女はそれら宇宙の断片を操り、併合し、エーテルの奈落と元の世界を行き来させている。おそらく、Sullaによるエーテルの奈落の支配が進めば、いつかは彼女はここを出て自由になるだろう。その時が来るまで、不幸にもエーテルの奈落に引き込まれた死すべき宿命の者たちの戦いを操り、彼女は楽しむつもりなのだ。\nDesigned by Doc Paterson."
274 #: data/multiplayer/scenarios/2p_Aethermaw.cfg:22
275 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:53
276 #: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:37
277 #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:24
278 #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:37
279 #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:34
280 #: data/multiplayer/scenarios/2p_Hamlets.cfg:22
281 #: data/multiplayer/scenarios/2p_Hellhole.cfg:54
282 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:48
283 #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:47
284 #: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:23
285 #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:21
286 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:71
287 #: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:23
288 #: data/multiplayer/scenarios/2p_The_Freelands.cfg:22
289 #: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:25
290 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:67
291 #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:21
292 #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:20
293 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:20
294 #: data/multiplayer/scenarios/3p_Morituri.cfg:20
295 #: data/multiplayer/scenarios/4p_Geothermal.cfg:31
296 #: data/multiplayer/scenarios/4p_Geothermal.cfg:57
297 #: data/multiplayer/scenarios/4p_Hamlets.cfg:21
298 #: data/multiplayer/scenarios/4p_Hamlets.cfg:57
299 #: data/multiplayer/scenarios/4p_Morituri.cfg:18
300 #: data/multiplayer/scenarios/4p_Morituri.cfg:51
301 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:31
302 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:42
303 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:20
304 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:32
305 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:44
306 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:80
307 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:23
308 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:67
309 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:111
310 msgid "teamname^North"
314 #: data/multiplayer/scenarios/2p_Aethermaw.cfg:34
315 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:65
316 #: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:25
317 #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:36
318 #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:26
319 #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:22
320 #: data/multiplayer/scenarios/2p_Hamlets.cfg:33
321 #: data/multiplayer/scenarios/2p_Hellhole.cfg:43
322 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:60
323 #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:36
324 #: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:34
325 #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:32
326 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:59
327 #: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:34
328 #: data/multiplayer/scenarios/2p_The_Freelands.cfg:33
329 #: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:37
330 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:55
331 #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:32
332 #: data/multiplayer/scenarios/4p_Geothermal.cfg:20
333 #: data/multiplayer/scenarios/4p_Geothermal.cfg:42
334 #: data/multiplayer/scenarios/4p_Hamlets.cfg:33
335 #: data/multiplayer/scenarios/4p_Hamlets.cfg:45
336 #: data/multiplayer/scenarios/4p_Morituri.cfg:29
337 #: data/multiplayer/scenarios/4p_Morituri.cfg:40
338 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:20
339 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:53
340 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:64
341 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:20
342 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:56
343 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:68
344 msgid "teamname^South"
347 #. [objective]: condition=win
348 #: data/multiplayer/scenarios/2p_Aethermaw.cfg:289
349 msgid "Defeat enemy leader(s)"
350 msgstr "全ての敵のリーダーを倒す"
353 #: data/multiplayer/scenarios/2p_Aethermaw.cfg:293
355 "The Great Mage Sulla has transported your armies to this bizarre nexus, and "
356 "demands that you amuse her by doing battle."
357 msgstr "大魔術師 Sulla によって、あなたの軍は特異地点に転送されてしまいました。戦いによって、Sulla を楽しませなければなりません。"
360 #: data/multiplayer/scenarios/2p_Aethermaw.cfg:296
362 "Units may not move into a hex with a rock cairn. They may, however, be "
363 "recruited to, and move from, such hexes."
364 msgstr "ユニットは、石塚が設置されているヘクスには移動できません。しかし、石塚のヘクスにユニットを雇用し、そこから石塚の外のヘクスに移動させることは可能です。"
367 #: data/multiplayer/scenarios/2p_Aethermaw.cfg:299
369 "Beginning on turn 4, the Great Mage Sulla will begin to unite the two halves"
370 " of the battlefield. The process will be complete by the end of turn 6."
371 msgstr "ターン 4 の始めに、大魔術師 Sulla が半分に分かれた戦場の連結を開始します。連結の過程はターン 6 には完了します。"
373 #. [message]: speaker=narrator
374 #: data/multiplayer/scenarios/2p_Aethermaw.cfg:312
375 #: data/multiplayer/scenarios/2p_Aethermaw.cfg:329
376 msgid "The Aethermaw growls."
377 msgstr "エーテルの奈落がうなっている。"
379 #. [multiplayer]: id=multiplayer_Arcanclave_Citadel
380 #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:6
381 msgid "2p — Arcanclave Citadel"
382 msgstr "2p — アーケンクレーブの砦"
384 #. [multiplayer]: id=multiplayer_Arcanclave_Citadel
385 #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:7
387 "Long ago, countless centuries before the time of Haldric, and far beyond the"
388 " easternmost reaches of Lintanir Forest, great and terrible wars were "
389 "fought. The records tell of a powerful battle-mage, a brilliant tactician "
390 "and practitioner of the arcane arts, who had been given the title of "
391 "Dauntless by his followers. At the battle of Arcanclave, Dauntless and his "
392 "armies did battle with a savage race of sorcerer-demons known as the Kah "
393 "Ruuk. Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic "
394 "to summon a powerful earth elemental (who, for unknown reasons, owed "
395 "Dauntless a debt of gratitude). The elemental raised great stones from deep "
396 "within the earth, forming them, in mere moments, into the walls and "
397 "battlements of a massive fortress. Thousands of Kah Ruuk perished in their "
398 "attempt to overrun Arcanclave Citadel, and Dauntless and his men were "
399 "victorious that day. More than one thousand years later, the Warrior-Queen "
400 "Cynsaun the First drove a clan of necromancers from the ruins of Arcanclave "
401 "Citadel, and, in the years that followed, converted the region into a "
402 "military stronghold. It is rumored that several powerful artifacts, remnants"
403 " from the reign of the Great Mage Dauntless, may yet remain hidden, lost "
404 "somewhere within the granite and obsidian walls of Arcanclave Citadel. "
405 "Designed by Doc Paterson."
406 msgstr "遠い昔、Haldricの時代よりも遥かな過去、Lintanirの森の東端の遥か向こうで、恐ろしい大戦争があった。記録によると、優れた戦術家でもあり秘術を身につけた強力なバトルメイジがおり、部下たちから「Dauntless(恐れ知らず)」と呼ばれていた。アーケンクレーブの戦いにおいて、Dauntlessとその軍勢はKah Ruukとして知られる魔術を操る残忍な悪魔族と戦った。何万ものKah Ruukに囲まれたため、Dauntlessは魔術によって強力な大地の精霊(何故かはわからないが、Dauntlessに借りがあったようだ)を呼び出した。精霊は巨大な岩石を大地の底から持ち上げ、変形させ、一瞬の内に巨大な要塞となった。何千ものKah Ruukがアーケンクレーブの要塞を越えようとして倒れ、Dauntlessの軍勢は勝利した。その千年以上後、戦士の女王Cynsaun I世が降霊術士の一団をアーケンクレーブの廃墟から追い払い、その後数年かけて軍事要塞へと改装した。ここには大魔術師Dauntlessの勢力が遺したアーティファクトや遺物があると噂されており、それらは花崗岩や黒曜石の壁の中に隠されているらしい。 Designed by Doc Paterson."
409 #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:22
410 #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:35
411 #: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:40
412 #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:32
413 #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:60
414 #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:31
415 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:31
416 #: data/multiplayer/scenarios/3p_Morituri.cfg:31
417 #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:20
418 #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:53
419 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:20
420 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:53
421 #: data/multiplayer/scenarios/4p_Clash.cfg:29
422 #: data/multiplayer/scenarios/4p_Clash.cfg:51
423 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:31
424 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:42
425 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:30
426 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:43
427 #: data/multiplayer/scenarios/4p_Underworld.cfg:31
428 #: data/multiplayer/scenarios/4p_Underworld.cfg:42
429 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:21
430 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:57
431 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:69
432 #: data/multiplayer/scenarios/6p_Volcano.cfg:26
433 #: data/multiplayer/scenarios/6p_Volcano.cfg:35
434 #: data/multiplayer/scenarios/6p_Volcano.cfg:53
435 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:19
436 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:41
437 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:63
438 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:96
439 msgid "teamname^East"
443 #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:35
444 #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:24
445 #: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:24
446 #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:21
447 #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:72
448 #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:42
449 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:42
450 #: data/multiplayer/scenarios/3p_Morituri.cfg:42
451 #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:31
452 #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:42
453 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:31
454 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:42
455 #: data/multiplayer/scenarios/4p_Clash.cfg:18
456 #: data/multiplayer/scenarios/4p_Clash.cfg:40
457 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:20
458 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:53
459 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:17
460 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:56
461 #: data/multiplayer/scenarios/4p_Underworld.cfg:20
462 #: data/multiplayer/scenarios/4p_Underworld.cfg:53
463 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:31
464 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:33
465 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:45
466 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:81
467 #: data/multiplayer/scenarios/6p_Volcano.cfg:17
468 #: data/multiplayer/scenarios/6p_Volcano.cfg:44
469 #: data/multiplayer/scenarios/6p_Volcano.cfg:62
470 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:30
471 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:52
472 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:74
473 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:85
474 msgid "teamname^West"
477 #. [multiplayer]: id=multiplayer_Basilisk
478 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:37
479 msgid "2p — Caves of the Basilisk"
480 msgstr "2p — バジリスクの洞窟"
482 #. [multiplayer]: id=multiplayer_Basilisk
483 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:39
485 "These caves were once the lair of Chak’kso Ney’yks, a legendary Elder "
486 "Basilisk. The petrified forms of his victims remain as monuments to his "
488 msgstr "これらの洞窟は、かつて伝説的な老バジリスク、Chak'kso Ney'yksの巣であった。その残忍な力の記念碑として、彼の犠牲者の石化した姿が残されている。"
491 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:89
492 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:95
493 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:91
494 msgid "teamname^Statues"
498 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:94
500 "The winds of the dark sky blew so cold,\n"
501 "The moon was high, the night was old,\n"
502 "Brave was the drake that dared forsake\n"
503 "His home to steal the Basilisk’s gold.\n"
505 "On that dark night, the skies so churned,\n"
506 "He disregarded what he had learned,\n"
507 "Foolish but brave, to the Basilisk’s cave,\n"
508 "He flew, and the fire within him burned.\n"
510 "Alas, that fire burns no more,\n"
511 "For the Basilisk, with one mighty roar,\n"
512 "Chilled him to the bone, and he turned to stone,\n"
513 "And so he stays forevermore.\n"
515 "The winds of the sky blow so cold,\n"
516 "The years pass by, the days are old,\n"
517 "Here stands that drake, who dared forsake\n"
518 "His home to steal the Basilisk’s gold.\n"
519 "(inscribed by Flametrooper)"
520 msgstr "暗黒の空にふく風はとても冷たく、\n月は高く、夜は更けていた。\n勇敢なドレークは勇敢にも、\n故郷を捨て、バシリスクのゴールドを奪おうとした。\n\nその暗い夜、空はとても激しく動き、\n彼は学んだことを無視し、\n愚かだが勇敢に、バシリスクの洞窟へと\n彼は飛び込み、炎の中で焼かれた。\n\n悲しいかな、炎はそれ以上燃えず、\nバシリスクに対して、とてつもないうなり声をあげ、\n彼は骨まで冷え、石になり、\nこうして彼は永久にここにいる。\n\n空にふく風はとても冷たく、\n何年もが過ぎ、その日々は過去のものとなった。\nここにそのドレークが立っている。彼は勇敢にも、\n故郷を捨てバシリスクのゴールドを奪おうとした。\n(Flametrooperがここに記す)"
523 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:116
528 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:122
530 "Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by "
531 "the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-"
532 "Boiling-Rivers Clan”). The Elders were preparing to make war on a human "
533 "outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian"
534 " Mystic who had last been seen heading in the direction of Ruaskkolin Lake. "
535 "Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound "
536 "scroll that had apparently been dropped into a small crevice in the cave "
537 "floor. He opened the scroll and read a brief passage from the middle of the "
538 "text: “After he was bound and cast from the Upper World, Chak’kso’s enraged "
539 "spirit sought release, and was able to exert a corrupting influence on "
540 "certain regions of the Upper World, channeled through ‘pathways of stone’ "
541 "that extend from the surface into the depths of the Under Reaches. This rage"
542 " altered the eggs of great lizards, shaping their bodies and spirits into "
543 "implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on "
544 "the task at hand. Thinking that perhaps the Elders could find some way to "
545 "restore Oxsrrsk, he began the long and strenuous task of hauling the statue "
546 "back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having "
547 "traveled far from the lake, Xikkrisx set the statue down inside of a small "
548 "cave, and lay down to rest. He was awoken by a bone-chilling roar."
549 msgstr "Syrsszk の Xikkrisx は強力なトカゲの戦士であり、Rysssrylosszkk 一族(訳:「煮え立つ川で敵を狩る一族」)の長老たちによってこの地に派遣された。長老たちは人間の前哨部隊との戦争の準備をしており、Oxsrrsk の強力な魔法をとても必要としていた。Oxsrrsk はトカゲの神秘主義者で、Ruaskkolin 湖の方向に向かうのを見かけられたのが最後だった。Xikkrisx は石化した Oxsrrsk の体と同時に丁寧に縛られた巻物を見つけた。巻物はどうやら洞窟の地面にある小さな裂け目に落ちていたようだ。彼は巻物を開き、文章の中程の短い一節を読んだ。「彼が縛られて上の世界から放り投げられたあと、Chak'kso の激怒した精神は解放を求め、上の世界のある地域に破壊的な影響をもたらした。地表から下の領域の深部へと広がる『石の通路』を通って。この怒りは巨大なトカゲの卵に変化をもたらし、その体と精神を Chak'kso の憎悪の道具へと作り替えたのだ。」彼は混乱したが、Xikkrisx は目の前にある任務に集中した。おそらく長老たちが Oxsrrsk を元に戻す方法を見つけることができるだろうと考えながら、彫像を Rysssrylosszkk 一族の領地へ運ぶという長く骨の折れる仕事を始めた。疲れきって、湖からそれほど進んでいないところで、Xikkrisx は彫像を小さな洞窟の中に降ろし、横になって休んだ。彼は骨まで凍り付くようなうなり声を聞いて目覚めた。"
552 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:125
557 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:128
559 "Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival "
560 "Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a "
561 "most fascinating scroll. The scroll was entitled “Ney’yks of the Granite "
562 "Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which,"
563 " in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso "
564 "was believed to have been a powerful demigod of the Under Reaches, described"
565 " as a ‘great demon of the earth’ in the Elvish Histories. According to these"
566 " histories, Chak’kso had once sought to transform all life on the planet to "
567 "stone; so great was his hatred for creatures of flesh. He was ultimately "
568 "defeated and bound by powerful magics, but in the centuries following his "
569 "banishment (to a realm far below the surface of the world) a new breed of "
570 "creature began appearing in the Histories, a breed with the ability to turn "
571 "any being of flesh into stone. There was a period when these Basilisks (as "
572 "they came to be known) wreaked havoc on the world of the living, turning "
573 "thousands to stone. One by one, and at great cost, the Basilisks were "
574 "defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” "
575 "or “The Eldest Child,” in the modern tongue. Supremely convinced of his "
576 "ability to locate and bind this powerful creature into his service, Oxsrrsk "
577 "set out on his journey..."
578 msgstr "Oxsrrsk は有能なトカゲの神官であり、ライバルの Xraxss 一族を奇襲した際、最も興味深い巻物を手に入れた(今は亡き神官 Hesx-Rzzak の金庫から)。この巻物には「花崗岩のにらみの Ney'yks」という表題がつけられており、「Chak'kso Ney'yks」として知られている生き物について書かれていた。この名前は、古代トカゲ族の言葉で、「 Chak'kso の最年長の子」という意味である。Chak'kso は下の領域にいる強力な半神半獣であったと信じられており、エルフ族の歴史には「地底の巨大な悪魔」と記載されていた。これらの歴史によれば、Chak'kso はかつて地球上のすべての生命を石に変えようとしていた。彼の生身の生き物への憎悪はすさまじかったのだ。彼は最終的には倒され、強力な魔法によって束縛されたが、それから何世紀にわたる追放(地表からはるか深い領域へ)の間に、歴史上に新たな種類の生き物が現れ始めた。どんな生身の生き物でも石に変えてしまう能力を持った種族が。バジリスク(として知られるようになった)が生きている者の世界に大損害を与え、数千もの者が石に変えられた時代があった。1 体 1 体、大きな代償を払いながら、バシリスクは倒されていった。すべて、だと思われたが、ただ 1 体、「Ney'yks」 あるいは、現代の言葉では「最年長の子」として知られていたバシリスクを除いて。彼の能力があればこの強力な生き物を見つけ、拘束し、従わせることができると確信して、Oxsrrsk は旅に出た……"
581 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:134
583 "Slim of Stature, dexterous Hands\n"
584 "— Seven Stones and Eleven\n"
585 "Left his Foes so slim a Chance\n"
586 "— Seven Stones and Eleven\n"
587 "Marksman known as Dragonbane\n"
588 "’mongst the Statues here was slain\n"
589 "— Seven Stones — and the Elven\n"
590 "(inscribed by Gauteamus)"
591 msgstr "ほっそりとした銅像、器用な手は\n―― 7 つの石と 11 人\n彼の軍の勝ち目をほとんどなくした\n―― 7 つの石と 11 人\nドラゴン殺しとして知られていた射撃手は\nここにいる銅像とともに殺された\n―― 7 つの石と ―― 11 人\n(Gauteamus がここに記す)"
594 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:145
599 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:147
601 "Blum Duk was renowned among his goblin clan for having tamed one of the Dire Wolves of the mountains, and he had the courage to match. His leadership and skills alone were what kept the area’s goblins alive despite human and elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred Elves.\n"
602 "Thus, when he heard of the awful monster that was inhabiting the area, it was only natural that he ride out alone to face it. All the other goblins expected him to slay the creature easily and drag back its carcass to feast on.\n"
603 "He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk cowered in fright. He tried to wheel his wolf around to run away, but it wouldn’t move. As the creature stalked towards him, he screamed his last words: Good Gog, dog, are yer legs made of stone?!\n"
604 "(inscribed by Elvish Pillager)"
605 msgstr "Blum Duk は彼のゴブリンのクランの間では山々のダイアウルフの一頭を 飼い馴らしたことで有名だ。また、彼は戦いにおいて勇敢だった。彼の統率力と技術によってのみ、その地のゴブリンは生き延びることができた。人間やエルフ族の脅威にもかかわらず。うわさでは、彼の狼は 50 人の人間と 100 人のエルフを殺したと言われている。\n従って、彼がこの地に恐ろしいモンスターが住んでいることを聞いたとき、彼が一人で乗り込んできてモンスターに対峙したのはとても自然なことだった。他のすべてのゴブリンは簡単にその生き物を倒し、その死骸を持ち帰って宴会を開くだろうと考えていた。\n彼は大きなショックを受けていた。バジリスクを見てすぐに、Blum Duk は恐怖で縮こまった。彼は狼を振り返らせて逃げようとしたが、狼は動かなかった。モンスターが彼に向かってきたとき、彼は最後の言葉を叫んだ。「有能な犬の神よ、おまえの足は石でできているのか?!?」\n(Elvish Pillagerがここに記す)"
608 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:154
613 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:156
615 "Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin "
616 "Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves "
617 "as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of "
618 "Fire that threatened an Elvish village, and initiated a ‘counterattack’ in "
619 "which some 37 Drakes, camping in a nearby ravine and believed to be in "
620 "allegiance with the Dragon, were slaughtered. Knowing that these Drakes were"
621 " innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay "
622 "Terowydlithrol, who had been seen entering the region but a day ago. Burning"
623 " for vengeance, Rah Ihn Mar began the hunt....."
624 msgstr "燃える丘のチャンピオン、Rah Ihn Mar は、エルフの英雄 Terowydlithrol を追って Ruaskkolin 湖の領域へと向かった。Terowydlithrol はエルフ族の間では「ドラゴン殺し」として知られていた。Terowydlithrol はエルフ族の村を脅かしていた炎のドラゴンを殺したと言われている。そして、付近の峡谷で野営していた、ドラゴンと同盟していると信じられていたドレークの「反撃」を引き起こし、その戦いの中でおよそ 37 体のドレークが虐殺されたと言われている。これらのドレークが無罪であったと知っていたので、Rah Ihn Mar は Ruaskkolin 湖へ Terowydlithrol を追いつめて殺すためにやってきた。Terowydlithrol はこの地に 1 日だけ前に入ったのを目撃されていた。復讐に燃え、Rah Ihn Mar は捜索を始めた……"
627 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:163
629 "He had lived there for ages upon ages, in the depths of the water, preying upon the various fish and frogs and merfolk that entered his domain. It was his lake, no other’s, and though it was not large, he was its master. Then, the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had not died, but it was no longer alive. Thus the new lord of the lake had arrived.\n"
630 "(inscribed by Turin)"
631 msgstr "彼はとても長い間そこに住んでいた。深い水の中に。彼はそこで、彼の縄張りに入ってきたさまざまな魚や蛙、そして海の種族を補食していた。それは彼の湖であり、他の者のものではなかった。湖は大きくはなかったが、彼はそこを征服していた。そこに、バジリスクがあらわれ、サーペントの目を覗き込んだ。サーペントは死ななかったが、生き延びることはできなかった。こうして湖の新たな王が あらわれたのだ。\n(Turin がここに記す)"
634 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:171
636 "It would seem that no one knows the tale of this brave spider.\n"
637 "(inscribed by WinnerA)"
638 msgstr "この勇敢なクモを知る者は誰もいないようだ。\n(WinnerAがここに記す)"
641 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:179
643 "The tale of this unlucky highwayman is yet to be told.\n"
644 "(inscribed by WinnerB)"
645 msgstr "この不運な辻強盗の話はまだ語られたことは無い。\n(WinnerBがここに記す)"
648 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:187
650 "A brave hero of Wesnoth’s Golden Age, this great rider and commander of men came to this evil place while on a raid against the orcs. Caught unaware by the foul creatures, many of his fellows were killed, but he fought valiantly, slaying many a foe. But alas! The foul Basilisk turned him to stone even as he slew the last orc. Now all that is left is a stark reminder of his once great bearing and strength.\n"
651 "(inscribed by Fynmiir)"
652 msgstr "Wesnoth の黄金時代の勇敢なヒーローであった、人間の指揮官であるこの偉大な騎手は、オーク族に急襲を仕掛けるためにこの邪悪な地にやってきた。汚れた生物にいつの間にか捕らえられ、彼の仲間の多くが殺された。しかし彼は果敢に戦い、敵の多くを倒した。しかしなんということか! 汚れたバジリスクが彼を石に変えてしまった。彼が最後のオークを倒したというのに。こうしてかつて彼が非常に強かったことの固い証として残されているだけである。\n(Fynmiir がここに記す)"
655 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:192
660 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:194
662 "Bramwythl the Wose was always considered a slow, taciturn fellow, even by other Woses. More than any other Wose, he enjoyed simply standing alone in the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he confided in a fellow that his greatest wish was to be able to bask forever in the sun’s glory.\n"
663 "However, not long after, the local wose community heard of the approach of a horrible monster, powerful enough to easily destroy the few woses that lived in the area. They quickly moved off (quickly for Woses, anyway), but Bramwythl was left behind — in their haste, no one had remembered to find him and tell him of the danger.\n"
664 "He was taken quite unawares by the Basilisk, and turned to stone before he even recognized the beast. His petrified form still stands there today, warmed by the sun’s rays, under an open sky. His greatest wish has been granted.\n"
665 "(inscribed by Elvish Pillager)"
666 msgstr "Bramwythl はいつも、のろまで無口なやつだと思われていた。他のウーズからでさえも。他のウーズとは違い、彼は一人で太陽の下でただ立っていることを好んでいた。腕を高く上げ、雲ひとつない空の美しさをたたえながら。かつて、彼は一人の仲間に偉大な願望を打ち明けた。それは永遠に太陽の栄光の中で日光を浴びていたいというものだった。\nしかしながら、それからしばらくして、土地のウーズの群衆が恐ろしいモンスターが近づいてきていることを聞いた。そのモンスターはその地に住んでいた何体かのウーズを簡単に倒してしまうほどの強さだった。彼らは急いでそこを立ち去ったが(とにかく、ウーズにしては急いで)、Bramwythl はあとに残された。彼らはあまりに急いでいたので、彼を見つけて危険を知らせる者は誰もいなかったのだ。\n彼はほとんど気がつかないうちにバジリスクに捕らえられ、その獣に気づく前に石に変えられてしまった。彼の石化した姿はここに今も立っていて、太陽の光で暖められている。雲ひとつない空の下で。彼の偉大な願望はかなったのだ。\n(Elvish Pillagerがここに記す)"
669 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:201
670 msgid "Talael Ryndoc"
671 msgstr "Talael Ryndoc"
674 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:204
676 "General Talael Ryndoc came to this place to fight a duel with the Grand "
677 "Marshal Aethec Corryn, but the two men never found one another. "
678 msgstr "Talael Tyndoc 将軍は大元帥 Aethec Corryn と決闘するためにこの地へやってきたが、二人は互いに会うことはなかった。"
681 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:207
682 msgid "Aethec Corryn"
683 msgstr "Aethec Corryn"
686 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:210
688 "The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am through searching for you! I shall make my way back to Haldric’s Hall, and inform the court that you were too much of a coward to attend our duel! Your disgrace shall be more agonizing than the death I’d have given you!”\n"
690 "Perhaps he should not have shouted quite so loudly.... "
691 msgstr "大元帥 Aethec Corryn の最期の言葉: 「Talael Ryndoc! 私はおまえをずっと探している! 私は Haldric の大広間へ戻り、おまえが決闘に来ることもできないひどい臆病者だと宮廷に知らせることにしよう! おまえの不名誉は、私がおまえに与えたであろう死よりもおまえを苦しめることになるだろう!」\n\nおそらく彼はこんなに大声で叫ぶべきではなかったのだろう……"
694 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:216
699 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:218
701 "This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous treasure that had been lost in these watery caves— a spear whose head was said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder Basilisk slain long ago by the Elvish hero, Eloralduil. According to the legend, the weapon rested somewhere on the bottom of this very lake (Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). Having prepared himself for battle with the Serpent, Rilhon met with two rather large surprises. The first was the petrified form of Ruaskkolin the Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly enough, in possession of all of his teeth.\n"
702 "(inscribed by Paterson)"
703 msgstr "この勇敢な戦士は、Naga の間では Rilhon として知られている。驚くほどの財宝がこの湿った洞窟で失われたと言われている。その財宝というのは、その先端が Chak'kso Ney'yksの 歯で作られたと言われている槍だ。それはエルフのヒーロー、Eloralduil に殺されたバジリスクの長老である。伝説によれば、その武器はまさにこの湖(Ruaskkolin 湖。ここを本拠地にしていた有名なシーサーペントの名前からとられた)の底のどこかにあると言われている。彼がサーペントとの 戦いの準備をしていたとき、Rilhon に 2 つのより大きな驚くべきことが起こった。ひとつはサーペント Ruaskkolin が石化していたことだった。もうひとつはまさに生きている Chak'kso Ney'yks であり、とても奇妙なことに、彼のすべての歯はそろっていたのだ。\n(Paterson がここに記す)"
706 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:226
708 "Through waves and rocky channels\n"
710 "she pulled and pushed the tides\n"
711 "and taught the fishes how to speak to planets\n"
714 "running from her spirit into skins of kelp and shells of snails\n"
715 "a twisting of her tail and hands\n"
716 "she sent her songs to run on pin-tipped legs about the sands\n"
718 "and now the strangest pause\n"
719 "for years and years\n"
720 "she hasn’t moved her eyes\n"
723 msgstr "波と岩だらけの水路を通り抜け\n青色と白色\n彼女は潮流を引き、押した\nそして魚たちにどのようにして惑星と話をするのかを教えた\n銀色と緑色\n魔法を使い\n彼女の精神から昆布の皮やカタツムリの殻へと走り\n彼女の尾と手はねじれ\n彼女は砂浜に足の先をつけ、歌を届け続けた\nそしていま\nそしていまもっとも奇妙な停止を続けている\n何世紀もの間\n彼女は目を動かすことはない\n\n(MJQ がここに記す)"
725 #. [multiplayer]: id=multiplayer_Clearing_Gushes
726 #: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:7
727 msgid "2p — Clearing Gushes"
728 msgstr "2p — 氾濫の後片付け"
730 #. [multiplayer]: id=multiplayer_Clearing_Gushes
731 #: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:8
733 "The banks of the Great River make for some of the most fertile land in all "
734 "the known world. The spring and summer bring floods all along its length, "
735 "making the soil rich and providing bountiful harvests each autumn. The "
736 "Kingdom of Wesnoth has turned this land into the engine of their wealth and "
737 "prosperity — making it the target of countless raids and attacks. The "
738 "rigorous discipline and organization of Wesnoth's armies are in no small "
739 "part driven by a constant need to patrol and defend these prosperous lands."
740 msgstr "最も肥沃な土地の 1 つは、大いなる川の岸辺に存在する。春と夏には、沿岸全体に起こる洪水によって、土が肥やされる。そして、秋ごとに豊かな収穫がもたらされる。Wesnoth王国は、この地を王国の富と繁栄の源として発展させてきた。同時に、この地は数えきれないほどの侵略と襲撃の標的となってきた。この繁栄の地を常に警護する必要に迫られるなかで、Wesnoth軍の厳しい訓練と体制は大きな役割を担っている。"
742 #. [multiplayer]: id=multiplayer_Cynsaun_Battlefield
743 #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:6
744 msgid "2p — Cynsaun Battlefield"
745 msgstr "2p — Cynsaun の戦場"
747 #. [multiplayer]: id=multiplayer_Cynsaun_Battlefield
748 #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:8
750 "Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove "
751 "the necromancers from these lands in 961 YW."
752 msgstr "Cynsaun 県は 961 YW にネクロマンサーをこの土地から追い出した戦士の女王 Cynsaun I 世から名づけられた。"
754 #. [multiplayer]: id=multiplayer_2p_Dark_Forecast
755 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:5
756 msgid "2p — Dark Forecast (Survival)"
757 msgstr "2p — 暗黒の前兆(サバイバル)"
759 #. [multiplayer]: id=multiplayer_2p_Dark_Forecast
760 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:6
762 "Dark Forecast is a survival scenario for solitaire or two-player team-based play against randomly-spawned AI units. Victory is achieved by surviving and defeating all enemy waves. During the course of play, the terrain will change based on random weather effects.\n"
764 "Note: You need to use the default map settings for the scenario to work right."
765 msgstr "暗黒の前兆はランダムに発生するAIユニットと戦うサバイバルシナリオで、1人でも、2人でのチームプレイでも遊ぶことができる。すべての敵の波から生き残り、退けることが勝利条件だ。ゲームプレイの過程で、ランダムの気候の効果により地形が変化していく。\n\nメモ: シナリオを正しく動作させるためには、マップの初期設定を使用する必要がある。"
768 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:22
769 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:34
770 msgid "teamname^Revolt"
774 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:52
775 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:72
776 msgid "teamname^Human"
780 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:107
781 msgid "Death of your leader"
785 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:108
787 "Since your team has only one leader, the enemy waves will not be at full "
789 msgstr "あなたのチームにはリーダーが1人しかいないため、敵の軍勢は弱体化します。"
792 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:111
793 msgid "Death of both of your team’s leaders"
794 msgstr "両方のチームリーダーの死。"
797 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:112
799 "Since your team has two leaders, the enemy waves will be at full strength."
800 msgstr "あなたのチームにはリーダーが2人いるため、敵の軍勢は強化されます。"
802 #. [objective]: condition=win
803 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:133
804 msgid "Survive and defeat all enemy waves"
807 #. [message]: speaker=narrator
808 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:153
809 msgid "Dark Forecast — a random survival scenario"
810 msgstr "暗黒の前兆 - ランダムのサバイバルシナリオ"
812 #. [message]: speaker=narrator
813 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:158
815 "Your aim is to survive the spawning waves of units and defeat the final archenemies.\n"
817 "The spawning waves are randomly generated and will be different each time Dark Forecast is played.\n"
819 "They appear along the north, south, and west map edges — though they are most likely to spawn on the west edge. The waves appear at somewhat regular intervals.\n"
821 "The weather will also change randomly, affecting the layout of the map.\n"
824 "<b>Dark Forecast was made by:</b>\n"
826 "<span color='green'>jb:</span>\n"
827 "• Map design, spawn groups, and scenario concept\n"
829 "<span color='green'>Rhuvaen:</span>\n"
830 "• WML implementation"
831 msgstr "押し寄せる敵軍から生き延び、最後の強敵を倒すことがあなたの目標です。\n\n敵軍はランダムに生成され、暗黒の前兆を遊ぶたびに変化します。\n\n敵は北、南、西のマップ端から出現しますが、西から来ることが最も多いです。また、敵は規則的な間隔で現れます。\n\n天候がランダムに変化し、マップのレイアウトに影響を与えます。\n\n\n<b>暗黒の前兆の製作者:</b>\n\n<span color='green'>jb:</span>\n• マップデザイン、出現ユニットのパターン、シナリオのコンセプト\n\n<span color='green'>Rhuvaen:</span>\n• WMLの実装"
834 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:178
835 msgid "So this is the accursed valley — a land ours for the taking."
836 msgstr "ここが呪われた谷…我々が手に入れようとしている土地か。"
839 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:182
841 "The inhabitants are rumored to be a strange alliance of man and beast, and "
842 "our claim is not going to be unopposed. We must be prepared for the "
843 "surprises of this land."
844 msgstr "住んでいるのは人間と獣による奇妙な同盟軍だそうだ。我々の要求に反対しないわけはないだろうな。この地では奇襲を受ける覚悟をしておかなければならない。"
847 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:186
849 "Then let us discover what lies in waiting and teach them not to oppose our "
851 msgstr "それでは何が待ち受けているのかを調べ、我々の要求に反対しないよう悟らせよう。"
853 #. [message]: speaker=unit
854 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:205
856 "Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken "
858 msgstr "うわ!これはどういうことだ?野蛮人どもに敗れるとは!神よ、私を見捨てたのですか……"
860 #. [message]: speaker=second_unit
861 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:219
863 "Cheers of your enemy are the last thing you hear as you slip into "
864 "death...their joy fills your last moments with pure hate."
865 msgstr "あなたが死に行くとき、最後に敵の歓声が聞こえた……あなたの最後の瞬間は彼らの喜びと純粋な憎しみで満たされた。"
868 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:241
870 "The enemy cheers as a dark mist rises from the land, engulfing you. As "
871 "ghostly wisps drain away your will, you realize that your time in this land "
873 msgstr "大地から暗い霧が立ち上り、あなたを飲み込むと、敵が歓声を上げた。ぼんやりとした群れがあなたの精神力を消耗させると、あなたはこの地におけるあなたの時間が終わったことに気がついた。"
875 #. [slider]: id=enemey_gold_factor
876 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:252
877 msgid "Changes the gold worth of the enemy spawns by a certain percentage"
878 msgstr "指定した%分、出現する敵軍が増減します"
880 #. [lua]: final_spawn
881 #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:310
883 "The last and most powerful of these creatures are almost upon us. I feel "
884 "that if we can finish them off in time, we shall be victorious."
885 msgstr "最後にして最強の生物たちが迫っている。時間内に奴らを倒せば、我々の勝利となるだろう。"
887 #. [lua]: final_spawn
888 #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:338
890 "The screams and pleas for mercy are finally silenced, as you remove your "
891 "blood soaked blade from the last of the rebels. There will be no more "
892 "resistance from the local scum. Your reign has finally earned stability."
893 msgstr "最後の反逆者から血のしたたる剣を抜くと、叫び声と慈悲を求める嘆願が止み、静寂が訪れた。この地方のくずどもにはもう抵抗する者はいないだろう。あなたの治世はようやく安定したのだ。"
895 #. [lua]: weather_map
896 #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:459
897 msgid "Clear Weather"
900 #. [lua]: weather_map
901 #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:465
905 #. [lua]: weather_map
906 #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:477
910 #. [lua]: weather_map
911 #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:483
915 #. [lua]: weather_map
916 #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:489
917 msgid "Heavy Snowfall"
920 #. [multiplayer]: id=multiplayer_Den_of_Onis
921 #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6
922 msgid "2p — Den of Onis"
925 #. [multiplayer]: id=multiplayer_Den_of_Onis
926 #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:7
928 "This most unusual of caves was once known as the Chamber of Laughing Devils,"
929 " and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked "
930 "and cunning race of man-eating demons, who terrorized the people of the "
931 "Eastern Lands for nearly four hundred years, before vanishing from Irdya "
932 "without a trace. Since that time, many factions have vied for dominion over "
933 "the Den of Onis, hoping to unlock the strange and mysterious magics of its "
935 msgstr "この最も異常な洞窟はかつて笑う悪魔の部屋として知られており、Kah Ruuk 鬼族の内部拠点であった。Kah Ruuk は邪悪で狡猾な人食い悪魔の種族で、Irdyaから跡形も無く消されるまで、400 年近く東側の土地の人々を脅かしてきた。以来、その創造者の奇怪で神秘的な魔法を望んで、多くの党派が「鬼の巣窟」の支配権を競ってきた。"
937 #. [multiplayer]: id=multiplayer_elensefar_courtyard
938 #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:5
939 msgid "2p — Elensefar Courtyard"
940 msgstr "2p — Elensefarの中庭"
942 #. [multiplayer]: id=multiplayer_elensefar_courtyard
943 #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:7
945 "Fight through corridors and gardens, and dominate the eastern courtyard of "
946 "what used to be the glorious city of Elensefar."
947 msgstr "廊下や庭を通して戦い、かつては栄光あるElensefarのものであった、東部の中庭を支配しろ。"
949 #. [time]: id=underground_illum
950 #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:114
954 #. [multiplayer]: id=multiplayer_Fallenstar_Lake
955 #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:7
956 msgid "2p — Fallenstar Lake"
959 #. [multiplayer]: id=multiplayer_Fallenstar_Lake
960 #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:8
962 "Long ago, a great star fell from the heavens, leaving its mark on this "
964 msgstr "その昔天から落ちた巨大な星が、この針葉樹地帯に痕跡を残した。"
966 #. [multiplayer]: id=multiplayer_Hamlets
967 #: data/multiplayer/scenarios/2p_Hamlets.cfg:6
971 #. [multiplayer]: id=multiplayer_Hamlets
972 #: data/multiplayer/scenarios/2p_Hamlets.cfg:7
974 "Warfare transforms the simple farms and villages of a peaceful region into a"
975 " subtly parceled battlefield. Designed by Doc Paterson."
976 msgstr "戦争が、平和な地域の農村を巧妙に区画された戦地へと変えてしまう。Designed by Doc Paterson."
978 #. [multiplayer]: id=multiplayer_Hellhole
979 #: data/multiplayer/scenarios/2p_Hellhole.cfg:7
980 msgid "2p — Hellhole"
983 #. [multiplayer]: id=multiplayer_Hellhole
984 #: data/multiplayer/scenarios/2p_Hellhole.cfg:8
986 "Once, the town of Myrilel was a tranquil village at the easternmost reaches "
987 "of humankind. This changed forever upon the rise of the lich warlord Mal-"
988 "Ravanal, who ripped a gate of unspeakable dark sorcery in the center of town"
989 " as the first gathering point for his armies of death. Though Mal-Ravanal "
990 "was defeated, Myrilel remains a place made desolate and ruined, the gate an "
991 "eternal scar on the land that to this day summons forth legions of wandering"
993 msgstr "かつて、Myrilelの町は人類の版図の東端にある静かな村だった。だが、リッチ将軍Mal-Ravanalの出現によって状況は永遠に変化してしまった。Mal-Ravanalは名状しがたい闇の魔法の門を町の中心に裂き開き、彼の死の軍勢が集まり生ずる地点とした。Mal-Ravanalは破られたが、Myrilelは見放され、滅びた地として残っている。また門は永遠の傷跡としてこの地に残り、さまよえるアンデッドの軍勢を今日に至るまで迎え続けている。"
995 #. [multiplayer]: id=multiplayer_Hornshark_Island
996 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:26
997 msgid "2p — Hornshark Island"
1000 #. [multiplayer]: id=multiplayer_Hornshark_Island
1001 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:28
1003 "Players must forge strange alliances with the local inhabitants, in order to"
1004 " survive on this most unusual of islands. Designed by Doc Paterson."
1005 msgstr "この異常な島で生き延びるために、プレイヤーは地元の住人と奇妙な同盟軍を築かねばならない。Designed by Doc Paterson."
1007 #. [unit]: type=Young Ogre
1008 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:89
1009 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:166
1010 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:205
1011 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:277
1012 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:330
1013 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:462
1017 #. [unit]: type=Drake Fighter
1018 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:102
1019 msgid "Rawffus the Dim"
1020 msgstr "おぼろげなRawffus"
1022 #. [unit]: type=Dwarvish Scout
1023 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:154
1027 #. [unit]: type=Dwarvish Scout
1028 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:179
1029 msgid "Vilhelm Viskitynnyri"
1030 msgstr "Vilhelm Viskitynnyri"
1032 #. [unit]: type=Woodsman
1033 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:239
1034 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:250
1035 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:684
1036 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:695
1037 msgid "Clockwork Boy"
1040 #. [unit]: type=Orcish Leader, id=Neki the Brutal
1041 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:302
1042 msgid "Neki the Brutal"
1045 #. [unit]: type=Elvish Fighter
1046 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:343
1047 msgid "Drowsk Calbeht"
1048 msgstr "Drowsk Calbeht"
1050 #. [unit]: type=Soulless
1051 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:405
1052 msgid "Rzrrt the Dauntless"
1053 msgstr "恐れ知らずのRzrrt"
1055 #. [unit]: type=Skeleton
1056 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:445
1057 msgid "Sorrek, Chosen of Death"
1058 msgstr "死に選ばれしSorrek"
1060 #. [unit]: type=Young Ogre
1061 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:534
1062 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:611
1063 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:650
1064 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:722
1065 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:774
1066 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:906
1067 msgid "Big Baby Dro"
1070 #. [unit]: type=Drake Fighter
1071 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:547
1072 msgid "Gawffus the Dim"
1073 msgstr "おぼろげなGawffus"
1075 #. [unit]: type=Dwarvish Scout
1076 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:599
1080 #. [unit]: type=Dwarvish Scout
1081 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:624
1082 msgid "Ulysses Mantyjuuri"
1083 msgstr "Ulysses Mantyjuuri"
1085 #. [unit]: type=Orcish Leader
1086 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:746
1087 msgid "Neki the Brute"
1090 #. [unit]: type=Elvish Fighter
1091 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:787
1092 msgid "Claiomh Dubh"
1093 msgstr "Claiomh Dubh"
1095 #. [unit]: type=Soulless
1096 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:849
1097 msgid "Tyxrrn the Dauntless"
1098 msgstr "恐れ知らずのTyxrrn"
1100 #. [unit]: type=Skeleton
1101 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:889
1102 msgid "Rukhos, Chosen of Death"
1103 msgstr "死に選ばれしRukhos"
1105 #. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
1106 #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:5
1107 msgid "2p — Howling Ghost Badlands"
1108 msgstr "2p — 幽霊の泣きわめく悪しき土地"
1110 #. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
1111 #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:6
1113 "Little remains of this once wealthy mining colony, now a haven for raiders "
1115 msgstr "かつて豊かな鉱山街であった面影もなく、今では略奪者と盗賊の避難所だ。"
1117 #. [multiplayer]: id=multiplayer_Ruined_Passage
1118 #: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:7
1119 msgid "2p — Ruined Passage"
1122 #. [multiplayer]: id=multiplayer_Ruined_Passage
1123 #: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:8
1125 "The distant west has long been fabled as the homeland of all living things "
1126 "before it was ruined by a deluge of disasters. Legends tell of the ingenuity"
1127 " of the ancients in their final hours as they struggled to fight back "
1128 "violent storms of fire and ash. Only recently have secretive expeditions to "
1129 "this land revealed the truth of these stories — most strikingly, a channel "
1130 "of immense enchanted walls. Between intense volcanic islands and vast seas "
1131 "of molten brimstone lies land kept pristine and untouched — yet mysteriously"
1132 " abandoned nonetheless."
1133 msgstr "遠く西の方は、おびただしい噴火が起こるまでの間は全ての生き物の故郷であったと語り継がれてきた。伝説には、最後の時間の苦境において、いかに古代の者たちが火と灰の苛烈な嵐に抗ったかということが語られている。遂に、この地への秘密の遠征が行われ、これらの物語の真相が明らかにされた。 — 最も衝撃的だったのは、魔法がかけられた長大な壁に囲まれた経路が存在したことである。活発な火山島と溶けた大量の硫黄にひたすら囲まれた地が、もとのまま侵されずに保たれていたのだ。 — しかしそれにもかかわらず、不思議なことに放棄されているのだ。"
1135 #. [multiplayer]: id=multiplayer_Ruphus_Isle
1136 #: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:7
1137 msgid "2p — Ruphus Isle"
1138 msgstr "2p — Ruphus 島"
1140 #. [multiplayer]: id=multiplayer_Ruphus_Isle
1141 #: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:8
1143 "Players must navigate the dispersive terrain of this small but "
1144 "topographically dense island."
1145 msgstr "小さいながらもさまざまな地形が密集したこの群島を、うまく通り抜けるのだ。"
1147 #. [multiplayer]: id=multiplayer_Sablestone_Delta
1148 #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:5
1149 msgid "2p — Sablestone Delta"
1150 msgstr "2p — セーブルストーンの三角州"
1152 #. [multiplayer]: id=multiplayer_Sablestone_Delta
1153 #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6
1155 "Two armies collide on this disjointed coastal landscape of hidden caves and "
1157 msgstr "2 つの軍隊が、この隔たれた隠された洞窟とぎざぎざの川の沿岸地形の上で衝突する。"
1159 #. [multiplayer]: id=multiplayer_Silverhead_Crossing
1160 #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:5
1161 msgid "2p — Silverhead Crossing"
1162 msgstr "2p — シルバーヘッドの十字路"
1164 #. [multiplayer]: id=multiplayer_Silverhead_Crossing
1165 #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6
1167 "Players must traverse all manner of terrain in pursuit of victory on this "
1168 "multi-fronted duel map."
1169 msgstr "プレイヤーは、この多面の決闘マップにおける勝利を求めて、全ての種類の地形を通過していかなければならない。"
1172 #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:38
1173 msgid "teamname^Shapeshifter"
1176 #. [unit]: type=Tentacle of the Deep
1177 #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:52
1178 msgid "Nani the Shapeshifter"
1181 #. [effect]: type=arcane
1182 #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:82
1186 #. [trait]: id=remove_hp
1187 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:23
1191 #. [trait]: id=remove_hp
1192 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:24
1193 msgid "This is a sculpture made of stone."
1194 msgstr "これは石で作られた彫像だ。"
1196 #. [multiplayer]: id=multiplayer_Sullas_Ruins
1197 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:43
1198 msgid "2p — Sulla’s Ruins"
1199 msgstr "2p — Sulla の廃墟"
1201 #. [multiplayer]: id=multiplayer_Sullas_Ruins
1202 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:44
1204 "Flooded by the seas and battered by the winter elements, only ruins, water "
1205 "and ice now remain in the shadow of this once mighty empire."
1206 msgstr "海に飲まれ冬の力にいためつけられ、今ではただ廃墟と海と氷のみがかつての大帝国の面影に残っている。"
1209 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:98
1210 msgid "Statue of Sulla"
1214 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:101
1216 "A stone-carved likeness of Sulla the Great, also known as Sulla the Just, "
1217 "Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier,"
1218 " Sulla the Incinerator, Sulla the Proud and Sulla the Righteous."
1219 msgstr "偉大なる Sulla に似せた石像である。彼女は公正なる Sulla、暴君なる Sulla、沈みゆく塔の女帝、歩く氷河のような女性、焼却の Sulla、高慢なる Sulla、そして正義の Sulla としても知られている。"
1222 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:103
1223 msgid "Statue of Lhun-dup"
1224 msgstr "Lhun-dup の像"
1227 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:105
1228 msgid "A stone-carved likeness of Lhun-dup, Servant of Sulla."
1229 msgstr "Sulla の家来、Lhun-dup に似せた石像である。"
1232 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:107
1233 msgid "Statue of Ri-nzen"
1237 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:109
1238 msgid "A stone-carved likeness of Ri-nzen, Servant of Sulla."
1239 msgstr "Sulla の家来、Ri-nzen に似せた石像である。"
1242 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:111
1243 msgid "Statue of Ten-zin"
1247 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:113
1248 msgid "A stone-carved likeness of Ten-zin, Servant of Sulla."
1249 msgstr "Sulla の家来、Ten-zin に似せた石像である。"
1252 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:115
1253 msgid "Statue of Lo-bsang"
1254 msgstr "Lo-bsang の像"
1257 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:117
1258 msgid "A stone-carved likeness of Lo-bsang, Servant of Sulla."
1259 msgstr "Sulla の家来、Lo-bsang に似せた石像である。"
1261 #. [multiplayer]: id=multiplayer_Swamp_of_Dread
1262 #: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:7
1263 msgid "2p — Swamp of Dread"
1266 #. [multiplayer]: id=multiplayer_Swamp_of_Dread
1267 #: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:8
1269 "North of the Great River lies the Swamp of Dread, a vast, inhospitable mire "
1270 "cursed by foul magic. There exist only a few routes that aren't nearly "
1271 "guaranteed entrapment and death. Nonetheless, they are highly sought after "
1272 "as lucrative bridges between the southern flatlands and the rugged north, "
1273 "and intrepid explorers traverse the perilous bogs in search of profitable "
1274 "places to set up trading posts. The largest of these routes, Areth's Pass, "
1275 "is a long-disputed and well-known crossing since the first ancient wars "
1276 "between elves and dwarves. Despite poor land and limited resources, its "
1277 "great strategic value means it is fiercely contested by all with military "
1278 "aims in the Great Continent's heart."
1279 msgstr "大いなる川の北には、恐怖の沼地があり、汚い魔術によって呪われた不快なぬかるみがただ広がっている。そこにある道のうち、罠や死を避けることができるものは数少ない。それでもなお、そういった数少ない道は南の平原と北の山岳地帯を結ぶ有益なものとしてよく利用されており、勇敢な探検家たちは交易拠点を築くのに有利な地を探して危険な沼を横切る。これらの道のなかで最大のものである Areth の道は、ドワーフとエルフが古代初めて戦って以来、長く領有を争われてきた有名な道である。土地はやせ、資源は限られているにもかかわらず、その大きな戦略的価値から、全ての勢力によって軍事目標として大陸中心部で激しく争われることとなるのだ。"
1281 #. [multiplayer]: id=multiplayer_The_Freelands
1282 #: data/multiplayer/scenarios/2p_The_Freelands.cfg:6
1283 msgid "2p — The Freelands"
1284 msgstr "2p — フリーランド"
1286 #. [multiplayer]: id=multiplayer_The_Freelands
1287 #: data/multiplayer/scenarios/2p_The_Freelands.cfg:8
1289 "The Freelands, also known to the people of the far east as The Land of No "
1290 "Kings, lie in between the Wilderlands and the Kingdom of Carorath, "
1291 "separating a land of absolute law from a land of absolute savagery. The "
1292 "people of the Freelands have been battling would-be conquerors of their land"
1293 " for hundreds of years, repelling great beasts from their western borders, "
1294 "and Carorathian Imperialists from their eastern borders."
1295 msgstr "極東の人々には王無しの地としても知られるフリーランドは、ワイルダーランドと Carorath の王国の間に位置しており、完全な法の土地と完全な蛮行の土地に分かれている。フリーランドの人々はその土地の征服を狙う者たちと何百年も戦っており、西側の国境から来る強力な獣と、東側の国境から来る Carorath の帝国主義者を退けてきた。"
1297 #. [multiplayer]: id=multiplayer_The_Walls_of_Pyrennis
1298 #: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:7
1299 msgid "2p — The Walls of Pyrennis"
1300 msgstr "2p — Pyrennis の城壁"
1302 #. [multiplayer]: id=multiplayer_The_Walls_of_Pyrennis
1303 #: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:8
1305 "When the orcish hordes first began arriving in droves on the Great "
1306 "Continent, one intrepid ruler by the name of Iron-King Olgor set about first"
1307 " uniting the bickering orcish tribes. He sought to conquer the whole of the "
1308 "Continent under the rule of orcs, and commanded the construction of the "
1309 "immense fortress of Pyrennis as a monument to his power. But it was this "
1310 "very citadel that was his undoing — his vassals, unwilling to finish "
1311 "building without their destined conquest complete, turned on Olgor and "
1312 "slayed him, scattering the orcish hosts for centuries to come. The walls of "
1313 "Pyrennis have proved astoundingly indestructible both to time and war — that"
1314 " is, what scattered segments of it were actually completed."
1315 msgstr "オークの流民が群れをなして大陸に到達しはじめたとき、 鉄の王 Olgor と呼ばれる一人の勇敢な支配者が、争うオークの集団をまとめあげはじめた。彼は大陸全土をオークの支配下に置こうと試み、彼の力の記念として Pyrennis の巨大要塞の建築を指揮した。しかし、彼の破滅はまさにこの城であった。 — 家臣たちは予定の征服を終えていないなかで建築を完了させることを好まず、彼に突如反抗し、殺害した。その結果、集まったオークの領主たちは数世紀にわたって四散することとなったのだ。 Pyrennis の壁は驚愕の堅牢さを発揮し、長い時間が経っても、戦争が起こっても破壊されなかった。 — 分断をもたらした壁は、実は完成していたのだ。"
1317 #. [multiplayer]: id=multiplayer_thousand_stings_garrison
1318 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:37
1319 msgid "2p — Thousand Stings Garrison"
1322 #. [multiplayer]: id=multiplayer_thousand_stings_garrison
1323 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:39
1324 msgid "A strange place. Designed by Doc Paterson"
1325 msgstr "奇妙な場所だ。Designed by Doc Paterson"
1328 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:93
1329 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:94
1330 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:95
1331 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:96
1332 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:97
1333 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:98
1334 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:99
1335 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:100
1336 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:101
1337 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:102
1338 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:103
1339 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:104
1340 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:105
1341 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:106
1342 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:107
1343 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:108
1344 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:109
1345 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:110
1346 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:111
1347 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:112
1348 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:113
1349 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:114
1350 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:115
1351 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:116
1352 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:117
1353 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:118
1354 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:119
1355 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:120
1356 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:121
1357 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:122
1358 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:123
1359 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:124
1360 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:125
1361 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:126
1362 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:127
1363 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:128
1364 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:129
1365 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:130
1366 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:131
1367 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:132
1368 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:133
1369 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:134
1370 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:135
1371 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:136
1372 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:137
1373 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:138
1374 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:139
1375 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:140
1376 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:141
1377 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:142
1378 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:143
1379 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:144
1380 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:145
1381 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:146
1382 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:147
1383 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:148
1384 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:149
1385 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:150
1386 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:151
1387 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:152
1388 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:153
1389 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:154
1390 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:155
1391 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:156
1392 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:157
1393 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:158
1397 #. [multiplayer]: id=multiplayer_Tombs_of_Kesorak
1398 #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:7
1399 msgid "2p — Tombs of Kesorak"
1400 msgstr "2p — Kesorak の墓"
1402 #. [multiplayer]: id=multiplayer_Tombs_of_Kesorak
1403 #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:8
1405 "Hundreds of years ago, the defeated Sorcerer Kesorak was entombed here, "
1406 "along with a number of his followers. An unholy chill now encircles the "
1407 "tombs, and many believe that the voice of Kesorak can still be heard, "
1408 "whispering amongst the withered trees of this barren landscape. Unconcerned "
1409 "by their gloomy surroundings, your leaders have chosen this place to clash."
1410 msgstr "数百年前、敗北した魔術師 Kesorak が、何名かの従者と並べられ、ここに埋葬された。邪な冷気が今、墓を包む。さらに、多くの人々が Kesorak の声を耳にしたという。この不毛の地に立つ枯木に混じってささやく声を。陰気な周囲の無関心のなか、あなたのリーダーはこの地を争いの騒乱に巻き込むことを選んだ。"
1413 #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:118
1415 "The map contains mausoleums and campfires that shift the time of the day by "
1416 "one step toward night and day, respectively."
1417 msgstr "マップ上の霊廟とキャンプファイアでは、時刻がそれぞれ夜間および日中に一段階ずれます。"
1420 #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:121
1422 "The tile in the centre, which contains the casket of the titular "
1423 "necromancer, is always covered in pitch black fog."
1424 msgstr "中央のタイルには、名ばかりのネクロマンサーの棺がありますが、常に黒々とした霧に包まれています。"
1426 #. [multiplayer]: id=multiplayer_Weldyn_Channel
1427 #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:5
1428 msgid "2p — Weldyn Channel"
1429 msgstr "2p — Weldyn の水路"
1431 #. [multiplayer]: id=multiplayer_Weldyn_Channel
1432 #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7
1434 "This vital supply route has played a key role in many of Wesnoth’s greatest "
1436 msgstr "この不可欠な供給路は Wesnoth 最大級の戦いの多くで重要な役割を演じてきた。"
1438 #. [multiplayer]: id=multiplayer_Alirok_Marsh
1439 #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:5
1440 msgid "3p — Alirok Marsh"
1441 msgstr "3p — Alirok の沼地"
1443 #. [multiplayer]: id=multiplayer_8p_Mokena_Prairie
1444 #. [multiplayer]: id=multiplayer_8p_Morituri
1445 #. [multiplayer]: id=multiplayer_4p_Underworld
1446 #. [multiplayer]: id=multiplayer_Castle_Hopping_Isle
1447 #. [multiplayer]: id=multiplayer_3p_Morituri
1448 #. [multiplayer]: id=multiplayer_Island_of_the_Horatii
1449 #. [multiplayer]: id=multiplayer_Loris_River
1450 #. [multiplayer]: id=multiplayer_4p_Morituri
1451 #. [multiplayer]: id=multiplayer_Alirok_Marsh
1452 #. [multiplayer]: id=multiplayer_Blue_Water_Province
1453 #. [multiplayer]: id=multiplayer_Clash
1454 #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
1455 #. [multiplayer]: id=multiplayer_4p_Hamlets
1456 #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
1457 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
1458 #: data/multiplayer/scenarios/3p_Morituri.cfg:6
1459 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7
1460 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7
1461 #: data/multiplayer/scenarios/4p_Clash.cfg:7
1462 #: data/multiplayer/scenarios/4p_Hamlets.cfg:6
1463 #: data/multiplayer/scenarios/4p_Loris_River.cfg:9
1464 #: data/multiplayer/scenarios/4p_Morituri.cfg:7
1465 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7
1466 #: data/multiplayer/scenarios/4p_Underworld.cfg:6
1467 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8
1468 #: data/multiplayer/scenarios/8p_Morituri.cfg:7
1469 msgid " Recommended setting of 2 gold per village."
1470 msgstr " 村あたり 2 ゴールドの設定を推奨。"
1472 #. [multiplayer]: id=multiplayer_Alirok_Marsh
1473 #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
1474 msgid "Three players come head to head on this water-cut battlefield."
1475 msgstr "この水で分けられた戦場で 3 人のプレイヤーが顔を突き合わせる。"
1477 #. [multiplayer]: id=multiplayer_Island_of_the_Horatii
1478 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:5
1479 msgid "3p — Island of the Horatii"
1480 msgstr "3p — Horatii の島"
1482 #. [multiplayer]: id=multiplayer_Island_of_the_Horatii
1483 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
1485 "Controlling the central island is often the key to victory in this 3 player "
1487 msgstr "3 人のプレイヤーが自由に戦うこのマップでは、中央の島を支配することが勝利への鍵となる。"
1489 #. [multiplayer]: id=multiplayer_3p_Morituri
1490 #: data/multiplayer/scenarios/3p_Morituri.cfg:5
1491 msgid "3p — Morituri"
1492 msgstr "3p — Morituri"
1494 #. [multiplayer]: id=multiplayer_3p_Morituri
1495 #: data/multiplayer/scenarios/3p_Morituri.cfg:6
1497 "Only one faction will emerge victorious from this tightly bordered three-"
1499 msgstr "このはっきりと境界づけられた 3 人プレイ用マップの中で、ただ一つの党派のみが勝利をつかむことができる。"
1501 #. [multiplayer]: id=multiplayer_Bath_of_Glory
1502 #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:7
1503 msgid "4p — Bath of Glory"
1506 #. [multiplayer]: id=multiplayer_Bath_of_Glory
1507 #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:9
1509 "The distant, legendary city of Malisat is famed for many great works — among"
1510 " its most prized being the enormous complex known as the Bath of Glory. Made"
1511 " to be a relaxing paradise to weary soldiers returning home, the Bath is a "
1512 "stunning oasis built where once was nothing but sand. In time, it has become"
1513 " a city unto its own, with arts and music flourishing about the wild culture"
1514 " centered on the baths. The complex's vastness means flared tempers between "
1515 "wealthy nobles can turn into veritable battlegrounds — but even this has "
1516 "become a form of entertainment woven into the allure of the Bath."
1517 msgstr "はるか遠くにあったとされる伝説の町 Malisat は、いくつもの偉大な事業で知られる。栄光の浴場として知られるとても複雑な町を形成するに至った諸事業だ。浴場は、疲れた帰還兵たちを癒やすための天国として作られており、以前は砂しか無かった地に設けられたすてきなオアシスだ。そのうち、周囲に町が形成された。風呂を中心としたすばらしい文化をめぐって、美術と音楽が栄えた。この複雑な町は広いので、裕福な貴族たちの間で燃え上がった怒りによって本当の戦場に変わってしまうこともある。しかしこれさえも娯楽のひとつとして浴場の魅力を作り上げていた。"
1519 #. [multiplayer]: id=multiplayer_Blue_Water_Province
1520 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:5
1521 msgid "4p — Blue Water Province"
1524 #. [multiplayer]: id=multiplayer_Blue_Water_Province
1525 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7
1527 "Historians write that Bluewater Province has been destroyed and rebuilt some"
1528 " twenty times. Now, as armies once again converge on the rocky streams and "
1529 "snowcapped mountains of this small province, its villagers hardly seem to "
1531 msgstr "歴史家によれば、碧海地方では二十何回も破壊と再建が繰り返されてきたと言われる。今、この小さな地方の岩がちな流れと雪の積もった山において再び軍隊が結集しているが、村人達は気づいていないようだ。"
1534 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:21
1535 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:54
1536 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:20
1537 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:42
1538 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:64
1539 #: data/multiplayer/scenarios/8p_Morituri.cfg:18
1540 #: data/multiplayer/scenarios/8p_Morituri.cfg:62
1541 #: data/multiplayer/scenarios/8p_Morituri.cfg:73
1542 #: data/multiplayer/scenarios/8p_Morituri.cfg:84
1543 msgid "teamname^Team 1"
1547 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:32
1548 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:43
1549 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:31
1550 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:53
1551 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:75
1552 #: data/multiplayer/scenarios/8p_Morituri.cfg:29
1553 #: data/multiplayer/scenarios/8p_Morituri.cfg:40
1554 #: data/multiplayer/scenarios/8p_Morituri.cfg:51
1555 #: data/multiplayer/scenarios/8p_Morituri.cfg:95
1556 msgid "teamname^Team 2"
1559 #. [multiplayer]: id=multiplayer_Castle_Hopping_Isle
1560 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:5
1561 msgid "4p — Castle Hopping Isle"
1564 #. [multiplayer]: id=multiplayer_Castle_Hopping_Isle
1565 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7
1566 msgid "Hop from castle to castle while fighting over a central isle."
1567 msgstr "中央の島で戦っている間は城から城へと動き回れ。"
1569 #. [multiplayer]: id=multiplayer_Clash
1570 #: data/multiplayer/scenarios/4p_Clash.cfg:5
1574 #. [multiplayer]: id=multiplayer_Clash
1575 #: data/multiplayer/scenarios/4p_Clash.cfg:7
1576 msgid "Small map for 2 vs. 2."
1577 msgstr "2 対 2 のための小さなマップ。"
1579 #. [multiplayer]: id=multiplayer_Geothermal
1580 #: data/multiplayer/scenarios/4p_Geothermal.cfg:7
1581 msgid "4p — Geothermal"
1584 #. [multiplayer]: id=multiplayer_Geothermal
1585 #: data/multiplayer/scenarios/4p_Geothermal.cfg:9
1587 "The western reaches of the Heart Mountains make a land of striking contrasts"
1588 " — boiling volcanic cauldrons weaving deep blue rivers between stark, snowy "
1589 "mountains, dotted with fields of verdant green. This land, though sometimes "
1590 "perilous and unstable, is nonetheless rich thanks to numerous foundries "
1591 "using the heat of volcanoes and hot springs to fuel their forges."
1592 msgstr "中心山脈の西の地形は、くっきりとした対照を為している。――煮え立つ火山の釜がある一方で、白雪に彩られた頑丈な山々があり、そこには新緑が点々とし、深く青い川が山々の間にうねっている。この地は、時には危険で不安定であるけれども、豊かであった。炉の燃料とするために火山と温泉の熱を用いるたくさんの鋳造所があるからだ。"
1594 #. [multiplayer]: id=multiplayer_4p_Hamlets
1595 #: data/multiplayer/scenarios/4p_Hamlets.cfg:5
1596 msgid "4p — Hamlets"
1599 #. [multiplayer]: id=multiplayer_4p_Hamlets
1600 #: data/multiplayer/scenarios/4p_Hamlets.cfg:6
1602 "Warfare transforms the simple farms and villages of a peaceful region into a"
1603 " subtly parceled battlefield."
1604 msgstr "戦争が、平和な地域の農村を巧妙に区画された戦地へと変えてしまう。"
1606 #. [multiplayer]: id=multiplayer_Isars_Cross
1607 #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:7
1608 msgid "4p — Isar’s Cross"
1609 msgstr "4p — Isar の十字"
1611 #. [multiplayer]: id=multiplayer_Isars_Cross
1612 #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:9
1614 "A very small 2 vs. 2 map. Close quarters fighting means the successful "
1615 "rotation of units and planning of moves is important. Teams set for players "
1616 "1+4 vs. 2+3 (northeast vs. southwest). Designed for 75 starting gold, 20 "
1618 msgstr "非常に狭い 2 対 2 のマップだ。 4 つの軍が密集して戦闘を行うため、ユニットのローテーションと移動計画が非常に重要となる。 陣営 1 と 4(北東)、2 と 3(南西)がそれぞれチームを組むことになる。 推奨される初期ゴールドは 75。 20 の村が存在する。"
1621 #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:20
1622 #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:56
1623 #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:20
1624 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:58
1625 #: data/multiplayer/scenarios/5p_Auction-X.cfg:45
1626 #: data/multiplayer/scenarios/6p_Hexcake.cfg:29
1627 #: data/multiplayer/scenarios/6p_Hexcake.cfg:40
1628 #: data/multiplayer/scenarios/6p_Hexcake.cfg:73
1629 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:45
1630 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:56
1631 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:100
1632 msgid "teamname^Southwest"
1636 #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:32
1637 #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:44
1638 #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:44
1639 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:34
1640 #: data/multiplayer/scenarios/5p_Auction-X.cfg:21
1641 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:53
1642 #: data/multiplayer/scenarios/6p_Hexcake.cfg:18
1643 #: data/multiplayer/scenarios/6p_Hexcake.cfg:51
1644 #: data/multiplayer/scenarios/6p_Hexcake.cfg:62
1645 msgid "teamname^Northeast"
1648 #. [multiplayer]: id=multiplayer_King_of_the_Hill
1649 #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:7
1650 msgid "4p — King of the Hill"
1653 #. [multiplayer]: id=multiplayer_Siege_Castles
1654 #. [multiplayer]: id=multiplayer_King_of_the_Hill
1655 #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9
1656 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
1657 msgid " Recommended setting of 2 gold per village and 150 starting gold."
1658 msgstr " 150 ゴールドでの開始と村あたり 2 ゴールドの設定を推奨。"
1660 #. [multiplayer]: id=multiplayer_King_of_the_Hill
1661 #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9
1663 "Controlling the area around the central keep is very lucrative in this 4 "
1664 "player FFA map. Works fine 2 vs. 2 as well. There are 36 villages."
1665 msgstr "4 人のプレイヤーがそれぞれ敵対するマップ。 中央の主塔を支配することで、大きく優位に立つことができるだろう。 村は全部で 36 個。"
1668 #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:32
1669 #: data/multiplayer/scenarios/4p_Loris_River.cfg:32
1670 #: data/multiplayer/scenarios/4p_Loris_River.cfg:43
1671 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:46
1672 #: data/multiplayer/scenarios/5p_Auction-X.cfg:33
1673 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:42
1674 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:34
1675 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:78
1676 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:89
1677 msgid "teamname^Southeast"
1681 #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:56
1682 #: data/multiplayer/scenarios/4p_Loris_River.cfg:21
1683 #: data/multiplayer/scenarios/4p_Loris_River.cfg:54
1684 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:22
1685 #: data/multiplayer/scenarios/5p_Auction-X.cfg:57
1686 msgid "teamname^Northwest"
1689 #. [multiplayer]: id=multiplayer_Loris_River
1690 #: data/multiplayer/scenarios/4p_Loris_River.cfg:7
1691 msgid "4p — Loris River"
1692 msgstr "4p — Loris 川"
1694 #. [multiplayer]: id=multiplayer_Loris_River
1695 #: data/multiplayer/scenarios/4p_Loris_River.cfg:9
1697 "2 vs. 2 map centered around a river with keeps in opposite corners. Designed"
1698 " for players 1+4 vs. 2+3. There are 28 villages."
1699 msgstr "対角線上に主塔が向かい合う、川を中心とした 2 vs 2 のマップ。プレイヤー 1 & プレイヤー 4 vs プレイヤー 2 & プレイヤー 3 となるようにデザインされている。村の数は 28。"
1701 #. [multiplayer]: id=multiplayer_4p_Morituri
1702 #: data/multiplayer/scenarios/4p_Morituri.cfg:5
1703 msgid "4p — Morituri"
1704 msgstr "4p — Morituri"
1706 #. [multiplayer]: id=multiplayer_4p_Morituri
1707 #: data/multiplayer/scenarios/4p_Morituri.cfg:7
1708 msgid "Who will emerge from the confines of this perilous battlefield?"
1709 msgstr "この危険な戦場の境界から誰が抜け出せるだろう?"
1711 #. [multiplayer]: id=multiplayer_Paths_of_Daggers
1712 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:7
1713 msgid "4p — Paths of Daggers"
1714 msgstr "4p — 敵意の通り道"
1716 #. [multiplayer]: id=multiplayer_Paths_of_Daggers
1717 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
1718 msgid " Recommended setting of 2 gold per village, 28 villages."
1719 msgstr " 村あたり 2 ゴールドの設定を推奨。28 の村がある。"
1721 #. [multiplayer]: id=multiplayer_Paths_of_Daggers
1722 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
1724 "A 2 vs. 2 map with 5 separate paths of engagement. Balanced to be played "
1725 "east vs. west (1+4 vs. 2+3), but works well with any teams or FFA."
1726 msgstr "5 つの進軍用の道が存在する、2 vs 2 マップ。東軍(プレイヤー 1 とプレイヤー4) vs 西軍(プレイヤー2 と プレイヤー 3)を想定したバランス調整がされているが、異なるチームの組み合わせやバトルロイヤルでもプレイできる。"
1728 #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
1729 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:6
1730 msgid "4p — Ruins of Terra-Dwelve"
1731 msgstr "4p — 地に棲まうものの遺跡"
1733 #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
1734 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7
1736 "Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. "
1737 "Large multi-fronted 2 vs. 2 set in a vast underground complex."
1738 msgstr "地に住まう者が残した古代の遺跡で、財宝を賭けて戦うのだ。広大な地下迷宮内で、複数の戦線から成る大規模な 2 vs 2 が行われるだろう。"
1740 #. [multiplayer]: id=multiplayer_Siege_Castles
1741 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:7
1742 msgid "4p — Siege Castles"
1745 #. [multiplayer]: id=multiplayer_Siege_Castles
1746 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
1748 "A 4 player map where 4 mighty castles face off at the convergence of two "
1749 "rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages."
1752 #. [multiplayer]: id=multiplayer_4p_Underworld
1753 #: data/multiplayer/scenarios/4p_Underworld.cfg:5
1754 msgid "4p — Underworld"
1757 #. [multiplayer]: id=multiplayer_4p_Underworld
1758 #: data/multiplayer/scenarios/4p_Underworld.cfg:6
1759 msgid "A fast-paced 2 vs. 2 map set deep below the surface."
1760 msgstr "地下の奥底のペースが速い 2 対 2 のマップ。"
1762 #. [multiplayer]: id=multiplayer_Xanthe_Chaos
1763 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:7
1764 msgid "4p — Xanthe Chaos"
1765 msgstr "4p — 混沌のガンシ"
1767 #. [multiplayer]: id=multiplayer_Xanthe_Chaos
1768 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:9
1770 "A 2 vs. 2 map with auxiliary keeps, and a large messy battle in the center "
1774 #. [multiplayer]: id=multiplayer_Auction-X
1775 #: data/multiplayer/scenarios/5p_Auction-X.cfg:5
1776 msgid "5p — Auction-X"
1777 msgstr "5p — オークション-X"
1779 #. [multiplayer]: id=multiplayer_Auction-X
1780 #: data/multiplayer/scenarios/5p_Auction-X.cfg:7
1782 "4 players surround a central keep, play vs. the AI survival style, or as a "
1783 "FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, "
1784 "and the best way to determine how much is an auction, LOWEST bid wins. It is"
1785 " a very small map so 75 gold is recommended for the other players."
1789 #: data/multiplayer/scenarios/5p_Auction-X.cfg:69
1790 msgid "teamname^Center"
1793 #. [multiplayer]: id=multiplayer_Forest_of_Fear
1794 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:5
1795 msgid "5p — Forest of Fear"
1798 #. [multiplayer]: id=multiplayer_Forest_of_Fear
1799 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:7
1800 msgid "In this mixed landscape, five armies battle for supremacy."
1801 msgstr "この混じりあった地形の中、5 つの軍隊が覇権を巡って戦う。"
1803 #. [multiplayer]: id=multiplayer_The_Wilderlands
1804 #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:37
1805 msgid "5p — The Wilderlands"
1806 msgstr "5p — ワイルダーランド"
1808 #. [multiplayer]: id=multiplayer_The_Wilderlands
1809 #. [multiplayer]: id=multiplayer_Crusaders_Field
1810 #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:38
1811 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
1812 msgid " Recommended setting of 1 gold per village."
1813 msgstr " 村あたり 1 ゴールドの設定を推奨。"
1815 #. [multiplayer]: id=multiplayer_The_Wilderlands
1816 #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:38
1818 "A vast region of wild, untamed wilderness, its terrain dotted with forests, "
1819 "caves, rivers, and the ruins of ancient fortresses."
1820 msgstr "自然のまま手つかずの荒野の巨大な地域、その地形に森林と洞窟と川と古代の要塞の廃墟が点在する。"
1822 #. [multiplayer]: id=multiplayer_Crusaders_Field
1823 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:5
1824 msgid "6p — Crusaders’ Field"
1825 msgstr "6p — 十字軍兵士の戦場"
1827 #. [multiplayer]: id=multiplayer_Crusaders_Field
1828 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
1830 "The rallying cries of battle can once again be heard on this time-worn field"
1831 " of war, where the ghosts of thousands of brave warriors float invisibly "
1832 "through the mountains, trees and rivers."
1833 msgstr "戦いによるときの声が再びこの使い古された戦場に聞こえる。ここには、何千人もの勇敢な兵士たちの幽霊が浮かんでいる。彼らは目に見えないが、山々、木々、川に存在している。"
1835 #. [multiplayer]: id=multiplayer_Hexcake
1836 #: data/multiplayer/scenarios/6p_Hexcake.cfg:5
1837 msgid "6p — Hexcake"
1838 msgstr "6p — ヘクスケーキ"
1840 #. [multiplayer]: id=multiplayer_Hexcake
1841 #: data/multiplayer/scenarios/6p_Hexcake.cfg:7
1842 msgid "2 vs. 2 or 3 vs. 3 team game."
1843 msgstr "2 対 2、あるいは、3 対 3 のチーム戦。"
1845 #. [multiplayer]: id=multiplayer_6p_Team_Survival
1846 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:246
1847 msgid "6p — Team Survival"
1848 msgstr "6p — チームサバイバル"
1850 #. [multiplayer]: id=multiplayer_6p_Team_Survival
1851 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:248
1852 msgid "Scenario where the objective is to survive for as long as possible."
1853 msgstr "このシナリオの目的はできるだけ長く生き残ることである。"
1856 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:261
1861 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:280
1862 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:294
1863 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:308
1864 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:322
1865 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:336
1866 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:350
1870 #. [objective]: condition=win
1871 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:369
1872 msgid "Survive all enemy attacks"
1873 msgstr "すべての敵の攻撃を乗り切れ。"
1875 #. [objective]: condition=lose
1876 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:375
1877 msgid "Death of your team leaders"
1881 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:380
1882 msgid "Hint: Learning the enemy spawn points and types helps a lot."
1883 msgstr "ヒント: 敵の発生地点とタイプを学ぶことが非常に助けになる。"
1886 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:386
1887 msgid "Turn 2: Loyalists"
1891 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:391
1892 msgid "Turn 5: Knalgans"
1893 msgstr "ターン 5: ナルガン同盟"
1896 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:396
1897 msgid "Turn 8: Rebels"
1901 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:401
1902 msgid "Turn 11: Northerners"
1903 msgstr "ターン 11: 北方部族"
1906 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:406
1907 msgid "Turn 14: Drakes"
1908 msgstr "ターン 14: ドレーク"
1911 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:411
1912 msgid "Turn 17: Undead"
1913 msgstr "ターン17: アンデッド"
1916 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:416
1917 msgid "Tower of Doom"
1920 #. [message]: speaker=narrator
1921 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:523
1925 #. [message]: speaker=narrator
1926 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:524
1928 "Congratulations for surviving the map that so many people claim is "
1930 msgstr "おめでとうございます。不可能に近いマップを生き延びました!"
1932 #. [message]: speaker=narrator
1933 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:538
1937 #. [message]: speaker=narrator
1938 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:540
1940 "You have lost this game, but fear not. You can always try again. And again. "
1941 "And again. *Muahahaha*"
1942 msgstr "あなたはゲームに敗れましたが、心配することはありません。いつでも再挑戦することができます。何度でも。また何度でも。 ムハハハハハ"
1944 #. [multiplayer]: id=multiplayer_The_Manzivan_Traps
1945 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:7
1946 msgid "6p — The Manzivan Traps"
1947 msgstr "6p — Manzivan の罠"
1949 #. [multiplayer]: id=multiplayer_The_Manzivan_Traps
1950 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:10
1952 "A 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and "
1953 "confusing area of terrain where it is easy to end up out of position or over"
1954 " extended. Teams set for players 145 vs. 236 (east vs. west). Designed for "
1955 "100 starting gold, has 33 villages."
1958 #. [multiplayer]: id=multiplayer_Volcano
1959 #: data/multiplayer/scenarios/6p_Volcano.cfg:7
1960 msgid "6p — Volcano"
1963 #. [multiplayer]: id=multiplayer_Volcano
1964 #: data/multiplayer/scenarios/6p_Volcano.cfg:9
1966 "A 3 vs. 3 battle to control the ashes of a kingdom long ago collapsed from a"
1967 " volcanic eruption. It has 36 villages."
1970 #. [multiplayer]: id=multiplayer_Waterloo_Sunset
1971 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:7
1972 msgid "6p — Waterloo Sunset"
1973 msgstr "6p — ワーテルローの日没"
1975 #. [multiplayer]: id=multiplayer_Waterloo_Sunset
1976 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:9
1978 "A 3 vs. 3 map. Flexible coordination of your alliance is required to avoid "
1979 "being outnumbered. Teams set for players 145 vs. 236 (north vs. south), but "
1980 "having players 146 or 136 as a team is also interesting. Designed for 150 "
1981 "starting gold, has 44 villages."
1984 #. [multiplayer]: id=multiplayer_8p_Mokena_Prairie
1985 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:5
1986 msgid "8p — Mokena Prairie"
1987 msgstr "8p — Mokena 草原"
1989 #. [multiplayer]: id=multiplayer_8p_Mokena_Prairie
1990 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8
1992 "Inspired from Morituri, this 8 player map creates an epic battle scene that "
1993 "requires two teams to coordinate on both offense and defense."
1994 msgstr "Morituri からヒントを得て、この 8 プレイヤーのマップは 2 つのチームが攻撃においても防御においても協力する必要のある壮大な戦闘シーンを作り出す。"
1996 #. [multiplayer]: id=multiplayer_8p_Morituri
1997 #: data/multiplayer/scenarios/8p_Morituri.cfg:5
1998 msgid "8p — Morituri"
1999 msgstr "8p — Morituri"
2001 #. [multiplayer]: id=multiplayer_8p_Morituri
2002 #: data/multiplayer/scenarios/8p_Morituri.cfg:7
2004 "Teamwork and tactics are key to victory in this unusual battlefield, where "
2005 "eight armies fight to the finish."
2006 msgstr "チームワークと戦略が、8 つの軍隊が最後まで戦うこの異常な戦場における勝利の鍵となる。"
2008 #. [multiplayer]: id=multiplayer_Merkwuerdigliebe
2009 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:7
2010 msgid "9p — Merkwuerdigliebe"
2013 #. [multiplayer]: id=multiplayer_Merkwuerdigliebe
2014 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:9
2016 "A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the "
2017 "large number of players. The teams are players 159 vs. 267 vs. 348 (north "
2018 "vs. southeast vs. southwest). There are very few villages per player, so 3 "
2019 "gold per villages is recommended."
2020 msgstr "とても小さな 3 対 3 対 3 のマップ。プレイヤーが多いため、60 秒のタイマーを推奨。チームはプレイヤー 159 対 267 対 348 (北 対 南東 対 南西)となる。プレイヤーあたりの村の数が非常に少ないので、村ひとつあたりの収入を 3 ゴールドにすることを推奨。"
2022 #. [scenario]: id=multiplayer_Random_Map
2023 #. [multiplayer]: id=multiplayer_Random_Map
2024 #: data/multiplayer/scenarios/Random_Scenario.cfg:6
2025 #: data/multiplayer/scenarios/Random_Scenario.cfg:11
2029 #. [multiplayer]: id=multiplayer_Random_Map
2030 #: data/multiplayer/scenarios/Random_Scenario.cfg:7
2032 "Randomly generated map. Note: random maps are often unbalanced, but if you "
2033 "have time, you can regenerate them until you get a good one."
2034 msgstr "ランダムに作成されたマップ。注意:ランダムマップはバランスが悪いことがよくありますが、時間をかけて良いものができるまで作り直してもよいでしょう。"
2036 #. [scenario]: id=multiplayer_Random_Map_Desert
2037 #. [multiplayer]: id=multiplayer_Random_Map_Desert
2038 #: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:5
2039 #: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:10
2040 msgid "Random map (Desert)"
2041 msgstr "ランダムマップ(砂漠)"
2043 #. [multiplayer]: id=multiplayer_Random_Map_Desert
2044 #: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:6
2046 "A random map with sand as the primary terrain. Note: random maps are often "
2047 "unbalanced, but if you have time, you can regenerate them until you get a "
2049 msgstr "主要な地形が砂のランダムマップ。注意:ランダムマップはバランスが悪いことがよくありますが、時間をかけて良いものができるまで作り直してもよいでしょう。"
2051 #. [scenario]: id=multiplayer_Random_Map_Marsh
2052 #. [multiplayer]: id=multiplayer_Random_Map_Marsh
2053 #: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:5
2054 #: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:10
2055 msgid "Random map (Marsh)"
2056 msgstr "ランダムマップ(沼地)"
2058 #. [multiplayer]: id=multiplayer_Random_Map_Marsh
2059 #: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:6
2061 "A random map with swamp as the primary terrain. Note: random maps are often "
2062 "unbalanced, but if you have time, you can regenerate them until you get a "
2064 msgstr "主要な地形が沼地のランダムマップ。注意:ランダムマップはバランスが悪いことがよくありますが、時間をかけて良いものができるまで作り直してもよいでしょう。"
2066 #. [scenario]: id=multiplayer_Random_Map_Winter
2067 #. [multiplayer]: id=multiplayer_Random_Map_Winter
2068 #: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:5
2069 #: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:10
2070 msgid "Random map (Winter)"
2073 #. [multiplayer]: id=multiplayer_Random_Map_Winter
2074 #: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:6
2076 "A random map set in the break between spring and winter, mainly with snowy "
2077 "terrains. Note: random maps are often unbalanced, but if you have time, you "
2078 "can regenerate them until you get a good one."
2079 msgstr "冬から春の移りかわりの設定で、主要な地形は雪が積もっているランダムマップ。注意:ランダムマップはバランスが悪いことがよくありますが、時間をかけて良いものができるまで作り直してもよいでしょう。"
2081 #. [multiplayer]: id=wesbench_ai
2082 #: data/multiplayer/scenarios/Wesbench_AI.cfg:9
2083 msgid "Wesnoth Benchmark: AI"
2084 msgstr "Wesnoth ベンチマーク: AI"
2086 #. [multiplayer]: id=wesbench_ai
2087 #: data/multiplayer/scenarios/Wesbench_AI.cfg:10
2089 "A wesnoth benchmark, use --nogui --no-delay --multiplayer "
2090 "--scenario=wesbench_ai --exit-at-end."
2091 msgstr "Wesnoth のベンチマークです。以下のオプションを使用します。--nogui --no-delay --multiplayer --scenario=wesbench_ai --exit-at-end"
2093 #. [multiplayer]: id=wesbench_scroll
2094 #: data/multiplayer/scenarios/Wesbench_Scroll.cfg:9
2095 msgid "Wesnoth Benchmark: Scrolling"
2096 msgstr "Wesnoth ベンチマーク: スクロール"
2098 #. [multiplayer]: id=wesbench_scroll
2099 #: data/multiplayer/scenarios/Wesbench_Scroll.cfg:10
2101 "A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll"
2103 msgstr "Wesnoth のベンチマークです。以下のオプションを使用します。--no-delay --multiplayer --scenario=wesbench_scroll --exit-at-end"
2105 #. [multiplayer]: id=wesbench_shroud_walk
2106 #: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:9
2107 msgid "Wesnoth Benchmark: Walking through Shroud"
2108 msgstr "Wesnoth ベンチマーク: 幕の中の移動"
2110 #. [multiplayer]: id=wesbench_shroud_walk
2111 #: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:10
2113 "A wesnoth benchmark, use --no-delay --multiplayer "
2114 "--scenario=wesbench_shroud_walk --exit-at-end."
2115 msgstr "Wesnoth のベンチマークです。以下のオプションを使用します。--no-delay --multiplayer --scenario=wesbench_shroud_walk --exit-at-end"