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GameEngine::WalkCreature()をCreature::Walk()へ移設(不完全) / GameEngine::WalkCreature()...
[deeangband/Deeangband-new.git] / Deeangband / GameSurfaceSDL.h
index 43601b6..b807055 100644 (file)
@@ -200,49 +200,49 @@ namespace Deeangband
 
 
                /*!
-               * @brief \8ew\92è\82³\82ê\82½\83N\83\8a\81[\83`\83\83\81[\82Ì\83X\83e\81[\83^\83X\82ð\95\\8e¦\82·\82é
-               * @param creaturePtr \95\\8e¦\82µ\82½\82¢\83N\83\8a\81[\83`\83\83\81[\82Ì\8eQ\8fÆ\83|\83C\83\93\83^
-               * @return \82È\82µ
-               */
+                * @brief \8ew\92è\82³\82ê\82½\83N\83\8a\81[\83`\83\83\81[\82Ì\83X\83e\81[\83^\83X\82ð\95\\8e¦\82·\82é
+                * @param creaturePtr \95\\8e¦\82µ\82½\82¢\83N\83\8a\81[\83`\83\83\81[\82Ì\8eQ\8fÆ\83|\83C\83\93\83^
+                * @return \82È\82µ
+                */
                void GameSurfaceSDL::ViewCreatureStatus(Creature *creaturePtr);
 
                /*!
-               * @brief \83Q\81[\83\80\89æ\96Ê\8d\82É\83v\83\8c\83C\83\84\81[\8aÈ\97ª\8fî\95ñ\82ð\95\\8e¦\82·\82é\81B
-               * @param creaturePtr \95\\8e¦\82µ\82½\82¢\83N\83\8a\81[\83`\83\83\81[\82Ì\83C\83\93\83X\83^\83\93\83X\8eQ\8fÆ\83|\83C\83\93\83^\81BNULL\82È\82ç\82Î\94ñ\95\\8e¦\81B
-               * @return \82È\82µ
-               */
+                * @brief \83Q\81[\83\80\89æ\96Ê\8d\82É\83v\83\8c\83C\83\84\81[\8aÈ\97ª\8fî\95ñ\82ð\95\\8e¦\82·\82é\81B
+                * @param creaturePtr \95\\8e¦\82µ\82½\82¢\83N\83\8a\81[\83`\83\83\81[\82Ì\83C\83\93\83X\83^\83\93\83X\8eQ\8fÆ\83|\83C\83\93\83^\81BNULL\82È\82ç\82Î\94ñ\95\\8e¦\81B
+                * @return \82È\82µ
+                */
                void GameSurfaceSDL::SetSideStatusCreature(Creature *creaturePtr);
 
                /*!
-               * @brief \95\\8e¦\82·\82é\83t\83\8d\83A\82ð\90Ø\82è\91Ö\82¦\82é
-               * @param fieldPtr \95\\8e¦\82µ\82½\82¢\83t\83\8d\83A\82Ì\8eQ\8fÆ\83|\83C\83\93\83^
-               * @return \82È\82µ
-               */
+                * @brief \95\\8e¦\82·\82é\83t\83\8d\83A\82ð\90Ø\82è\91Ö\82¦\82é
+                * @param fieldPtr \95\\8e¦\82µ\82½\82¢\83t\83\8d\83A\82Ì\8eQ\8fÆ\83|\83C\83\93\83^
+                * @return \82È\82µ
+                */
                void GameSurfaceSDL::SetField(Field *fieldPtr);
 
                /*!
-               * @brief \83R\83\93\83X\83g\83\89\83N\83^
-               * @param gameWorld \8f\88\97\9d\82µ\82½\82¢GameWorld\83C\83\93\83X\83^\83\93\83X
-               */
+                * @brief \83R\83\93\83X\83g\83\89\83N\83^
+                * @param gameWorld \8f\88\97\9d\82µ\82½\82¢GameWorld\83C\83\93\83X\83^\83\93\83X
+                */
                GameSurfaceSDL::GameSurfaceSDL(GameWorld *gameWorld);
 
                /*!
-               * @brief \83f\83X\83g\83\89\83N\83^
-               */
+                * @brief \83f\83X\83g\83\89\83N\83^
+                */
                GameSurfaceSDL::~GameSurfaceSDL(void);
 
                /*!
-               * @brief \83v\83\8c\83C\83\84\81[\82©\82ç\83R\83}\83\93\83h\82ð\8eæ\93¾\82·\82é
-               * @return \83Q\81[\83\80\83R\83}\83\93\83hID
-               */
+                * @brief \83v\83\8c\83C\83\84\81[\82©\82ç\83R\83}\83\93\83h\82ð\8eæ\93¾\82·\82é
+                * @return \83Q\81[\83\80\83R\83}\83\93\83hID
+                */
                GAME_COMMAND GameSurfaceSDL::GetCommand(const CREATURE_IT& subjectCreatureIt);
 
                /*!
-               * @brief \83t\83\8d\83A\95\\8e¦\82Ì\83t\83H\81[\83J\83X\82ð\95Ï\8dX\82·\82é
-               * @param x \8aî\8f\80X\8dÀ\95W
-               * @param y \8aî\8f\80Y\8dÀ\95W
-               * @return \82È\82µ
-               */
+                * @brief \83t\83\8d\83A\95\\8e¦\82Ì\83t\83H\81[\83J\83X\82ð\95Ï\8dX\82·\82é
+                * @param x \8aî\8f\80X\8dÀ\95W
+                * @param y \8aî\8f\80Y\8dÀ\95W
+                * @return \82È\82µ
+                */
                void GameSurfaceSDL::FocusField(MAP_LENGTH x, MAP_LENGTH y);
 
                /*!