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Fix Doxygen Setting.
2014-03-13
Deskull
Fix Doxygen Setting.
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2014-03-12
Deskull
Fix Doxygen warning.
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2014-03-12
Deskull
Fix Doxygen warning.
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2014-03-12
Deskull
Fix Doxygen warnings.
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2014-03-12
Deskull
Rename ViewFloor() to FocusFloor() in GameSurface class.
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2014-03-12
Deskull
Change implementation of ViewFloor() and drawFloor...
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2014-03-12
Deskull
Refactor misc.
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2014-03-12
Deskull
Add members and SetDammyData() to FixedArtifact class.
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2014-03-12
Deskull
Add members and SetDammyData() to ItemEgo class.
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2014-03-12
Deskull
Add members and SetDammyData() to ItemBase class.
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2014-03-12
Deskull
Add constructor, destructor and Set() to Dice class.
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2014-03-12
Deskull
Add Item::SetDammyData().
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2014-03-12
Deskull
Refactor by definition SPECIAL_TAG_UNKNOWN.
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2014-03-12
Deskull
Add SetDammyData() to Square class.
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2014-03-12
Deskull
Fix Initialization in GameWorld class.
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2014-03-12
Deskull
Add SetDammyData() to GameElement and Feature class.
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2014-03-11
Deskull
Implement drawing floor in GameSurfaceSDL class.
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2014-03-11
Deskull
Add backColor to Feature class.
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2014-03-11
Deskull
Implement GameSurfaceSDL::ViewFloor().
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2014-03-11
Deskull
Fix construction in Floor and Square class.
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2014-03-11
Deskull
Add GetCurrentHP() and GetMaxHP() to Square class.
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2014-03-11
Deskull
Fix constructor of Square class.
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2014-03-11
Deskull
Fix construction of Floor class.
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2014-03-11
Deskull
Fix member in Floor class.
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2014-03-10
Deskull
Refactor GameSurfaceSDL class.
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2014-03-10
Deskull
Fix GameSurfaceSDL::Redraw().
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2014-03-09
Deskull
Implement Floor drawing function to GameSurface class.
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2014-03-09
Deskull
Implement GameSurfaceSDL::ViewFloor().
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2014-03-09
Deskull
Fix Square and Floor class.
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2014-03-09
Deskull
Add Get functions to Feature class.
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2014-03-09
Deskull
Add Get functions to Species class.
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2014-03-09
Deskull
Implement constructor in Species class.
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2014-03-09
Deskull
Refactor Creature class.
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2014-03-09
Deskull
Add new constructor to Creature class.
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2014-03-09
Deskull
Add feed point to Creature class.
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2014-03-09
Deskull
Add GetDivineLevel() to Creature class.
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2014-03-08
Deskull
Fix Soul and Level feature in Creature class.
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2014-03-08
Deskull
Add LostSoul() to Creature class.
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2014-03-08
Deskull
Add GainSoul() to Creature class.
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2014-03-08
Deskull
Implement Level displaying to GameSurfaceSDL class.
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2014-03-08
Deskull
Add GetLevel() to Creature class.
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2014-03-08
Deskull
Add soulLevel to Creature class.
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2014-03-08
Deskull
Fix GetNorMaxHP() in Creature class.
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2014-03-08
Deskull
Add calcHPTable() to Creature class.
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2014-03-08
Deskull
Refactor functions in Dice class.
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2014-03-08
Deskull
Add hpTable to Creature class.
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2014-03-07
Deskull
Add displaying Height, Weight and BodySize to GameSurfaceSDL...
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2014-03-07
Deskull
Add GetSize to Creature class.
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2014-03-07
Deskull
Add height and weight to Creature class.
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2014-03-07
Deskull
Rename MapLength and Weight to MAP_LENGTH and WEIGHT.
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2014-03-07
Deskull
Renam Tag type to TAG.
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2014-03-07
Deskull
Fix type of members in GameSaving class.
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2014-03-07
Deskull
Change saving data in Item class from int to SavingTable...
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2014-03-07
Deskull
Fix functions in Creature class to camel case.
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2014-03-07
Deskull
Move armor, evasion and volition in SavingTable class...
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2014-03-07
Deskull
Add operator+= to SavingTable class.
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2014-03-06
Deskull
Add Get*() and Set() to SavingTable class.
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2014-03-06
Deskull
Change SavingTable Structure to Class.
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2014-03-06
Deskull
SavingTable Structure was separated from Creature files...
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2014-03-06
Deskull
Add baseDamage Dice to Item class(and refactoring).
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2014-03-06
Deskull
Add disciplinePlus to Karma class.
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2014-03-06
Deskull
Fix statusTable in CreatureTemplate class.
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2014-03-06
Deskull
Add operator+ and operator+= to BaseStatusClass.
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2014-03-06
Deskull
Add Doxygen comment to BaseStatusTable class.
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2014-03-06
Deskull
Change status in BaseStatusTable to private member.
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2014-03-06
Deskull
Add Get() to BaseStatusTable class.
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2014-03-05
Deskull
Implement description of discipline rank to GameSurfaceSDL...
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2014-03-05
Deskull
Add Set() to BaseStatusTable class.
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2014-03-05
Deskull
Add constructor and destructor to BaseStatusTable class.
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2014-03-05
Deskull
Change StatusTable structure to BaseStatusTable class.
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2014-03-05
Deskull
Add operator+ and operator+= to Coordinates class.
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2014-03-05
Deskull
Add constructor and destructor to Coordinates class.
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2014-03-05
Deskull
Delete worldX and worldY from Coordinates class.
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2014-03-05
Deskull
Add operator+ and operator+= to Discipline class.
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2014-03-05
Deskull
Add SetPoint() and PlusPoint() to Discipline class.
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2014-03-05
Deskull
Add GetRank() to Discipline class.
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2014-03-04
Deskull
Refactor Status to BASE_STATUS type.
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2014-03-04
Deskull
Implement Get in Discipline class.
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2014-03-04
Deskull
Add currentDiscipline member to Creature class.
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2014-03-04
Deskull
Define enum of EQUIP_SLOT.
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2014-03-04
Deskull
Define enum of KARMA_TYPE.
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2014-03-04
Deskull
Define enum of DISCPLINE_TYPE.
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2014-03-04
Deskull
Add Doxygen comment to GameWorld class.
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2014-03-04
Deskull
Reactor enum name, PlayExitCode to PLAY_EXIT_CODE,...
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2014-03-04
Deskull
Add Discipline class.
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2014-03-04
Deskull
Change map::insert to map::emplace in GameWorld class.
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2014-03-03
Deskull
Fix rand0, rand1 and saving in Dice class by mt19937.
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2014-03-03
Deskull
Implement Dice::Initialize().
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2014-03-03
Deskull
Implementing test of std::mt19937.
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2014-03-03
Deskull
Add mt19337 engine to Dice class.
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2014-03-03
Deskull
Implement Dice::saving().
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2014-03-03
Deskull
Refactor of Square class.
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2014-03-03
Deskull
Add hit point to Square class.
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2014-03-03
Deskull
Add savings to Creature class.
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2014-03-03
Deskull
Add SavingTable structure.
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2014-03-03
Deskull
Add ZoneType enum.
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2014-03-02
Deskull
Add Doxygen comment to Effect class.
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2014-03-02
Deskull
Add constructor and destructor to Stair class.
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2014-03-02
Deskull
Add Doxygen Comment to Effect class.
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2014-03-02
Deskull
Add Doxygen comment to race (from Wiki)
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