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[Modify] 色々怪しいがビルドは通るところまで。 / Various suspicious but the build passes...
[deeangband/Deeangband-new.git]
/
Deeangband
/
GameSurfaceSDL.cpp
2019-06-22
deskull
[Modify] boostライブラリに依存した処理を削除中.
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2017-09-19
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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diff to current
2016-02-07
Deskull
非同期処理実装途中 / Implementing asynchronous processes.
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diff to current
2015-11-02
Deskull
GAME_COMMAND_REDEAWを削除。 / Delete GAME_COMMAND_REDEAW.
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diff to current
2015-10-25
Deskull
ゲーム進行処理ループと描画処理ループの分離とマルチスレッド化。 / Separate redraw loop...
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diff to current
2015-08-07
Deskull
ゲーム時間経過処理を実装中 / Implementing game time processing.
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diff to current
2015-02-26
Deskull
不要な描画処理をコメントアウト / Comment out unnecessary processing...
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diff to current
2015-02-23
Deskull
警告修正とコメント追加 / Add comment and fix warning.
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diff to current
2015-01-15
Deskull
視界判定処理のリバートとSDL_Render初期設定の明示的追加。 / Revert of sight...
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diff to current
2015-01-15
Deskull
ステータス表示にプレイヤークリーチャーの現在座標を追加。(デバッグ向け) / Add Creature...
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diff to current
2015-01-14
Deskull
Field::createRectRoom() を実装。 / Implement Field::createR...
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diff to current
2015-01-13
Deskull
GameSurfaceSDL::fieldPadding の定義と適用。 / Define and apply...
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diff to current
2015-01-13
Deskull
GameSurfaceSDL::drawField() のリファクタリング / Code refactorin...
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diff to current
2015-01-13
Deskull
GameSurfaceSDL::drawField() 関連のリファクタリング / Code refactor...
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diff to current
2015-01-13
Deskull
GameSurfaceSDL::Draw() 関連のリファクタリング / Code refactoring...
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diff to current
2015-01-13
Deskull
GameSurfaceSDL::drawField() の描画処理に SDL_RenderSetViewpor...
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diff to current
2015-01-13
Deskull
GameSurface::Redraw() を GameSurface::Draw() に改名。 /...
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diff to current
2015-01-13
Deskull
GameSurfaceSDL::UpdateTimeStatus() のメモリリークバグを修正。 /...
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diff to current
2015-01-12
Deskull
Field::GetSquare() を修正。 / Fix Field::GetSquare().
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diff to current
2015-01-12
Deskull
GameSurfaceSDL クラスのリファクタリング / Code refactoring of GameS...
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diff to current
2015-01-12
Deskull
GameSurfaceSDL クラスのリファクタリング / Code refactoring of GameS...
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diff to current
2015-01-12
Deskull
GameSurfaceSDL クラスのリファクタリング / Code refactoring of GameS...
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diff to current
2015-01-12
Deskull
SDL_Rect構造体 のサブクラスとして SDL_Rect_Deeを定義。 / Define SDL_Rec...
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diff to current
2015-01-12
Deskull
Creature クラスに sightRange メンバ変数を追加。 / Add sightRange...
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diff to current
2015-01-11
Deskull
ステータス描画処理の修正 / Fix drawing status.
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diff to current
2015-01-11
Deskull
いくつかのインターフェイス用 SDL_Surface データ を SDL_Texture 移行。 /...
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diff to current
2015-01-11
Deskull
floorSurfaces の SDL_Texture 移行。 / Change floorSurfaces...
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diff to current
2015-01-11
Deskull
Surface から Texture へのグラフィックリソース移行中。 In moving of graphi...
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diff to current
2015-01-11
Deskull
Surface から Texture へのグラフィックリソース移行中。 In moving of graphi...
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diff to current
2015-01-11
Deskull
Surface から Texture へのグラフィックリソース移行中。 In moving of graphi...
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diff to current
2015-01-11
Deskull
Texture 描画移行中(バグあり) / Implementing Texture drawing...
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diff to current
2015-01-11
Deskull
Field::GetSight()の速度改善。 / Improve Field::GetSight().
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diff to current
2015-01-11
Deskull
IPAゴシックフォントを追加。 / Add IPA Gothic Font.
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diff to current
2015-01-11
Deskull
ウェイト調整追加。 / Wait adjust for drawing.
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diff to current
2015-01-11
Deskull
FPS 表示機能追加。 / Add FPS display.
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diff to current
2015-01-10
Deskull
Field::GetSight()の修正 / Fix Field::GetSight().
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diff to current
2015-01-10
Deskull
Field::GetSight() の修正。 / Fix Field::GetSight().
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diff to current
2015-01-10
Deskull
Creature::InSight() を修正。 / Fix Creature::InSight().
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diff to current
2015-01-10
Deskull
Creature::UpdateFieldLore()の引数削除 / Delete a argument...
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diff to current
2015-01-09
Deskull
視界処理のデバッグ表示を修正。 / Fix debug process for sight range.
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diff to current
2015-01-09
Deskull
視界範囲処理再実装中。 / Implementing processes of sight range.
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diff to current
2015-01-08
Deskull
視界処理のデバッグ表示処理を実装。 / Implement debug process for sight...
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diff to current
2015-01-08
Deskull
視界範囲処理再実装中。 / Implementing processes of sight range.
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diff to current
2015-01-06
Deskull
視界処理の追加実装。 / Extend implementation of creature sight.
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diff to current
2015-01-06
Deskull
視界外マスクグラフィックの追加。 / Add field graphics out of sight.
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diff to current
2015-01-05
Deskull
インクルード参照関係を一部修正。 / Fix some include references.
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diff to current
2015-01-05
Deskull
インクルードファイル指定と未使用変数警告の修正。 / Fix loading include files...
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diff to current
2015-01-05
Deskull
GameSurfaceSDL::PushAnyKey()の別引数追加。 / Implement another...
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diff to current
2015-01-05
Deskull
Coordinates::LineOfSight() を実装。 / Implement Coordinates...
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diff to current
2015-01-04
Deskull
未知地形グラフィックを表示 / Draw unknown field graphics.
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diff to current
2015-01-04
Deskull
Loreによるマップ記憶に基づいた描画を実装。 / Implement drawing map by...
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2015-01-04
Deskull
GameSurface クラスのメンバ関数いくつかに subjectCreatureIt を追加。 /
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2015-01-03
Deskull
ゲームターン表示機能を実装 / Implement game-turn view.
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diff to current
2015-01-02
Deskull
GameSurface::UpdateTimeStatus() を追加。 / Add GameSurface...
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diff to current
2015-01-02
Deskull
squareGraphicWidth と squareGraphicHeight を定義。 / Define...
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diff to current
2015-01-02
Deskull
EngineTypedef.h に長い iterator の別名を追加。 / Add long iterato...
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diff to current
2015-01-02
Deskull
サイドステータスウィンドウの更新処理を改善。 / Improve update process of...
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diff to current
2015-01-01
Deskull
フィールドのフォーカス処理を実装 / Implement focusing on fields.
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diff to current
2014-12-31
Deskull
壁に突き当たった場合のメッセージ処理を追加 / Add message process of blocking...
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diff to current
2014-12-31
Deskull
GameSurfaceSDL::drawGameMessage() の実装。 / Implement...
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diff to current
2014-12-31
Deskull
GameSurface::GameMessage() の宣言を追加。 / Add declaration...
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diff to current
2014-12-27
Deskull
GameSurfaceSDL::updateCreatureGraphics() による GameSurfac...
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diff to current
2014-12-27
Deskull
GameSurfaceSDL::updateCreatureGraphics() を実装。
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diff to current
2014-12-27
Deskull
GameWorld::GetSpeciesList() を実装。 / Implement GameWorld...
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diff to current
2014-12-27
Deskull
GameSurfaceSDL::drawField() の処理改善。 / Improvement of...
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diff to current
2014-12-27
Deskull
GameSurfaceSDL::initInterfaces() にフィールドグラフィックの事前作成処理を追加。 /
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diff to current
2014-12-27
Deskull
GameWorld::GetFloorList()を実装し、 GameSurfaceSDL::initInte...
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diff to current
2014-12-27
Deskull
GameSurfaceSDL クラスのフィールド描画範囲算出を修正。 / Fix the range...
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diff to current
2014-12-27
Deskull
GameSurfaceSDL::calcMapDrawingSize() を実装。 / Implement...
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diff to current
2014-07-02
Deskull
Add GameSurfaceSDL::drawGameMessage().
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diff to current
2014-06-28
Deskull
Correspond to Window resize.
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diff to current
2014-06-28
Deskull
Change Default window size for SDL test.
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diff to current
2014-06-28
Deskull
Add SDL_WINDOWEVENT to case of GetCommand().
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diff to current
2014-06-28
Deskull
Rename GameSurface::Message to GameSurface::SystemMessage.
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diff to current
2014-06-28
Deskull
Fix Message position in GameSurfaceSDL class.
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diff to current
2014-06-20
Deskull
Rename Feature class to Floor.
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diff to current
2014-06-18
Deskull
Rename literals (floor to field).
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diff to current
2014-06-18
Deskull
Remove duplicated member in Creature class by super...
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diff to current
2014-06-16
Deskull
Merging member by HaveSymbol.
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diff to current
2014-06-09
Deskull
Fix weight and height description of creature.
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diff to current
2014-06-08
Deskull
Remove GameSurfaceSDL::UpdateCreatureStatus().
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diff to current
2014-06-08
Deskull
Fix format height and weight.
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diff to current
2014-05-31
Deskull
Fix key position.
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diff to current
2014-05-31
Deskull
Implement creature drawing on floor.
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diff to current
2014-05-31
Deskull
Add GameWorld:GetCreatureList() on implementing creatur...
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diff to current
2014-05-29
Deskull
Add assertion.
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diff to current
2014-05-18
Deskull
Fix error of naming rule in Square class.
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diff to current
2014-05-18
Deskull
Fix output of field symbols in GameSurfaceSDL:drawFloor().
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diff to current
2014-05-09
Deskull
Implement GAME_COMMAND_[DIRECTION] to GameSurfaceSDL...
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diff to current
2014-04-22
Deskull
Add test code of drawing side creature status.
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diff to current
2014-04-22
Deskull
Implement drawSideCreatureStatus() and updateSideCreatu...
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diff to current
2014-04-22
Deskull
Add GameSurfaceSDL::updateCreatureStatus().
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diff to current
2014-04-22
Deskull
Add GameSurfaceSDL::updateSideCreatureStatus().
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diff to current
2014-04-22
Deskull
Add GameSurfaceSDL::drawSideCreatureStatus().
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diff to current
2014-04-22
Deskull
Add GameSurface::SetSideStatusCreature().
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diff to current
2014-04-22
Deskull
Implement GameSurfaceSDL::Message().
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diff to current
2014-04-21
Deskull
Implement parts of Message function in GameSurfaceSDL...
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diff to current
2014-04-21
Deskull
Implement parts of Message function in GameSurfaceSDL...
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diff to current
2014-04-21
Deskull
Add Doxygen comments to member of GameSurfaceSDL.
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diff to current
2014-04-21
Deskull
Move GameSurfaceSDL::windowSurface to private member.
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