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[Modify] 色々怪しいがビルドは通るところまで。 / Various suspicious but the build passes...
[deeangband/Deeangband-new.git]
/
Deeangband
/
Creature.cpp
2019-06-23
deskull
[Modify] boostライブラリに依存した処理をコメントアウトによる一時的措置を含めて完了.
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2019-06-22
deskull
[Modify] boostライブラリに依存した処理を削除中.
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diff to current
2017-09-24
Deskull
Floor::Scatter()、ACTION_RESULT列挙体を定義と適用。 / Define and...
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diff to current
2017-09-19
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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diff to current
2015-11-02
Deskull
GAME_COMMAND_REDEAWを削除。 / Delete GAME_COMMAND_REDEAW.
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diff to current
2015-10-25
Deskull
ゲーム進行処理ループと描画処理ループの分離とマルチスレッド化。 / Separate redraw loop...
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diff to current
2015-08-10
Deskull
HaveGameTime::TimeProcess と HaveGameTime::TurnProcess...
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diff to current
2015-02-23
Deskull
白兵処理の再適用 / Reapply melee process.
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diff to current
2015-01-26
Deskull
Creature::Walk()を再実装。 / Reimplement Creature::Walk().
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diff to current
2015-01-20
Deskull
Coordinate::operator+のバグを修正。 / Fix Coordinate::operator+.
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diff to current
2015-01-20
Deskull
Squareクラスのコンストラクタ追加。 / Add another constructor to Squar...
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diff to current
2015-01-20
Deskull
GameEngine::WalkCreature()をCreature::Walk()へ移設(不完全...
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diff to current
2015-01-12
Deskull
Creature クラスに sightRange メンバ変数を追加。 / Add sightRange...
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diff to current
2015-01-11
Deskull
いくつかのインターフェイス用 SDL_Surface データ を SDL_Texture 移行。 /...
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diff to current
2015-01-11
Deskull
Texture 描画移行中(バグあり) / Implementing Texture drawing...
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diff to current
2015-01-11
Deskull
Field::GetSight()の速度改善。 / Improve Field::GetSight().
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diff to current
2015-01-11
Deskull
FPS 表示機能追加。 / Add FPS display.
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diff to current
2015-01-10
Deskull
Creature::InSight() を修正。 / Fix Creature::InSight().
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diff to current
2015-01-10
Deskull
Creature::UpdateFieldLore()の引数削除 / Delete a argument...
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diff to current
2015-01-10
Deskull
Field::GetSight() を修正。 / Fix Field::GetSight().
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diff to current
2015-01-10
Deskull
Field::GetSight() を実装。 / Implement Field::GetSight().
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diff to current
2015-01-10
Deskull
Creature クラスの未使用コンストラクタを2種削除。 / Delete 2 constructors...
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diff to current
2015-01-09
Deskull
HavePosition クラスのコンストラクタを整理 / Delete some constructors...
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diff to current
2015-01-09
Deskull
HavePosition クラスにコンストラクタ1つ追加。 / Add another constructor...
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diff to current
2015-01-09
Deskull
Creatureクラスにコンストラクタ1つ追加。 / Add another constructor...
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diff to current
2015-01-07
Deskull
Field::UpdateSight() を追加、一部実装。 Add Field::UpdateSight...
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diff to current
2015-01-06
Deskull
視界処理の追加実装。 / Extend implementation of creature sight.
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diff to current
2015-01-05
Deskull
インクルード参照関係を一部修正。 / Fix some include references.
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diff to current
2015-01-05
Deskull
視界処理を適用。 / Apply sight process.
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diff to current
2015-01-04
Deskull
Loreによるマップ記憶に基づいた描画を実装。 / Implement drawing map by...
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diff to current
2015-01-04
Deskull
Creature::UpdateFieldLore() を実装。 / Implement Creature...
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2015-01-04
Deskull
Creature::CanEnterPosition() の実装と適用。 / Implement and...
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2015-01-04
Deskull
記憶情報をメンバとして Creature クラスに追加。 / Add Lore to Creature...
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diff to current
2015-01-04
Deskull
警告数件修正 / Fix some warnings.
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2015-01-02
Deskull
GameEngine::ProcessDeadCreatures()を実装。 / Implement...
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diff to current
2014-10-20
Deskull
Fieldクラスのスクエア範囲外参照を修正 / Fix out range error in Field...
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diff to current
2014-10-13
Deskull
ソースコード確認中。 GameWorld::GetCreatureFromPosition()のプロトタイプを...
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2014-07-12
Deskull
Add GameLogger::CreatureMoved().
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2014-07-12
Deskull
Fix Creature::Walk() for adding game logging process.
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diff to current
2014-07-02
Deskull
Add Creature::CanEnterPosition().
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2014-06-25
Deskull
Fix location of Creature.
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2014-06-25
Deskull
Implement new GameWorld::GenerateCreature().
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2014-06-25
Deskull
Implement new constructor to Creature class.
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2014-06-24
Deskull
Add Species::GetFirstRaceTag() and Species::GetSecondRa...
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2014-06-24
Deskull
Add derived constructor to Creature class.
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2014-06-23
Deskull
Add test creature on dummy map.
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2014-06-19
Deskull
Change ID in camp to Tag.
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2014-06-19
Deskull
Species class inherits HaveSize class.
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2014-06-19
Deskull
Applying HaveSize to Creature for super class.
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2014-06-18
Deskull
Rename literals (floor to field).
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2014-06-18
Deskull
Move Creature::itemList to HaveInventory::itemList.
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diff to current
2014-06-18
Deskull
Omit Getting hp, duplicated functions in Creature class.
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diff to current
2014-06-18
Deskull
Move Creature::move() to HavePosition::Move().
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diff to current
2014-06-18
Deskull
Remove duplicated member in Creature class by super...
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diff to current
2014-06-17
Deskull
Remove duplicated member in Creature class.
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diff to current
2014-06-16
Deskull
Merging member by HaveSymbol.
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2014-06-11
Deskull
Creature has HaveSymbol by subclass.
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diff to current
2014-06-09
Deskull
Fix argument of function for using item.
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diff to current
2014-06-07
Deskull
Add HeightStandardDeviation, WeightStandardDeviation...
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diff to current
2014-06-07
Deskull
Add GameConstant class.
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diff to current
2014-06-07
Deskull
Apply standard random in process of SetSpeciesData().
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diff to current
2014-06-06
Deskull
Remove old constructor of Creature class.
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diff to current
2014-06-06
Deskull
Change argument of a constructor of Creature class.
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diff to current
2014-06-05
Deskull
Remove virtual attribute from GameInstance:WipeData().
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diff to current
2014-06-05
Deskull
Rename all of SetDammyData() to WipeData().
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diff to current
2014-06-02
Deskull
Floor, Creature and Item classes become subclass of...
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diff to current
2014-06-02
Deskull
Delete a constructor in GameElement class.
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diff to current
2014-06-01
Deskull
Add FirstRace and SecondRace to Creature class.
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diff to current
2014-05-31
Deskull
Implement creature drawing on floor.
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diff to current
2014-05-31
Deskull
Add GameWorld:GetCreatureList() on implementing creatur...
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diff to current
2014-05-14
Deskull
Fix position of @todo.
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diff to current
2014-05-11
Deskull
Define ThrowItem() and ReadItem() to Creature class.
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diff to current
2014-05-11
Deskull
Define Creature::EatItem()/Creature::QuaffItem()/Creatu...
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diff to current
2014-05-11
Deskull
Define Creature::DropItem().
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diff to current
2014-05-11
Deskull
Define Creature:GetItem().
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2014-05-11
Deskull
Add Creature::Melee().
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2014-05-09
Deskull
Implement Creature::Walk().
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2014-05-09
Deskull
Define GameEngine::directionVector.
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2014-05-07
Deskull
Add Creature::Walk().
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2014-04-29
Deskull
Add GameWorld::WipeCreature().
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diff to current
2014-04-20
Deskull
Fix serialization of GameWorld class.
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diff to current
2014-04-20
Deskull
Change serialization() in some classes.
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diff to current
2014-04-07
Deskull
[Buggy] Setting namespace.
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diff to current
2014-03-31
Deskull
Update serialize() and SetDammyData() in Creature class.
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diff to current
2014-03-31
Deskull
Fix invalid name of serialization in Creature class.
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diff to current
2014-03-31
Deskull
Update serialize() and SetDammyData() in Creature class.
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diff to current
2014-03-31
Deskull
Add Creature::hpTable to serialize().
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diff to current
2014-03-30
Deskull
Fix namespace.
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diff to current
2014-03-30
Deskull
Fix member max_hp to maxHp.
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diff to current
2014-03-26
Deskull
Add special definition of Camp ID.
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2014-03-26
Deskull
Add camp ID to Creature class.
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diff to current
2014-03-16
Deskull
Implement calculation of Skill Rank.
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diff to current
2014-03-16
Deskull
Add SkillExp to Creature and Species class.
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diff to current
2014-03-16
Deskull
Add turn count to Creature class.
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diff to current
2014-03-15
Deskull
Fix warning and bugs in Creature class.
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diff to current
2014-03-14
Deskull
Implement Creature::SetSpeciesData().
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diff to current
2014-03-14
Deskull
Add Creature::SetSpeciesData().
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diff to current
2014-03-14
Deskull
Add Coordinates::Set().
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diff to current
2014-03-13
Deskull
Add SetDammyData() to Creature class.
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diff to current
2014-03-13
Deskull
Add TurnProcess() and TimeProcess() to Creature class.
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