- * @brief \83N\83\8a\81[\83`\83\83\81[\82ð\8ew\92è\82Ì\95û\8cü\82É\95à\8ds\82³\82¹\82é
- * @param creaturePtr \83N\83\8a\81[\83`\83\83\81[\82Ì\8eQ\8fÆ\83|\83C\83\93\83^
- * @param direction \95à\8ds\82·\82é\95û\8cü
- * @return \88Ú\93®\82ª\8eÀ\8dÛ\82É\8ds\82í\82ê\82½\82çtrue
- */
- bool GameEngine::WalkCreature(Creature *creaturePtr, DIRECTION direction);
-
- bool GameEngine::WalkCreature(CREATURE_IT creaturePtr, DIRECTION direction);
-
- /*!