2 * @file FixedArtifact.h
3 * @brief
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11 #include "GameElement.h"
12 #include "ItemTemplate.h"
13 #include "SavingTable.h"
14 #include "HaveSymbol.h"
20 * @class FixedArtifact
21 * @brief
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23 class FixedArtifact : public ItemTemplate
28 * @brief
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29 * @param archive
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30 * @param version
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31 * @return XMLSerialize
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33 template<class Archive> void serialize(Archive &archive, const unsigned int version)
43 * @brief FixedArtifact
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45 FixedArtifact::FixedArtifact(void);
48 * @brief FixedArtifact
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50 FixedArtifact::~FixedArtifact(void);
53 * @brief
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56 void FixedArtifact::WipeData(void);