2 * @file CreatureTemplate.cpp
3 * @brief CreatureTemplete
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10 #include "CreatureTemplate.h"
14 CreatureTemplate::CreatureTemplate(void) : GameElement()
20 CreatureTemplate::~CreatureTemplate(void)
26 void CreatureTemplate::WipeData(void)
28 this->statusPlus.Set(0, 0, 0, 0, 0, 0);
29 this->disciplinePlus.SetPoint(0, 0, 0, 0, 0);
34 BaseStatusTable* CreatureTemplate::GetStatusPlus(void)
36 return &(this->statusPlus);
39 Discipline* CreatureTemplate::GetDisciplinePlus(void)
41 return &(this->disciplinePlus);