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ゲーム時間経過処理を実装中 / Implementing game time processing.
[deeangband/Deeangband-new.git] / Deeangband / CreatureTemplate.cpp
1 /*!
2 * @file CreatureTemplate.cpp
3 * @brief CreatureTemplete\83N\83\89\83X\82Æ\82»\82Ì\91¼\95t\90\8f\97v\91f\82Ì\92è\8b`
4 * @date 2013/12/11
5 * @author Deskull
6 * 2013 Sikabane Works.
7 */
8
9 #include "stdafx.h"
10 #include "CreatureTemplate.h"
11
12 namespace Deeangband
13 {
14         CreatureTemplate::CreatureTemplate(void) : GameElement()
15         {
16                 this->WipeData();
17                 return;
18         }
19
20         CreatureTemplate::~CreatureTemplate(void)
21         {
22                 this->WipeData();
23                 return;
24         }
25
26         void CreatureTemplate::WipeData(void)
27         {
28                 this->statusPlus.Set(0, 0, 0, 0, 0, 0);
29                 this->disciplinePlus.SetPoint(0, 0, 0, 0, 0);
30                 return;
31         }
32
33
34         BaseStatusTable* CreatureTemplate::GetStatusPlus(void)
35         {
36                 return &(this->statusPlus);
37         }
38
39         Discipline* CreatureTemplate::GetDisciplinePlus(void)
40         {
41                 return &(this->disciplinePlus);
42         }
43
44 }