3 * @brief
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12 #include "Deeangband.h"
13 #include "CreatureTemplate.h"
20 * @brief
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22 class Authority : public CreatureTemplate
26 NAME name; //!<
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28 friend class boost::serialization::access;
31 * @brief
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32 * @param archive
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33 * @param fileVersion
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34 * @return XMLSerialize
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36 template<class Archive> void serialize(Archive &archive, const unsigned int version)
40 archive & boost::serialization::make_nvp("Name", name);
48 * @brief Authority
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49 * @param id GameElement
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50 * @param tag GameElement
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51 * @param gameWorld
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53 Authority::Authority(ID id, TAG tag, GameWorld *gameWorld);
56 * @brief Authority
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58 Authority::Authority(void);
61 * @brief Authority
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63 Authority::~Authority(void);
66 * @brief
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67 * @return
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69 NAME Authority::GetName(void);
73 BOOST_CLASS_VERSION(Deeangband::Authority, 10);