i++;\r
}\r
}\r
+\r
+\r
+COLORREF CColors::MixColors(COLORREF baseColor, COLORREF newColor, unsigned char mixFactor)\r
+{\r
+ short colRed;\r
+ short colGreen;\r
+ short colBlue;\r
+ colRed = ((float)( baseColor&0x000000FF) -(float)( newColor&0x000000FF) )*mixFactor/0xFF;//red\r
+ colGreen = ((float)((baseColor&0x0000FF00)>>8) -(float)((newColor&0x0000FF00)>>8 ))*mixFactor/0xFF;//green\r
+ colBlue = ((float)((baseColor&0x00FF0000)>>16)-(float)((newColor&0x00FF0000)>>16))*mixFactor/0xFF;//blue\r
+ \r
+ colRed = ( baseColor&0x000000FF) -colRed;\r
+ colGreen = ((baseColor&0x0000FF00)>>8) -colGreen;\r
+ colBlue = ((baseColor&0x00FF0000)>>16) -colBlue;\r
+ baseColor=(int)colRed|((int)colGreen<<8)|((int)colBlue<<16);\r
+ return baseColor;\r
+}\r
+\r
+COLORREF CColors::Lighten(COLORREF baseColor, unsigned char amount)\r
+{\r
+ return MixColors(baseColor, RGB(255,255,255), amount);\r
+}\r
+\r
+COLORREF CColors::Darken(COLORREF baseColor, unsigned char amount)\r
+{\r
+ return MixColors(baseColor, RGB(0,0,0), amount);\r
+}\r
+\r