}\r
//Must use sperate function to convert ANSI str to union code string\r
//Becuase A2W use stack as internal convert buffer. \r
-void CGit::StringAppend(CString *str,BYTE *p,int code)\r
+void CGit::StringAppend(CString *str,BYTE *p,int code,int length)\r
{\r
//USES_CONVERSION;\r
//str->Append(A2W_CP((LPCSTR)p,code));\r
WCHAR * buf;\r
- int len = strlen((const char*)p);\r
+\r
+ int len ;\r
+ if(length<0)\r
+ len= strlen((const char*)p);\r
+ else\r
+ len=length;\r
//if (len==0)\r
// return ;\r
//buf = new WCHAR[len*4 + 1];\r
buf = str->GetBuffer(len*4+1+str->GetLength())+str->GetLength();\r
SecureZeroMemory(buf, (len*4 + 1)*sizeof(WCHAR));\r
- MultiByteToWideChar(code, 0, (LPCSTR)p, -1, buf, len*4);\r
+ MultiByteToWideChar(code, 0, (LPCSTR)p, len, buf, len*4);\r
str->ReleaseBuffer();\r
//str->Append(buf);\r
//delete buf;\r