-#ifndef CHARACTER_BOARD_HPP\r
-#define CHARACTER_BOARD_HPP\r
-#include <boost/scoped_ptr.hpp>\r
-#include "mof/Component3D.hpp"\r
-#include <list>\r
-#include "mof/Board.hpp"\r
-#include "mof/AnimationPlayer.hpp"\r
-\r
-\r
-class CharacterBoard : public mof::AnimationPlayer\r
-{\r
- struct Impl;\r
- boost::scoped_ptr<Impl> m_pImpl;\r
-public:\r
- CharacterBoard( const mof::tstring& text);\r
- virtual ~CharacterBoard();\r
-\r
- virtual void setFrameNumber(mof::FrameNumber frame);\r
- virtual void nextFrame();\r
- virtual void prevFrame();\r
-\r
- virtual void update();\r
- \r
-\r
- void setWorldMatrix(const mof::Animation<mof::Matrix3D>::Handler& handler);\r
- mof::Matrix3D getWorldMatrix() const;\r
- mof::Vector3D getPosition() const;\r
- void append(std::list<mof::Board*>& list);\r
-\r
- void setFinishColor(mof::FrameNumber delay , mof::FrameNumber interval);\r
- void setPartColor(mof::FrameNumber delay , mof::FrameNumber interval);\r
-};\r
-\r
-\r
+#ifndef CHARACTER_BOARD_HPP
+#define CHARACTER_BOARD_HPP
+#include <boost/scoped_ptr.hpp>
+#include "mof/Component3D.hpp"
+#include <list>
+#include "mof/Board.hpp"
+#include "mof/AnimationPlayer.hpp"
+
+
+class CharacterBoard : public mof::AnimationPlayer
+{
+ struct Impl;
+ boost::scoped_ptr<Impl> m_pImpl;
+public:
+ CharacterBoard( const mof::tstring& text);
+ virtual ~CharacterBoard();
+
+ virtual void setFrameNumber(mof::FrameNumber frame);
+ virtual void nextFrame();
+ virtual void prevFrame();
+
+ virtual void update();
+
+
+ void setWorldMatrix(const mof::Animation<mof::Matrix3D>::Handler& handler);
+ mof::Matrix3D getWorldMatrix() const;
+ mof::Vector3D getPosition() const;
+ void append(std::list<mof::Board*>& list);
+
+ void setFinishColor(mof::FrameNumber delay , mof::FrameNumber interval);
+ void setPartColor(mof::FrameNumber delay , mof::FrameNumber interval);
+};
+
+
#endif
\ No newline at end of file