2 #include "DungeonBuilder.h"
3 #include "mof/GeneralMap.h"
9 class WorldMapBuilder : public MapBuilder
11 et::AreaPowerLevelMap m_map;
12 mof::TextureResource m_pTexture;
14 et::AreaPowerLevelMap& getMap(){return m_map;}
15 virtual void addParts(std::vector<et::VertexTypeDungeon>& vertices , int x , int y);
18 WorldMapBuilder(et::AreaPowerLevelMap &map , mof::TextureManager* pTextureManager , float scale);
19 virtual ~WorldMapBuilder(void);