public void CreateNormal()
{
- // 法線生成
Point3[] normal = new Point3[vertices.Count];
foreach (MqoFace face in faces)
public UInt32 Idx;
public Point3 Nrm;
public Point2 Tex;
- //public int Count;
- //public Weights[] Weights;
public Vertex(Point3 pos, Point4 wgt, UInt32 idx, Point3 nrm, Point2 tex)
{
return Pos.Equals(v.Pos) && Nrm.Equals(v.Nrm) && Tex.Equals(v.Tex);
}
}
-
- /*
- public struct Weights
- {
- public int Index;
- public float Weight;
- }
- */
}