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SDL_RenderDrawLines サンプルコードを追加 利用可能なバージョンを追加 https://wiki.libsdl.org/SDL_RenderDrawLi...
authormaruhiro <maruhiro@bridge.ocn.ne.jp>
Sun, 15 Jan 2017 16:02:40 +0000 (01:02 +0900)
committermaruhiro <maruhiro@bridge.ocn.ne.jp>
Sun, 15 Jan 2017 16:02:40 +0000 (01:02 +0900)
SDL_RenderDrawLines.html

index 3ea1fa4..0b50d74 100644 (file)
 <h2>\96ß\82è\92l</h2>\r
 \90¬\8c÷\82Ì\82Æ\82«0, \8e¸\94s\82Ì\82Æ\82«\95\89\82Ì\90\94\82Ì\83G\83\89\81[\83R\81[\83h\82ð\96ß\82·.\r
 <a href="SDL_GetError.html">SDL_GetError()</a>\82Å\8fÚ\8d×\82ð\92m\82é\82±\82Æ\82ª\82Å\82«\82é.\r
+<h2>\83T\83\93\83v\83\8b\83R\81[\83h</h2>\r
+<p>\r
+<code>\r
+<pre>\r
+#include "SDL.h"\r
+\r
+#define POINTS_COUNT 4\r
+\r
+static SDL_Point points[POINTS_COUNT] = {\r
+    {320, 200},\r
+    {300, 240},\r
+    {340, 240},\r
+    {320, 200}\r
+};\r
+\r
+int main(int argc, char* argv[])\r
+{\r
+    if (SDL_Init(SDL_INIT_VIDEO) == 0) {\r
+        SDL_Window* window = NULL;\r
+        SDL_Renderer* renderer = NULL;\r
+\r
+        if (SDL_CreateWindowAndRenderer(640, 480, 0, &amp;window, &amp;renderer) == 0) {\r
+            SDL_bool done = SDL_FALSE;\r
+\r
+            while (!done) {\r
+                SDL_Event event;\r
+\r
+                SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);\r
+                SDL_RenderClear(renderer);\r
+\r
+                SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);\r
+                SDL_RenderDrawLines(renderer, points, POINTS_COUNT);\r
+                SDL_RenderPresent(renderer);\r
+\r
+                while (SDL_PollEvent(&amp;event)) {\r
+                    if (event.type == SDL_QUIT) {\r
+                        done = SDL_TRUE;\r
+                    }\r
+                }\r
+            }\r
+        }\r
+\r
+        if (renderer) {\r
+            SDL_DestroyRenderer(renderer);\r
+        }\r
+        if (window) {\r
+            SDL_DestroyWindow(window);\r
+        }\r
+    }\r
+    SDL_Quit();\r
+    return 0;\r
+}\r
+</pre>\r
+</code>\r
+</p>\r
+<h2>\83o\81[\83W\83\87\83\93</h2>\r
+<p>\r
+SDL 2.0.0\88È\8d~\r
+</p>\r
 <h2>\8aÖ\98A\8d\80\96Ú(\8aÖ\90\94)</h2>\r
 <a href="SDL_RenderDrawLine.html">SDL_RenderDrawLine</a><br>\r
 <a href="SDL_RenderDrawPoint.html">SDL_RenderDrawPoint</a><br>\r