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Mix_CloseAudio 新しい説明の訳に差し替え
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9 <title>SDL 2.0 API (\83A\83\8b\83t\83@\83x\83b\83g\8f\87)</title>
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11 <body>
12 <a href="index.html">\96Ú\8e\9f</a> - API(\83A\83\8b\83t\83@\83x\83b\83g\8f\87)
13 <hr>
14 <h1>SDL 2.0 API (\83A\83\8b\83t\83@\83x\83b\83g\8f\87)</h1>
15 <h2>\83q\83\93\83g</h2>
16 <ol>
17 <li><a href="SDL_HINT_ACCELEROMETER_AS_JOYSTICK.html">SDL_HINT_ACCELEROMETER_AS_JOYSTICK</a>
18 <li><a href="SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION.html">SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION</a>
19 <li><a href="SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION.html">SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION</a>
20 <li><a href="SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH.html">SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH</a>
21 <li><a href="SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.html">SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS</a>
22 <li><a href="SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION.html">SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION</a>
23 <li><a href="SDL_HINT_BMP_SAVE_LEGACY_FORMAT.html">SDL_HINT_BMP_SAVE_LEGACY_FORMAT</a>
24 <li><a href="SDL_HINT_EMSCRIPTEN_ASYNCIFY.html">SDL_HINT_EMSCRIPTEN_ASYNCIFY</a>
25 <li><a href="SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT.html">SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT</a>
26 <li><a href="SDL_HINT_FRAMEBUFFER_ACCELERATION.html">SDL_HINT_FRAMEBUFFER_ACCELERATION</a>
27 <li><a href="SDL_HINT_GAMECONTROLLERCONFIG.html">SDL_HINT_GAMECONTROLLERCONFIG</a>
28 <li><a href="SDL_HINT_GRAB_KEYBOARD.html">SDL_HINT_GRAB_KEYBOARD</a>
29 <li><a href="SDL_HINT_IDLE_TIMER_DISABLED.html">SDL_HINT_IDLE_TIMER_DISABLED</a>
30 <li><a href="SDL_HINT_IME_INTERNAL_EDITING.html">SDL_HINT_IME_INTERNAL_EDITING</a>
31 <li><a href="SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS.html">SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS</a>
32 <li><a href="SDL_HINT_MAC_BACKGROUND_APP.html">SDL_HINT_MAC_BACKGROUND_APP</a>
33 <li><a href="SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK.html">SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK</a>
34 <li><a href="SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH.html">SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH</a>
35 <li><a href="SDL_HINT_MOUSE_RELATIVE_MODE_WARP.html">SDL_HINT_MOUSE_RELATIVE_MODE_WARP</a>
36 <li><a href="SDL_HINT_MOUSE_RELATIVE_SCALING.html">SDL_HINT_MOUSE_RELATIVE_SCALING</a>
37 <li><a href="SDL_HINT_NO_SIGNAL_HANDLERS.html">SDL_HINT_NO_SIGNAL_HANDLERS</a>
38 <li><a href="SDL_HINT_ORIENTATIONS.html">SDL_HINT_ORIENTATIONS</a>
39 <li><a href="SDL_HINT_RENDER_DIRECT3D11_DEBUG.html">SDL_HINT_RENDER_DIRECT3D11_DEBUG</a>
40 <li><a href="SDL_HINT_RENDER_DIRECT3D_THREADSAFE.html">SDL_HINT_RENDER_DIRECT3D_THREADSAFE</a>
41 <li><a href="SDL_HINT_RENDER_DRIVER.html">SDL_HINT_RENDER_DRIVER</a>
42 <li><a href="SDL_HINT_RENDER_OPENGL_SHADERS.html">SDL_HINT_RENDER_OPENGL_SHADERS</a>
43 <li><a href="SDL_HINT_RENDER_SCALE_QUALITY.html">SDL_HINT_RENDER_SCALE_QUALITY</a>
44 <li><a href="SDL_HINT_RENDER_VSYNC.html">SDL_HINT_RENDER_VSYNC</a>
45 <li><a href="SDL_HINT_RPI_VIDEO_LAYER.html">SDL_HINT_RPI_VIDEO_LAYER</a>
46 <li><a href="SDL_HINT_THREAD_STACK_SIZE.html">SDL_HINT_THREAD_STACK_SIZE</a>
47 <li><a href="SDL_HINT_TIMER_RESOLUTION.html">SDL_HINT_TIMER_RESOLUTION</a>
48 <li><a href="SDL_HINT_VIDEO_ALLOW_SCREENSAVER.html">SDL_HINT_VIDEO_ALLOW_SCREENSAVER</a>
49 <li><a href="SDL_HINT_VIDEO_HIGHDPI_DISABLED.html">SDL_HINT_VIDEO_HIGHDPI_DISABLED</a>
50 <li><a href="SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES.html">SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES</a>
51 <li><a href="SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS.html">SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS</a>
52 <li><a href="SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT.html">SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT</a>
53 <li><a href="SDL_HINT_VIDEO_WIN_D3DCOMPILER.html">SDL_HINT_VIDEO_WIN_D3DCOMPILER</a>
54 <li><a href="SDL_HINT_VIDEO_X11_NET_WM_PING.html">SDL_HINT_VIDEO_X11_NET_WM_PING</a>
55 <li><a href="SDL_HINT_VIDEO_X11_XINERAMA.html">SDL_HINT_VIDEO_X11_XINERAMA</a>
56 <li><a href="SDL_HINT_VIDEO_X11_XRANDR.html">SDL_HINT_VIDEO_X11_XRANDR</a>
57 <li><a href="SDL_HINT_VIDEO_X11_XVIDMODE.html">SDL_HINT_VIDEO_X11_XVIDMODE</a>
58 <li><a href="SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING.html">SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING</a>
59 <li><a href="SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP.html">SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP</a>
60 <li><a href="SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4.html">SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4</a>
61 <li><a href="SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN.html">SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN</a>
62 <li><a href="SDL_HINT_WINRT_HANDLE_BACK_BUTTON.html">SDL_HINT_WINRT_HANDLE_BACK_BUTTON</a>
63 <li><a href="SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.html">SDL_HINT_WINRT_PRIVACY_POLICY_LABEL</a>
64 <li><a href="SDL_HINT_WINRT_PRIVACY_POLICY_URL.html">SDL_HINT_WINRT_PRIVACY_POLICY_URL</a>
65 <li><a href="SDL_HINT_XINPUT_ENABLED.html">SDL_HINT_XINPUT_ENABLED</a>
66 <li><a href="SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING.html">SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING</a>
67 </ol>
68 <h2>\97ñ\8b\93\91Ì</h2>
69 <ol>
70 <li><a href="SDL_AudioFormat.html">SDL_AudioFormat</a>
71 <li><a href="SDL_AudioStatus.html">SDL_AudioStatus</a>
72 <li><a href="SDL_AudioStream.html">SDL_AudioStream</a>
73 <li><a href="SDL_BlendFactor.html">SDL_BlendFactor</a>
74 <li><a href="SDL_BlendMode.html">SDL_BlendMode</a>
75 <li><a href="SDL_BlendOperation.html">SDL_BlendOperation</a>
76 <li><a href="SDL_DisplayEventID.html">SDL_DisplayEventID</a>
77 <li><a href="SDL_EventType.html">SDL_EventType</a>
78 <li><a href="SDL_FlashOperation.html">SDL_FlashOperation</a></li>
79 <li><a href="SDL_GDKGetTaskQueue.html">SDL_GDKGetTaskQueue</a>
80 <li><a href="SDL_GDKRunApp.html">SDL_GDKRunApp</a>
81 <li><a href="SDL_GDKSuspendComplete.html">SDL_GDKSuspendComplete</a>
82 <li><a href="SDL_GLattr.html">SDL_GLattr</a>
83 <li><a href="SDL_GLcontextFlag.html">SDL_GLcontextFlag</a>
84 <li><a href="SDL_GLprofile.html">SDL_GLprofile</a>
85 <li><a href="SDL_GameControllerAxis.html">SDL_GameControllerAxis</a>
86 <li><a href="SDL_GameControllerBindType.html">SDL_GameControllerBindType</a>
87 <li><a href="SDL_GameControllerButton.html">SDL_GameControllerButton</a>
88 <li><a href="SDL_HintPriority.html">SDL_HintPriority</a>
89 <li><a href="SDL_HitTestResult.html">SDL_HitTestResult</a>
90 <li><a href="SDL_JoystickPowerLevel.html">SDL_JoystickPowerLevel</a>
91 <li><a href="SDL_Keycode.html">SDL_Keycode</a>
92 <li><a href="SDL_Keymod.html">SDL_Keymod</a>
93 <li><a href="SDL_LOG_CATEGORY.html">SDL_LOG_CATEGORY</a>
94 <li><a href="SDL_LogPriority.html">SDL_LogPriority</a>
95 <li><a href="SDL_MessageBoxButtonFlags.html">SDL_MessageBoxButtonFlags</a>
96 <li><a href="SDL_MessageBoxColorType.html">SDL_MessageBoxColorType</a>
97 <li><a href="SDL_MessageBoxFlags.html">SDL_MessageBoxFlags</a>
98 <li><a href="SDL_PixelFormatEnum.html">SDL_PixelFormatEnum</a>
99 <li><a href="SDL_PowerState.html">SDL_PowerState</a>
100 <li><a href="SDL_RendererFlags.html">SDL_RendererFlags</a>
101 <li><a href="SDL_RendererFlip.html">SDL_RendererFlip</a>
102 <li><a href="SDL_SensorType.html">SDL_SensorType</a>
103 <li><a href="SDL_SYSWM_TYPE.html">SDL_SYSWM_TYPE</a>
104 <li><a href="SDL_Scancode.html">SDL_Scancode</a>
105 <li><a href="SDL_TextureAccess.html">SDL_TextureAccess</a>
106 <li><a href="SDL_TextureModulate.html">SDL_TextureModulate</a>
107 <li><a href="SDL_ThreadPriority.html">SDL_ThreadPriority</a>
108 <li><a href="SDL_WinRT_Path.html">SDL_WinRT_Path</a>
109 <li><a href="SDL_WindowEventID.html">SDL_WindowEventID</a>
110 <li><a href="SDL_WindowFlags.html">SDL_WindowFlags</a>
111 <li><a href="SDL_AssertState.html">SDL_AssertState</a>
112 <li><a href="SDL_bool.html">SDL_bool</a>
113 </ol>
114 <h2>\8d\\91¢\91Ì</h2>
115 <ol>
116 <li><a href="SDL_assert_data.html">SDL_assert_data</a>
117 <li><a href="SDL_atomic_t.html">SDL_atomic_t</a>
118 <li><a href="SDL_AudioCVT.html">SDL_AudioCVT</a>
119 <li><a href="SDL_AudioDeviceEvent.html">SDL_AudioDeviceEvent</a>
120 <li><a href="SDL_AudioSpec.html">SDL_AudioSpec</a>
121 <li><a href="SDL_Color.html">SDL_Color</a>
122 <li><a href="SDL_ControllerAxisEvent.html">SDL_ControllerAxisEvent</a>
123 <li><a href="SDL_ControllerButtonEvent.html">SDL_ControllerButtonEvent</a>
124 <li><a href="SDL_ControllerDeviceEvent.html">SDL_ControllerDeviceEvent</a>
125 <li><a href="SDL_DisplayEvent.html">SDL_DisplayEvent</a>
126 <li><a href="SDL_DisplayMode.html">SDL_DisplayMode</a>
127 <li><a href="SDL_DollarGestureEvent.html">SDL_DollarGestureEvent</a>
128 <li><a href="SDL_DropEvent.html">SDL_DropEvent</a>
129 <li><a href="SDL_Event.html">SDL_Event</a>
130 <li><a href="SDL_Finger.html">SDL_Finger</a>
131 <li><a href="SDL_FRect.html">SDL_FRect</a></li>
132 <li><a href="SDL_FPoint.html">SDL_FPoint</a>
133 <li><a href="SDL_GameControllerButtonBind.html">SDL_GameControllerButtonBind</a>
134 <li><a href="SDL_HapticCondition.html">SDL_HapticCondition</a>
135 <li><a href="SDL_HapticConstant.html">SDL_HapticConstant</a>
136 <li><a href="SDL_HapticCustom.html">SDL_HapticCustom</a>
137 <li><a href="SDL_HapticDirection.html">SDL_HapticDirection</a>
138 <li><a href="SDL_HapticEffect.html">SDL_HapticEffect</a>
139 <li><a href="SDL_HapticLeftRight.html">SDL_HapticLeftRight</a>
140 <li><a href="SDL_HapticPeriodic.html">SDL_HapticPeriodic</a>
141 <li><a href="SDL_HapticRamp.html">SDL_HapticRamp</a>
142 <li><a href="SDL_JoyAxisEvent.html">SDL_JoyAxisEvent</a>
143 <li><a href="SDL_JoyBallEvent.html">SDL_JoyBallEvent</a>
144 <li><a href="SDL_JoyButtonEvent.html">SDL_JoyButtonEvent</a>
145 <li><a href="SDL_JoyDeviceEvent.html">SDL_JoyDeviceEvent</a>
146 <li><a href="SDL_JoyHatEvent.html">SDL_JoyHatEvent</a>
147 <li><a href="SDL_KeyboardEvent.html">SDL_KeyboardEvent</a>
148 <li><a href="SDL_Keysym.html">SDL_Keysym</a>
149 <li><a href="SDL_Locale.html">SDL_Locale</a>
150 <li><a href="SDL_MessageBoxButtonData.html">SDL_MessageBoxButtonData</a>
151 <li><a href="SDL_MessageBoxColor.html">SDL_MessageBoxColor</a>
152 <li><a href="SDL_MessageBoxColorScheme.html">SDL_MessageBoxColorScheme</a>
153 <li><a href="SDL_MessageBoxData.html">SDL_MessageBoxData</a>
154 <li><a href="SDL_MouseButtonEvent.html">SDL_MouseButtonEvent</a>
155 <li><a href="SDL_MouseMotionEvent.html">SDL_MouseMotionEvent</a>
156 <li><a href="SDL_MouseWheelEvent.html">SDL_MouseWheelEvent</a>
157 <li><a href="SDL_MultiGestureEvent.html">SDL_MultiGestureEvent</a>
158 <li><a href="SDL_Palette.html">SDL_Palette</a>
159 <li><a href="SDL_PixelFormat.html">SDL_PixelFormat</a>
160 <li><a href="SDL_Point.html">SDL_Point</a>
161 <li><a href="SDL_QuitEvent.html">SDL_QuitEvent</a>
162 <li><a href="SDL_RWops.html">SDL_RWops</a>
163 <li><a href="SDL_Rect.html">SDL_Rect</a>
164 <li><a href="SDL_Renderer.html">SDL_Renderer</a>
165 <li><a href="SDL_RendererInfo.html">SDL_RendererInfo</a>
166 <li><a href="SDL_SensorEvent.html">SDL_SensorEvent</a>
167 <li><a href="SDL_Surface.html">SDL_Surface</a>
168 <li><a href="SDL_SysWMEvent.html">SDL_SysWMEvent</a>
169 <li><a href="SDL_SysWMinfo.html">SDL_SysWMinfo</a>
170 <li><a href="SDL_SysWMmsg.html">SDL_SysWMmsg</a>
171 <li><a href="SDL_TextEditingEvent.html">SDL_TextEditingEvent</a>
172 <li><a href="SDL_TextInputEvent.html">SDL_TextInputEvent</a>
173 <li><a href="SDL_Texture.html">SDL_Texture</a>
174 <li><a href="SDL_TouchFingerEvent.html">SDL_TouchFingerEvent</a>
175 <li><a href="SDL_UserEvent.html">SDL_UserEvent</a>
176 <li><a href="SDL_version-structure.html">SDL_version</a>
177 <li><a href="SDL_Vertex.html">SDL_Vertex</a>
178 <li><a href="SDL_VertexSolid.html">SDL_VertexSolid</a>
179 <li><a href="SDL_Window.html">SDL_Window</a>
180 <li><a href="SDL_WindowEvent.html">SDL_WindowEvent</a>
181 </ol>
182 <h2>\8aÖ\90\94</h2>
183 <ol>
184 <li><a href="SDL_acos.html">SDL_acos</a></li>
185 <li><a href="SDL_AddEventWatch.html">SDL_AddEventWatch</a></li>
186 <li><a href="SDL_AddHintCallback.html">SDL_AddHintCallback</a></li>
187 <li><a href="SDL_AddTimer.html">SDL_AddTimer</a></li>
188 <li><a href="SDL_AllocFormat.html">SDL_AllocFormat</a></li>
189 <li><a href="SDL_AllocPalette.html">SDL_AllocPalette</a></li>
190 <li><a href="SDL_AllocRW.html">SDL_AllocRW</a></li>
191 <li><a href="SDL_AndroidBackButton.html">SDL_AndroidBackButton</a></li>
192 <li><a href="SDL_AndroidGetActivity.html">SDL_AndroidGetActivity</a></li>
193 <li><a href="SDL_AndroidGetExternalStoragePath.html">SDL_AndroidGetExternalStoragePath</a></li>
194 <li><a href="SDL_AndroidGetExternalStorageState.html">SDL_AndroidGetExternalStorageState</a></li>
195 <li><a href="SDL_AndroidGetInternalStoragePath.html">SDL_AndroidGetInternalStoragePath</a></li>
196 <li><a href="SDL_AndroidGetJNIEnv.html">SDL_AndroidGetJNIEnv</a></li>
197 <li><a href="SDL_AndroidRequestPermission.html">SDL_AndroidRequestPermission</a></li>
198 <li><a href="SDL_AndroidSendMessage.html">SDL_AndroidSendMessage</a></li>
199 <li><a href="SDL_AndroidShowToast.html">SDL_AndroidShowToast</a></li>
200 <li><a href="SDL_assert.html">SDL_assert</a></li>
201 <li><a href="SDL_assert_paranoid.html">SDL_assert_paranoid</a></li>
202 <li><a href="SDL_assert_release.html">SDL_assert_release</a></li>
203 <li><a href="SDL_AtomicAdd.html">SDL_AtomicAdd</a></li>
204 <li><a href="SDL_AtomicCAS.html">SDL_AtomicCAS</a></li>
205 <li><a href="SDL_AtomicCASPtr.html">SDL_AtomicCASPtr</a></li>
206 <li><a href="SDL_AtomicDecRef.html">SDL_AtomicDecRef</a></li>
207 <li><a href="SDL_AtomicGet.html">SDL_AtomicGet</a></li>
208 <li><a href="SDL_AtomicGetPtr.html">SDL_AtomicGetPtr</a></li>
209 <li><a href="SDL_AtomicIncRef.html">SDL_AtomicIncRef</a></li>
210 <li><a href="SDL_AtomicLock.html">SDL_AtomicLock</a></li>
211 <li><a href="SDL_AtomicSet.html">SDL_AtomicSet</a></li>
212 <li><a href="SDL_AtomicSetPtr.html">SDL_AtomicSetPtr</a></li>
213 <li><a href="SDL_AtomicTryLock.html">SDL_AtomicTryLock</a></li>
214 <li><a href="SDL_AtomicUnlock.html">SDL_AtomicUnlock</a></li>
215 <li><a href="SDL_AudioInit.html">SDL_AudioInit</a></li>
216 <li><a href="SDL_AudioQuit.html">SDL_AudioQuit</a></li>
217 <li><a href="SDL_AudioStreamAvailable.html">SDL_AudioStreamAvailable</a></li>
218 <li><a href="SDL_AudioStreamClear.html">SDL_AudioStreamClear</a></li>
219 <li><a href="SDL_AudioStreamFlush.html">SDL_AudioStreamFlush</a></li>
220 <li><a href="SDL_AudioStreamGet.html">SDL_AudioStreamGet</a></li>
221 <li><a href="SDL_AudioStreamPut.html">SDL_AudioStreamPut</a></li>
222 <li><a href="SDL_BlitScaled.html">SDL_BlitScaled</a></li>
223 <li><a href="SDL_BlitSurface.html">SDL_BlitSurface</a></li>
224 <li><a href="SDL_BuildAudioCVT.html">SDL_BuildAudioCVT</a></li>
225 <li><a href="SDL_CalculateGammaRamp.html">SDL_CalculateGammaRamp</a></li>
226 <li><a href="SDL_CaptureMouse.html">SDL_CaptureMouse</a></li>
227 <li><a href="SDL_ClearComposition.html">SDL_ClearComposition</a></li>
228 <li><a href="SDL_ClearError.html">SDL_ClearError</a></li>
229 <li><a href="SDL_ClearHints.html">SDL_ClearHints</a></li>
230 <li><a href="SDL_ClearQueuedAudio.html">SDL_ClearQueuedAudio</a></li>
231 <li><a href="SDL_CloseAudio.html">SDL_CloseAudio</a></li>
232 <li><a href="SDL_CloseAudioDevice.html">SDL_CloseAudioDevice</a></li>
233 <li><a href="SDL_COMPILEDVERSION.html">SDL_COMPILEDVERSION</a></li>
234 <li><a href="SDL_CompilerBarrier.html">SDL_CompilerBarrier</a></li>
235 <li><a href="SDL_ComposeCustomBlendMode.html">SDL_ComposeCustomBlendMode</a></li>
236 <li><a href="SDL_CondBroadcast.html">SDL_CondBroadcast</a></li>
237 <li><a href="SDL_CondSignal.html">SDL_CondSignal</a></li>
238 <li><a href="SDL_CondWait.html">SDL_CondWait</a></li>
239 <li><a href="SDL_CondWaitTimeout.html">SDL_CondWaitTimeout</a></li>
240 <li><a href="SDL_ConvertAudio.html">SDL_ConvertAudio</a></li>
241 <li><a href="SDL_ConvertPixels.html">SDL_ConvertPixels</a></li>
242 <li><a href="SDL_ConvertSurface.html">SDL_ConvertSurface</a></li>
243 <li><a href="SDL_ConvertSurfaceFormat.html">SDL_ConvertSurfaceFormat</a></li>
244 <li><a href="SDL_CreateColorCursor.html">SDL_CreateColorCursor</a></li>
245 <li><a href="SDL_CreateCond.html">SDL_CreateCond</a></li>
246 <li><a href="SDL_CreateCursor.html">SDL_CreateCursor</a></li>
247 <li><a href="SDL_CreateMutex.html">SDL_CreateMutex</a></li>
248 <li><a href="SDL_CreateRenderer.html">SDL_CreateRenderer</a></li>
249 <li><a href="SDL_CreateRGBSurface.html">SDL_CreateRGBSurface</a></li>
250 <li><a href="SDL_CreateRGBSurfaceFrom.html">SDL_CreateRGBSurfaceFrom</a></li>
251 <li><a href="SDL_CreateRGBSurfaceWithFormat.html">SDL_CreateRGBSurfaceWithFormat</a></li>
252 <li><a href="SDL_CreateRGBSurfaceWithFormatFrom.html">SDL_CreateRGBSurfaceWithFormatFrom</a></li>
253 <li><a href="SDL_CreateSemaphore.html">SDL_CreateSemaphore</a></li>
254 <li><a href="SDL_CreateShapedWindow.html">SDL_CreateShapedWindow</a></li>
255 <li><a href="SDL_CreateSoftwareRenderer.html">SDL_CreateSoftwareRenderer</a></li>
256 <li><a href="SDL_CreateSystemCursor.html">SDL_CreateSystemCursor</a></li>
257 <li><a href="SDL_CreateTexture.html">SDL_CreateTexture</a></li>
258 <li><a href="SDL_CreateTextureFromSurface.html">SDL_CreateTextureFromSurface</a></li>
259 <li><a href="SDL_CreateThread.html">SDL_CreateThread</a></li>
260 <li><a href="SDL_CreateThreadWithStackSize.html">SDL_CreateThreadWithStackSize</a></li>
261 <li><a href="SDL_CreateWindow.html">SDL_CreateWindow</a></li>
262 <li><a href="SDL_CreateWindowAndRenderer.html">SDL_CreateWindowAndRenderer</a></li>
263 <li><a href="SDL_CreateWindowFrom.html">SDL_CreateWindowFrom</a></li>
264 <li><a href="SDL_Delay.html">SDL_Delay</a></li>
265 <li><a href="SDL_DelEventWatch.html">SDL_DelEventWatch</a></li>
266 <li><a href="SDL_DelHintCallback.html">SDL_DelHintCallback</a></li>
267 <li><a href="SDL_DequeueAudio.html">SDL_DequeueAudio</a></li>
268 <li><a href="SDL_DestroyCond.html">SDL_DestroyCond</a></li>
269 <li><a href="SDL_DestroyMutex.html">SDL_DestroyMutex</a></li>
270 <li><a href="SDL_DestroyRenderer.html">SDL_DestroyRenderer</a></li>
271 <li><a href="SDL_DestroySemaphore.html">SDL_DestroySemaphore</a></li>
272 <li><a href="SDL_DestroyTexture.html">SDL_DestroyTexture</a></li>
273 <li><a href="SDL_DestroyWindow.html">SDL_DestroyWindow</a></li>
274 <li><a href="SDL_DetachThread.html">SDL_DetachThread</a></li>
275 <li><a href="SDL_Direct3D9GetAdapterIndex.html">SDL_Direct3D9GetAdapterIndex</a></li>
276 <li><a href="SDL_DisableScreenSaver.html">SDL_DisableScreenSaver</a></li>
277 <li><a href="SDL_DXGIGetOutputInfo.html">SDL_DXGIGetOutputInfo</a></li>
278 <li><a href="SDL_EnableScreenSaver.html">SDL_EnableScreenSaver</a></li>
279 <li><a href="SDL_EncloseFPoints.html">SDL_EncloseFPoints</a></li>
280 <li><a href="SDL_EnclosePoints.html">SDL_EnclosePoints</a></li>
281 <li><a href="SDL_EventFilter.html">SDL_EventFilter</a></li>
282 <li><a href="SDL_EventState.html">SDL_EventState</a></li>
283 <li><a href="SDL_FillRect.html">SDL_FillRect</a></li>
284 <li><a href="SDL_FillRects.html">SDL_FillRects</a></li>
285 <li><a href="SDL_FilterEvents.html">SDL_FilterEvents</a></li>
286 <li><a href="SDL_FlashWindow.html">SDL_FlashWindow</a></li>
287 <li><a href="SDL_FlushEvent.html">SDL_FlushEvent</a></li>
288 <li><a href="SDL_FlushEvents.html">SDL_FlushEvents</a></li>
289 <li><a href="SDL_FRectEmpty.html">SDL_FRectEmpty</a></li>
290 <li><a href="SDL_FRectEquals.html">SDL_FRectEquals</a></li>
291 <li><a href="SDL_FreeAudioStream.html">SDL_FreeAudioStream</a></li>
292 <li><a href="SDL_FreeCursor.html">SDL_FreeCursor</a></li>
293 <li><a href="SDL_FreeFormat.html">SDL_FreeFormat</a></li>
294 <li><a href="SDL_FreePalette.html">SDL_FreePalette</a></li>
295 <li><a href="SDL_FreeRW.html">SDL_FreeRW</a></li>
296 <li><a href="SDL_FreeSurface.html">SDL_FreeSurface</a></li>
297 <li><a href="SDL_FreeWAV.html">SDL_FreeWAV</a></li>
298 <li><a href="SDL_GameControllerAddMapping.html">SDL_GameControllerAddMapping</a></li>
299 <li><a href="SDL_GameControllerAddMappingsFromFile.html">SDL_GameControllerAddMappingsFromFile</a></li>
300 <li><a href="SDL_GameControllerAddMappingsFromRW.html">SDL_GameControllerAddMappingsFromRW</a></li>
301 <li><a href="SDL_GameControllerClose.html">SDL_GameControllerClose</a></li>
302 <li><a href="SDL_GameControllerEventState.html">SDL_GameControllerEventState</a></li>
303 <li><a href="SDL_GameControllerFromInstanceID.html">SDL_GameControllerFromInstanceID</a></li>
304 <li><a href="SDL_GameControllerFromPlayerIndex.html">SDL_GameControllerFromPlayerIndex</a></li>
305 <li><a href="SDL_GameControllerGetAppleSFSymbolsNameForAxis.html">SDL_GameControllerGetAppleSFSymbolsNameForAxis</a></li>
306 <li><a href="SDL_GameControllerGetAppleSFSymbolsNameForButton.html">SDL_GameControllerGetAppleSFSymbolsNameForButton</a></li>
307 <li><a href="SDL_GameControllerGetAttached.html">SDL_GameControllerGetAttached</a></li>
308 <li><a href="SDL_GameControllerGetAxis.html">SDL_GameControllerGetAxis</a></li>
309 <li><a href="SDL_GameControllerGetAxisFromString.html">SDL_GameControllerGetAxisFromString</a></li>
310 <li><a href="SDL_GameControllerGetBindForAxis.html">SDL_GameControllerGetBindForAxis</a></li>
311 <li><a href="SDL_GameControllerGetBindForButton.html">SDL_GameControllerGetBindForButton</a></li>
312 <li><a href="SDL_GameControllerGetButton.html">SDL_GameControllerGetButton</a></li>
313 <li><a href="SDL_GameControllerGetButtonFromString.html">SDL_GameControllerGetButtonFromString</a></li>
314 <li><a href="SDL_GameControllerGetFirmwareVersion.html">SDL_GameControllerGetFirmwareVersion</a></li>
315 <li><a href="SDL_GameControllerGetJoystick.html">SDL_GameControllerGetJoystick</a></li>
316 <li><a href="SDL_GameControllerGetNumTouchpadFingers.html">SDL_GameControllerGetNumTouchpadFingers</a></li>
317 <li><a href="SDL_GameControllerGetNumTouchpads.html">SDL_GameControllerGetNumTouchpads</a></li>
318 <li><a href="SDL_GameControllerGetPlayerIndex.html">SDL_GameControllerGetPlayerIndex</a></li>
319 <li><a href="SDL_GameControllerGetProduct.html">SDL_GameControllerGetProduct</a></li>
320 <li><a href="SDL_GameControllerGetProductVersion.html">SDL_GameControllerGetProductVersion</a></li>
321 <li><a href="SDL_GameControllerGetSensorData.html">SDL_GameControllerGetSensorData</a></li>
322 <li><a href="SDL_GameControllerGetSensorDataRate.html">SDL_GameControllerGetSensorDataRate</a></li>
323 <li><a href="SDL_GameControllerGetSensorDataWithTimestamp.html">SDL_GameControllerGetSensorDataWithTimestamp</a></li>
324 <li><a href="SDL_GameControllerGetSerial.html">SDL_GameControllerGetSerial</a></li>
325 <li><a href="SDL_GameControllerGetStringForAxis.html">SDL_GameControllerGetStringForAxis</a></li>
326 <li><a href="SDL_GameControllerGetStringForButton.html">SDL_GameControllerGetStringForButton</a></li>
327 <li><a href="SDL_GameControllerGetTouchpadFinger.html">SDL_GameControllerGetTouchpadFinger</a></li>
328 <li><a href="SDL_GameControllerGetType.html">SDL_GameControllerGetType</a></li>
329 <li><a href="SDL_GameControllerGetVendor.html">SDL_GameControllerGetVendor</a></li>
330 <li><a href="SDL_GameControllerHasAxis.html">SDL_GameControllerHasAxis</a></li>
331 <li><a href="SDL_GameControllerHasButton.html">SDL_GameControllerHasButton</a></li>
332 <li><a href="SDL_GameControllerHasLED.html">SDL_GameControllerHasLED</a></li>
333 <li><a href="SDL_GameControllerHasRumble.html">SDL_GameControllerHasRumble</a></li>
334 <li><a href="SDL_GameControllerHasRumbleTriggers.html">SDL_GameControllerHasRumbleTriggers</a></li>
335 <li><a href="SDL_GameControllerHasSensor.html">SDL_GameControllerHasSensor</a></li>
336 <li><a href="SDL_GameControllerIsSensorEnabled.html">SDL_GameControllerIsSensorEnabled</a></li>
337 <li><a href="SDL_GameControllerMapping.html">SDL_GameControllerMapping</a></li>
338 <li><a href="SDL_GameControllerMappingForDeviceIndex.html">SDL_GameControllerMappingForDeviceIndex</a></li>
339 <li><a href="SDL_GameControllerMappingForGUID.html">SDL_GameControllerMappingForGUID</a></li>
340 <li><a href="SDL_GameControllerMappingForIndex.html">SDL_GameControllerMappingForIndex</a></li>
341 <li><a href="SDL_GameControllerName.html">SDL_GameControllerName</a></li>
342 <li><a href="SDL_GameControllerNameForIndex.html">SDL_GameControllerNameForIndex</a></li>
343 <li><a href="SDL_GameControllerNumMappings.html">SDL_GameControllerNumMappings</a></li>
344 <li><a href="SDL_GameControllerOpen.html">SDL_GameControllerOpen</a></li>
345 <li><a href="SDL_GameControllerPath.html">SDL_GameControllerPath</a></li>
346 <li><a href="SDL_GameControllerPathForIndex.html">SDL_GameControllerPathForIndex</a></li>
347 <li><a href="SDL_GameControllerRumble.html">SDL_GameControllerRumble</a></li>
348 <li><a href="SDL_GameControllerRumbleTriggers.html">SDL_GameControllerRumbleTriggers</a></li>
349 <li><a href="SDL_GameControllerSendEffect.html">SDL_GameControllerSendEffect</a></li>
350 <li><a href="SDL_GameControllerSetLED.html">SDL_GameControllerSetLED</a></li>
351 <li><a href="SDL_GameControllerSetPlayerIndex.html">SDL_GameControllerSetPlayerIndex</a></li>
352 <li><a href="SDL_GameControllerSetSensorEnabled.html">SDL_GameControllerSetSensorEnabled</a></li>
353 <li><a href="SDL_GameControllerTypeForIndex.html">SDL_GameControllerTypeForIndex</a></li>
354 <li><a href="SDL_GameControllerUpdate.html">SDL_GameControllerUpdate</a></li>
355 <li><a href="SDL_GetAndroidSDKVersion.html">SDL_GetAndroidSDKVersion</a></li>
356 <li><a href="SDL_GetAssertionHandler.html">SDL_GetAssertionHandler</a></li>
357 <li><a href="SDL_GetAssertionReport.html">SDL_GetAssertionReport</a></li>
358 <li><a href="SDL_GetAudioDeviceName.html">SDL_GetAudioDeviceName</a></li>
359 <li><a href="SDL_GetAudioDeviceSpec.html">SDL_GetAudioDeviceSpec</a></li>
360 <li><a href="SDL_GetAudioDeviceStatus.html">SDL_GetAudioDeviceStatus</a></li>
361 <li><a href="SDL_GetAudioDriver.html">SDL_GetAudioDriver</a></li>
362 <li><a href="SDL_GetAudioStatus.html">SDL_GetAudioStatus</a></li>
363 <li><a href="SDL_GetBasePath.html">SDL_GetBasePath</a></li>
364 <li><a href="SDL_GetClipboardText.html">SDL_GetClipboardText</a></li>
365 <li><a href="SDL_GetClipRect.html">SDL_GetClipRect</a></li>
366 <li><a href="SDL_GetClosestDisplayMode.html">SDL_GetClosestDisplayMode</a></li>
367 <li><a href="SDL_GetColorKey.html">SDL_GetColorKey</a></li>
368 <li><a href="SDL_GetCPUCacheLineSize.html">SDL_GetCPUCacheLineSize</a></li>
369 <li><a href="SDL_GetCPUCount.html">SDL_GetCPUCount</a></li>
370 <li><a href="SDL_GetCurrentAudioDriver.html">SDL_GetCurrentAudioDriver</a></li>
371 <li><a href="SDL_GetCurrentDisplayMode.html">SDL_GetCurrentDisplayMode</a></li>
372 <li><a href="SDL_GetCurrentVideoDriver.html">SDL_GetCurrentVideoDriver</a></li>
373 <li><a href="SDL_GetCursor.html">SDL_GetCursor</a></li>
374 <li><a href="SDL_GetDefaultAssertionHandler.html">SDL_GetDefaultAssertionHandler</a></li>
375 <li><a href="SDL_GetDefaultAudioInfo.html">SDL_GetDefaultAudioInfo</a></li>
376 <li><a href="SDL_GetDefaultCursor.html">SDL_GetDefaultCursor</a></li>
377 <li><a href="SDL_GetDesktopDisplayMode.html">SDL_GetDesktopDisplayMode</a></li>
378 <li><a href="SDL_GetDisplayBounds.html">SDL_GetDisplayBounds</a></li>
379 <li><a href="SDL_GetDisplayDPI.html">SDL_GetDisplayDPI</a></li>
380 <li><a href="SDL_GetDisplayMode.html">SDL_GetDisplayMode</a></li>
381 <li><a href="SDL_GetDisplayName.html">SDL_GetDisplayName</a></li>
382 <li><a href="SDL_GetDisplayOrientation.html">SDL_GetDisplayOrientation</a></li>
383 <li><a href="SDL_GetDisplayUsableBounds.html">SDL_GetDisplayUsableBounds</a></li>
384 <li><a href="SDL_GetError.html">SDL_GetError</a></li>
385 <li><a href="SDL_GetErrorMsg.html">SDL_GetErrorMsg</a></li>
386 <li><a href="SDL_GetEventFilter.html">SDL_GetEventFilter</a></li>
387 <li><a href="SDL_GetEventState.html">SDL_GetEventState</a></li>
388 <li><a href="SDL_GetGlobalMouseState.html">SDL_GetGlobalMouseState</a></li>
389 <li><a href="SDL_GetGrabbedWindow.html">SDL_GetGrabbedWindow</a></li>
390 <li><a href="SDL_GetHint.html">SDL_GetHint</a></li>
391 <li><a href="SDL_GetHintBoolean.html">SDL_GetHintBoolean</a></li>
392 <li><a href="SDL_GetJoystickGUIDInfo.html">SDL_GetJoystickGUIDInfo</a></li>
393 <li><a href="SDL_GetKeyboardFocus.html">SDL_GetKeyboardFocus</a></li>
394 <li><a href="SDL_GetKeyboardState.html">SDL_GetKeyboardState</a></li>
395 <li><a href="SDL_GetKeyFromName.html">SDL_GetKeyFromName</a></li>
396 <li><a href="SDL_GetKeyFromScancode.html">SDL_GetKeyFromScancode</a></li>
397 <li><a href="SDL_GetKeyName.html">SDL_GetKeyName</a></li>
398 <li><a href="SDL_GetMemoryFunctions.html">SDL_GetMemoryFunctions</a></li>
399 <li><a href="SDL_GetModState.html">SDL_GetModState</a></li>
400 <li><a href="SDL_GetMouseFocus.html">SDL_GetMouseFocus</a></li>
401 <li><a href="SDL_GetMouseState.html">SDL_GetMouseState</a></li>
402 <li><a href="SDL_GetNumAllocations.html">SDL_GetNumAllocations</a></li>
403 <li><a href="SDL_GetNumAudioDevices.html">SDL_GetNumAudioDevices</a></li>
404 <li><a href="SDL_GetNumAudioDrivers.html">SDL_GetNumAudioDrivers</a></li>
405 <li><a href="SDL_GetNumDisplayModes.html">SDL_GetNumDisplayModes</a></li>
406 <li><a href="SDL_GetNumRenderDrivers.html">SDL_GetNumRenderDrivers</a></li>
407 <li><a href="SDL_GetNumTouchDevices.html">SDL_GetNumTouchDevices</a></li>
408 <li><a href="SDL_GetNumTouchFingers.html">SDL_GetNumTouchFingers</a></li>
409 <li><a href="SDL_GetNumVideoDisplays.html">SDL_GetNumVideoDisplays</a></li>
410 <li><a href="SDL_GetNumVideoDrivers.html">SDL_GetNumVideoDrivers</a></li>
411 <li><a href="SDL_GetOriginalMemoryFunctions.html">SDL_GetOriginalMemoryFunctions</a></li>
412 <li><a href="SDL_GetPerformanceCounter.html">SDL_GetPerformanceCounter</a></li>
413 <li><a href="SDL_GetPerformanceFrequency.html">SDL_GetPerformanceFrequency</a></li>
414 <li><a href="SDL_GetPixelFormatName.html">SDL_GetPixelFormatName</a></li>
415 <li><a href="SDL_GetPlatform.html">SDL_GetPlatform</a></li>
416 <li><a href="SDL_GetPointDisplayIndex.html">SDL_GetPointDisplayIndex</a></li>
417 <li><a href="SDL_GetPowerInfo.html">SDL_GetPowerInfo</a></li>
418 <li><a href="SDL_GetPreferredLocales.html">SDL_GetPreferredLocales</a></li>
419 <li><a href="SDL_GetPrefPath.html">SDL_GetPrefPath</a></li>
420 <li><a href="SDL_GetPrimarySelectionText.html">SDL_GetPrimarySelectionText</a></li>
421 <li><a href="SDL_GetQueuedAudioSize.html">SDL_GetQueuedAudioSize</a></li>
422 <li><a href="SDL_GetRectDisplayIndex.html">SDL_GetRectDisplayIndex</a></li>
423 <li><a href="SDL_GetRelativeMouseMode.html">SDL_GetRelativeMouseMode</a></li>
424 <li><a href="SDL_GetRelativeMouseState.html">SDL_GetRelativeMouseState</a></li>
425 <li><a href="SDL_GetRenderDrawBlendMode.html">SDL_GetRenderDrawBlendMode</a></li>
426 <li><a href="SDL_GetRenderDrawColor.html">SDL_GetRenderDrawColor</a></li>
427 <li><a href="SDL_GetRenderDriverInfo.html">SDL_GetRenderDriverInfo</a></li>
428 <li><a href="SDL_GetRenderer.html">SDL_GetRenderer</a></li>
429 <li><a href="SDL_GetRendererInfo.html">SDL_GetRendererInfo</a></li>
430 <li><a href="SDL_GetRendererOutputSize.html">SDL_GetRendererOutputSize</a></li>
431 <li><a href="SDL_GetRenderTarget.html">SDL_GetRenderTarget</a></li>
432 <li><a href="SDL_GetRevision.html">SDL_GetRevision</a></li>
433 <li><a href="SDL_GetRevisionNumber.html">SDL_GetRevisionNumber</a></li>
434 <li><a href="SDL_GetRGB.html">SDL_GetRGB</a></li>
435 <li><a href="SDL_GetRGBA.html">SDL_GetRGBA</a></li>
436 <li><a href="SDL_GetScancodeFromKey.html">SDL_GetScancodeFromKey</a></li>
437 <li><a href="SDL_GetScancodeFromName.html">SDL_GetScancodeFromName</a></li>
438 <li><a href="SDL_GetScancodeName.html">SDL_GetScancodeName</a></li>
439 <li><a href="SDL_GetShapedWindowMode.html">SDL_GetShapedWindowMode</a></li>
440 <li><a href="SDL_GetSurfaceAlphaMod.html">SDL_GetSurfaceAlphaMod</a></li>
441 <li><a href="SDL_GetSurfaceBlendMode.html">SDL_GetSurfaceBlendMode</a></li>
442 <li><a href="SDL_GetSurfaceColorMod.html">SDL_GetSurfaceColorMod</a></li>
443 <li><a href="SDL_GetSystemRAM.html">SDL_GetSystemRAM</a></li>
444 <li><a href="SDL_GetTextureAlphaMod.html">SDL_GetTextureAlphaMod</a></li>
445 <li><a href="SDL_GetTextureBlendMode.html">SDL_GetTextureBlendMode</a></li>
446 <li><a href="SDL_GetTextureColorMod.html">SDL_GetTextureColorMod</a></li>
447 <li><a href="SDL_GetTextureScaleMode.html">SDL_GetTextureScaleMode</a></li>
448 <li><a href="SDL_GetTextureUserData.html">SDL_GetTextureUserData</a></li>
449 <li><a href="SDL_GetThreadID.html">SDL_GetThreadID</a></li>
450 <li><a href="SDL_GetThreadName.html">SDL_GetThreadName</a></li>
451 <li><a href="SDL_GetTicks.html">SDL_GetTicks</a></li>
452 <li><a href="SDL_GetTicks64.html">SDL_GetTicks64</a></li>
453 <li><a href="SDL_GetTouchDevice.html">SDL_GetTouchDevice</a></li>
454 <li><a href="SDL_GetTouchDeviceType.html">SDL_GetTouchDeviceType</a></li>
455 <li><a href="SDL_GetTouchFinger.html">SDL_GetTouchFinger</a></li>
456 <li><a href="SDL_GetTouchName.html">SDL_GetTouchName</a></li>
457 <li><a href="SDL_GetVersion.html">SDL_GetVersion</a></li>
458 <li><a href="SDL_GetVideoDriver.html">SDL_GetVideoDriver</a></li>
459 <li><a href="SDL_GetWindowBordersSize.html">SDL_GetWindowBordersSize</a></li>
460 <li><a href="SDL_GetWindowBrightness.html">SDL_GetWindowBrightness</a></li>
461 <li><a href="SDL_GetWindowData.html">SDL_GetWindowData</a></li>
462 <li><a href="SDL_GetWindowDisplayIndex.html">SDL_GetWindowDisplayIndex</a></li>
463 <li><a href="SDL_GetWindowDisplayMode.html">SDL_GetWindowDisplayMode</a></li>
464 <li><a href="SDL_GetWindowFlags.html">SDL_GetWindowFlags</a></li>
465 <li><a href="SDL_GetWindowFromID.html">SDL_GetWindowFromID</a></li>
466 <li><a href="SDL_GetWindowGammaRamp.html">SDL_GetWindowGammaRamp</a></li>
467 <li><a href="SDL_GetWindowGrab.html">SDL_GetWindowGrab</a></li>
468 <li><a href="SDL_GetWindowICCProfile.html">SDL_GetWindowICCProfile</a></li>
469 <li><a href="SDL_GetWindowID.html">SDL_GetWindowID</a></li>
470 <li><a href="SDL_GetWindowKeyboardGrab.html">SDL_GetWindowKeyboardGrab</a></li>
471 <li><a href="SDL_GetWindowMaximumSize.html">SDL_GetWindowMaximumSize</a></li>
472 <li><a href="SDL_GetWindowMinimumSize.html">SDL_GetWindowMinimumSize</a></li>
473 <li><a href="SDL_GetWindowMouseGrab.html">SDL_GetWindowMouseGrab</a></li>
474 <li><a href="SDL_GetWindowMouseRect.html">SDL_GetWindowMouseRect</a></li>
475 <li><a href="SDL_GetWindowOpacity.html">SDL_GetWindowOpacity</a></li>
476 <li><a href="SDL_GetWindowPixelFormat.html">SDL_GetWindowPixelFormat</a></li>
477 <li><a href="SDL_GetWindowPosition.html">SDL_GetWindowPosition</a></li>
478 <li><a href="SDL_GetWindowSize.html">SDL_GetWindowSize</a></li>
479 <li><a href="SDL_GetWindowSizeInPixels.html">SDL_GetWindowSizeInPixels</a></li>
480 <li><a href="SDL_GetWindowSurface.html">SDL_GetWindowSurface</a></li>
481 <li><a href="SDL_GetWindowTitle.html">SDL_GetWindowTitle</a></li>
482 <li><a href="SDL_GetWindowWMInfo.html">SDL_GetWindowWMInfo</a></li>
483 <li><a href="SDL_GetYUVConversionMode.html">SDL_GetYUVConversionMode</a></li>
484 <li><a href="SDL_GetYUVConversionModeForResolution.html">SDL_GetYUVConversionModeForResolution</a></li>
485 <li><a href="SDL_GL_BindTexture.html">SDL_GL_BindTexture</a></li>
486 <li><a href="SDL_GL_CreateContext.html">SDL_GL_CreateContext</a></li>
487 <li><a href="SDL_GL_DeleteContext.html">SDL_GL_DeleteContext</a></li>
488 <li><a href="SDL_GL_ExtensionSupported.html">SDL_GL_ExtensionSupported</a></li>
489 <li><a href="SDL_GL_GetAttribute.html">SDL_GL_GetAttribute</a></li>
490 <li><a href="SDL_GL_GetCurrentContext.html">SDL_GL_GetCurrentContext</a></li>
491 <li><a href="SDL_GL_GetCurrentWindow.html">SDL_GL_GetCurrentWindow</a></li>
492 <li><a href="SDL_GL_GetDrawableSize.html">SDL_GL_GetDrawableSize</a></li>
493 <li><a href="SDL_GL_GetProcAddress.html">SDL_GL_GetProcAddress</a></li>
494 <li><a href="SDL_GL_GetSwapInterval.html">SDL_GL_GetSwapInterval</a></li>
495 <li><a href="SDL_GL_LoadLibrary.html">SDL_GL_LoadLibrary</a></li>
496 <li><a href="SDL_GL_MakeCurrent.html">SDL_GL_MakeCurrent</a></li>
497 <li><a href="SDL_GL_ResetAttributes.html">SDL_GL_ResetAttributes</a></li>
498 <li><a href="SDL_GL_SetAttribute.html">SDL_GL_SetAttribute</a></li>
499 <li><a href="SDL_GL_SetSwapInterval.html">SDL_GL_SetSwapInterval</a></li>
500 <li><a href="SDL_GL_SwapWindow.html">SDL_GL_SwapWindow</a></li>
501 <li><a href="SDL_GL_UnbindTexture.html">SDL_GL_UnbindTexture</a></li>
502 <li><a href="SDL_GL_UnloadLibrary.html">SDL_GL_UnloadLibrary</a></li>
503 <li><a href="SDL_GUIDFromString.html">SDL_GUIDFromString</a></li>
504 <li><a href="SDL_GUIDToString.html">SDL_GUIDToString</a></li>
505 <li><a href="SDL_HapticClose.html">SDL_HapticClose</a></li>
506 <li><a href="SDL_HapticDestroyEffect.html">SDL_HapticDestroyEffect</a></li>
507 <li><a href="SDL_HapticEffectSupported.html">SDL_HapticEffectSupported</a></li>
508 <li><a href="SDL_HapticGetEffectStatus.html">SDL_HapticGetEffectStatus</a></li>
509 <li><a href="SDL_HapticIndex.html">SDL_HapticIndex</a></li>
510 <li><a href="SDL_HapticName.html">SDL_HapticName</a></li>
511 <li><a href="SDL_HapticNewEffect.html">SDL_HapticNewEffect</a></li>
512 <li><a href="SDL_HapticNumAxes.html">SDL_HapticNumAxes</a></li>
513 <li><a href="SDL_HapticNumEffects.html">SDL_HapticNumEffects</a></li>
514 <li><a href="SDL_HapticNumEffectsPlaying.html">SDL_HapticNumEffectsPlaying</a></li>
515 <li><a href="SDL_HapticOpen.html">SDL_HapticOpen</a></li>
516 <li><a href="SDL_HapticOpened.html">SDL_HapticOpened</a></li>
517 <li><a href="SDL_HapticOpenFromJoystick.html">SDL_HapticOpenFromJoystick</a></li>
518 <li><a href="SDL_HapticOpenFromMouse.html">SDL_HapticOpenFromMouse</a></li>
519 <li><a href="SDL_HapticPause.html">SDL_HapticPause</a></li>
520 <li><a href="SDL_HapticQuery.html">SDL_HapticQuery</a></li>
521 <li><a href="SDL_HapticRumbleInit.html">SDL_HapticRumbleInit</a></li>
522 <li><a href="SDL_HapticRumblePlay.html">SDL_HapticRumblePlay</a></li>
523 <li><a href="SDL_HapticRumbleStop.html">SDL_HapticRumbleStop</a></li>
524 <li><a href="SDL_HapticRumbleSupported.html">SDL_HapticRumbleSupported</a></li>
525 <li><a href="SDL_HapticRunEffect.html">SDL_HapticRunEffect</a></li>
526 <li><a href="SDL_HapticSetAutocenter.html">SDL_HapticSetAutocenter</a></li>
527 <li><a href="SDL_HapticSetGain.html">SDL_HapticSetGain</a></li>
528 <li><a href="SDL_HapticStopAll.html">SDL_HapticStopAll</a></li>
529 <li><a href="SDL_HapticStopEffect.html">SDL_HapticStopEffect</a></li>
530 <li><a href="SDL_HapticUnpause.html">SDL_HapticUnpause</a></li>
531 <li><a href="SDL_HapticUpdateEffect.html">SDL_HapticUpdateEffect</a></li>
532 <li><a href="SDL_Has3DNow.html">SDL_Has3DNow</a></li>
533 <li><a href="SDL_HasAltiVec.html">SDL_HasAltiVec</a></li>
534 <li><a href="SDL_HasARMSIMD.html">SDL_HasARMSIMD</a></li>
535 <li><a href="SDL_HasAVX.html">SDL_HasAVX</a></li>
536 <li><a href="SDL_HasAVX2.html">SDL_HasAVX2</a></li>
537 <li><a href="SDL_HasAVX512F.html">SDL_HasAVX512F</a></li>
538 <li><a href="SDL_HasClipboardText.html">SDL_HasClipboardText</a></li>
539 <li><a href="SDL_HasColorKey.html">SDL_HasColorKey</a></li>
540 <li><a href="SDL_HasEvent.html">SDL_HasEvent</a></li>
541 <li><a href="SDL_HasEvents.html">SDL_HasEvents</a></li>
542 <li><a href="SDL_HasIntersection.html">SDL_HasIntersection</a></li>
543 <li><a href="SDL_HasIntersectionF.html">SDL_HasIntersectionF</a></li>
544 <li><a href="SDL_HasLASX.html">SDL_HasLASX</a></li>
545 <li><a href="SDL_HasLSX.html">SDL_HasLSX</a></li>
546 <li><a href="SDL_HasMMX.html">SDL_HasMMX</a></li>
547 <li><a href="SDL_HasNEON.html">SDL_HasNEON</a></li>
548 <li><a href="SDL_HasPrimarySelectionText.html">SDL_HasPrimarySelectionText</a></li>
549 <li><a href="SDL_HasRDTSC.html">SDL_HasRDTSC</a></li>
550 <li><a href="SDL_HasScreenKeyboardSupport.html">SDL_HasScreenKeyboardSupport</a></li>
551 <li><a href="SDL_HasSSE.html">SDL_HasSSE</a></li>
552 <li><a href="SDL_HasSSE2.html">SDL_HasSSE2</a></li>
553 <li><a href="SDL_HasSSE3.html">SDL_HasSSE3</a></li>
554 <li><a href="SDL_HasSSE41.html">SDL_HasSSE41</a></li>
555 <li><a href="SDL_HasSSE42.html">SDL_HasSSE42</a></li>
556 <li><a href="SDL_HasSurfaceRLE.html">SDL_HasSurfaceRLE</a></li>
557 <li><a href="SDL_HideWindow.html">SDL_HideWindow</a></li>
558 <li><a href="SDL_hid_ble_scan.html">SDL_hid_ble_scan</a></li>
559 <li><a href="SDL_hid_close.html">SDL_hid_close</a></li>
560 <li><a href="SDL_hid_device_change_count.html">SDL_hid_device_change_count</a></li>
561 <li><a href="SDL_hid_enumerate.html">SDL_hid_enumerate</a></li>
562 <li><a href="SDL_hid_exit.html">SDL_hid_exit</a></li>
563 <li><a href="SDL_hid_free_enumeration.html">SDL_hid_free_enumeration</a></li>
564 <li><a href="SDL_hid_get_feature_report.html">SDL_hid_get_feature_report</a></li>
565 <li><a href="SDL_hid_get_indexed_string.html">SDL_hid_get_indexed_string</a></li>
566 <li><a href="SDL_hid_get_manufacturer_string.html">SDL_hid_get_manufacturer_string</a></li>
567 <li><a href="SDL_hid_get_product_string.html">SDL_hid_get_product_string</a></li>
568 <li><a href="SDL_hid_get_serial_number_string.html">SDL_hid_get_serial_number_string</a></li>
569 <li><a href="SDL_hid_init.html">SDL_hid_init</a></li>
570 <li><a href="SDL_hid_open.html">SDL_hid_open</a></li>
571 <li><a href="SDL_hid_open_path.html">SDL_hid_open_path</a></li>
572 <li><a href="SDL_hid_read.html">SDL_hid_read</a></li>
573 <li><a href="SDL_hid_read_timeout.html">SDL_hid_read_timeout</a></li>
574 <li><a href="SDL_hid_send_feature_report.html">SDL_hid_send_feature_report</a></li>
575 <li><a href="SDL_hid_write.html">SDL_hid_write</a></li>
576 <li><a href="SDL_iconv_string.html">SDL_iconv_string</a></li>
577 <li><a href="SDL_Init.html">SDL_Init</a></li>
578 <li><a href="SDL_InitSubSystem.html">SDL_InitSubSystem</a></li>
579 <li><a href="SDL_IntersectFRect.html">SDL_IntersectFRect</a></li>
580 <li><a href="SDL_IntersectFRectAndLine.html">SDL_IntersectFRectAndLine</a></li>
581 <li><a href="SDL_IntersectRect.html">SDL_IntersectRect</a></li>
582 <li><a href="SDL_IntersectRectAndLine.html">SDL_IntersectRectAndLine</a></li>
583 <li><a href="SDL_iPhoneSetAnimationCallback.html">SDL_iPhoneSetAnimationCallback</a></li>
584 <li><a href="SDL_iPhoneSetEventPump.html">SDL_iPhoneSetEventPump</a></li>
585 <li><a href="SDL_IsAndroidTV.html">SDL_IsAndroidTV</a></li>
586 <li><a href="SDL_IsChromebook.html">SDL_IsChromebook</a></li>
587 <li><a href="SDL_IsDeXMode.html">SDL_IsDeXMode</a></li>
588 <li><a href="SDL_IsGameController.html">SDL_IsGameController</a></li>
589 <li><a href="SDL_IsScreenKeyboardShown.html">SDL_IsScreenKeyboardShown</a></li>
590 <li><a href="SDL_IsScreenSaverEnabled.html">SDL_IsScreenSaverEnabled</a></li>
591 <li><a href="SDL_IsShapedWindow.html">SDL_IsShapedWindow</a></li>
592 <li><a href="SDL_IsTablet.html">SDL_IsTablet</a></li>
593 <li><a href="SDL_IsTextInputActive.html">SDL_IsTextInputActive</a></li>
594 <li><a href="SDL_IsTextInputShown.html">SDL_IsTextInputShown</a></li>
595 <li><a href="SDL_JoystickAttachVirtual.html">SDL_JoystickAttachVirtual</a></li>
596 <li><a href="SDL_JoystickAttachVirtualEx.html">SDL_JoystickAttachVirtualEx</a></li>
597 <li><a href="SDL_JoystickClose.html">SDL_JoystickClose</a></li>
598 <li><a href="SDL_JoystickCurrentPowerLevel.html">SDL_JoystickCurrentPowerLevel</a></li>
599 <li><a href="SDL_JoystickDetachVirtual.html">SDL_JoystickDetachVirtual</a></li>
600 <li><a href="SDL_JoystickEventState.html">SDL_JoystickEventState</a></li>
601 <li><a href="SDL_JoystickFromInstanceID.html">SDL_JoystickFromInstanceID</a></li>
602 <li><a href="SDL_JoystickFromPlayerIndex.html">SDL_JoystickFromPlayerIndex</a></li>
603 <li><a href="SDL_JoystickGetAttached.html">SDL_JoystickGetAttached</a></li>
604 <li><a href="SDL_JoystickGetAxis.html">SDL_JoystickGetAxis</a></li>
605 <li><a href="SDL_JoystickGetAxisInitialState.html">SDL_JoystickGetAxisInitialState</a></li>
606 <li><a href="SDL_JoystickGetBall.html">SDL_JoystickGetBall</a></li>
607 <li><a href="SDL_JoystickGetButton.html">SDL_JoystickGetButton</a></li>
608 <li><a href="SDL_JoystickGetDeviceGUID.html">SDL_JoystickGetDeviceGUID</a></li>
609 <li><a href="SDL_JoystickGetDeviceInstanceID.html">SDL_JoystickGetDeviceInstanceID</a></li>
610 <li><a href="SDL_JoystickGetDevicePlayerIndex.html">SDL_JoystickGetDevicePlayerIndex</a></li>
611 <li><a href="SDL_JoystickGetDeviceProduct.html">SDL_JoystickGetDeviceProduct</a></li>
612 <li><a href="SDL_JoystickGetDeviceProductVersion.html">SDL_JoystickGetDeviceProductVersion</a></li>
613 <li><a href="SDL_JoystickGetDeviceType.html">SDL_JoystickGetDeviceType</a></li>
614 <li><a href="SDL_JoystickGetDeviceVendor.html">SDL_JoystickGetDeviceVendor</a></li>
615 <li><a href="SDL_JoystickGetFirmwareVersion.html">SDL_JoystickGetFirmwareVersion</a></li>
616 <li><a href="SDL_JoystickGetGUID.html">SDL_JoystickGetGUID</a></li>
617 <li><a href="SDL_JoystickGetGUIDFromString.html">SDL_JoystickGetGUIDFromString</a></li>
618 <li><a href="SDL_JoystickGetGUIDString.html">SDL_JoystickGetGUIDString</a></li>
619 <li><a href="SDL_JoystickGetHat.html">SDL_JoystickGetHat</a></li>
620 <li><a href="SDL_JoystickGetPlayerIndex.html">SDL_JoystickGetPlayerIndex</a></li>
621 <li><a href="SDL_JoystickGetProduct.html">SDL_JoystickGetProduct</a></li>
622 <li><a href="SDL_JoystickGetProductVersion.html">SDL_JoystickGetProductVersion</a></li>
623 <li><a href="SDL_JoystickGetSerial.html">SDL_JoystickGetSerial</a></li>
624 <li><a href="SDL_JoystickGetType.html">SDL_JoystickGetType</a></li>
625 <li><a href="SDL_JoystickGetVendor.html">SDL_JoystickGetVendor</a></li>
626 <li><a href="SDL_JoystickHasLED.html">SDL_JoystickHasLED</a></li>
627 <li><a href="SDL_JoystickHasRumble.html">SDL_JoystickHasRumble</a></li>
628 <li><a href="SDL_JoystickHasRumbleTriggers.html">SDL_JoystickHasRumbleTriggers</a></li>
629 <li><a href="SDL_JoystickInstanceID.html">SDL_JoystickInstanceID</a></li>
630 <li><a href="SDL_JoystickIsHaptic.html">SDL_JoystickIsHaptic</a></li>
631 <li><a href="SDL_JoystickIsVirtual.html">SDL_JoystickIsVirtual</a></li>
632 <li><a href="SDL_JoystickName.html">SDL_JoystickName</a></li>
633 <li><a href="SDL_JoystickNameForIndex.html">SDL_JoystickNameForIndex</a></li>
634 <li><a href="SDL_JoystickNumAxes.html">SDL_JoystickNumAxes</a></li>
635 <li><a href="SDL_JoystickNumBalls.html">SDL_JoystickNumBalls</a></li>
636 <li><a href="SDL_JoystickNumButtons.html">SDL_JoystickNumButtons</a></li>
637 <li><a href="SDL_JoystickNumHats.html">SDL_JoystickNumHats</a></li>
638 <li><a href="SDL_JoystickOpen.html">SDL_JoystickOpen</a></li>
639 <li><a href="SDL_JoystickPath.html">SDL_JoystickPath</a></li>
640 <li><a href="SDL_JoystickPathForIndex.html">SDL_JoystickPathForIndex</a></li>
641 <li><a href="SDL_JoystickRumble.html">SDL_JoystickRumble</a></li>
642 <li><a href="SDL_JoystickRumbleTriggers.html">SDL_JoystickRumbleTriggers</a></li>
643 <li><a href="SDL_JoystickSendEffect.html">SDL_JoystickSendEffect</a></li>
644 <li><a href="SDL_JoystickSetLED.html">SDL_JoystickSetLED</a></li>
645 <li><a href="SDL_JoystickSetPlayerIndex.html">SDL_JoystickSetPlayerIndex</a></li>
646 <li><a href="SDL_JoystickSetVirtualAxis.html">SDL_JoystickSetVirtualAxis</a></li>
647 <li><a href="SDL_JoystickSetVirtualButton.html">SDL_JoystickSetVirtualButton</a></li>
648 <li><a href="SDL_JoystickSetVirtualHat.html">SDL_JoystickSetVirtualHat</a></li>
649 <li><a href="SDL_JoystickUpdate.html">SDL_JoystickUpdate</a></li>
650 <li><a href="SDL_LinuxSetThreadPriority.html">SDL_LinuxSetThreadPriority</a></li>
651 <li><a href="SDL_LinuxSetThreadPriorityAndPolicy.html">SDL_LinuxSetThreadPriorityAndPolicy</a></li>
652 <li><a href="SDL_LoadBMP.html">SDL_LoadBMP</a></li>
653 <li><a href="SDL_LoadBMP_RW.html">SDL_LoadBMP_RW</a></li>
654 <li><a href="SDL_LoadDollarTemplates.html">SDL_LoadDollarTemplates</a></li>
655 <li><a href="SDL_LoadFile.html">SDL_LoadFile</a></li>
656 <li><a href="SDL_LoadFile_RW.html">SDL_LoadFile_RW</a></li>
657 <li><a href="SDL_LoadFunction.html">SDL_LoadFunction</a></li>
658 <li><a href="SDL_LoadObject.html">SDL_LoadObject</a></li>
659 <li><a href="SDL_LoadWAV.html">SDL_LoadWAV</a></li>
660 <li><a href="SDL_LoadWAV_RW.html">SDL_LoadWAV_RW</a></li>
661 <li><a href="SDL_LockAudio.html">SDL_LockAudio</a></li>
662 <li><a href="SDL_LockAudioDevice.html">SDL_LockAudioDevice</a></li>
663 <li><a href="SDL_LockJoysticks.html">SDL_LockJoysticks</a></li>
664 <li><a href="SDL_LockMutex.html">SDL_LockMutex</a></li>
665 <li><a href="SDL_LockSensors.html">SDL_LockSensors</a></li>
666 <li><a href="SDL_LockSurface.html">SDL_LockSurface</a></li>
667 <li><a href="SDL_LockTexture.html">SDL_LockTexture</a></li>
668 <li><a href="SDL_LockTextureToSurface.html">SDL_LockTextureToSurface</a></li>
669 <li><a href="SDL_Log.html">SDL_Log</a></li>
670 <li><a href="SDL_LogCritical.html">SDL_LogCritical</a></li>
671 <li><a href="SDL_LogDebug.html">SDL_LogDebug</a></li>
672 <li><a href="SDL_LogError.html">SDL_LogError</a></li>
673 <li><a href="SDL_LogGetOutputFunction.html">SDL_LogGetOutputFunction</a></li>
674 <li><a href="SDL_LogGetPriority.html">SDL_LogGetPriority</a></li>
675 <li><a href="SDL_LogInfo.html">SDL_LogInfo</a></li>
676 <li><a href="SDL_LogMessage.html">SDL_LogMessage</a></li>
677 <li><a href="SDL_LogMessageV.html">SDL_LogMessageV</a></li>
678 <li><a href="SDL_LogResetPriorities.html">SDL_LogResetPriorities</a></li>
679 <li><a href="SDL_LogSetAllPriority.html">SDL_LogSetAllPriority</a></li>
680 <li><a href="SDL_LogSetOutputFunction.html">SDL_LogSetOutputFunction</a></li>
681 <li><a href="SDL_LogSetPriority.html">SDL_LogSetPriority</a></li>
682 <li><a href="SDL_LogVerbose.html">SDL_LogVerbose</a></li>
683 <li><a href="SDL_LogWarn.html">SDL_LogWarn</a></li>
684 <li><a href="SDL_LowerBlit.html">SDL_LowerBlit</a></li>
685 <li><a href="SDL_LowerBlitScaled.html">SDL_LowerBlitScaled</a></li>
686 <li><a href="SDL_MapRGB.html">SDL_MapRGB</a></li>
687 <li><a href="SDL_MapRGBA.html">SDL_MapRGBA</a></li>
688 <li><a href="SDL_MasksToPixelFormatEnum.html">SDL_MasksToPixelFormatEnum</a></li>
689 <li><a href="SDL_MaximizeWindow.html">SDL_MaximizeWindow</a></li>
690 <li><a href="SDL_MemoryBarrierReleaseFunction.html">SDL_MemoryBarrierReleaseFunction</a></li>
691 <li><a href="SDL_Metal_CreateView.html">SDL_Metal_CreateView</a></li>
692 <li><a href="SDL_Metal_DestroyView.html">SDL_Metal_DestroyView</a></li>
693 <li><a href="SDL_Metal_GetDrawableSize.html">SDL_Metal_GetDrawableSize</a></li>
694 <li><a href="SDL_Metal_GetLayer.html">SDL_Metal_GetLayer</a></li>
695 <li><a href="SDL_MinimizeWindow.html">SDL_MinimizeWindow</a></li>
696 <li><a href="SDL_MixAudio.html">SDL_MixAudio</a></li>
697 <li><a href="SDL_MixAudioFormat.html">SDL_MixAudioFormat</a></li>
698 <li><a href="SDL_MostSignificantBitIndex32.html">SDL_MostSignificantBitIndex32</a></li>
699 <li><a href="SDL_MouseIsHaptic.html">SDL_MouseIsHaptic</a></li>
700 <li><a href="SDL_MUSTLOCK.html">SDL_MUSTLOCK</a></li>
701 <li><a href="SDL_NewAudioStream.html">SDL_NewAudioStream</a></li>
702 <li><a href="SDL_NumHaptics.html">SDL_NumHaptics</a></li>
703 <li><a href="SDL_NumJoysticks.html">SDL_NumJoysticks</a></li>
704 <li><a href="SDL_NumSensors.html">SDL_NumSensors</a></li>
705 <li><a href="SDL_OpenAudio.html">SDL_OpenAudio</a></li>
706 <li><a href="SDL_OpenAudioDevice.html">SDL_OpenAudioDevice</a></li>
707 <li><a href="SDL_OpenURL.html">SDL_OpenURL</a></li>
708 <li><a href="SDL_PauseAudio.html">SDL_PauseAudio</a></li>
709 <li><a href="SDL_PauseAudioDevice.html">SDL_PauseAudioDevice</a></li>
710 <li><a href="SDL_PeepEvents.html">SDL_PeepEvents</a></li>
711 <li><a href="SDL_PixelFormatEnumToMasks.html">SDL_PixelFormatEnumToMasks</a></li>
712 <li><a href="SDL_PointInFRect.html">SDL_PointInFRect</a></li>
713 <li><a href="SDL_PointInRect.html">SDL_PointInRect</a></li>
714 <li><a href="SDL_PollEvent.html">SDL_PollEvent</a></li>
715 <li><a href="SDL_PremultiplyAlpha.html">SDL_PremultiplyAlpha</a></li>
716 <li><a href="SDL_PumpEvents.html">SDL_PumpEvents</a></li>
717 <li><a href="SDL_PushEvent.html">SDL_PushEvent</a></li>
718 <li><a href="SDL_QueryTexture.html">SDL_QueryTexture</a></li>
719 <li><a href="SDL_QueueAudio.html">SDL_QueueAudio</a></li>
720 <li><a href="SDL_Quit.html">SDL_Quit</a></li>
721 <li><a href="SDL_QuitRequested.html">SDL_QuitRequested</a></li>
722 <li><a href="SDL_QuitSubSystem.html">SDL_QuitSubSystem</a></li>
723 <li><a href="SDL_RaiseWindow.html">SDL_RaiseWindow</a></li>
724 <li><a href="SDL_ReadBE16.html">SDL_ReadBE16</a></li>
725 <li><a href="SDL_ReadBE32.html">SDL_ReadBE32</a></li>
726 <li><a href="SDL_ReadBE64.html">SDL_ReadBE64</a></li>
727 <li><a href="SDL_ReadLE16.html">SDL_ReadLE16</a></li>
728 <li><a href="SDL_ReadLE32.html">SDL_ReadLE32</a></li>
729 <li><a href="SDL_ReadLE64.html">SDL_ReadLE64</a></li>
730 <li><a href="SDL_ReadU8.html">SDL_ReadU8</a></li>
731 <li><a href="SDL_RecordGesture.html">SDL_RecordGesture</a></li>
732 <li><a href="SDL_RectEmpty.html">SDL_RectEmpty</a></li>
733 <li><a href="SDL_RectEquals.html">SDL_RectEquals</a></li>
734 <li><a href="SDL_RegisterApp.html">SDL_RegisterApp</a></li>
735 <li><a href="SDL_RegisterEvents.html">SDL_RegisterEvents</a></li>
736 <li><a href="SDL_RemoveTimer.html">SDL_RemoveTimer</a></li>
737 <li><a href="SDL_RenderClear.html">SDL_RenderClear</a></li>
738 <li><a href="SDL_RenderCopy.html">SDL_RenderCopy</a></li>
739 <li><a href="SDL_RenderCopyEx.html">SDL_RenderCopyEx</a></li>
740 <li><a href="SDL_RenderCopyExF.html">SDL_RenderCopyExF</a></li>
741 <li><a href="SDL_RenderCopyF.html">SDL_RenderCopyF</a></li>
742 <li><a href="SDL_RenderDrawLine.html">SDL_RenderDrawLine</a></li>
743 <li><a href="SDL_RenderDrawLineF.html">SDL_RenderDrawLineF</a></li>
744 <li><a href="SDL_RenderDrawLines.html">SDL_RenderDrawLines</a></li>
745 <li><a href="SDL_RenderDrawLinesF.html">SDL_RenderDrawLinesF</a></li>
746 <li><a href="SDL_RenderDrawPoint.html">SDL_RenderDrawPoint</a></li>
747 <li><a href="SDL_RenderDrawPointF.html">SDL_RenderDrawPointF</a></li>
748 <li><a href="SDL_RenderDrawPoints.html">SDL_RenderDrawPoints</a></li>
749 <li><a href="SDL_RenderDrawPointsF.html">SDL_RenderDrawPointsF</a></li>
750 <li><a href="SDL_RenderDrawRect.html">SDL_RenderDrawRect</a></li>
751 <li><a href="SDL_RenderDrawRectF.html">SDL_RenderDrawRectF</a></li>
752 <li><a href="SDL_RenderDrawRects.html">SDL_RenderDrawRects</a></li>
753 <li><a href="SDL_RenderDrawRectsF.html">SDL_RenderDrawRectsF</a></li>
754 <li><a href="SDL_RenderFillRect.html">SDL_RenderFillRect</a></li>
755 <li><a href="SDL_RenderFillRectF.html">SDL_RenderFillRectF</a></li>
756 <li><a href="SDL_RenderFillRects.html">SDL_RenderFillRects</a></li>
757 <li><a href="SDL_RenderFillRectsF.html">SDL_RenderFillRectsF</a></li>
758 <li><a href="SDL_RenderFlush.html">SDL_RenderFlush</a></li>
759 <li><a href="SDL_RenderGeometry.html">SDL_RenderGeometry</a></li>
760 <li><a href="SDL_RenderGeometryRaw.html">SDL_RenderGeometryRaw</a></li>
761 <li><a href="SDL_RenderGetClipRect.html">SDL_RenderGetClipRect</a></li>
762 <li><a href="SDL_RenderGetD3D11Device.html">SDL_RenderGetD3D11Device</a></li>
763 <li><a href="SDL_RenderGetD3D12Device.html">SDL_RenderGetD3D12Device</a></li>
764 <li><a href="SDL_RenderGetD3D9Device.html">SDL_RenderGetD3D9Device</a></li>
765 <li><a href="SDL_RenderGetIntegerScale.html">SDL_RenderGetIntegerScale</a></li>
766 <li><a href="SDL_RenderGetLogicalSize.html">SDL_RenderGetLogicalSize</a></li>
767 <li><a href="SDL_RenderGetMetalCommandEncoder.html">SDL_RenderGetMetalCommandEncoder</a></li>
768 <li><a href="SDL_RenderGetMetalLayer.html">SDL_RenderGetMetalLayer</a></li>
769 <li><a href="SDL_RenderGetScale.html">SDL_RenderGetScale</a></li>
770 <li><a href="SDL_RenderGetViewport.html">SDL_RenderGetViewport</a></li>
771 <li><a href="SDL_RenderGetWindow.html">SDL_RenderGetWindow</a></li>
772 <li><a href="SDL_RenderIsClipEnabled.html">SDL_RenderIsClipEnabled</a></li>
773 <li><a href="SDL_RenderLogicalToWindow.html">SDL_RenderLogicalToWindow</a></li>
774 <li><a href="SDL_RenderPresent.html">SDL_RenderPresent</a></li>
775 <li><a href="SDL_RenderReadPixels.html">SDL_RenderReadPixels</a></li>
776 <li><a href="SDL_RenderSetClipRect.html">SDL_RenderSetClipRect</a></li>
777 <li><a href="SDL_RenderSetIntegerScale.html">SDL_RenderSetIntegerScale</a></li>
778 <li><a href="SDL_RenderSetLogicalSize.html">SDL_RenderSetLogicalSize</a></li>
779 <li><a href="SDL_RenderSetScale.html">SDL_RenderSetScale</a></li>
780 <li><a href="SDL_RenderSetViewport.html">SDL_RenderSetViewport</a></li>
781 <li><a href="SDL_RenderSetVSync.html">SDL_RenderSetVSync</a></li>
782 <li><a href="SDL_RenderTargetSupported.html">SDL_RenderTargetSupported</a></li>
783 <li><a href="SDL_RenderWindowToLogical.html">SDL_RenderWindowToLogical</a></li>
784 <li><a href="SDL_ResetAssertionReport.html">SDL_ResetAssertionReport</a></li>
785 <li><a href="SDL_ResetHint.html">SDL_ResetHint</a></li>
786 <li><a href="SDL_ResetHints.html">SDL_ResetHints</a></li>
787 <li><a href="SDL_ResetKeyboard.html">SDL_ResetKeyboard</a></li>
788 <li><a href="SDL_RestoreWindow.html">SDL_RestoreWindow</a></li>
789 <li><a href="SDL_REVISION.html">SDL_REVISION</a></li>
790 <li><a href="SDL_RWclose.html">SDL_RWclose</a></li>
791 <li><a href="SDL_RWFromConstMem.html">SDL_RWFromConstMem</a></li>
792 <li><a href="SDL_RWFromFile.html">SDL_RWFromFile</a></li>
793 <li><a href="SDL_RWFromFP.html">SDL_RWFromFP</a></li>
794 <li><a href="SDL_RWFromMem.html">SDL_RWFromMem</a></li>
795 <li><a href="SDL_RWread.html">SDL_RWread</a></li>
796 <li><a href="SDL_RWseek.html">SDL_RWseek</a></li>
797 <li><a href="SDL_RWsize.html">SDL_RWsize</a></li>
798 <li><a href="SDL_RWtell.html">SDL_RWtell</a></li>
799 <li><a href="SDL_RWwrite.html">SDL_RWwrite</a></li>
800 <li><a href="SDL_SaveAllDollarTemplates.html">SDL_SaveAllDollarTemplates</a></li>
801 <li><a href="SDL_SaveBMP.html">SDL_SaveBMP</a></li>
802 <li><a href="SDL_SaveBMP_RW.html">SDL_SaveBMP_RW</a></li>
803 <li><a href="SDL_SaveDollarTemplate.html">SDL_SaveDollarTemplate</a></li>
804 <li><a href="SDL_SemPost.html">SDL_SemPost</a></li>
805 <li><a href="SDL_SemTryWait.html">SDL_SemTryWait</a></li>
806 <li><a href="SDL_SemValue.html">SDL_SemValue</a></li>
807 <li><a href="SDL_SemWait.html">SDL_SemWait</a></li>
808 <li><a href="SDL_SemWaitTimeout.html">SDL_SemWaitTimeout</a></li>
809 <li><a href="SDL_SensorClose.html">SDL_SensorClose</a></li>
810 <li><a href="SDL_SensorFromInstanceID.html">SDL_SensorFromInstanceID</a></li>
811 <li><a href="SDL_SensorGetData.html">SDL_SensorGetData</a></li>
812 <li><a href="SDL_SensorGetDataWithTimestamp.html">SDL_SensorGetDataWithTimestamp</a></li>
813 <li><a href="SDL_SensorGetDeviceInstanceID.html">SDL_SensorGetDeviceInstanceID<a></li>
814 <li><a href="SDL_SensorGetDeviceName.html">SDL_SensorGetDeviceName</a></li>
815 <li><a href="SDL_SensorGetDeviceNonPortableType.html">SDL_SensorGetDeviceNonPortableType</a></li>
816 <li><a href="SDL_SensorGetDeviceType.html">SDL_SensorGetDeviceType</a></li>
817 <li><a href="SDL_SensorGetInstanceID.html">SDL_SensorGetInstanceID</a></li>
818 <li><a href="SDL_SensorGetName.html">SDL_SensorGetName</a></li>
819 <li><a href="SDL_SensorGetNonPortableType.html">SDL_SensorGetNonPortableType</a></li>
820 <li><a href="SDL_SensorGetType.html">SDL_SensorGetType</a></li>
821 <li><a href="SDL_SensorOpen.html">SDL_SensorOpen</a></li>
822 <li><a href="SDL_SensorUpdate.html">SDL_SensorUpdate</a></li>
823 <li><a href="SDL_SetAssertionHandler.html">SDL_SetAssertionHandler</a></li>
824 <li><a href="SDL_SetClipboardText.html">SDL_SetClipboardText</a></li>
825 <li><a href="SDL_SetClipRect.html">SDL_SetClipRect</a></li>
826 <li><a href="SDL_SetColorKey.html">SDL_SetColorKey</a></li>
827 <li><a href="SDL_SetCursor.html">SDL_SetCursor</a></li>
828 <li><a href="SDL_SetError.html">SDL_SetError</a></li>
829 <li><a href="SDL_SetEventFilter.html">SDL_SetEventFilter</a></li>
830 <li><a href="SDL_SetHint.html">SDL_SetHint</a></li>
831 <li><a href="SDL_SetHintWithPriority.html">SDL_SetHintWithPriority</a></li>
832 <li><a href="SDL_SetMainReady.html">SDL_SetMainReady</a></li>
833 <li><a href="SDL_SetMemoryFunctions.html">SDL_SetMemoryFunctions</a></li>
834 <li><a href="SDL_SetModState.html">SDL_SetModState</a></li>
835 <li><a href="SDL_SetPaletteColors.html">SDL_SetPaletteColors</a></li>
836 <li><a href="SDL_SetPrimarySelectionText.html">SDL_SetPrimarySelectionText</a></li>
837 <li><a href="SDL_SetPixelFormatPalette.html">SDL_SetPixelFormatPalette</a></li>
838 <li><a href="SDL_SetRelativeMouseMode.html">SDL_SetRelativeMouseMode</a></li>
839 <li><a href="SDL_SetRenderDrawBlendMode.html">SDL_SetRenderDrawBlendMode</a></li>
840 <li><a href="SDL_SetRenderDrawColor.html">SDL_SetRenderDrawColor</a></li>
841 <li><a href="SDL_SetRenderTarget.html">SDL_SetRenderTarget</a></li>
842 <li><a href="SDL_SetSurfaceAlphaMod.html">SDL_SetSurfaceAlphaMod</a></li>
843 <li><a href="SDL_SetSurfaceBlendMode.html">SDL_SetSurfaceBlendMode</a></li>
844 <li><a href="SDL_SetSurfaceColorMod.html">SDL_SetSurfaceColorMod</a></li>
845 <li><a href="SDL_SetSurfacePalette.html">SDL_SetSurfacePalette</a></li>
846 <li><a href="SDL_SetSurfaceRLE.html">SDL_SetSurfaceRLE</a></li>
847 <li><a href="SDL_SetTextInputRect.html">SDL_SetTextInputRect</a></li>
848 <li><a href="SDL_SetTextureAlphaMod.html">SDL_SetTextureAlphaMod</a></li>
849 <li><a href="SDL_SetTextureBlendMode.html">SDL_SetTextureBlendMode</a></li>
850 <li><a href="SDL_SetTextureColorMod.html">SDL_SetTextureColorMod</a></li>
851 <li><a href="SDL_SetTextureScaleMode.html">SDL_SetTextureScaleMode</a></li>
852 <li><a href="SDL_SetTextureUserData.html">SDL_SetTextureUserData</a></li>
853 <li><a href="SDL_SetThreadPriority.html">SDL_SetThreadPriority</a></li>
854 <li><a href="SDL_SetWindowAlwaysOnTop.html">SDL_SetWindowAlwaysOnTop</a></li>
855 <li><a href="SDL_SetWindowBordered.html">SDL_SetWindowBordered</a></li>
856 <li><a href="SDL_SetWindowBrightness.html">SDL_SetWindowBrightness</a></li>
857 <li><a href="SDL_SetWindowData.html">SDL_SetWindowData</a></li>
858 <li><a href="SDL_SetWindowDisplayMode.html">SDL_SetWindowDisplayMode</a></li>
859 <li><a href="SDL_SetWindowFullscreen.html">SDL_SetWindowFullscreen</a></li>
860 <li><a href="SDL_SetWindowGammaRamp.html">SDL_SetWindowGammaRamp</a></li>
861 <li><a href="SDL_SetWindowGrab.html">SDL_SetWindowGrab</a></li>
862 <li><a href="SDL_SetWindowHitTest.html">SDL_SetWindowHitTest</a></li>
863 <li><a href="SDL_SetWindowIcon.html">SDL_SetWindowIcon</a></li>
864 <li><a href="SDL_SetWindowInputFocus.html">SDL_SetWindowInputFocus</a></li>
865 <li><a href="SDL_SetWindowKeyboardGrab.html">SDL_SetWindowKeyboardGrab</a></li>
866 <li><a href="SDL_SetWindowMaximumSize.html">SDL_SetWindowMaximumSize</a></li>
867 <li><a href="SDL_SetWindowMinimumSize.html">SDL_SetWindowMinimumSize</a></li>
868 <li><a href="SDL_SetWindowModalFor.html">SDL_SetWindowModalFor</a></li>
869 <li><a href="SDL_SetWindowMouseGrab.html">SDL_SetWindowMouseGrab</a></li>
870 <li><a href="SDL_SetWindowMouseRect.html">SDL_SetWindowMouseRect</a></li>
871 <li><a href="SDL_SetWindowOpacity.html">SDL_SetWindowOpacity</a></li>
872 <li><a href="SDL_SetWindowPosition.html">SDL_SetWindowPosition</a></li>
873 <li><a href="SDL_SetWindowResizable.html">SDL_SetWindowResizable</a></li>
874 <li><a href="SDL_SetWindowShape.html">SDL_SetWindowShape</a></li>
875 <li><a href="SDL_SetWindowSize.html">SDL_SetWindowSize</a></li>
876 <li><a href="SDL_SetWindowsMessageHook.html">SDL_SetWindowsMessageHook</a></li>
877 <li><a href="SDL_SetWindowTitle.html">SDL_SetWindowTitle</a></li>
878 <li><a href="SDL_SetYUVConversionMode.html">SDL_SetYUVConversionMode</a></li>
879 <li><a href="SDL_ShowCursor.html">SDL_ShowCursor</a></li>
880 <li><a href="SDL_ShowMessageBox.html">SDL_ShowMessageBox</a></li>
881 <li><a href="SDL_ShowSimpleMessageBox.html">SDL_ShowSimpleMessageBox</a></li>
882 <li><a href="SDL_ShowWindow.html">SDL_ShowWindow</a></li>
883 <li><a href="SDL_SIMDAlloc.html">SDL_SIMDAlloc</a></li>
884 <li><a href="SDL_SIMDFree.html">SDL_SIMDFree</a></li>
885 <li><a href="SDL_SIMDGetAlignment.html">SDL_SIMDGetAlignment</a></li>
886 <li><a href="SDL_SIMDRealloc.html">SDL_SIMDRealloc</a></li>
887 <li><a href="SDL_SoftStretch.html">SDL_SoftStretch</a></li>
888 <li><a href="SDL_SoftStretchLinear.html">SDL_SoftStretchLinear</a></li>
889 <li><a href="SDL_StartTextInput.html">SDL_StartTextInput</a></li>
890 <li><a href="SDL_StopTextInput.html">SDL_StopTextInput</a></li>
891 <li><a href="SDL_Swap16.html">SDL_Swap16</a></li>
892 <li><a href="SDL_Swap32.html">SDL_Swap32</a></li>
893 <li><a href="SDL_Swap64.html">SDL_Swap64</a></li>
894 <li><a href="SDL_SwapBE16.html">SDL_SwapBE16</a></li>
895 <li><a href="SDL_SwapBE32.html">SDL_SwapBE32</a></li>
896 <li><a href="SDL_SwapBE64.html">SDL_SwapBE64</a></li>
897 <li><a href="SDL_SwapFloat.html">SDL_SwapFloat</a></li>
898 <li><a href="SDL_SwapFloatBE.html">SDL_SwapFloatBE</a></li>
899 <li><a href="SDL_SwapFloatLE.html">SDL_SwapFloatLE</a></li>
900 <li><a href="SDL_SwapLE16.html">SDL_SwapLE16</a></li>
901 <li><a href="SDL_SwapLE32.html">SDL_SwapLE32</a></li>
902 <li><a href="SDL_SwapLE64.html">SDL_SwapLE64</a></li>
903 <li><a href="SDL_ThreadID.html">SDL_ThreadID</a></li>
904 <li><a href="SDL_TICKS_PASSED.html">SDL_TICKS_PASSED</a></li>
905 <li><a href="SDL_TLSCleanup.html">SDL_TLSCleanup</a></li>
906 <li><a href="SDL_TLSCreate.html">SDL_TLSCreate</a></li>
907 <li><a href="SDL_TLSGet.html">SDL_TLSGet</a></li>
908 <li><a href="SDL_TLSSet.html">SDL_TLSSet</a></li>
909 <li><a href="SDL_TriggerBreakpoint.html">SDL_TriggerBreakpoint</a></li>
910 <li><a href="SDL_TryLockMutex.html">SDL_TryLockMutex</a></li>
911 <li><a href="SDL_UIKitRunApp.html">SDL_UIKitRunApp</a></li>
912 <li><a href="SDL_UnionFRect.html">SDL_UnionFRect</a></li>
913 <li><a href="SDL_UnionRect.html">SDL_UnionRect</a></li>
914 <li><a href="SDL_UnloadObject.html">SDL_UnloadObject</a></li>
915 <li><a href="SDL_UnlockAudio.html">SDL_UnlockAudio</a></li>
916 <li><a href="SDL_UnlockAudioDevice.html">SDL_UnlockAudioDevice</a></li>
917 <li><a href="SDL_UnlockJoysticks.html">SDL_UnlockJoysticks</a></li>
918 <li><a href="SDL_UnlockMutex.html">SDL_UnlockMutex</a></li>
919 <li><a href="SDL_UnlockSurface.html">SDL_UnlockSurface</a></li>
920 <li><a href="SDL_UnlockTexture.html">SDL_UnlockTexture</a></li>
921 <li><a href="SDL_UnregisterApp.html">SDL_UnregisterApp</a></li>
922 <li><a href="SDL_UpdateNVTexture.html">SDL_UpdateNVTexture</a></li>
923 <li><a href="SDL_UpdateTexture.html">SDL_UpdateTexture</a></li>
924 <li><a href="SDL_UpdateWindowSurface.html">SDL_UpdateWindowSurface</a></li>
925 <li><a href="SDL_UpdateWindowSurfaceRects.html">SDL_UpdateWindowSurfaceRects</a></li>
926 <li><a href="SDL_UpdateYUVTexture.html">SDL_UpdateYUVTexture</a></li>
927 <li><a href="SDL_VERSION.html">SDL_VERSION</a></li>
928 <li><a href="SDL_VERSIONNUM.html">SDL_VERSIONNUM</a></li>
929 <li><a href="SDL_VERSION_ATLEAST.html">SDL_VERSION_ATLEAST</a></li>
930 <li><a href="SDL_VideoInit.html">SDL_VideoInit</a></li>
931 <li><a href="SDL_VideoQuit.html">SDL_VideoQuit</a></li>
932 <li><a href="SDL_Vulkan_CreateSurface.html">SDL_Vulkan_CreateSurface</a></li>
933 <li><a href="SDL_Vulkan_GetDrawableSize.html">SDL_Vulkan_GetDrawableSize</a></li>
934 <li><a href="SDL_Vulkan_GetInstanceExtensions.html">SDL_Vulkan_GetInstanceExtensions</a></li>
935 <li><a href="SDL_Vulkan_GetVkGetInstanceProcAddr.html">SDL_Vulkan_GetVkGetInstanceProcAddr</a></li>
936 <li><a href="SDL_Vulkan_LoadLibrary.html">SDL_Vulkan_LoadLibrary</a></li>
937 <li><a href="SDL_Vulkan_UnloadLibrary.html">SDL_Vulkan_UnloadLibrary</a></li>
938 <li><a href="SDL_WaitEvent.html">SDL_WaitEvent</a></li>
939 <li><a href="SDL_WaitEventTimeout.html">SDL_WaitEventTimeout</a></li>
940 <li><a href="SDL_WaitThread.html">SDL_WaitThread</a></li>
941 <li><a href="SDL_WarpMouseGlobal.html">SDL_WarpMouseGlobal</a></li>
942 <li><a href="SDL_WarpMouseInWindow.html">SDL_WarpMouseInWindow</a></li>
943 <li><a href="SDL_WasInit.html">SDL_WasInit</a></li>
944 <li><a href="SDL_WinRTGetDeviceFamily.html">SDL_WinRTGetDeviceFamily</a></li>
945 <li><a href="SDL_WinRTGetFSPathUNICODE.html">SDL_WinRTGetFSPathUNICODE</a></li>
946 <li><a href="SDL_WinRTGetFSPathUTF8.html">SDL_WinRTGetFSPathUTF8</a></li>
947 <li><a href="SDL_WinRTRunApp.html">SDL_WinRTRunApp</a></li>
948 <li><a href="SDL_WriteBE16.html">SDL_WriteBE16</a></li>
949 <li><a href="SDL_WriteBE32.html">SDL_WriteBE32</a></li>
950 <li><a href="SDL_WriteBE64.html">SDL_WriteBE64</a></li>
951 <li><a href="SDL_WriteLE16.html">SDL_WriteLE16</a></li>
952 <li><a href="SDL_WriteLE32.html">SDL_WriteLE32</a></li>
953 <li><a href="SDL_WriteLE64.html">SDL_WriteLE64</a></li>
954 <li><a href="SDL_WriteU8.html">SDL_WriteU8</a></li>
955 </ol>
956 <h2>SDL Wiki\82Ö\82Ì\83\8a\83\93\83N</h2>
957 <a href="https://wiki.libsdl.org/CategoryAPI">SDL 2.0 API by Name - SDL Wiki</a>
958 <hr>
959 </body>
960 </html>