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[pf3gnuchains/gcc-fork.git] / gcc / bitmap.h
1 /* Functions to support general ended bitmaps.
2    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002, 2003
3    Free Software Foundation, Inc.
4
5 This file is part of GCC.
6
7 GCC is free software; you can redistribute it and/or modify it under
8 the terms of the GNU General Public License as published by the Free
9 Software Foundation; either version 2, or (at your option) any later
10 version.
11
12 GCC is distributed in the hope that it will be useful, but WITHOUT ANY
13 WARRANTY; without even the implied warranty of MERCHANTABILITY or
14 FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
15 for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with GCC; see the file COPYING.  If not, write to the Free
19 Software Foundation, 59 Temple Place - Suite 330, Boston, MA
20 02111-1307, USA.  */
21
22 #ifndef GCC_BITMAP_H
23 #define GCC_BITMAP_H
24
25 /* Fundamental storage type for bitmap.  */
26
27 /* typedef unsigned HOST_WIDE_INT BITMAP_WORD; */
28 /* #define nBITMAP_WORD_BITS HOST_BITS_PER_WIDE_INT */
29 typedef unsigned long BITMAP_WORD;
30 #define nBITMAP_WORD_BITS (CHAR_BIT * SIZEOF_LONG)
31 #define BITMAP_WORD_BITS (unsigned) nBITMAP_WORD_BITS
32
33 /* Number of words to use for each element in the linked list.  */
34
35 #ifndef BITMAP_ELEMENT_WORDS
36 #define BITMAP_ELEMENT_WORDS ((128 + nBITMAP_WORD_BITS - 1) / nBITMAP_WORD_BITS)
37 #endif
38
39 /* Number of bits in each actual element of a bitmap.  We get slightly better
40    code for bit % BITMAP_ELEMENT_ALL_BITS and bit / BITMAP_ELEMENT_ALL_BITS if
41    bits is unsigned, assuming it is a power of 2.  */
42
43 #define BITMAP_ELEMENT_ALL_BITS \
44   ((unsigned) (BITMAP_ELEMENT_WORDS * BITMAP_WORD_BITS))
45
46 /* Bitmap set element.  We use a linked list to hold only the bits that
47    are set.  This allows for use to grow the bitset dynamically without
48    having to realloc and copy a giant bit array.  The `prev' field is
49    undefined for an element on the free list.  */
50
51 typedef struct bitmap_element_def GTY(())
52 {
53   struct bitmap_element_def *next;              /* Next element.  */
54   struct bitmap_element_def *prev;              /* Previous element.  */
55   unsigned int indx;                    /* regno/BITMAP_ELEMENT_ALL_BITS.  */
56   BITMAP_WORD bits[BITMAP_ELEMENT_WORDS]; /* Bits that are set.  */
57 } bitmap_element;
58
59 /* Head of bitmap linked list.  */
60 typedef struct bitmap_head_def GTY(()) {
61   bitmap_element *first;        /* First element in linked list.  */
62   bitmap_element *current;      /* Last element looked at.  */
63   unsigned int indx;            /* Index of last element looked at.  */
64   int using_obstack;            /* Are we using an obstack or ggc for
65                                    allocation?  */
66 } bitmap_head;
67 typedef struct bitmap_head_def *bitmap;
68
69 /* Enumeration giving the various operations we support.  */
70 enum bitmap_bits {
71   BITMAP_AND,                   /* TO = FROM1 & FROM2 */
72   BITMAP_AND_COMPL,             /* TO = FROM1 & ~ FROM2 */
73   BITMAP_IOR,                   /* TO = FROM1 | FROM2 */
74   BITMAP_XOR,                   /* TO = FROM1 ^ FROM2 */
75   BITMAP_IOR_COMPL                      /* TO = FROM1 | ~FROM2 */
76 };
77
78 /* Global data */
79 extern bitmap_element bitmap_zero_bits; /* Zero bitmap element */
80
81 /* Clear a bitmap by freeing up the linked list.  */
82 extern void bitmap_clear PARAMS ((bitmap));
83
84 /* Copy a bitmap to another bitmap.  */
85 extern void bitmap_copy PARAMS ((bitmap, bitmap));
86
87 /* True if two bitmaps are identical.  */
88 extern int bitmap_equal_p PARAMS ((bitmap, bitmap));
89
90 /* Perform an operation on two bitmaps, yielding a third.  */
91 extern int bitmap_operation PARAMS ((bitmap, bitmap, bitmap, enum bitmap_bits));
92
93 /* `or' into one bitmap the `and' of a second bitmap witih the complement
94    of a third.  */
95 extern void bitmap_ior_and_compl PARAMS ((bitmap, bitmap, bitmap));
96
97 /* Clear a single register in a register set.  */
98 extern void bitmap_clear_bit PARAMS ((bitmap, int));
99
100 /* Set a single register in a register set.  */
101 extern void bitmap_set_bit PARAMS ((bitmap, int));
102
103 /* Return true if a register is set in a register set.  */
104 extern int bitmap_bit_p PARAMS ((bitmap, int));
105
106 /* Debug functions to print a bitmap linked list.  */
107 extern void debug_bitmap PARAMS ((bitmap));
108 extern void debug_bitmap_file PARAMS ((FILE *, bitmap));
109
110 /* Print a bitmap */
111 extern void bitmap_print PARAMS ((FILE *, bitmap, const char *, const char *));
112
113 /* Initialize a bitmap header.  If HEAD is NULL, a new header will be
114    allocated.  USING_OBSTACK indicates how elements should be allocated.  */
115 extern bitmap bitmap_initialize PARAMS ((bitmap head, 
116                                          int using_obstack));
117
118 /* Release all memory used by the bitmap obstack.  */
119 extern void bitmap_release_memory PARAMS ((void));
120
121 /* A few compatibility/functions macros for compatibility with sbitmaps */
122 #define dump_bitmap(file, bitmap) bitmap_print (file, bitmap, "", "\n")
123 #define bitmap_zero(a) bitmap_clear (a)
124 #define bitmap_a_or_b(a,b,c) bitmap_operation (a, b, c, BITMAP_IOR)
125 #define bitmap_a_and_b(a,b,c) bitmap_operation (a, b, c, BITMAP_AND)
126 extern int bitmap_union_of_diff PARAMS((bitmap, bitmap, bitmap, bitmap));
127 extern int bitmap_first_set_bit PARAMS((bitmap));
128 extern int bitmap_last_set_bit PARAMS((bitmap));
129
130 /* Allocate a bitmap with oballoc.  */
131 #define BITMAP_OBSTACK_ALLOC(OBSTACK)                           \
132   bitmap_initialize ((bitmap) obstack_alloc (OBSTACK, sizeof (bitmap_head)), 1)
133
134 /* Allocate a bitmap with ggc_alloc.  */
135 #define BITMAP_GGC_ALLOC()                      \
136   bitmap_initialize (NULL, 0)
137
138 /* Allocate a bitmap with xmalloc.  */
139 #define BITMAP_XMALLOC()                                        \
140   bitmap_initialize ((bitmap) xmalloc (sizeof (bitmap_head)), 1)
141
142 /* Do any cleanup needed on a bitmap when it is no longer used.  */
143 #define BITMAP_FREE(BITMAP)                     \
144 do {                                            \
145   if (BITMAP)                                   \
146     {                                           \
147       bitmap_clear (BITMAP);                    \
148       (BITMAP) = 0;                             \
149     }                                           \
150 } while (0)
151
152 /* Do any cleanup needed on an xmalloced bitmap when it is no longer used.  */
153 #define BITMAP_XFREE(BITMAP)                    \
154 do {                                            \
155   if (BITMAP)                                   \
156     {                                           \
157       bitmap_clear (BITMAP);                    \
158       free (BITMAP);                            \
159       (BITMAP) = 0;                             \
160     }                                           \
161 } while (0)
162
163 /* Do any one-time initializations needed for bitmaps.  */
164 #define BITMAP_INIT_ONCE()
165
166 /* Loop over all bits in BITMAP, starting with MIN, setting BITNUM to the
167    bit number and executing CODE for all bits that are set.  */
168
169 #define EXECUTE_IF_SET_IN_BITMAP(BITMAP, MIN, BITNUM, CODE)             \
170 do {                                                                    \
171   bitmap_element *ptr_ = (BITMAP)->first;                               \
172   unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS;                 \
173   unsigned bit_num_ = (MIN) % BITMAP_WORD_BITS;                         \
174   unsigned word_num_ = (MIN) / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS; \
175                                                                         \
176                                                                         \
177   /* Find the block the minimum bit is in.  */                          \
178   while (ptr_ != 0 && ptr_->indx < indx_)                               \
179     ptr_ = ptr_->next;                                                  \
180                                                                         \
181   if (ptr_ != 0 && ptr_->indx != indx_)                                 \
182     {                                                                   \
183       bit_num_ = 0;                                                     \
184       word_num_ = 0;                                                    \
185     }                                                                   \
186                                                                         \
187   for (; ptr_ != 0; ptr_ = ptr_->next)                                  \
188     {                                                                   \
189       for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++)             \
190         {                                                               \
191           BITMAP_WORD word_ = ptr_->bits[word_num_];                    \
192                                                                         \
193           if (word_ != 0)                                               \
194             {                                                           \
195               for (; bit_num_ < BITMAP_WORD_BITS; bit_num_++)           \
196                 {                                                       \
197                   BITMAP_WORD mask_ = ((BITMAP_WORD) 1) << bit_num_;    \
198                                                                         \
199                   if ((word_ & mask_) != 0)                             \
200                     {                                                   \
201                       word_ &= ~ mask_;                                 \
202                       (BITNUM) = (ptr_->indx * BITMAP_ELEMENT_ALL_BITS  \
203                                   + word_num_ * BITMAP_WORD_BITS        \
204                                   + bit_num_);                          \
205                       CODE;                                             \
206                                                                         \
207                       if (word_ == 0)                                   \
208                         break;                                          \
209                     }                                                   \
210                 }                                                       \
211             }                                                           \
212                                                                         \
213           bit_num_ = 0;                                                 \
214         }                                                               \
215                                                                         \
216       word_num_ = 0;                                                    \
217     }                                                                   \
218 } while (0)
219
220 /* Loop over all bits in BITMAP1 and BITMAP2, starting with MIN, setting
221    BITNUM to the bit number and executing CODE for all bits that are set in
222    the first bitmap and not set in the second.  */
223
224 #define EXECUTE_IF_AND_COMPL_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, CODE) \
225 do {                                                                    \
226   bitmap_element *ptr1_ = (BITMAP1)->first;                             \
227   bitmap_element *ptr2_ = (BITMAP2)->first;                             \
228   unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS;                 \
229   unsigned bit_num_ = (MIN) % BITMAP_WORD_BITS;                         \
230   unsigned word_num_ = (MIN) / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS; \
231                                                                         \
232   /* Find the block the minimum bit is in in the first bitmap.  */      \
233   while (ptr1_ != 0 && ptr1_->indx < indx_)                             \
234     ptr1_ = ptr1_->next;                                                \
235                                                                         \
236   if (ptr1_ != 0 && ptr1_->indx != indx_)                               \
237     {                                                                   \
238       bit_num_ = 0;                                                     \
239       word_num_ = 0;                                                    \
240     }                                                                   \
241                                                                         \
242   for (; ptr1_ != 0 ; ptr1_ = ptr1_->next)                              \
243     {                                                                   \
244       /* Advance BITMAP2 to the equivalent link, using an all           \
245          zero element if an equivalent link doesn't exist.  */          \
246       bitmap_element *tmp2_;                                            \
247                                                                         \
248       while (ptr2_ != 0 && ptr2_->indx < ptr1_->indx)                   \
249         ptr2_ = ptr2_->next;                                            \
250                                                                         \
251       tmp2_ = ((ptr2_ != 0 && ptr2_->indx == ptr1_->indx)               \
252                ? ptr2_ : &bitmap_zero_bits);                            \
253                                                                         \
254       for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++)             \
255         {                                                               \
256           BITMAP_WORD word_ = (ptr1_->bits[word_num_]                   \
257                                & ~ tmp2_->bits[word_num_]);             \
258           if (word_ != 0)                                               \
259             {                                                           \
260               for (; bit_num_ < BITMAP_WORD_BITS; bit_num_++)           \
261                 {                                                       \
262                   BITMAP_WORD mask_ = ((BITMAP_WORD) 1) << bit_num_;    \
263                                                                         \
264                   if ((word_ & mask_) != 0)                             \
265                     {                                                   \
266                       word_ &= ~ mask_;                                 \
267                       (BITNUM) = (ptr1_->indx * BITMAP_ELEMENT_ALL_BITS \
268                                   + word_num_ * BITMAP_WORD_BITS        \
269                                   + bit_num_);                          \
270                                                                         \
271                       CODE;                                             \
272                       if (word_ == 0)                                   \
273                         break;                                          \
274                     }                                                   \
275                 }                                                       \
276             }                                                           \
277                                                                         \
278           bit_num_ = 0;                                                 \
279         }                                                               \
280                                                                         \
281       word_num_ = 0;                                                    \
282     }                                                                   \
283 } while (0)
284
285 /* Loop over all bits in BITMAP1 and BITMAP2, starting with MIN, setting
286    BITNUM to the bit number and executing CODE for all bits that are set in
287    the both bitmaps.  */
288
289 #define EXECUTE_IF_AND_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, CODE)   \
290 do {                                                                    \
291   bitmap_element *ptr1_ = (BITMAP1)->first;                             \
292   bitmap_element *ptr2_ = (BITMAP2)->first;                             \
293   unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS;                 \
294   unsigned bit_num_ = (MIN) % BITMAP_WORD_BITS;                         \
295   unsigned word_num_ = (MIN) / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS; \
296                                                                         \
297   /* Find the block the minimum bit is in in the first bitmap.  */      \
298   while (ptr1_ != 0 && ptr1_->indx < indx_)                             \
299     ptr1_ = ptr1_->next;                                                \
300                                                                         \
301   if (ptr1_ != 0 && ptr1_->indx != indx_)                               \
302     {                                                                   \
303       bit_num_ = 0;                                                     \
304       word_num_ = 0;                                                    \
305     }                                                                   \
306                                                                         \
307   for (; ptr1_ != 0 ; ptr1_ = ptr1_->next)                              \
308     {                                                                   \
309       /* Advance BITMAP2 to the equivalent link */                      \
310       while (ptr2_ != 0 && ptr2_->indx < ptr1_->indx)                   \
311         ptr2_ = ptr2_->next;                                            \
312                                                                         \
313       if (ptr2_ == 0)                                                   \
314         {                                                               \
315           /* If there are no more elements in BITMAP2, exit loop now.  */ \
316           ptr1_ = (bitmap_element *)0;                                  \
317           break;                                                        \
318         }                                                               \
319       else if (ptr2_->indx > ptr1_->indx)                               \
320         {                                                               \
321           bit_num_ = word_num_ = 0;                                     \
322           continue;                                                     \
323         }                                                               \
324                                                                         \
325       for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++)             \
326         {                                                               \
327           BITMAP_WORD word_ = (ptr1_->bits[word_num_]                   \
328                                & ptr2_->bits[word_num_]);               \
329           if (word_ != 0)                                               \
330             {                                                           \
331               for (; bit_num_ < BITMAP_WORD_BITS; bit_num_++)           \
332                 {                                                       \
333                   BITMAP_WORD mask_ = ((BITMAP_WORD) 1) << bit_num_;    \
334                                                                         \
335                   if ((word_ & mask_) != 0)                             \
336                     {                                                   \
337                       word_ &= ~ mask_;                                 \
338                       (BITNUM) = (ptr1_->indx * BITMAP_ELEMENT_ALL_BITS \
339                                   + word_num_ * BITMAP_WORD_BITS        \
340                                   + bit_num_);                          \
341                                                                         \
342                       CODE;                                             \
343                       if (word_ == 0)                                   \
344                         break;                                          \
345                     }                                                   \
346                 }                                                       \
347             }                                                           \
348                                                                         \
349           bit_num_ = 0;                                                 \
350         }                                                               \
351                                                                         \
352       word_num_ = 0;                                                    \
353     }                                                                   \
354 } while (0)
355
356 #endif /* GCC_BITMAP_H */