-#pragma once\r
-#include "MyFrame.h"\r
-#include "mof/Texture.h"\r
-#include "BattleData.h"\r
-\r
-namespace et{\r
-\r
- class FightingMenu : public MyFrame\r
- {\r
- mof::Window* addSelectableTextItem(mof::Window* pOwner , std::vector<mof::Window*>& selectables , TCHAR* text , int size);\r
- \r
- mof::SelectionModel* m_pSelector;\r
- mof::TextureManager* m_pTextureManager;\r
- et::BattleData* m_pBattleData;\r
- public:\r
- FightingMenu(mof::TextureManager* pTextureManager , et::BattleData* pBattleData);\r
- virtual ~FightingMenu(void);\r
- virtual void setVisible(bool visible);\r
- virtual mof::SelectionModel* getSelectionModel(){return m_pSelector;}\r
- virtual MyFrame* performAction();\r
- };\r
-\r
-\r
+#pragma once
+#include "MyFrame.h"
+#include "mof/Texture.h"
+#include "BattleData.h"
+
+namespace et{
+
+ class FightingMenu : public MyFrame
+ {
+ mof::Window* addSelectableTextItem(mof::Window* pOwner , std::vector<mof::Window*>& selectables , TCHAR* text , int size);
+
+ mof::SelectionModel* m_pSelector;
+ mof::TextureManager* m_pTextureManager;
+ et::BattleData* m_pBattleData;
+ public:
+ FightingMenu(mof::TextureManager* pTextureManager , et::BattleData* pBattleData);
+ virtual ~FightingMenu(void);
+ virtual void setVisible(bool visible);
+ virtual mof::SelectionModel* getSelectionModel(){return m_pSelector;}
+ virtual MyFrame* performAction();
+ };
+
+
};
\ No newline at end of file