-#pragma once\r
-#include "DungeonBuilder.h"\r
-\r
-namespace et{\r
-\r
- class DungeonBuilderA :\r
- public DungeonBuilder\r
- {\r
- protected:\r
- \r
- virtual void addParts(std::vector<et::VertexTypeDungeon>& vertices , int x , int y);\r
- public:\r
- DungeonBuilderA(mof::PixelMap& map , mof::TextureManager* pTextureManager , float scale);\r
- virtual ~DungeonBuilderA(void);\r
- };\r
-\r
- \r
-\r
-\r
+#pragma once
+#include "DungeonBuilder.h"
+
+namespace et{
+
+ class DungeonBuilderA :
+ public DungeonBuilder
+ {
+ protected:
+
+ virtual void addParts(std::vector<et::VertexTypeDungeon>& vertices , int x , int y);
+ public:
+ DungeonBuilderA(mof::PixelMap& map , mof::TextureManager* pTextureManager , float scale);
+ virtual ~DungeonBuilderA(void);
+ };
+
+
+
+
};
\ No newline at end of file