/// 638: 対空機銃量産\r
/// 643: 主力「陸攻」の調達\r
/// 645: 「洋上補給」物資の調達\r
+ /// 653: 工廠稼働!次期作戦準備!\r
/// 663: 新型艤装の継続研究\r
/// 673: 装備開発力の整備\r
/// 674: 工廠環境の整備\r
/// 688: 航空戦力の強化\r
/// </summary>\r
[TestMethod]\r
- public void DestroyItem_613_638_643_645_663_673_674_675_676_677_678_680_686_688()\r
+ public void DestroyItem_613_638_643_645_653_663_673_674_675_676_677_678_680_686_688()\r
{\r
_itemInfo.InjectItemSpec(new[]\r
{\r
});\r
var items = new[] {1, 37, 19, 4, 11, 75, 7, 25, 13, 20, 28, 31, 35, 23, 16, 3, 121};\r
_itemInfo.InjectItems(items);\r
- var questList = new[] {613, 638, 643, 645, 663, 673, 674, 675, 676, 677, 678, 680, 686, 688};\r
+ var questList = new[] {613, 638, 643, 645, 653, 663, 673, 674, 675, 676, 677, 678, 680, 686, 688};\r
_questInfo.AcceptMax = questList.Length;\r
_questInfo.InspectQuestList(CreateQuestList(questList));\r
_questCounter.InspectDestroyItem(\r
var scalar = new[]\r
{\r
new {Id = 613, Now = 1}, new {Id = 638, Now = 1}, new {Id = 643, Now = 1}, new {Id = 645, Now = 1},\r
- new {Id = 663, Now = 1}, new {Id = 673, Now = 2}, new {Id = 674, Now = 1}\r
+ new {Id = 653, Now = 1}, new {Id = 663, Now = 1}, new {Id = 673, Now = 2}, new {Id = 674, Now = 1}\r
};\r
foreach (var e in scalar)\r
{\r
{638, new QuestDestroyItem {Interval = Weekly, Max = 6, Types = new[] {21}, Material = new[] {0, 0, 2, 1}}}, // 638: 対空機銃量産\r
{643, new QuestDestroyItem {Interval = Quarterly, Max = 2, Ids = new[] {20}, Material = new[] {0, 0, 2, 0}, AdjustCount = false}}, // 643: 主力「陸攻」の調達\r
{645, new QuestDestroyItem {Interval = Monthly, Max = 1, Ids = new[] {35}, Material = new[] {0, 0, 0, 0}, AdjustCount = false}}, // 645: 「洋上補給」物資の調達\r
+ {653, new QuestDestroyItem {Interval = Quarterly, Max = 6, Ids = new[] {4}, Material = new[] {0, 0, 0, 0}}}, // 653: 工廠稼働!次期作戦準備!\r
{663, new QuestDestroyItem {Interval = Quarterly, Max = 10, Types = new[] {3}, Material = new[] {0, 0, 3, 0}}}, // 663: 新型艤装の継続研究\r
{673, new QuestDestroyItem {Interval = Daily, Max = 4, Types = new[] {1}, Shift = 1, Material = new[] {0, 0, 1, 0}}}, // 673: 装備開発力の整備\r
{674, new QuestDestroyItem {Interval = Daily, Max = 3, Types = new[] {21}, Shift = 2, Material = new[] {0, 1, 1, 0}}}, // 674: 工廠環境の整備\r