<ClCompile Include="..\..\src\files.c" />\r
<ClCompile Include="..\..\src\flavor.c" />\r
<ClCompile Include="..\..\src\floors.c" />\r
+ <ClCompile Include="..\..\src\gameoption.c" />\r
<ClCompile Include="..\..\src\generate.c" />\r
<ClCompile Include="..\..\src\grid.c" />\r
<ClCompile Include="..\..\src\hex.c" />\r
<ClInclude Include="..\..\src\cmd-usestaff.h" />\r
<ClInclude Include="..\..\src\defines.h" />\r
<ClInclude Include="..\..\src\externs.h" />\r
+ <ClInclude Include="..\..\src\gameoption.h" />\r
<ClInclude Include="..\..\src\gamevalue.h" />\r
<ClInclude Include="..\..\src\generate.h" />\r
<ClInclude Include="..\..\src\grid.h" />\r
<ClCompile Include="..\..\src\cmd-magiceat.c">\r
<Filter>Source</Filter>\r
</ClCompile>\r
+ <ClCompile Include="..\..\src\gameoption.c">\r
+ <Filter>Source</Filter>\r
+ </ClCompile>\r
</ItemGroup>\r
<ItemGroup>\r
<ClInclude Include="..\..\src\angband.h">\r
<ClInclude Include="..\..\src\gamevalue.h">\r
<Filter>Header</Filter>\r
</ClInclude>\r
+ <ClInclude Include="..\..\src\gameoption.h">\r
+ <Filter>Header</Filter>\r
+ </ClInclude>\r
</ItemGroup>\r
<ItemGroup>\r
<ResourceCompile Include="..\..\src\angband.rc" />\r
--- /dev/null
+#include "angband.h"\r
+#include "gameoption.h"\r
+\r
+/*!\r
+ * @brief \83I\83v\83V\83\87\83\93\83e\81[\83u\83\8b /\r
+ * Available Options\r
+ */\r
+const option_type option_info[] =\r
+{\r
+ /*** Input Options ***/\r
+\r
+ { &rogue_like_commands, FALSE, OPT_PAGE_INPUT, 0, 0,\r
+ "rogue_like_commands", _("\83\8d\81[\83O\95\97\83L\81[\94z\92u\82ð\8eg\97p\82·\82é", "Rogue-like commands") },\r
+\r
+ { &always_pickup, FALSE, OPT_PAGE_INPUT, 0, 5,\r
+ "always_pickup", _("\8fí\82É\83A\83C\83e\83\80\82ð\8fE\82¤" , "Pick things up by default") },\r
+\r
+ { &carry_query_flag, FALSE, OPT_PAGE_INPUT, 0, 3,\r
+ "carry_query_flag", _("\83A\83C\83e\83\80\82ð\8fE\82¤\91O\82É\8am\94F\82·\82é", "Prompt before picking things up") },\r
+\r
+ { &quick_messages, TRUE, OPT_PAGE_INPUT, 0, 1,\r
+ "quick_messages", _("\83N\83C\83b\83N\81E\83\81\83b\83Z\81[\83W\82ð\8eg\97p\82·\82é", "Activate quick messages") },\r
+\r
+ { &auto_more, FALSE, OPT_PAGE_INPUT, 2, 6,\r
+ "auto_more", _("\83L\81[\91Ò\82¿\82µ\82È\82¢\82Å\98A\91±\82Å\83\81\83b\83Z\81[\83W\82ð\95\\8e¦\82·\82é", "Automatically clear '-more-' prompts") },\r
+\r
+ { &command_menu, TRUE, OPT_PAGE_INPUT, 2, 7,\r
+ "command_menu", _("\83\81\83j\83\85\81[\82É\82æ\82è\83R\83}\83\93\83h\91I\91ð\82ð\97L\8cø\82É\82·\82é", "Enable command selection menu") },\r
+\r
+ { &other_query_flag, FALSE, OPT_PAGE_INPUT, 0, 2,\r
+ "other_query_flag", _("\8f°\8fã\82Ì\83A\83C\83e\83\80\82ð\8eg\97p\82·\82é\82Æ\82«\82É\8am\94F\82·\82é", "Prompt for floor item selection") },\r
+\r
+ { &use_old_target, FALSE, OPT_PAGE_INPUT, 0, 4,\r
+ "use_old_target", _("\8fí\82É\88È\91O\82Ì\83^\81[\83Q\83b\83g\82ð\8ew\92è\82·\82é", "Use old target by default") },\r
+\r
+ { &always_repeat, TRUE, OPT_PAGE_INPUT, 0, 6,\r
+ "always_repeat", _("\83R\83}\83\93\83h\8e©\93®\8cJ\82è\95Ô\82µ", "Repeat obvious commands") },\r
+\r
+ { &confirm_destroy, FALSE, OPT_PAGE_INPUT, 5, 3,\r
+ "confirm_destroy", _("\81u\96³\89¿\92l\81v\82È\83A\83C\83e\83\80\82ð\94j\89ó\82·\82é\8e\9e\8am\94F\82·\82é", "Prompt for destruction of known worthless items") },\r
+\r
+ { &confirm_wear, TRUE, OPT_PAGE_INPUT, 5, 4,\r
+ "confirm_wear", _("\8eô\82í\82ê\82½\95¨\82ð\91\95\94õ\82·\82é\8e\9e\8am\94F\82·\82é", "Confirm to wear/wield known cursed items") },\r
+\r
+ { &confirm_quest, TRUE, OPT_PAGE_INPUT, 1, 9,\r
+ "confirm_quest", _("\83N\83G\83X\83g\82ð\92ú\82ß\82Ä\8aK\92i\82Å\93¦\82°\82é\91O\82É\8am\94F\82·\82é", "Prompt before exiting a quest level") },\r
+\r
+ { &target_pet, FALSE, OPT_PAGE_INPUT, 2, 5,\r
+ "target_pet", _("\83y\83b\83g\82ð\83^\81[\83Q\83b\83g\82É\82·\82é", "Allow targetting pets") },\r
+\r
+#ifdef ALLOW_EASY_OPEN\r
+{ &easy_open, TRUE, OPT_PAGE_INPUT, 5, 7,\r
+"easy_open", _("\8e©\93®\93I\82É\83h\83A\82ð\8aJ\82¯\82é", "Automatically open doors") },\r
+#endif /* ALLOW_EASY_OPEN */\r
+\r
+#ifdef ALLOW_EASY_DISARM\r
+{ &easy_disarm, TRUE, OPT_PAGE_INPUT, 5, 8,\r
+"easy_disarm", _("\8e©\93®\93I\82Éã©\82ð\89ð\8f\9c\82·\82é", "Automatically disarm traps") },\r
+#endif /* ALLOW_EASY_DISARM */\r
+\r
+#ifdef ALLOW_EASY_FLOOR /* TNB */\r
+{ &easy_floor, FALSE, OPT_PAGE_INPUT, 5, 9,\r
+"easy_floor", _("\8f°\8fã\82Å\8fd\82È\82Á\82½\83A\83C\83e\83\80\82ð\83\8a\83X\83g\82·\82é", "Display floor stacks in a list") },\r
+#endif /* ALLOW_EASY_FLOOR -- TNB */\r
+\r
+{ &use_command, FALSE, OPT_PAGE_INPUT, 5, 10,\r
+"use_command", _("\81u\8eg\82¤(a)\81v\83R\83}\83\93\83h\82Å\83A\83C\83e\83\80\82ð\89½\82Å\82à\8eg\82¦\82é", "Allow unified use command") },\r
+\r
+{ &over_exert, FALSE, OPT_PAGE_INPUT, 0, 29,\r
+"over_exert", _("MP\82ª\91«\82è\82È\82\82Ä\82à\96\82\96@\82É\92§\90í\82·\82é", "Allow casting spells when short of mana") },\r
+\r
+{ &numpad_as_cursorkey, TRUE, OPT_PAGE_INPUT, 2, 31,\r
+"numpad_as_cursorkey", _("\83G\83f\83B\83^\93à\82Å\83e\83\93\83L\81[\82ð\83J\81[\83\\83\8b\83L\81[\82Æ\82µ\82Ä\8eg\82¤", "Use numpad keys as cursor keys in editor mode") },\r
+\r
+/*** Map Screen Options ***/\r
+\r
+{ ¢er_player, FALSE, OPT_PAGE_MAPSCREEN, 5, 11,\r
+"center_player", _("\8fí\82É\83v\83\8c\83C\83\84\81[\82ð\92\86\90S\82É\92u\82(*\92x\82¢*)", "Center map while walking (*slow*)") },\r
+\r
+{ ¢er_running, TRUE, OPT_PAGE_MAPSCREEN, 5, 12,\r
+"center_running", _("\91\96\82Á\82Ä\82¢\82é\8e\9e\82Å\82à\92\86\90S\82É\92u\82", "Centering even while running") },\r
+\r
+{ &view_yellow_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 28,\r
+"view_yellow_lite", _("\96¾\82©\82è\82Ì\94Í\88Í\82ð\93Á\95Ê\82È\90F\82Å\95\\8e¦\82·\82é", "Use special colors for torch-lit grids") },\r
+\r
+{ &view_bright_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 29,\r
+"view_bright_lite", _("\8e\8b\8aE\82Ì\94Í\88Í\82ð\93Á\95Ê\82È\90F\82Å\95\\8e¦\82·\82é", "Use special colors for 'viewable' grids") },\r
+\r
+{ &view_granite_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 30,\r
+"view_granite_lite", _("\95Ç\82ð\93Á\95Ê\82È\90F\82Å\95\\8e¦\82·\82é(\8fd\82¢)", "Use special colors for wall grids (slow)") },\r
+\r
+{ &view_special_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 31,\r
+"view_special_lite", _("\8f°\82ð\93Á\95Ê\82È\90F\82Å\95\\8e¦\82·\82é(\8fd\82¢)", "Use special colors for floor grids (slow)") },\r
+\r
+{ &view_perma_grids, TRUE, OPT_PAGE_MAPSCREEN, 1, 6,\r
+"view_perma_grids", _("\96¾\82é\82¢\8fê\8f\8a\82Í\82»\82Ì\82Ü\82Ü\82É\82·\82é", "Map remembers all perma-lit grids") },\r
+\r
+{ &view_torch_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 7,\r
+"view_torch_grids", _("\96¾\82©\82è\82Å\8fÆ\82ç\82µ\82½\8fê\8f\8a\82Í\82»\82Ì\82Ü\82Ü\82É\82·\82é", "Map remembers all torch-lit grids") },\r
+\r
+{ &view_unsafe_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 8,\r
+"view_unsafe_grids", _("\83g\83\89\83b\83v\8a´\92m\8dÏ\82Ý\82Å\82È\82¢\8fê\8f\8a\82ð\95\\8e¦\82·\82é", "Map marked by detect traps") },\r
+\r
+{ &view_reduce_view, FALSE, OPT_PAGE_MAPSCREEN, 1, 17,\r
+"view_reduce_view", _("\8aX\82Å\82Í\8e\8b\96ì\82ð\8b·\82\82·\82é", "Reduce view-radius in town") },\r
+\r
+{ &fresh_before, TRUE, OPT_PAGE_MAPSCREEN, 1, 23,\r
+"fresh_before", _("\98A\91±\83R\83}\83\93\83h\92\86\82É\89æ\96Ê\82ð\8dÄ\95`\89æ\82µ\91±\82¯\82é", "Flush output while continuous command") },\r
+\r
+{ &fresh_after, FALSE, OPT_PAGE_MAPSCREEN, 1, 24,\r
+"fresh_after", _("\83R\83}\83\93\83h\8cã\82É\89æ\96Ê\82ð\8fí\82É\8dÄ\95`\89æ\82µ\91±\82¯\82é", "Flush output after monster's move") },\r
+\r
+{ &fresh_message, FALSE, OPT_PAGE_MAPSCREEN, 1, 25,\r
+"fresh_message", _("\83\81\83b\83Z\81[\83W\82Ì\8cã\82É\89æ\96Ê\82ð\8dÄ\95`\89æ\82·\82é", "Flush output after every message") },\r
+\r
+{ &hilite_player, FALSE, OPT_PAGE_MAPSCREEN, 1, 27,\r
+"hilite_player", _("\83v\83\8c\83C\83\84\81[\82É\83J\81[\83\\83\8b\82ð\8d\87\82í\82¹\82é", "Hilite the player with the cursor") },\r
+\r
+{ &display_path, FALSE, OPT_PAGE_MAPSCREEN, 2, 8,\r
+"display_path", _("\96\82\96@\82â\96î\82Ì\8bO\90Õ\82ð\95\\8e¦\82·\82é", "Display actual path before shooting") },\r
+\r
+/*** Text Display Options ***/\r
+\r
+{ &plain_descriptions, TRUE, OPT_PAGE_TEXT, 5, 1,\r
+"plain_descriptions", _("\83A\83C\83e\83\80\82Ì\8bL\8fq\82ð\8aÈ\97ª\82É\82·\82é", "Plain object descriptions") },\r
+\r
+{ &plain_pickup, FALSE, OPT_PAGE_TEXT, 6, 6,\r
+"plain_pickup", _("\81u\8fE\82Á\82½\81v\83\81\83b\83Z\81[\83W\82ð\8aÈ\97ª\89»\82·\82é", "Plain pickup messages(japanese only)") },\r
+\r
+{ &always_show_list, TRUE, OPT_PAGE_TEXT, 4, 0,\r
+"always_show_list", _("\91I\91ð\8e\9e\82É\82Í\8fí\82É\88ê\97\97\82ð\95\\8e¦\82·\82é", "Always show list when choosing items") },\r
+\r
+{ &depth_in_feet, FALSE, OPT_PAGE_TEXT, 0, 7,\r
+"depth_in_feet", _("\83_\83\93\83W\83\87\83\93\82Ì\90[\82³\82ð\83t\83B\81[\83g\82Å\95\\8e¦\82·\82é", "Show dungeon level in feet") },\r
+\r
+{ &show_labels, TRUE, OPT_PAGE_TEXT, 0, 10,\r
+"show_labels", _("\91\95\94õ\88ê\97\97\82Å\91\95\94õ\8fê\8f\8a\82ð\95\\8e¦\82·\82é", "Show labels in object listings") },\r
+\r
+{ &show_weights, TRUE, OPT_PAGE_TEXT, 0, 11,\r
+"show_weights", _("\83A\83C\83e\83\80\88ê\97\97\82Å\8fd\97Ê\82ð\95\\8e¦\82·\82é", "Show weights in object listings") },\r
+\r
+{ &show_item_graph, TRUE, OPT_PAGE_TEXT, 2, 0,\r
+"show_item_graph", _("\83A\83C\83e\83\80\82Ì\83V\83\93\83{\83\8b\82ð\95\\8e¦\82·\82é", "Show items graphics") },\r
+\r
+{ &equippy_chars, TRUE, OPT_PAGE_TEXT, 1, 12,\r
+"equippy_chars", _("\83X\83e\81[\83^\83X\82É\95¶\8e\9a\82Å\91\95\94õ\82ð\95\\8e¦\82·\82é", "Display 'equippy' chars") },\r
+\r
+{ &display_mutations, FALSE, OPT_PAGE_TEXT, 5, 0,\r
+"display_mutations", _("'C'\83R\83}\83\93\83h\82Å\93Ë\91R\95Ï\88Ù\82ð\95\\8e¦\82·\82é", "Display mutations in 'C'haracter Display") },\r
+\r
+{ &compress_savefile, FALSE, OPT_PAGE_TEXT, 1, 26,\r
+"compress_savefile", _("\83Z\81[\83u\81E\83t\83@\83C\83\8b\92\86\82Ì\83\81\83b\83Z\81[\83W\82ð\88³\8fk\82·\82é", "Compress messages in savefiles") },\r
+\r
+{ &abbrev_extra, FALSE, OPT_PAGE_TEXT, 2, 10,\r
+"abbrev_extra", _("\83A\83C\83e\83\80\82É\92Ç\89Á\91Ï\90«/\94\\97Í\82Ì\97ª\8fÌ\82ð\8d\8f\82Þ", "Describe obj's extra resistances by abbreviation") },\r
+\r
+{ &abbrev_all, FALSE, OPT_PAGE_TEXT, 2, 11,\r
+"abbrev_all", _("\83A\83C\83e\83\80\82É\91S\82Ä\82Ì\91Ï\90«/\94\\97Í\82Ì\97ª\8fÌ\82ð\8d\8f\82Þ", "Describe obj's all resistances by abbreviation") },\r
+\r
+{ &exp_need, FALSE, OPT_PAGE_TEXT, 2, 12,\r
+"exp_need", _("\8e\9f\82Ì\83\8c\83x\83\8b\82É\95K\97v\82È\8co\8c±\92l\82ð\95\\8e¦\82·\82é", "Show the experience needed for next level") },\r
+\r
+{ &ignore_unview, FALSE, OPT_PAGE_TEXT, 2, 13,\r
+"ignore_unview", _("\8e\8b\8aE\8aO\82Ì\83\82\83\93\83X\83^\81[\82Ì\8ds\93®\82ð\95\\8e¦\82µ\82È\82¢", "Ignore whenever any monster does") },\r
+\r
+{ &show_ammo_detail, TRUE, OPT_PAGE_TEXT, 2, 14,\r
+"show_ammo_detail", _("\96î\92e\82Ì\83_\83\81\81[\83W\82Ì\90à\96¾\82ð\95\\8e¦\82·\82é", "Show description of ammo damage") },\r
+\r
+{ &show_ammo_no_crit, FALSE, OPT_PAGE_TEXT, 2, 15,\r
+"show_ammo_no_crit", _("\89ï\90S\82ð\8dl\97¶\82µ\82È\82¢\8fê\8d\87\82Ì\96î\92e\82Ì\83_\83\81\81[\83W\82ð\95\\8e¦\82·\82é", "Show ammo damage with no critical") },\r
+\r
+{ &show_ammo_crit_ratio, FALSE, OPT_PAGE_TEXT, 2, 16,\r
+"show_ammo_crit_ratio", _("\96î\92e\82Ì\89ï\90S\94\90¶\97¦\82ð\95\\8e¦\82·\82é", "Show critical ratio of ammo") },\r
+\r
+\r
+/*** Game-Play ***/\r
+\r
+{ &stack_force_notes, TRUE, OPT_PAGE_GAMEPLAY, 0, 8,\r
+"stack_force_notes", _("\88Ù\82È\82é\96Á\82Ì\83A\83C\83e\83\80\82ð\82Ü\82Æ\82ß\82é", "Merge inscriptions when stacking") },\r
+\r
+{ &stack_force_costs, FALSE, OPT_PAGE_GAMEPLAY, 0, 9,\r
+"stack_force_costs", _("\88Ù\82È\82é\8a\84\88ø\95\\8e¦\82Ì\83A\83C\83e\83\80\82ð\82Ü\82Æ\82ß\82é", "Merge discounts when stacking") },\r
+\r
+{ &expand_list, TRUE, OPT_PAGE_GAMEPLAY, 1, 5,\r
+"expand_list", _("\81u\88ê\97\97\81v\83R\83}\83\93\83h\82ð\8ag\92£\82·\82é", "Expand the power of the list commands") },\r
+\r
+{ &small_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 30,\r
+"small_levels", _("\94ñ\8fí\82É\8f¬\82³\82¢\83t\83\8d\83A\82Ì\90¶\90¬\82ð\89Â\94\\82É\82·\82é", "Allow unusually small dungeon levels") },\r
+\r
+{ &always_small_levels, FALSE, OPT_PAGE_GAMEPLAY, 2, 3,\r
+"always_small_levels", _("\8fí\82É\94ñ\8fí\82É\8f¬\82³\82¢\83t\83\8d\83A\82ð\90¶\90¬\82·\82é", "Always create unusually small dungeon levels") },\r
+\r
+{ &empty_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 31,\r
+"empty_levels", _("\8bó\82Á\82Û\82Ì\81u\83A\83\8a\81[\83i\81v\83\8c\83x\83\8b\82Ì\90¶\90¬\82ð\89Â\94\\82É\82·\82é", "Allow empty 'arena' levels") },\r
+\r
+{ &bound_walls_perm, FALSE, OPT_PAGE_GAMEPLAY, 2, 1,\r
+"bound_walls_perm", _("\83_\83\93\83W\83\87\83\93\82Ì\8aO\95Ç\82ð\89i\8bv\8aâ\82É\82·\82é", "Boundary walls become 'permanent wall'") },\r
+\r
+{ &last_words, TRUE, OPT_PAGE_GAMEPLAY, 0, 28,\r
+"last_words", _("\83L\83\83\83\89\83N\83^\81[\82ª\8e\80\82ñ\82¾\8e\9e\88â\8c¾\82ð\82Ì\82±\82·", "Leave last words when your character dies") },\r
+\r
+#ifdef WORLD_SCORE\r
+{ &send_score, TRUE, OPT_PAGE_GAMEPLAY, 4, 6,\r
+"send_score", _("\83X\83R\83A\83T\81[\83o\82É\83X\83R\83A\82ð\91\97\82é", "Send score dump to the world score server") },\r
+#endif\r
+\r
+{ &allow_debug_opts, FALSE, OPT_PAGE_GAMEPLAY, 6, 11,\r
+"allow_debug_opts", _("\83f\83o\83b\83O/\8d¼\8b\\83I\83v\83V\83\87\83\93\82ð\8b\96\89Â\82·\82é", "Allow use of debug/cheat options") },\r
+\r
+/*** Disturbance ***/\r
+\r
+{ &find_ignore_stairs, FALSE, OPT_PAGE_DISTURBANCE, 0, 16,\r
+"find_ignore_stairs", _("\8aK\92i\82Í\92Ê\89ß\82·\82é", "Run past stairs") },\r
+\r
+{ &find_ignore_doors, TRUE, OPT_PAGE_DISTURBANCE, 0, 17,\r
+"find_ignore_doors", _("\83h\83A\82Í\92Ê\89ß\82·\82é", "Run through open doors") },\r
+\r
+{ &find_cut, FALSE, OPT_PAGE_DISTURBANCE, 0, 18,\r
+"find_cut", _("\8bÈ\82è\8ap\82ð\8eÎ\82ß\82É\8dÅ\92Z\8b\97\97£\82Å\92Ê\89ß\82·\82é", "Run past known corners") },\r
+\r
+{ &check_abort, TRUE, OPT_PAGE_DISTURBANCE, 1, 18,\r
+"check_abort", _("\98A\91±\83R\83}\83\93\83h\82Í\83L\81[\93ü\97Í\82Å\92\86\92f\82·\82é", "Check for user abort while continuous command") },\r
+\r
+{ &flush_failure, TRUE, OPT_PAGE_DISTURBANCE, 1, 20,\r
+"flush_failure", _("\97l\81X\82È\83~\83X\94\90¶\8e\9e\82É\93ü\97Í\82ð\83N\83\8a\83A\82·\82é", "Flush input on various failures") },\r
+\r
+{ &flush_disturb, FALSE, OPT_PAGE_DISTURBANCE, 1, 21,\r
+"flush_disturb", _("\8fá\8aQ\94\90¶\8e\9e\82É\93ü\97Í\82ð\83N\83\8a\83A\82·\82é", "Flush input whenever disturbed") },\r
+\r
+{ &disturb_move, FALSE, OPT_PAGE_DISTURBANCE, 0, 20,\r
+"disturb_move", _("\82Ç\82±\82Ì\83\82\83\93\83X\83^\81[\82ª\93®\82¢\82Ä\82à\8ds\93®\82ð\92\86\8e~\82·\82é", "Disturb whenever any monster moves") },\r
+\r
+{ &disturb_high, FALSE, OPT_PAGE_DISTURBANCE, 1, 3,\r
+"disturb_high", _("\83\8c\83x\83\8b\82Ì\8d\82\82¢\83\82\83\93\83X\83^\81[\82ª\93®\82¢\82½\82ç\8ds\93®\82ð\92\86\8e~\82·\82é", "Disturb whenever high-level monster moves") },\r
+\r
+{ &disturb_near, TRUE, OPT_PAGE_DISTURBANCE, 0, 21,\r
+"disturb_near", _("\8e\8b\8aE\93à\82Ì\83\82\83\93\83X\83^\81[\82ª\93®\82¢\82½\82ç\8ds\93®\82ð\92\86\8e~\82·\82é", "Disturb whenever viewable monster moves") },\r
+\r
+{ &disturb_pets, FALSE, OPT_PAGE_DISTURBANCE, 5, 6,\r
+"disturb_pets", _("\8e\8b\8aE\93à\82Ì\83y\83b\83g\82ª\93®\82¢\82½\82ç\8ds\93®\82ð\92\86\8e~\82·\82é", "Disturb when visible pets move") },\r
+\r
+{ &disturb_panel, TRUE, OPT_PAGE_DISTURBANCE, 0, 22,\r
+"disturb_panel", _("\89æ\96Ê\83X\83N\83\8d\81[\83\8b\8e\9e\82É\8ds\93®\82ð\92\86\8e~\82·\82é", "Disturb whenever map panel changes") },\r
+\r
+{ &disturb_state, TRUE, OPT_PAGE_DISTURBANCE, 0, 23,\r
+"disturb_state", _("\8e©\95ª\82Ì\83X\83e\81[\83^\83X\95Ï\89»\8e\9e\82É\8ds\93®\82ð\92\86\8e~\82·\82é", "Disturb whenever player state changes") },\r
+\r
+{ &disturb_minor, TRUE, OPT_PAGE_DISTURBANCE, 0, 24,\r
+"disturb_minor", _("\8d±\8d×\82È\82±\82Æ\82ª\8bN\82«\82Ä\82à\8ds\93®\82ð\92\86\8e~\82·\82é", "Disturb whenever boring things happen") },\r
+\r
+{ &ring_bell, FALSE, OPT_PAGE_DISTURBANCE, 0, 14,\r
+"ring_bell", _("\83G\83\89\81[\8e\9e\82É\83r\81[\83v\89¹\82ð\96Â\82ç\82·", "Audible bell (on errors, etc)") },\r
+\r
+{ &disturb_trap_detect, TRUE, OPT_PAGE_DISTURBANCE, 0, 27,\r
+"disturb_trap_detect", _("\83g\83\89\83b\83v\8a´\92m\94Í\88Í\8aO\82É\8fo\82é\92¼\91O\82É\8ds\93®\82ð\92\86\8e~\82·\82é", "Disturb when leaving trap detected area") },\r
+\r
+{ &alert_trap_detect, FALSE, OPT_PAGE_DISTURBANCE, 0, 25,\r
+"alert_trap_detect", _("\83g\83\89\83b\83v\8a´\92m\94Í\88Í\8aO\82É\8fo\82é\92¼\91O\82É\8cx\8d\90\82·\82é", "Alert when leaving trap detected area") },\r
+\r
+/*** Birth Options ***/\r
+{ &manual_haggle, FALSE, OPT_PAGE_BIRTH, 1, 0,\r
+"manual_haggle", _("\93X\82Å\92l\90Ø\82è\8cð\8fÂ\82ð\82·\82é", "Manually haggle in stores") },\r
+\r
+{ &easy_band, FALSE, OPT_PAGE_BIRTH, 6, 31,\r
+"easy_band", _("\8f\89\90S\8eÒ\97p\8aÈ\92P\83\82\81[\83h(*)", "Easy Mode (*)") },\r
+\r
+{ &smart_learn, TRUE, OPT_PAGE_BIRTH, 1, 14,\r
+"smart_learn", _("\83\82\83\93\83X\83^\81[\82Í\8e¸\94s\82ð\8aw\8fK\82·\82é(*)", "Monsters learn from their mistakes (*)") },\r
+\r
+{ &smart_cheat, FALSE, OPT_PAGE_BIRTH, 1, 15,\r
+"smart_cheat", _("\83\82\83\93\83X\83^\81[\82Í\83v\83\8c\83C\83\84\81[\82Ì\8eã\82Ý\82ð\93Ë\82(*)", "Monsters exploit players weaknesses (*)") },\r
+\r
+{ &vanilla_town, FALSE, OPT_PAGE_BIRTH, 6, 0,\r
+"vanilla_town", _("\8c³\91c\82Ì\8aX/\83N\83G\83X\83g\82Æ\8dr\96ì\82È\82µ", "Use 'vanilla' town without quests and wilderness") },\r
+\r
+{ &lite_town, FALSE, OPT_PAGE_BIRTH, 6, 1,\r
+"lite_town", _("\8f¬\8bK\96Í\82È\8aX/\8dr\96ì\82È\82µ", "Use 'lite' town without a wilderness") },\r
+\r
+{ &ironman_shops, FALSE, OPT_PAGE_BIRTH, 6, 2,\r
+"ironman_shops", _("(\93S\90l\97p)\93X\82ð\8eg\97p\82µ\82È\82¢(*)", "Stores are permanently closed (*)") },\r
+\r
+{ &ironman_small_levels, FALSE, OPT_PAGE_BIRTH, 6, 3,\r
+"ironman_small_levels", _("(\93S\90l\97p)\8fí\82É\94ñ\8fí\82É\8f¬\82³\82¢\83t\83\8d\83A\82ð\90¶\90¬(*)", "Always create unusually small dungeon levels (*)") },\r
+\r
+{ &ironman_downward, FALSE, OPT_PAGE_BIRTH, 6, 4,\r
+"ironman_downward", _("(\93S\90l\97p)\8bA\8aÒ\82Æ\8fã\82è\8aK\92i\82È\82µ(*)", "Disable recall and use of up stairs (*)") },\r
+\r
+{ &ironman_empty_levels, FALSE, OPT_PAGE_BIRTH, 6, 8,\r
+"ironman_empty_levels", _("(\93S\90l\97p)\8fí\82É\8bó\82Á\82Û\82Ì\83A\83\8a\81[\83i\83\8c\83x\83\8b\82ð\90¶\90¬(*)", "Always create empty 'arena' levels (*)") },\r
+\r
+{ &ironman_rooms, FALSE, OPT_PAGE_BIRTH, 6, 12,\r
+"ironman_rooms", _("(\93S\90l\97p)\8fí\82É\95\81\92Ê\82Å\82È\82¢\95\94\89®\82ð\90¶\90¬\82·\82é(*)", "Always generate very unusual rooms (*)") },\r
+\r
+{ &ironman_nightmare, FALSE, OPT_PAGE_BIRTH, 6, 18,\r
+"ironman_nightmare", _("(\93S\90l\97p)\88«\96²\83\82\81[\83h(\82±\82ê\82Í\91S\82\95s\8fð\97\9d\82Å\82·\81I)(*)", "Nightmare mode(it isn't even remotely fair!)(*)") },\r
+\r
+{ &left_hander, FALSE, OPT_PAGE_BIRTH, 6, 13,\r
+"left_hander", _("\8d¶\97\98\82«\82Å\82 \82é", "Left-Hander") },\r
+\r
+{ &preserve_mode, TRUE, OPT_PAGE_BIRTH, 6, 14,\r
+"preserve_mode", _("\93`\90à\82Ì\83A\83C\83e\83\80\82ð\8eæ\82è\93¦\82µ\82Ä\82à\8dÄ\90¶\90¬\82³\82ê\82é(*)", "Preserve artifacts (*)") },\r
+\r
+{ &autoroller, TRUE, OPT_PAGE_BIRTH, 6, 15,\r
+"autoroller", _("\94\\97Í\92l\82É\83I\81[\83g\83\8d\81[\83\89\81[\8eg\97p(*)", "Allow use of autoroller for stats (*)") },\r
+\r
+{ &autochara, FALSE, OPT_PAGE_BIRTH, 6, 16,\r
+"autochara", _("\91Ì\8ai/\92n\88Ê\82É\83I\81[\83g\83\8d\81[\83\89\81[\8eg\97p", "Autoroll for weight, height and social status") },\r
+\r
+{ &powerup_home, TRUE, OPT_PAGE_BIRTH, 4, 3,\r
+"powerup_home", _("\89ä\82ª\89Æ\82ð\8ag\92£\82·\82é(*)", "Increase capacity of your home (*)") },\r
+\r
+/*** Easy Object Auto-Destroyer ***/\r
+\r
+{ &destroy_items, FALSE, OPT_PAGE_AUTODESTROY, 7, 0,\r
+"destroy_items", _("\83A\83C\83e\83\80\82Ì\8aÈ\88Õ\8e©\93®\94j\89ó\82ð\8eg\97p\82·\82é", "Use easy auto-destroyer") },\r
+\r
+{ &destroy_feeling, FALSE, OPT_PAGE_AUTODESTROY, 7, 8,\r
+"destroy_feeling", _("\8aÈ\88Õ\8aÓ\92è\82µ\82½\82Æ\82«\8e©\93®\94j\89ó\82ð\93K\97p\82·\82é", "Apply auto-destroy as sense feeling") },\r
+\r
+{ &destroy_identify, FALSE, OPT_PAGE_AUTODESTROY, 7, 9,\r
+"destroy_identify", _("\8aÓ\92è\82µ\82½\82Æ\82«\8e©\93®\94j\89ó\82ð\93K\97p\82·\82é", "Apply auto-destroy as identify an item") },\r
+\r
+{ &leave_worth, TRUE, OPT_PAGE_AUTODESTROY, 7, 2,\r
+"leave_worth", _("\89¿\92l\82ª\82 \82é\83A\83C\83e\83\80\82Í\89ó\82³\82È\82¢", "Auto-destroyer leaves known worthy items") },\r
+\r
+{ &leave_equip, FALSE, OPT_PAGE_AUTODESTROY, 7, 3,\r
+"leave_equip", _("\95\90\8aí/\96h\8bï\82Í\89ó\82³\82È\82¢", "Auto-destroyer leaves weapons and armour") },\r
+\r
+{ &leave_chest, TRUE, OPT_PAGE_AUTODESTROY, 7, 7,\r
+"leave_chest", _("\8aJ\95\95\82³\82ê\82Ä\82¢\82È\82¢\94 \82Í\89ó\82³\82È\82¢", "Auto-destroyer leaves closed chests") },\r
+\r
+{ &leave_wanted, TRUE, OPT_PAGE_AUTODESTROY, 7, 4,\r
+"leave_wanted", _("\8fÜ\8bà\8eñ\82Ì\8e\80\91Ì/\8d\9c\82Í\89ó\82³\82È\82¢", "Auto-destroyer leaves wanted corpses") },\r
+\r
+{ &leave_corpse, FALSE, OPT_PAGE_AUTODESTROY, 7, 5,\r
+"leave_corpse", _("\8e\80\91Ì/\8d\9c\82Í\89ó\82³\82È\82¢", "Auto-destroyer leaves corpses and skeletons") },\r
+\r
+{ &leave_junk, FALSE, OPT_PAGE_AUTODESTROY, 7, 6,\r
+"leave_junk", _("\82ª\82ç\82\82½\82Í\89ó\82³\82È\82¢", "Auto-destroyer leaves junk") },\r
+\r
+{ &leave_special, TRUE, OPT_PAGE_AUTODESTROY, 7, 1,\r
+"leave_special", _("\8eí\91°/\90E\8bÆ\82Å\93Á\95Ê\82É\95K\97v\82È\83A\83C\83e\83\80\82Í\89ó\82³\82È\82¢", "Auto-destroyer leaves items your race/class needs") },\r
+\r
+/*** Play-record Options ***/\r
+\r
+{ &record_fix_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 11,\r
+"record_fix_art", _("\8cÅ\92è\83A\81[\83e\83B\83t\83@\83N\83g\82Ì\93ü\8eè\82ð\8bL\98^\82·\82é", "Record fixed artifacts") },\r
+\r
+{ &record_rand_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 12,\r
+"record_rand_art", _("\83\89\83\93\83_\83\80\83A\81[\83e\83B\83t\83@\83N\83g\82Ì\93ü\8eè\82ð\8bL\98^\82·\82é", "Record random artifacts") },\r
+\r
+{ &record_destroy_uniq, TRUE, OPT_PAGE_PLAYRECORD, 4, 13,\r
+"record_destroy_uniq", _("\83\86\83j\81[\83N\83\82\83\93\83X\83^\81[\82ð\93|\82µ\82½\82Æ\82«\82ð\8bL\98^\82·\82é", "Record when destroy unique monster") },\r
+\r
+{ &record_fix_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 14,\r
+"record_fix_quest", _("\8cÅ\92è\83N\83G\83X\83g\82Ì\92B\90¬\82ð\8bL\98^\82·\82é", "Record fixed quests") },\r
+\r
+{ &record_rand_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 15,\r
+"record_rand_quest", _("\83\89\83\93\83_\83\80\83N\83G\83X\83g\82Ì\92B\90¬\82ð\8bL\98^\82·\82é", "Record random quests") },\r
+\r
+{ &record_maxdepth, TRUE, OPT_PAGE_PLAYRECORD, 4, 16,\r
+"record_maxdepth", _("\8dÅ\90[\8aK\82ð\8dX\90V\82µ\82½\82Æ\82«\82É\8bL\98^\82·\82é", "Record movements to deepest level") },\r
+\r
+{ &record_stair, TRUE, OPT_PAGE_PLAYRECORD, 4, 17,\r
+"record_stair", _("\8aK\82Ì\88Ú\93®\82ð\8bL\98^\82·\82é", "Record recall and stair movements") },\r
+\r
+{ &record_buy, TRUE, OPT_PAGE_PLAYRECORD, 4, 18,\r
+"record_buy", _("\83A\83C\83e\83\80\82Ì\8dw\93ü\82ð\8bL\98^\82·\82é", "Record purchased items") },\r
+\r
+{ &record_sell, FALSE, OPT_PAGE_PLAYRECORD, 4, 19,\r
+"record_sell", _("\83A\83C\83e\83\80\82Ì\94\84\8bp\82ð\8bL\98^\82·\82é", "Record sold items") },\r
+\r
+{ &record_danger, TRUE, OPT_PAGE_PLAYRECORD, 4, 20,\r
+"record_danger", _("\83s\83\93\83`\82É\82È\82Á\82½\82Æ\82«\82ð\8bL\98^\82·\82é", "Record hitpoint warning") },\r
+\r
+{ &record_arena, TRUE, OPT_PAGE_PLAYRECORD, 4, 21,\r
+"record_arena", _("\83A\83\8a\81[\83i\82Å\82Ì\8f\9f\97\98\82ð\8bL\98^\82·\82é", "Record arena victories") },\r
+\r
+{ &record_ident, TRUE, OPT_PAGE_PLAYRECORD, 4, 22,\r
+"record_ident", _("\96¢\94»\96¾\82Ì\83A\83C\83e\83\80\82Ì\8e¯\95Ê\82ð\8bL\98^\82·\82é", "Record first identified items") },\r
+\r
+{ &record_named_pet, FALSE, OPT_PAGE_PLAYRECORD, 4, 23,\r
+"record_named_pet", _("\96¼\91O\82Â\82«\83y\83b\83g\82Ì\8fî\95ñ\82ð\8bL\98^\82·\82é", "Record informations of named pets") },\r
+\r
+/*** End of Table ***/\r
+\r
+{ NULL, 0, 0, 0, 0,\r
+NULL, NULL }\r
+};\r
--- /dev/null
+\r
+/*\r
+ * Software options (set via the '=' command). See "tables.c"\r
+ */\r
+\r
+/*** Input Options ***/\r
+\r
+bool rogue_like_commands; /* Rogue-like commands */\r
+bool always_pickup; /* Pick things up by default */\r
+bool carry_query_flag; /* Prompt before picking things up */\r
+bool quick_messages; /* Activate quick messages */\r
+bool auto_more; /* Automatically clear '-more-' prompts */\r
+bool command_menu; /* Enable command selection menu */\r
+bool other_query_flag; /* Prompt for floor item selection */\r
+bool use_old_target; /* Use old target by default */\r
+bool always_repeat; /* Repeat obvious commands */\r
+bool confirm_destroy; /* Prompt for destruction of known worthless items */\r
+bool confirm_wear; /* Confirm to wear/wield known cursed items */\r
+bool confirm_quest; /* Prompt before exiting a quest level */\r
+bool target_pet; /* Allow targetting pets */\r
+\r
+#ifdef ALLOW_EASY_OPEN\r
+bool easy_open; /* Automatically open doors */\r
+#endif\r
+\r
+#ifdef ALLOW_EASY_DISARM\r
+bool easy_disarm; /* Automatically disarm traps */\r
+#endif\r
+\r
+#ifdef ALLOW_EASY_FLOOR\r
+bool easy_floor; /* Display floor stacks in a list */\r
+#endif\r
+\r
+bool use_command; /* Allow unified use command */\r
+bool over_exert; /* Allow casting spells when short of mana */\r
+bool numpad_as_cursorkey; /* Use numpad keys as cursor key in editor mode */\r
+\r
+\r
+ /*** Map Screen Options ***/\r
+\r
+bool center_player; /* Center map while walking (*slow*) */\r
+bool center_running; /* Centering even while running */\r
+bool view_yellow_lite; /* Use special colors for torch-lit grids */\r
+bool view_bright_lite; /* Use special colors for 'viewable' grids */\r
+bool view_granite_lite; /* Use special colors for wall grids (slow) */\r
+bool view_special_lite; /* Use special colors for floor grids (slow) */\r
+bool view_perma_grids; /* Map remembers all perma-lit grids */\r
+bool view_torch_grids; /* Map remembers all torch-lit grids */\r
+bool view_unsafe_grids; /* Map marked by detect traps */\r
+bool view_reduce_view; /* Reduce view-radius in town */\r
+bool fresh_before; /* Flush output while continuous command */\r
+bool fresh_after; /* Flush output after monster's move */\r
+bool fresh_message; /* Flush output after every message */\r
+bool hilite_player; /* Hilite the player with the cursor */\r
+bool display_path; /* Display actual path before shooting */\r
+\r
+\r
+ /*** Text Display Options ***/\r
+\r
+bool plain_descriptions; /* Plain object descriptions */\r
+bool plain_pickup; /* Plain pickup messages(japanese only) */\r
+bool always_show_list; /* Always show list when choosing items */\r
+bool depth_in_feet; /* Show dungeon level in feet */\r
+bool show_labels; /* Show labels in object listings */\r
+bool show_weights; /* Show weights in object listings */\r
+bool show_item_graph; /* Show items graphics */\r
+bool equippy_chars; /* Display 'equippy' chars */\r
+bool display_mutations; /* Display mutations in 'C'haracter Display */\r
+bool compress_savefile; /* Compress messages in savefiles */\r
+bool abbrev_extra; /* Describe obj's extra resistances by abbreviation */\r
+bool abbrev_all; /* Describe obj's all resistances by abbreviation */\r
+bool exp_need; /* Show the experience needed for next level */\r
+bool ignore_unview; /* Ignore whenever any monster does */\r
+\r
+\r
+ /*** Game-Play Options ***/\r
+\r
+bool stack_force_notes; /* Merge inscriptions when stacking */\r
+bool stack_force_costs; /* Merge discounts when stacking */\r
+bool expand_list; /* Expand the power of the list commands */\r
+bool small_levels; /* Allow unusually small dungeon levels */\r
+bool always_small_levels; /* Always create unusually small dungeon levels */\r
+bool empty_levels; /* Allow empty 'arena' levels */\r
+bool bound_walls_perm; /* Boundary walls become 'permanent wall' */\r
+bool last_words; /* Leave last words when your character dies */\r
+\r
+#ifdef WORLD_SCORE\r
+bool send_score; /* Send score dump to the world score server */\r
+#endif\r
+\r
+bool allow_debug_opts; /* Allow use of debug/cheat options */\r
+\r
+\r
+ /*** Disturbance Options ***/\r
+\r
+bool find_ignore_stairs; /* Run past stairs */\r
+bool find_ignore_doors; /* Run through open doors */\r
+bool find_cut; /* Run past known corners */\r
+bool check_abort; /* Check for user abort while continuous command */\r
+bool flush_failure; /* Flush input on various failures */\r
+bool flush_disturb; /* Flush input whenever disturbed */\r
+bool disturb_move; /* Disturb whenever any monster moves */\r
+bool disturb_high; /* Disturb whenever high-level monster moves */\r
+bool disturb_near; /* Disturb whenever viewable monster moves */\r
+bool disturb_pets; /* Disturb when visible pets move */\r
+bool disturb_panel; /* Disturb whenever map panel changes */\r
+bool disturb_state; /* Disturb whenever player state changes */\r
+bool disturb_minor; /* Disturb whenever boring things happen */\r
+bool ring_bell; /* Audible bell (on errors, etc) */\r
+bool disturb_trap_detect; /* Disturb when leaving trap detected area */\r
+bool alert_trap_detect; /* Alert when leaving trap detected area */\r
+\r
+\r
+ /*** Birth Options ***/\r
+\r
+bool manual_haggle; /* Manually haggle in stores */\r
+bool easy_band; /* Easy Mode (*) */\r
+bool smart_learn; /* Monsters learn from their mistakes (*) */\r
+bool smart_cheat; /* Monsters exploit players weaknesses (*) */\r
+bool vanilla_town; /* Use 'vanilla' town without quests and wilderness */\r
+bool lite_town; /* Use 'lite' town without a wilderness */\r
+bool ironman_shops; /* Stores are permanently closed (*) */\r
+bool ironman_small_levels; /* Always create unusually small dungeon levels (*) */\r
+bool ironman_downward; /* Disable recall and use of up stairs (*) */\r
+bool ironman_empty_levels; /* Always create empty 'arena' levels (*) */\r
+bool ironman_rooms; /* Always generate very unusual rooms (*) */\r
+bool ironman_nightmare; /* Nightmare mode(it isn't even remotely fair!)(*) */\r
+bool left_hander; /* Left-Hander */\r
+bool preserve_mode; /* Preserve artifacts (*) */\r
+bool autoroller; /* Allow use of autoroller for stats (*) */\r
+bool autochara; /* Autoroll for weight, height and social status */\r
+bool powerup_home; /* Increase capacity of your home (*) */\r
+bool show_ammo_detail; /* Show Description of ammo damage */\r
+bool show_ammo_no_crit; /* Show No-crit damage of ammo */\r
+bool show_ammo_crit_ratio; /* Show critical ratio of ammo */\r
+\r
+\r
+\r
+\r
+ /*** Easy Object Auto-Destroyer ***/\r
+\r
+bool destroy_items; /* Use easy auto-destroyer */\r
+bool destroy_feeling; /* Apply auto-destroy as sense feeling */\r
+bool destroy_identify; /* Apply auto-destroy as identify an item */\r
+bool leave_worth; /* Auto-destroyer leaves known worthy items */\r
+bool leave_equip; /* Auto-destroyer leaves weapons and armour */\r
+bool leave_chest; /* Auto-destroyer leaves closed chests */\r
+bool leave_wanted; /* Auto-destroyer leaves wanted corpses */\r
+bool leave_corpse; /* Auto-destroyer leaves corpses and skeletons */\r
+bool leave_junk; /* Auto-destroyer leaves junk */\r
+bool leave_special; /* Auto-destroyer leaves items your race/class needs */\r
+\r
+\r
+ /*** Play-record Options ***/\r
+\r
+bool record_fix_art; /* Record fixed artifacts */\r
+bool record_rand_art; /* Record random artifacts */\r
+bool record_destroy_uniq; /* Record when destroy unique monster */\r
+bool record_fix_quest; /* Record fixed quests */\r
+bool record_rand_quest; /* Record random quests */\r
+bool record_maxdepth; /* Record movements to deepest level */\r
+bool record_stair; /* Record recall and stair movements */\r
+bool record_buy; /* Record purchased items */\r
+bool record_sell; /* Record sold items */\r
+bool record_danger; /* Record hitpoint warning */\r
+bool record_arena; /* Record arena victories */\r
+bool record_ident; /* Record first identified items */\r
+bool record_named_pet; /* Record informations of named pets */\r
+char record_o_name[MAX_NLEN];\r
+s32b record_turn;\r
+\r
+\r
+/* Cheating options */\r
+\r
+bool cheat_peek; /* Peek into object creation */\r
+bool cheat_hear; /* Peek into monster creation */\r
+bool cheat_room; /* Peek into dungeon creation */\r
+bool cheat_xtra; /* Peek into something else */\r
+bool cheat_know; /* Know complete monster info */\r
+bool cheat_live; /* Allow player to avoid death */\r
+bool cheat_save; /* Ask for saving death */\r
+bool cheat_diary_output; /* Detailed info to diary */\r
+bool cheat_turn; /* Peek turn */\r
+\r
+\r
+/* Special options */\r
+\r
+byte hitpoint_warn; /* Hitpoint warning (0 to 9) */\r
+byte mana_warn; /* Mana color (0 to 9) */\r
+\r
+byte delay_factor; /* Delay factor (0 to 9) */\r
+\r
+bool autosave_l; /* Autosave before entering new levels */\r
+bool autosave_t; /* Timed autosave */\r
+s16b autosave_freq; /* Autosave frequency */\r
+\r
};
-/*!
- * @brief オプションテーブル /
- * Available Options
- */
-const option_type option_info[] =
-{
- /*** Input Options ***/
-
- { &rogue_like_commands, FALSE, OPT_PAGE_INPUT, 0, 0,
- "rogue_like_commands", _("ローグ風キー配置を使用する", "Rogue-like commands") },
-
- { &always_pickup, FALSE, OPT_PAGE_INPUT, 0, 5,
- "always_pickup", _("常にアイテムを拾う" , "Pick things up by default") },
-
- { &carry_query_flag, FALSE, OPT_PAGE_INPUT, 0, 3,
- "carry_query_flag", _("アイテムを拾う前に確認する", "Prompt before picking things up") },
-
- { &quick_messages, TRUE, OPT_PAGE_INPUT, 0, 1,
- "quick_messages", _("クイック・メッセージを使用する", "Activate quick messages") },
-
- { &auto_more, FALSE, OPT_PAGE_INPUT, 2, 6,
- "auto_more", _("キー待ちしないで連続でメッセージを表示する", "Automatically clear '-more-' prompts") },
-
- { &command_menu, TRUE, OPT_PAGE_INPUT, 2, 7,
- "command_menu", _("メニューによりコマンド選択を有効にする", "Enable command selection menu") },
-
- { &other_query_flag, FALSE, OPT_PAGE_INPUT, 0, 2,
- "other_query_flag", _("床上のアイテムを使用するときに確認する", "Prompt for floor item selection") },
-
- { &use_old_target, FALSE, OPT_PAGE_INPUT, 0, 4,
- "use_old_target", _("常に以前のターゲットを指定する", "Use old target by default") },
-
- { &always_repeat, TRUE, OPT_PAGE_INPUT, 0, 6,
- "always_repeat", _("コマンド自動繰り返し", "Repeat obvious commands") },
-
- { &confirm_destroy, FALSE, OPT_PAGE_INPUT, 5, 3,
- "confirm_destroy", _("「無価値」なアイテムを破壊する時確認する", "Prompt for destruction of known worthless items") },
-
- { &confirm_wear, TRUE, OPT_PAGE_INPUT, 5, 4,
- "confirm_wear", _("呪われた物を装備する時確認する", "Confirm to wear/wield known cursed items") },
-
- { &confirm_quest, TRUE, OPT_PAGE_INPUT, 1, 9,
- "confirm_quest", _("クエストを諦めて階段で逃げる前に確認する", "Prompt before exiting a quest level") },
-
- { &target_pet, FALSE, OPT_PAGE_INPUT, 2, 5,
- "target_pet", _("ペットをターゲットにする", "Allow targetting pets") },
-
-#ifdef ALLOW_EASY_OPEN
- { &easy_open, TRUE, OPT_PAGE_INPUT, 5, 7,
- "easy_open", _("自動的にドアを開ける", "Automatically open doors") },
-#endif /* ALLOW_EASY_OPEN */
-
-#ifdef ALLOW_EASY_DISARM
- { &easy_disarm, TRUE, OPT_PAGE_INPUT, 5, 8,
- "easy_disarm", _("自動的に罠を解除する", "Automatically disarm traps") },
-#endif /* ALLOW_EASY_DISARM */
-
-#ifdef ALLOW_EASY_FLOOR /* TNB */
- { &easy_floor, FALSE, OPT_PAGE_INPUT, 5, 9,
- "easy_floor", _("床上で重なったアイテムをリストする", "Display floor stacks in a list") },
-#endif /* ALLOW_EASY_FLOOR -- TNB */
-
- { &use_command, FALSE, OPT_PAGE_INPUT, 5, 10,
- "use_command", _("「使う(a)」コマンドでアイテムを何でも使える", "Allow unified use command") },
-
- { &over_exert, FALSE, OPT_PAGE_INPUT, 0, 29,
- "over_exert", _("MPが足りなくても魔法に挑戦する", "Allow casting spells when short of mana") },
-
- { &numpad_as_cursorkey, TRUE, OPT_PAGE_INPUT, 2, 31,
- "numpad_as_cursorkey", _("エディタ内でテンキーをカーソルキーとして使う", "Use numpad keys as cursor keys in editor mode") },
-
- /*** Map Screen Options ***/
-
- { ¢er_player, FALSE, OPT_PAGE_MAPSCREEN, 5, 11,
- "center_player", _("常にプレイヤーを中心に置く(*遅い*)", "Center map while walking (*slow*)") },
-
- { ¢er_running, TRUE, OPT_PAGE_MAPSCREEN, 5, 12,
- "center_running", _("走っている時でも中心に置く", "Centering even while running") },
-
- { &view_yellow_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 28,
- "view_yellow_lite", _("明かりの範囲を特別な色で表示する", "Use special colors for torch-lit grids") },
-
- { &view_bright_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 29,
- "view_bright_lite", _("視界の範囲を特別な色で表示する", "Use special colors for 'viewable' grids") },
-
- { &view_granite_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 30,
- "view_granite_lite", _("壁を特別な色で表示する(重い)", "Use special colors for wall grids (slow)") },
-
- { &view_special_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 31,
- "view_special_lite", _("床を特別な色で表示する(重い)", "Use special colors for floor grids (slow)") },
-
- { &view_perma_grids, TRUE, OPT_PAGE_MAPSCREEN, 1, 6,
- "view_perma_grids", _("明るい場所はそのままにする", "Map remembers all perma-lit grids") },
-
- { &view_torch_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 7,
- "view_torch_grids", _("明かりで照らした場所はそのままにする", "Map remembers all torch-lit grids") },
-
- { &view_unsafe_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 8,
- "view_unsafe_grids", _("トラップ感知済みでない場所を表示する", "Map marked by detect traps") },
-
- { &view_reduce_view, FALSE, OPT_PAGE_MAPSCREEN, 1, 17,
- "view_reduce_view", _("街では視野を狭くする", "Reduce view-radius in town") },
-
- { &fresh_before, TRUE, OPT_PAGE_MAPSCREEN, 1, 23,
- "fresh_before", _("連続コマンド中に画面を再描画し続ける", "Flush output while continuous command") },
-
- { &fresh_after, FALSE, OPT_PAGE_MAPSCREEN, 1, 24,
- "fresh_after", _("コマンド後に画面を常に再描画し続ける", "Flush output after monster's move") },
-
- { &fresh_message, FALSE, OPT_PAGE_MAPSCREEN, 1, 25,
- "fresh_message", _("メッセージの後に画面を再描画する", "Flush output after every message") },
-
- { &hilite_player, FALSE, OPT_PAGE_MAPSCREEN, 1, 27,
- "hilite_player", _("プレイヤーにカーソルを合わせる", "Hilite the player with the cursor") },
-
- { &display_path, FALSE, OPT_PAGE_MAPSCREEN, 2, 8,
- "display_path", _("魔法や矢の軌跡を表示する", "Display actual path before shooting") },
-
- /*** Text Display Options ***/
-
- { &plain_descriptions, TRUE, OPT_PAGE_TEXT, 5, 1,
- "plain_descriptions", _("アイテムの記述を簡略にする", "Plain object descriptions") },
-
- { &plain_pickup, FALSE, OPT_PAGE_TEXT, 6, 6,
- "plain_pickup", _("「拾った」メッセージを簡略化する", "Plain pickup messages(japanese only)") },
-
- { &always_show_list, TRUE, OPT_PAGE_TEXT, 4, 0,
- "always_show_list", _("選択時には常に一覧を表示する", "Always show list when choosing items") },
-
- { &depth_in_feet, FALSE, OPT_PAGE_TEXT, 0, 7,
- "depth_in_feet", _("ダンジョンの深さをフィートで表示する", "Show dungeon level in feet") },
-
- { &show_labels, TRUE, OPT_PAGE_TEXT, 0, 10,
- "show_labels", _("装備一覧で装備場所を表示する", "Show labels in object listings") },
-
- { &show_weights, TRUE, OPT_PAGE_TEXT, 0, 11,
- "show_weights", _("アイテム一覧で重量を表示する", "Show weights in object listings") },
-
- { &show_item_graph, TRUE, OPT_PAGE_TEXT, 2, 0,
- "show_item_graph", _("アイテムのシンボルを表示する", "Show items graphics") },
-
- { &equippy_chars, TRUE, OPT_PAGE_TEXT, 1, 12,
- "equippy_chars", _("ステータスに文字で装備を表示する", "Display 'equippy' chars") },
-
- { &display_mutations, FALSE, OPT_PAGE_TEXT, 5, 0,
- "display_mutations", _("'C'コマンドで突然変異を表示する", "Display mutations in 'C'haracter Display") },
-
- { &compress_savefile, FALSE, OPT_PAGE_TEXT, 1, 26,
- "compress_savefile", _("セーブ・ファイル中のメッセージを圧縮する", "Compress messages in savefiles") },
-
- { &abbrev_extra, FALSE, OPT_PAGE_TEXT, 2, 10,
- "abbrev_extra", _("アイテムに追加耐性/能力の略称を刻む", "Describe obj's extra resistances by abbreviation") },
-
- { &abbrev_all, FALSE, OPT_PAGE_TEXT, 2, 11,
- "abbrev_all", _("アイテムに全ての耐性/能力の略称を刻む", "Describe obj's all resistances by abbreviation") },
-
- { &exp_need, FALSE, OPT_PAGE_TEXT, 2, 12,
- "exp_need", _("次のレベルに必要な経験値を表示する", "Show the experience needed for next level") },
-
- { &ignore_unview, FALSE, OPT_PAGE_TEXT, 2, 13,
- "ignore_unview", _("視界外のモンスターの行動を表示しない", "Ignore whenever any monster does") },
-
- { &show_ammo_detail, TRUE, OPT_PAGE_TEXT, 2, 14,
- "show_ammo_detail", _("矢弾のダメージの説明を表示する", "Show description of ammo damage") },
-
- { &show_ammo_no_crit, FALSE, OPT_PAGE_TEXT, 2, 15,
- "show_ammo_no_crit", _("会心を考慮しない場合の矢弾のダメージを表示する", "Show ammo damage with no critical") },
-
- { &show_ammo_crit_ratio, FALSE, OPT_PAGE_TEXT, 2, 16,
- "show_ammo_crit_ratio", _("矢弾の会心発生率を表示する", "Show critical ratio of ammo") },
-
-
- /*** Game-Play ***/
-
- { &stack_force_notes, TRUE, OPT_PAGE_GAMEPLAY, 0, 8,
- "stack_force_notes", _("異なる銘のアイテムをまとめる", "Merge inscriptions when stacking") },
-
- { &stack_force_costs, FALSE, OPT_PAGE_GAMEPLAY, 0, 9,
- "stack_force_costs", _("異なる割引表示のアイテムをまとめる", "Merge discounts when stacking") },
-
- { &expand_list, TRUE, OPT_PAGE_GAMEPLAY, 1, 5,
- "expand_list", _("「一覧」コマンドを拡張する", "Expand the power of the list commands") },
-
- { &small_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 30,
- "small_levels", _("非常に小さいフロアの生成を可能にする", "Allow unusually small dungeon levels") },
-
- { &always_small_levels, FALSE, OPT_PAGE_GAMEPLAY, 2, 3,
- "always_small_levels", _("常に非常に小さいフロアを生成する", "Always create unusually small dungeon levels") },
-
- { &empty_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 31,
- "empty_levels", _("空っぽの「アリーナ」レベルの生成を可能にする", "Allow empty 'arena' levels") },
-
- { &bound_walls_perm, FALSE, OPT_PAGE_GAMEPLAY, 2, 1,
- "bound_walls_perm", _("ダンジョンの外壁を永久岩にする", "Boundary walls become 'permanent wall'") },
-
- { &last_words, TRUE, OPT_PAGE_GAMEPLAY, 0, 28,
- "last_words", _("キャラクターが死んだ時遺言をのこす", "Leave last words when your character dies") },
-
-#ifdef WORLD_SCORE
- { &send_score, TRUE, OPT_PAGE_GAMEPLAY, 4, 6,
- "send_score", _("スコアサーバにスコアを送る", "Send score dump to the world score server") },
-#endif
-
- { &allow_debug_opts, FALSE, OPT_PAGE_GAMEPLAY, 6, 11,
- "allow_debug_opts", _("デバッグ/詐欺オプションを許可する", "Allow use of debug/cheat options") },
-
- /*** Disturbance ***/
-
- { &find_ignore_stairs, FALSE, OPT_PAGE_DISTURBANCE, 0, 16,
- "find_ignore_stairs", _("階段は通過する", "Run past stairs") },
-
- { &find_ignore_doors, TRUE, OPT_PAGE_DISTURBANCE, 0, 17,
- "find_ignore_doors", _("ドアは通過する", "Run through open doors") },
-
- { &find_cut, FALSE, OPT_PAGE_DISTURBANCE, 0, 18,
- "find_cut", _("曲り角を斜めに最短距離で通過する", "Run past known corners") },
-
- { &check_abort, TRUE, OPT_PAGE_DISTURBANCE, 1, 18,
- "check_abort", _("連続コマンドはキー入力で中断する", "Check for user abort while continuous command") },
-
- { &flush_failure, TRUE, OPT_PAGE_DISTURBANCE, 1, 20,
- "flush_failure", _("様々なミス発生時に入力をクリアする", "Flush input on various failures") },
-
- { &flush_disturb, FALSE, OPT_PAGE_DISTURBANCE, 1, 21,
- "flush_disturb", _("障害発生時に入力をクリアする", "Flush input whenever disturbed") },
-
- { &disturb_move, FALSE, OPT_PAGE_DISTURBANCE, 0, 20,
- "disturb_move", _("どこのモンスターが動いても行動を中止する", "Disturb whenever any monster moves") },
-
- { &disturb_high, FALSE, OPT_PAGE_DISTURBANCE, 1, 3,
- "disturb_high", _("レベルの高いモンスターが動いたら行動を中止する", "Disturb whenever high-level monster moves") },
-
- { &disturb_near, TRUE, OPT_PAGE_DISTURBANCE, 0, 21,
- "disturb_near", _("視界内のモンスターが動いたら行動を中止する", "Disturb whenever viewable monster moves") },
-
- { &disturb_pets, FALSE, OPT_PAGE_DISTURBANCE, 5, 6,
- "disturb_pets", _("視界内のペットが動いたら行動を中止する", "Disturb when visible pets move") },
-
- { &disturb_panel, TRUE, OPT_PAGE_DISTURBANCE, 0, 22,
- "disturb_panel", _("画面スクロール時に行動を中止する", "Disturb whenever map panel changes") },
-
- { &disturb_state, TRUE, OPT_PAGE_DISTURBANCE, 0, 23,
- "disturb_state", _("自分のステータス変化時に行動を中止する", "Disturb whenever player state changes") },
-
- { &disturb_minor, TRUE, OPT_PAGE_DISTURBANCE, 0, 24,
- "disturb_minor", _("些細なことが起きても行動を中止する", "Disturb whenever boring things happen") },
-
- { &ring_bell, FALSE, OPT_PAGE_DISTURBANCE, 0, 14,
- "ring_bell", _("エラー時にビープ音を鳴らす", "Audible bell (on errors, etc)") },
-
- { &disturb_trap_detect, TRUE, OPT_PAGE_DISTURBANCE, 0, 27,
- "disturb_trap_detect", _("トラップ感知範囲外に出る直前に行動を中止する", "Disturb when leaving trap detected area") },
-
- { &alert_trap_detect, FALSE, OPT_PAGE_DISTURBANCE, 0, 25,
- "alert_trap_detect", _("トラップ感知範囲外に出る直前に警告する", "Alert when leaving trap detected area") },
-
- /*** Birth Options ***/
- { &manual_haggle, FALSE, OPT_PAGE_BIRTH, 1, 0,
- "manual_haggle", _("店で値切り交渉をする", "Manually haggle in stores") },
-
- { &easy_band, FALSE, OPT_PAGE_BIRTH, 6, 31,
- "easy_band", _("初心者用簡単モード(*)", "Easy Mode (*)") },
-
- { &smart_learn, TRUE, OPT_PAGE_BIRTH, 1, 14,
- "smart_learn", _("モンスターは失敗を学習する(*)", "Monsters learn from their mistakes (*)") },
-
- { &smart_cheat, FALSE, OPT_PAGE_BIRTH, 1, 15,
- "smart_cheat", _("モンスターはプレイヤーの弱みを突く(*)", "Monsters exploit players weaknesses (*)") },
-
- { &vanilla_town, FALSE, OPT_PAGE_BIRTH, 6, 0,
- "vanilla_town", _("元祖の街/クエストと荒野なし", "Use 'vanilla' town without quests and wilderness") },
-
- { &lite_town, FALSE, OPT_PAGE_BIRTH, 6, 1,
- "lite_town", _("小規模な街/荒野なし", "Use 'lite' town without a wilderness") },
-
- { &ironman_shops, FALSE, OPT_PAGE_BIRTH, 6, 2,
- "ironman_shops", _("(鉄人用)店を使用しない(*)", "Stores are permanently closed (*)") },
-
- { &ironman_small_levels, FALSE, OPT_PAGE_BIRTH, 6, 3,
- "ironman_small_levels", _("(鉄人用)常に非常に小さいフロアを生成(*)", "Always create unusually small dungeon levels (*)") },
-
- { &ironman_downward, FALSE, OPT_PAGE_BIRTH, 6, 4,
- "ironman_downward", _("(鉄人用)帰還と上り階段なし(*)", "Disable recall and use of up stairs (*)") },
-
- { &ironman_empty_levels, FALSE, OPT_PAGE_BIRTH, 6, 8,
- "ironman_empty_levels", _("(鉄人用)常に空っぽのアリーナレベルを生成(*)", "Always create empty 'arena' levels (*)") },
-
- { &ironman_rooms, FALSE, OPT_PAGE_BIRTH, 6, 12,
- "ironman_rooms", _("(鉄人用)常に普通でない部屋を生成する(*)", "Always generate very unusual rooms (*)") },
-
- { &ironman_nightmare, FALSE, OPT_PAGE_BIRTH, 6, 18,
- "ironman_nightmare", _("(鉄人用)悪夢モード(これは全く不条理です!)(*)", "Nightmare mode(it isn't even remotely fair!)(*)") },
-
- { &left_hander, FALSE, OPT_PAGE_BIRTH, 6, 13,
- "left_hander", _("左利きである", "Left-Hander") },
-
- { &preserve_mode, TRUE, OPT_PAGE_BIRTH, 6, 14,
- "preserve_mode", _("伝説のアイテムを取り逃しても再生成される(*)", "Preserve artifacts (*)") },
-
- { &autoroller, TRUE, OPT_PAGE_BIRTH, 6, 15,
- "autoroller", _("能力値にオートローラー使用(*)", "Allow use of autoroller for stats (*)") },
-
- { &autochara, FALSE, OPT_PAGE_BIRTH, 6, 16,
- "autochara", _("体格/地位にオートローラー使用", "Autoroll for weight, height and social status") },
-
- { &powerup_home, TRUE, OPT_PAGE_BIRTH, 4, 3,
- "powerup_home", _("我が家を拡張する(*)", "Increase capacity of your home (*)") },
-
- /*** Easy Object Auto-Destroyer ***/
-
- { &destroy_items, FALSE, OPT_PAGE_AUTODESTROY, 7, 0,
- "destroy_items", _("アイテムの簡易自動破壊を使用する", "Use easy auto-destroyer") },
-
- { &destroy_feeling, FALSE, OPT_PAGE_AUTODESTROY, 7, 8,
- "destroy_feeling", _("簡易鑑定したとき自動破壊を適用する", "Apply auto-destroy as sense feeling") },
-
- { &destroy_identify, FALSE, OPT_PAGE_AUTODESTROY, 7, 9,
- "destroy_identify", _("鑑定したとき自動破壊を適用する", "Apply auto-destroy as identify an item") },
-
- { &leave_worth, TRUE, OPT_PAGE_AUTODESTROY, 7, 2,
- "leave_worth", _("価値があるアイテムは壊さない", "Auto-destroyer leaves known worthy items") },
-
- { &leave_equip, FALSE, OPT_PAGE_AUTODESTROY, 7, 3,
- "leave_equip", _("武器/防具は壊さない", "Auto-destroyer leaves weapons and armour") },
-
- { &leave_chest, TRUE, OPT_PAGE_AUTODESTROY, 7, 7,
- "leave_chest", _("開封されていない箱は壊さない", "Auto-destroyer leaves closed chests") },
-
- { &leave_wanted, TRUE, OPT_PAGE_AUTODESTROY, 7, 4,
- "leave_wanted", _("賞金首の死体/骨は壊さない", "Auto-destroyer leaves wanted corpses") },
-
- { &leave_corpse, FALSE, OPT_PAGE_AUTODESTROY, 7, 5,
- "leave_corpse", _("死体/骨は壊さない", "Auto-destroyer leaves corpses and skeletons") },
-
- { &leave_junk, FALSE, OPT_PAGE_AUTODESTROY, 7, 6,
- "leave_junk", _("がらくたは壊さない", "Auto-destroyer leaves junk") },
-
- { &leave_special, TRUE, OPT_PAGE_AUTODESTROY, 7, 1,
- "leave_special", _("種族/職業で特別に必要なアイテムは壊さない", "Auto-destroyer leaves items your race/class needs") },
-
- /*** Play-record Options ***/
-
- { &record_fix_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 11,
- "record_fix_art", _("固定アーティファクトの入手を記録する", "Record fixed artifacts") },
-
- { &record_rand_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 12,
- "record_rand_art", _("ランダムアーティファクトの入手を記録する", "Record random artifacts") },
-
- { &record_destroy_uniq, TRUE, OPT_PAGE_PLAYRECORD, 4, 13,
- "record_destroy_uniq", _("ユニークモンスターを倒したときを記録する", "Record when destroy unique monster") },
-
- { &record_fix_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 14,
- "record_fix_quest", _("固定クエストの達成を記録する", "Record fixed quests") },
-
- { &record_rand_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 15,
- "record_rand_quest", _("ランダムクエストの達成を記録する", "Record random quests") },
-
- { &record_maxdepth, TRUE, OPT_PAGE_PLAYRECORD, 4, 16,
- "record_maxdepth", _("最深階を更新したときに記録する", "Record movements to deepest level") },
-
- { &record_stair, TRUE, OPT_PAGE_PLAYRECORD, 4, 17,
- "record_stair", _("階の移動を記録する", "Record recall and stair movements") },
-
- { &record_buy, TRUE, OPT_PAGE_PLAYRECORD, 4, 18,
- "record_buy", _("アイテムの購入を記録する", "Record purchased items") },
-
- { &record_sell, FALSE, OPT_PAGE_PLAYRECORD, 4, 19,
- "record_sell", _("アイテムの売却を記録する", "Record sold items") },
-
- { &record_danger, TRUE, OPT_PAGE_PLAYRECORD, 4, 20,
- "record_danger", _("ピンチになったときを記録する", "Record hitpoint warning") },
-
- { &record_arena, TRUE, OPT_PAGE_PLAYRECORD, 4, 21,
- "record_arena", _("アリーナでの勝利を記録する", "Record arena victories") },
-
- { &record_ident, TRUE, OPT_PAGE_PLAYRECORD, 4, 22,
- "record_ident", _("未判明のアイテムの識別を記録する", "Record first identified items") },
-
- { &record_named_pet, FALSE, OPT_PAGE_PLAYRECORD, 4, 23,
- "record_named_pet", _("名前つきペットの情報を記録する", "Record informations of named pets") },
-
- /*** End of Table ***/
-
- { NULL, 0, 0, 0, 0,
- NULL, NULL }
-};
-
#ifdef JP
/*!
bool reinit_wilderness = FALSE;
-/*
- * Software options (set via the '=' command). See "tables.c"
- */
-
-/*** Input Options ***/
-
-bool rogue_like_commands; /* Rogue-like commands */
-bool always_pickup; /* Pick things up by default */
-bool carry_query_flag; /* Prompt before picking things up */
-bool quick_messages; /* Activate quick messages */
-bool auto_more; /* Automatically clear '-more-' prompts */
-bool command_menu; /* Enable command selection menu */
-bool other_query_flag; /* Prompt for floor item selection */
-bool use_old_target; /* Use old target by default */
-bool always_repeat; /* Repeat obvious commands */
-bool confirm_destroy; /* Prompt for destruction of known worthless items */
-bool confirm_wear; /* Confirm to wear/wield known cursed items */
-bool confirm_quest; /* Prompt before exiting a quest level */
-bool target_pet; /* Allow targetting pets */
-
-#ifdef ALLOW_EASY_OPEN
-bool easy_open; /* Automatically open doors */
-#endif
-
-#ifdef ALLOW_EASY_DISARM
-bool easy_disarm; /* Automatically disarm traps */
-#endif
-
-#ifdef ALLOW_EASY_FLOOR
-bool easy_floor; /* Display floor stacks in a list */
-#endif
-
-bool use_command; /* Allow unified use command */
-bool over_exert; /* Allow casting spells when short of mana */
-bool numpad_as_cursorkey; /* Use numpad keys as cursor key in editor mode */
-
-
-/*** Map Screen Options ***/
-
-bool center_player; /* Center map while walking (*slow*) */
-bool center_running; /* Centering even while running */
-bool view_yellow_lite; /* Use special colors for torch-lit grids */
-bool view_bright_lite; /* Use special colors for 'viewable' grids */
-bool view_granite_lite; /* Use special colors for wall grids (slow) */
-bool view_special_lite; /* Use special colors for floor grids (slow) */
-bool view_perma_grids; /* Map remembers all perma-lit grids */
-bool view_torch_grids; /* Map remembers all torch-lit grids */
-bool view_unsafe_grids; /* Map marked by detect traps */
-bool view_reduce_view; /* Reduce view-radius in town */
-bool fresh_before; /* Flush output while continuous command */
-bool fresh_after; /* Flush output after monster's move */
-bool fresh_message; /* Flush output after every message */
-bool hilite_player; /* Hilite the player with the cursor */
-bool display_path; /* Display actual path before shooting */
-
-
-/*** Text Display Options ***/
-
-bool plain_descriptions; /* Plain object descriptions */
-bool plain_pickup; /* Plain pickup messages(japanese only) */
-bool always_show_list; /* Always show list when choosing items */
-bool depth_in_feet; /* Show dungeon level in feet */
-bool show_labels; /* Show labels in object listings */
-bool show_weights; /* Show weights in object listings */
-bool show_item_graph; /* Show items graphics */
-bool equippy_chars; /* Display 'equippy' chars */
-bool display_mutations; /* Display mutations in 'C'haracter Display */
-bool compress_savefile; /* Compress messages in savefiles */
-bool abbrev_extra; /* Describe obj's extra resistances by abbreviation */
-bool abbrev_all; /* Describe obj's all resistances by abbreviation */
-bool exp_need; /* Show the experience needed for next level */
-bool ignore_unview; /* Ignore whenever any monster does */
-
-
-/*** Game-Play Options ***/
-
-bool stack_force_notes; /* Merge inscriptions when stacking */
-bool stack_force_costs; /* Merge discounts when stacking */
-bool expand_list; /* Expand the power of the list commands */
-bool small_levels; /* Allow unusually small dungeon levels */
-bool always_small_levels; /* Always create unusually small dungeon levels */
-bool empty_levels; /* Allow empty 'arena' levels */
-bool bound_walls_perm; /* Boundary walls become 'permanent wall' */
-bool last_words; /* Leave last words when your character dies */
-
-#ifdef WORLD_SCORE
-bool send_score; /* Send score dump to the world score server */
-#endif
-
-bool allow_debug_opts; /* Allow use of debug/cheat options */
-
-
-/*** Disturbance Options ***/
-
-bool find_ignore_stairs; /* Run past stairs */
-bool find_ignore_doors; /* Run through open doors */
-bool find_cut; /* Run past known corners */
-bool check_abort; /* Check for user abort while continuous command */
-bool flush_failure; /* Flush input on various failures */
-bool flush_disturb; /* Flush input whenever disturbed */
-bool disturb_move; /* Disturb whenever any monster moves */
-bool disturb_high; /* Disturb whenever high-level monster moves */
-bool disturb_near; /* Disturb whenever viewable monster moves */
-bool disturb_pets; /* Disturb when visible pets move */
-bool disturb_panel; /* Disturb whenever map panel changes */
-bool disturb_state; /* Disturb whenever player state changes */
-bool disturb_minor; /* Disturb whenever boring things happen */
-bool ring_bell; /* Audible bell (on errors, etc) */
-bool disturb_trap_detect; /* Disturb when leaving trap detected area */
-bool alert_trap_detect; /* Alert when leaving trap detected area */
-
-
-/*** Birth Options ***/
-
-bool manual_haggle; /* Manually haggle in stores */
-bool easy_band; /* Easy Mode (*) */
-bool smart_learn; /* Monsters learn from their mistakes (*) */
-bool smart_cheat; /* Monsters exploit players weaknesses (*) */
-bool vanilla_town; /* Use 'vanilla' town without quests and wilderness */
-bool lite_town; /* Use 'lite' town without a wilderness */
-bool ironman_shops; /* Stores are permanently closed (*) */
-bool ironman_small_levels; /* Always create unusually small dungeon levels (*) */
-bool ironman_downward; /* Disable recall and use of up stairs (*) */
-bool ironman_empty_levels; /* Always create empty 'arena' levels (*) */
-bool ironman_rooms; /* Always generate very unusual rooms (*) */
-bool ironman_nightmare; /* Nightmare mode(it isn't even remotely fair!)(*) */
-bool left_hander; /* Left-Hander */
-bool preserve_mode; /* Preserve artifacts (*) */
-bool autoroller; /* Allow use of autoroller for stats (*) */
-bool autochara; /* Autoroll for weight, height and social status */
-bool powerup_home; /* Increase capacity of your home (*) */
-bool show_ammo_detail; /* Show Description of ammo damage */
-bool show_ammo_no_crit; /* Show No-crit damage of ammo */
-bool show_ammo_crit_ratio; /* Show critical ratio of ammo */
-
-
-
-
-/*** Easy Object Auto-Destroyer ***/
-
-bool destroy_items; /* Use easy auto-destroyer */
-bool destroy_feeling; /* Apply auto-destroy as sense feeling */
-bool destroy_identify; /* Apply auto-destroy as identify an item */
-bool leave_worth; /* Auto-destroyer leaves known worthy items */
-bool leave_equip; /* Auto-destroyer leaves weapons and armour */
-bool leave_chest; /* Auto-destroyer leaves closed chests */
-bool leave_wanted; /* Auto-destroyer leaves wanted corpses */
-bool leave_corpse; /* Auto-destroyer leaves corpses and skeletons */
-bool leave_junk; /* Auto-destroyer leaves junk */
-bool leave_special; /* Auto-destroyer leaves items your race/class needs */
-
-
-/*** Play-record Options ***/
-
-bool record_fix_art; /* Record fixed artifacts */
-bool record_rand_art; /* Record random artifacts */
-bool record_destroy_uniq; /* Record when destroy unique monster */
-bool record_fix_quest; /* Record fixed quests */
-bool record_rand_quest; /* Record random quests */
-bool record_maxdepth; /* Record movements to deepest level */
-bool record_stair; /* Record recall and stair movements */
-bool record_buy; /* Record purchased items */
-bool record_sell; /* Record sold items */
-bool record_danger; /* Record hitpoint warning */
-bool record_arena; /* Record arena victories */
-bool record_ident; /* Record first identified items */
-bool record_named_pet; /* Record informations of named pets */
-char record_o_name[MAX_NLEN];
-s32b record_turn;
-
-
-/* Cheating options */
-
-bool cheat_peek; /* Peek into object creation */
-bool cheat_hear; /* Peek into monster creation */
-bool cheat_room; /* Peek into dungeon creation */
-bool cheat_xtra; /* Peek into something else */
-bool cheat_know; /* Know complete monster info */
-bool cheat_live; /* Allow player to avoid death */
-bool cheat_save; /* Ask for saving death */
-bool cheat_diary_output; /* Detailed info to diary */
-bool cheat_turn; /* Peek turn */
-
-
-/* Special options */
-
-byte hitpoint_warn; /* Hitpoint warning (0 to 9) */
-byte mana_warn; /* Mana color (0 to 9) */
-
-byte delay_factor; /* Delay factor (0 to 9) */
-
-bool autosave_l; /* Autosave before entering new levels */
-bool autosave_t; /* Timed autosave */
-s16b autosave_freq; /* Autosave frequency */
-
/*
* Dungeon variables