1 # -*- coding: utf-8 -*-
3 # constant numbers of MH4
5 # 2013/12/18 written by kei9
11 NAME_AMULET0 = u"謎のお守り"
12 NAME_AMULET1 = u"光るお守り"
13 NAME_AMULET2 = u"古びたお守り"
14 NAME_AMULET3 = u"歪んだお守り"
20 # flag to dicide which seed2 or seed1 to use to calc threshold
21 SEED_DECIDE_FLAG = 128
23 # slot point for decision to amulet type
31 KEY_TENUN555 = u"tenun555"
37 KEY_TENUN888 = u"tenun888"
40 TENUN888_DIVISOR = 100
43 TENUN_NAZO_LOOPTIME = 1147
45 # alchemy: tenun hikaru
46 TENUN_HIKA_LOOPTIME = 1108
47 TENUN_HIKA_BORDER = 35
51 TENUN_YUGA_LOOPTIME = 1723
54 TENUN_YUGA_LOOPTIME = 1189
57 KEY_INISHIE = u"inishie"
58 INISHIE_LOOPTIME = 1723
61 KEY_KOUMYOU = u"koumyou"
62 KOUMYOU_LOOPTIME = 1108
69 SKILL2_BORDER_DICT = {}
70 SKILL2_BORDER_DICT[NAME_AMULET0] = 100 # nazo
71 SKILL2_BORDER_DICT[NAME_AMULET1] = 35 # hika
72 SKILL2_BORDER_DICT[NAME_AMULET2] = 25 # huru
73 SKILL2_BORDER_DICT[NAME_AMULET3] = 20 # yuga
77 INISHIE_AMULET = u"古びたお守り"
78 TENUN888_AMULET = u"歪んだお守り"
81 TYPE_SHINPI = u"神秘の護石"
86 TYPE_JOUSAI = u"城塞の護石"
88 TYPE_TOUSHI = u"闘士の護石"
89 TYPE_HEISHI = u"兵士の護石"
93 TYPE_BORDER_DICT[NAME_AMULET0] = ((0, TYPE_HEISHI), (8, TYPE_TOUSHI), (8, TYPE_TOUSHI))
94 TYPE_BORDER_DICT[NAME_AMULET1] = ((0, TYPE_KISHI), (8, TYPE_JOUSAI), (8, TYPE_JOUSAI))
95 TYPE_BORDER_DICT[NAME_AMULET2] = ((0, TYPE_JOUOU), (8, TYPE_OU), (13, TYPE_RYU))
96 TYPE_BORDER_DICT[NAME_AMULET3] = ((0, TYPE_MICHI), (16, TYPE_SHINPI), (16, TYPE_SHINPI))