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GameSurfaceSDL::drawField() の描画処理に SDL_RenderSetViewport() を採用。 / Apply SDL_RenderSet...
authorDeskull <desull@users.sourceforge.jp>
Tue, 13 Jan 2015 12:14:29 +0000 (21:14 +0900)
committerDeskull <desull@users.sourceforge.jp>
Tue, 13 Jan 2015 12:14:29 +0000 (21:14 +0900)
commitd7539a3419512b04a105fbdc48ccf2d1399c498e
treecd2181defb1bd03cb7568acf1e31697316a3dab8
parentafdaa7d80e8ab018e2ab30322a9acfdf97551957
GameSurfaceSDL::drawField() の描画処理に SDL_RenderSetViewport() を採用。 / Apply SDL_RenderSetViewport() for drawing process of GameSurfaceSDL::drawField().
Deeangband/GameSurfaceSDL.cpp
lib-Vanilla/Dungeon.xml