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Merge branch 'master' of https://scm.sourceforge.jp/gitroot/h58pcdgame/GameScriptCore...
[h58pcdgame/GameScriptCoreLibrary.git] / www / corelib / classes / UserStateWidgetClass.js
index bc2f111..0277f18 100644 (file)
@@ -1,39 +1,39 @@
-var UserStateWidgetClass = function(manager, args)
-{
-       UserStateWidgetClass.base.apply(this, arguments);
-       this.manager = manager;
-       this.wCanvas = null;
-       this.gContext = null;
-       
-}.extend(WidgetClass, {
-       attach: function(){
-               this.wCanvas = createCanvas("UserStateWidgetCanvas", 240, 80, 395, 5, 8, this.manager.mainArea);
-               this.gContext = this.wCanvas.getContext('2d');
-               this.gContext.globalAlpha = 1;
-               this.gContext.fillStyle = "rgba(255,240,200,0.25)";
-               this.gContext.strokeStyle = "rgba(128, 128, 128, 0.5)";
-               this.gContext.font = "normal 20px sans-serif";
-       },
-       detach: function(){
-               this.wCanvas = null;
-               this.gContext = null;
-               destroyDOMObjectByID("UserStateWidgetCanvas");
-       },
-       tick : function(){
-               return true;
-       },
-       
-       draw : function(){
-               if(this.manager.runningStage && this.manager.runningStage.userControlledCharacter){
-                       this.gContext.fillStyle = "rgba(255,255,255,0.25)";
-                       this.gContext.clearRect(this.gContext, 0, 0, this.wCanvas.width, this.wCanvas.height);
-                       strokeRect(this.gContext, 0, 0, this.wCanvas.width, this.wCanvas.height);
-                       fillRect(this.gContext, 0, 0, this.wCanvas.width, this.wCanvas.height);
-                       drawText(this.gContext, this.manager.userManager.getUserNameByUID(this.manager.userID), 4, 4);
-                       drawText(this.gContext, "HP :", 24, 24);
-                       this.gContext.fillStyle = "rgba(255,200,200,1)";
-                       fillRect(this.gContext, 70, 32, (this.wCanvas.width - 100) * (this.manager.runningStage.userControlledCharacter.HP / this.manager.runningStage.userControlledCharacter.max_HP), 10);
-                       strokeRect(this.gContext, 70, 32, this.wCanvas.width - 100, 10);
-               }
-       },
+var UserStateWidgetClass = function(manager, args)\r
+{\r
+       UserStateWidgetClass.base.apply(this, arguments);\r
+       this.manager = manager;\r
+       this.wCanvas = null;\r
+       this.gContext = null;\r
+       \r
+}.extend(WidgetClass, {\r
+       attach: function(){\r
+               this.wCanvas = createCanvas("UserStateWidgetCanvas", 240, 80, 395, 5, 8, this.manager.mainArea);\r
+               this.gContext = this.wCanvas.getContext('2d');\r
+               this.gContext.globalAlpha = 1;\r
+               this.gContext.fillStyle = "rgba(255,240,200,0.25)";\r
+               this.gContext.strokeStyle = "rgba(128, 128, 128, 0.5)";\r
+               this.gContext.font = "normal 20px sans-serif";\r
+       },\r
+       detach: function(){\r
+               this.wCanvas = null;\r
+               this.gContext = null;\r
+               destroyDOMObjectByID("UserStateWidgetCanvas");\r
+       },\r
+       tick : function(){\r
+               return true;\r
+       },\r
+       \r
+       draw : function(){\r
+               if(this.manager.runningStage && this.manager.runningStage.userControlledCharacter){\r
+                       this.gContext.fillStyle = "rgba(255,255,255,0.25)";\r
+                       this.gContext.clearRect(this.gContext, 0, 0, this.wCanvas.width, this.wCanvas.height);\r
+                       strokeRect(this.gContext, 0, 0, this.wCanvas.width, this.wCanvas.height);\r
+                       fillRect(this.gContext, 0, 0, this.wCanvas.width, this.wCanvas.height);\r
+                       drawText(this.gContext, this.manager.userManager.getUserNameByUID(this.manager.userID), 4, 4);\r
+                       drawText(this.gContext, "HP :", 24, 24);\r
+                       this.gContext.fillStyle = "rgba(255,200,200,1)";\r
+                       fillRect(this.gContext, 70, 32, (this.wCanvas.width - 100) * (this.manager.runningStage.userControlledCharacter.HP / this.manager.runningStage.userControlledCharacter.max_HP), 10);\r
+                       strokeRect(this.gContext, 70, 32, this.wCanvas.width - 100, 10);\r
+               }\r
+       },\r
 });
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