-var MainCharacterClass_Witch = function(stage, args, isFromNetwork){
- MainCharacterClass_Witch.base.apply(this, arguments);
-}.extend(MainCharacterClass, {
- className: "MainCharacterClass_Witch",
- create: function(stage, args){
- MainCharacterClass_Witch.base.prototype.create.apply(this, [stage, [["witch.png","witch2.png"]]]);
- this.size.x = 32;
- this.size.y = 64;
- this.antigravity = 300 / GameManager.prototype.tickPerSecond;
- this.jumpPower = 80;
- this.max_HP = 80;
- this.HP = this.max_HP;
- },
-});
+var MainCharacterClass_Witch = function(stage, args, isFromNetwork){\r
+ MainCharacterClass_Witch.base.apply(this, arguments);\r
+}.extend(MainCharacterClass, {\r
+ className: "MainCharacterClass_Witch",\r
+ create: function(stage, args){\r
+ MainCharacterClass_Witch.base.prototype.create.apply(this, [stage, [["witch.png","witch2.png"]]]);\r
+ this.size.x = 32;\r
+ this.size.y = 64;\r
+ this.antigravity = 300 / GameManager.prototype.tickPerSecond;\r
+ this.jumpPower = 80;\r
+ this.max_HP = 80;\r
+ this.HP = this.max_HP;\r
+ },\r
+});\r