MainCharacterClass_Witch.base.prototype.create.apply(this, [stage, [["witch.png","witch2.png"]]]);\r
this.size.x = 32;\r
this.size.y = 64;\r
- this.antigravity = 300 / GameManager.prototype.tickPerSecond;\r
- this.jumpPower = 80;\r
- this.max_HP = 80;\r
+ this.antigravity = 200 / GameManager.prototype.tickPerSecond;\r
+ this.jumpPower = 90;\r
+ this.max_HP = 60;\r
this.HP = this.max_HP;\r
},\r
});\r