# OOTA, Masato <ooyooxei+tr@gmail.com>, 2015
# RatArmy <broadbarredfirefish@gmail.com>, 2016
# tamanegi, 2016
-# tamanegi, 2016-2017
+# tamanegi, 2016-2018
msgid ""
msgstr ""
"Project-Id-Version: Wesnoth-Dev Japanese\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
-"POT-Creation-Date: 2017-09-16 23:58 UTC\n"
-"PO-Revision-Date: 2017-09-23 22:15+0000\n"
+"POT-Creation-Date: 2018-03-03 01:30 UTC\n"
+"PO-Revision-Date: 2018-03-03 04:43+0000\n"
"Last-Translator: tamanegi\n"
"Language-Team: Japanese (http://www.transifex.com/wesnoth-jp/wesnoth-dev-japanese/language/ja/)\n"
"MIME-Version: 1.0\n"
"alliances with those who deal only in dark magic.”</i>"
msgstr "守備隊の隊長である Drogan が返答しました。<i>「降霊術を使うものが処刑される事はご存知だろう。しかし、あなたの助力に感謝し、休息と安全を約束しよう。ただし、あなたが一度ここを出発したら、以後この地への立ち入りは許可しない。死者をこれ以上苦しませてはならないのだ。あなたの助けには感謝しているが、闇の魔術を使うものと協力する必要はない。」</i>"
-#. [side]: type=General, id=Taylor
#. [side]
#. [side]: type=Sergeant, id=Drogan
+#. [side]: type=General, id=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:56
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:115
msgid "Defenders"
msgstr "防衛隊"
-#. [side]: type=Orcish Warlord, id=Gron'r Hronk
-#. [side]: type=Orcish Warlord, id=K'rrlar Oban
-#. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr
#. [side]: type=Orcish Warlord, id=Borth
#. [side]: type=Orcish Warlord, id=P'Gareth
#. [side]: type=Orcish Warlord, id=K'Vark
+#. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr
+#. [modify_side]
+#. [side]: type=Orcish Warlord, id=Gron'r Hronk
+#. [side]: type=Orcish Warlord, id=K'rrlar Oban
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:55
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:82
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:94
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:61
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:276
msgid "Orcs"
msgstr "オーク"
msgid "Defend the river fort for two nights"
msgstr "二日間河岸の砦を守る"
+#. [objective]: condition=win
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:156
+#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:165
+msgid "Kill the orc leader"
+msgstr "オークのリーダーを殺す"
+
#. [objective]: condition=lose
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:155
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:160
msgid "Orcs break through the river fort defenses"
msgstr "オークが河岸の砦を突破する"
#. [objective]: condition=lose
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:159
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:164
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:95
-#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:137
+#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:121
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:183
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:190
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:464
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:272
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:72
-#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:316
+#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:318
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:116
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:369
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:433
msgstr "Malin Keshar の死"
#. [objective]: condition=lose
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:163
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:168
msgid "Death of Drogan"
msgstr "Drogan の死"
#. [message]: speaker=narrator
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:181
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:186
msgid ""
"Malin, troubled by his father’s death, argues to no avail that Darken Volk "
"be allowed to stay to help defend the town. The necromancer leaves Parthyn "
msgstr "Malin は父の死に胸を痛めていましたが、それでも町を守るため、Darken Volk に町への滞在を許すように人々を説得しました。しかし、その努力は実を結びませんでした。結局、Darken Volk は何事もなかったかのように Parthyn を去ってしまいました。"
#. [message]: speaker=narrator
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:187
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:192
msgid "Several weeks pass..."
msgstr "それから数週間が過ぎ……"
#. [message]: speaker=Drogan
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:192
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:197
msgid ""
"Although I dislike sending a raiding party out so early, they should clear "
"out the orc encampments and leave us a relatively quiet summer."
msgstr "こんなに早くに襲撃隊を送りたくはないが、彼らがオークの野営地を潰せば、今年の夏はいくらか静かになるだろう。"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:197
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:202
msgid "So much for quiet, Drogan. Orcs mass north of the river!"
msgstr "Drogan、静かな夏とやらは諦めるしかなさそうだ。河の北岸にオークの軍勢だ!"
#. [message]: speaker=Drogan
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:202
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:207
msgid ""
"Curse them! You must hold the river fort, Malin, or they shall surely "
"overrun the town. I will bring what soldiers remain to your aid. The raiding"
msgstr "ちくしょう!Malin、河の砦を守るんだ。さもなくば町が襲われてしまう!残っている戦士たちにもそちらを助けに行かせる。襲撃隊は二日で戻る。彼らが背後を突けばオークたちも耐えられないだろう。"
#. [message]: speaker=Drogan
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:216
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:221
msgid "What in blazes is that thing? Has the necromancer returned?"
msgstr "いったいそれは何だ?あの降霊術師が戻ってきたのか?"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:222
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:227
msgid ""
"No, Drogan. I raised this corpse with the skills Darken Volk taught to me "
"before he left. While I have no love for it, without the help of the dead we"
msgstr "そうじゃないんだ、Drogan。Darken Volk が去る前に教えてくれた術で、僕が死体を蘇らせたんだ。もちろん、僕だってこんな事は嫌だ!しかしこうでもしなければ僕達はもちろん、家族の皆もオークのシチューにされてしまう。そんなことはあなたにも分かっているだろう!"
#. [message]: speaker=Drogan
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:227
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:232
msgid ""
"No benefit is worth the price of defiling the bodies of our dead! You have "
"been very close-mouthed about why the mages sent you home from Alduin; if it"
msgstr "たとえ何のためであろうと、仲間の死体を冒涜することは許されない!お前が Alduin から送り返された理由を今まで話さなかったのはそういうことか!こんな術に手を出したら追い出されて当然だ!"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:232
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:237
msgid ""
"No! No... it was nothing like that... But I will not stand by and allow the "
"orcs to destroy my home while I have the skills to prevent it!"
msgstr "違う!違うんだ…… そんなことはしていない…… でも、抵抗する力を持っていながらオークに町が破壊されるのを傍観するなんて嫌だ!"
#. [message]: speaker=narrator
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:247
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:252
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:317
msgid "Welcome to Parthyn"
msgstr "Parthyn へようこそ"
#. [message]: speaker=narrator
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:262
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:267
msgid ""
"Fear is the path to the dark side. Fear leads to anger. Anger leads to hate."
" Hate leads to suffering."
msgstr "恐怖は闇への第一歩。恐怖は怒りを産み、怒りは憎しみを産み、憎しみは苦しみを産み出す。"
#. [message]: speaker=Drogan
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:278
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:284
msgid "The orcs have broken through our line. Parthyn is open to attack!"
msgstr "オークが我々の防衛線を突破した!Parthyn が攻撃にさらされてしまう!"
#. [message]: speaker=unit
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:294
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:300
msgid "Who will be left to defend Parthyn?"
msgstr "私の代わりに Parthyn を守る者はいるのか?"
#. [message]: speaker=narrator
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:309
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:315
msgid ""
"The raiding party returns, and the orcs flee in the face of a superior "
"force."
msgstr "襲撃隊が戻りました。オークは強力な軍勢の姿に怯え、逃げ出しました。"
#. [message]: speaker=narrator
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:326
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:332
msgid "The orcs are broken, dead or fled."
msgstr "オークたちは死ぬか、重傷で動けなくなるか、逃げるかしてしまいました。"
#. [message]: speaker=Drogan
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:353
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:359
msgid ""
"By all rights, I should have you executed on the spot, Malin. I certainly "
"should have not given the necromancer the chance to corrupt you. Since I "
msgstr "Malin、本来ならこの場でお前を処刑しなければならない。あの降霊術師にお前を堕落させる機会を与えるべきではなかった。しかしあの男に情けを与えたのだから、お前にもそうしなければならない。よってお前は Parthyn、そして Wesnoth の王国から追放される。"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:358
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:364
msgid ""
"Would you rather have let the orcs overrun the town and seen us both dead?"
msgstr "オークたちに町を蹂躙され、殺されても構わないのか?"
#. [message]: speaker=Drogan
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:363
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:369
msgid ""
"Aye, better that than to even dabble in dark magic. People would have "
"rebuilt the town, just as they always have in the past. Would that the mages"
msgstr "ああ、闇の魔術に手を染めるよりはな。今までもそうだったように、町は壊れたら作り直せばいい。魔術師達がこういう分別もお前に教えてくれていれば良かったのに。"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:368
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:374
msgid ""
"The mages taught me enough. You won’t truly banish me, will you, Drogan?"
msgstr "彼らは十分に教えてくれたさ。本当は僕を追放などしたくないんだろう?Drogan?"
#. [message]: speaker=Drogan
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:373
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:379
msgid ""
"Begone, now. I’ve no wish to be forced to send the soldiers after you. Your "
"father would be ashamed to see the end to which you’ve come."
msgstr "さあ、立ち去れ。お前を追うために兵士を送り出させられるのは勘弁だ。今回の件をお前の父が見ていたら、きっと恥じていた事だろう。"
#. [message]: speaker=Drogan
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:379
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:385
msgid ""
"That was bravely done, lad, holding the orcs off by yourself. The mages "
"taught you well. But there is grave news from the village; your sister Dela "
msgstr "良く戦った!よく耐えたな、小僧。魔術師たちのもとで多くの事を学んだのだろう。しかし、悲しい知らせがある。お前の姉の Dela が襲撃で怪我をしたのだ。治療を受けてはいるがそう長くは保たないだろう……"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:384
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:390
msgid ""
"Orcs. Foul, pestilent creatures. The wide green world would be a better "
"place with them all dead. Dead!"
msgstr "クソッ!いまいましいオーク共め!あいつらが全て死ねばこの世はもっと素晴らしいものだろうに!あいつらさえ死に絶えれば!!"
#. [message]: speaker=Drogan
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:389
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:395
msgid ""
"Perhaps, but if kings and great mages have not abolished them neither you "
"nor I are ever likely to."
msgstr "そうかもな。しかし王や偉大な魔術師ですら連中を滅ぼすことはできなかった。私やお前程度にできることではないだろう。"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:394
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:400
msgid ""
"Perhaps I cannot kill them all... but I see the back-trail of this band we "
"defeated, and there will be more orcs at the other end of it. I shall pursue"
msgstr "全員を殺すことは出来ないだろうが、あいつらの逃げた先にはさらに多くのオーク達がいるはずだ。それを追跡してやる。"
#. [message]: speaker=Drogan
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:399
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:405
msgid "And leave your sister?"
msgstr "姉を置いていくというのか?"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:404
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:410
msgid "My hands were never apt for healing. But revenge I can give her."
msgstr "人を癒す能力は僕には向いていなかった。僕にできることは復讐だけだ。"
#. [message]: speaker=Drogan
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:409
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:415
msgid ""
"No! We need every man who can fight here, not lost in doomed attempt to "
"harry the orcs in their own country!"
msgstr "だめだ!戦える者は一人でも多く必要なんだ!死に急ぐような真似は止めろ!"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:414
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:420
msgid "I am resolved."
msgstr "もう決めたんだ。"
#. [message]: speaker=Drogan
-#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:419
+#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:425
msgid ""
"You’ll go without my blessing or my men, then. I won’t spare any on such an "
"errand."
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:41
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:38
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:37
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:244
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:257
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:6
msgid "Malin Keshar"
msgstr "Malin Keshar"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:99
-#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:141
+#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:143
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:125
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:187
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:276
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:76
-#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:320
+#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:322
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:120
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:373
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:437
msgstr "おぉ、この村の近くに沼があるとは気づかなかった。Malin、我々でこの沼を調べれば、きっとお前の修業に役にたつぞ。"
#. [message]: speaker=Darken Volk
-#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:286
+#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:285
msgid "Rise, rise from the realms of death and decay!"
msgstr "立ち上がれ、死と腐敗の淵から還るのだ!"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:314
+#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:313
msgid "What are those things?"
msgstr "これはいったい?"
#. [message]: speaker=Darken Volk
-#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:319
+#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:318
msgid ""
"They are ghouls. Once, they were... evil men... murderers and outlaws. "
"Through magic they have been transformed so their outsides match the spirits"
msgstr "彼らはグールだ。彼らはかつては…… 悪人、そう殺人者や無法者のような者だったのだ。魔法で彼らの外見は内面とマッチするように変わったのだ。そして、主人が死んでも生きているグールはこうして湿地や沼へと向かう。そのような場所で起こる自然な腐敗に引き寄せられるのだ。"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:324
+#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:323
msgid "It seems cruel to turn men into such a hideous form."
msgstr "人間をこのような恐ろしい姿に変えるのは残酷では……"
#. [message]: speaker=Darken Volk
-#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:329
+#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:328
msgid ""
"In their present form they can best serve the greater good. Even now they "
"will aid you in defeating this goblin rabble. Besides, as I said, these were"
msgstr "この姿が最も良いのだ。この姿になれば、彼らもこのゴブリン達を殺すのを手伝ってくれる。それに、私が言ったように、彼らはもともと大悪党だ。彼らにはどんな刑罰でも生温いのだ。"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:334
+#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:333
msgid "I suppose so..."
msgstr "そうかもしれません……"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:370
+#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:369
msgid ""
"Sacking goblin villages is all well and good, but walking corpses and bats "
"won’t stand up to full orcish warriors."
msgstr "ゴブリンの集落からの略奪はうまくいきました。しかし歩く死体とコウモリだけではオークと戦えそうにありません。"
#. [message]: speaker=Darken Volk
-#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:375
+#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:374
msgid ""
"Your training is just beginning, Malin. With the souls from these goblins "
"now available for our use, you will see your forces grow quickly."
msgstr "お前の修業はまだ始まったばかりだ、Malin。これでこのゴブリン共の魂を使う事が出来る。お前の力はすぐに強くなる。"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:380
+#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:379
msgid "Excellent. I’m eager to move on to the real foes."
msgstr "それは素晴らしい。早く本当の敵と戦いたいものです。"
#. [side]: type=Dwarvish Steelclad, id=Dap Horner
#. [side]: type=Bandit, id=Gorak Cole
-#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:52
-#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:79
+#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:53
+#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:81
msgid "Outlaws"
msgstr "無法者"
#. [side]: type=Dwarvish Steelclad, id=Dap Horner
-#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:57
+#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:58
msgid "Dap Horner"
msgstr "Dap Horner"
#. [side]: type=Dwarvish Steelclad, id=Dap Horner
-#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:64
+#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:65
msgid "Watchman"
msgstr "見張り"
#. [side]: type=Bandit, id=Gorak Cole
-#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:84
+#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:86
msgid "Gorak Cole"
msgstr "Gorak Cole"
#. [side]
-#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:99
+#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:101
msgid "Free Undead"
msgstr "自由になったアンデッド"
#. [objective]: condition=win
-#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:133
+#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:135
msgid "Clear the cave of enemies"
msgstr "洞窟内の敵を一掃する"
#. [message]: speaker=Darken Volk
-#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:186
+#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:188
msgid ""
"Winter comes on fast, and we need a sheltered place to spend it. This cave "
"looks promising, but from the tracks in and out several bands of outlaws "
msgstr "冬が足早にやって来ている。我々には冬を越える場所が必要だ。この洞穴はちょうど良さそうだが、既に無法者達が住み着いているようだ。彼らを排除し安全に暮らせるようにしなければならない。"
#. [message]: speaker=Darken Volk
-#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:200
+#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:202
msgid ""
"Be careful when imprisoning a soul and use all your might to retain control "
"over it or it might attempt to break free and destroy you!"
msgstr "死者の魂を縛り付ける際には十分気をつけろ。全力でもって制御するのだ、さもなくば連中は自由になり、お前を殺そうとするぞ!"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:205
+#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:207
msgid "I... I will try."
msgstr "……やってみます。"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:220
+#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:222
msgid ""
"Dwarves! They have often been our allies against the orc hordes. Surely they"
" will allow us to winter with them."
msgstr "ドワーフだ!彼らもオークに対し戦う仲間だ。きっと冬の間は受け入れてくれるでしょう。"
#. [message]: speaker=unit
-#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:229
+#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:231
msgid ""
"Two necromancers are at the cave entrance! Up yer axes, boys, if ye dinna’ "
"want tae be a walking pile o’ bones."
msgstr "二人も降霊術師がやってきやがった!野郎共、骨だけになって歩きたくなけりゃ斧を持て!"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:234
+#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:236
msgid "Or not. Why do they hate us so much?"
msgstr "ダメか。どうして私たちをあんなにも嫌うのでしょう?"
#. [message]: speaker=Darken Volk
-#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:239
+#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:241
msgid ""
"People fear that which they don’t understand, and death, after all, is the "
"greatest mystery. Those who dare to investigate that mystery are bound to "
msgstr "人は自分が理解できないものを恐れるのだ。そして、死は何よりも不可解なものなのだ。だから、あえてその事を知ろうとする者に恐れや、不信を抱く。だが心配するな。お前がその力でオークの脅威を元から絶てば、Parthyn の人々もまた暖かく受け入れてくれるだろう。しかし、今はそんな選択肢はないようだな。"
#. [event]: id=Tortured Soul
-#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:265
+#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:267
msgid "Tortured Soul"
msgstr "歪んだ魂"
#. [message]
-#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:274
+#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:276
msgid ""
"Free! Your foul spells cannot enslave me any longer, Malin the Damned. You "
"shall pay for keeping me from my final rest!"
msgstr "自由だ!忌々しい Malin め、お前の邪悪な呪文ではもう私を支配できない!私の安息を奪ったお前にはその代償を払ってもらう!"
#. [message]: speaker=Darken Volk
-#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:279
+#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:281
msgid ""
"Fool boy! Your will must be stronger or you will never be able to control "
"your soldiers well enough to face the orcs. Many are the young necromancers "
msgstr "馬鹿が!もっと強くならなければオークと対峙など出来んぞ!多くの若い降霊術師が自分の下僕に殺されているのだ。そいつは容赦なくお前を攻撃してくるぞ。"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:284
+#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:286
msgid "But why are they attacking me? And what should I do?!"
msgstr "しかしなぜ私を攻撃するのですか?どうすればいいのですか?"
#. [message]: speaker=Darken Volk
-#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:289
+#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:291
msgid ""
"Destroy the rebel quickly and all will be well. Wait, and he will begin to "
"turn the rest of your forces against you."
msgstr "反乱者はすぐに始末すればいい。いや、待て。そいつは他の者も寝返らせようとしているぞ。"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:323
+#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:325
msgid ""
"I think I’ve got the rest of them under control now. That was a close call."
msgstr "他の者の支配は取り戻せたようだ。危機一髪だった。"
msgstr "オークのリーダーを全て殺す"
#. [message]: speaker=Darken Volk
-#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:151
+#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:197
msgid ""
"Orcs block the way out of the mountain pass. Destroy them, and we will move "
"on to bigger targets."
msgstr "オークが山道を塞いでいる。奴等を壊滅させ、より大きな標的の元へと向かうぞ。"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:156
+#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:202
msgid ""
"With the might of the undead at my command, many orcs will die this day. "
-"They shall pay for getting me banished from Parthyn."
-msgstr "今日、私の召喚したアンデッドの力で多くのオークが死ぬ。私を Parthyn から追放させた代償を支払わせてやる。"
+"They shall pay for attacking Parthyn."
+msgstr "今日、私の召喚したアンデッドの力で多くのオークが死ぬ。Parthyn を攻撃sちあ代償を支払わせてやる。"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:174
+#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:220
msgid "Feel my wrath, vile creature!"
msgstr "私の怒りを知るがいい、醜い生き物め!"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:194
+#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:240
msgid "The ice doesn’t look very thick..."
msgstr "ここの氷はあまり分厚くないようだ……"
+#. [message]: speaker=Mal Keshar
#. [message]: speaker=Darken Volk
-#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:199
+#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:245
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:451
msgid "..."
msgstr "……。"
#. [message]: speaker=narrator
-#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:249
+#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:295
msgid ""
"The weak ice gives way beneath the undead creature, who becomes mired in the"
" thick mud at the lake’s bottom."
msgstr "薄氷は、アンデッドが上に乗ると割れてしまいました。そして、このアンデッドは湖の底にあるドロドロした分厚い泥の層に埋もれてしまいました。"
#. [message]: speaker=narrator
-#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:256
+#: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:302
msgid ""
"The weak ice gives way beneath the heavy warrior, who drowns in the frigid "
"mountain waters."
msgstr "Longlier川"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:212
+#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:210
msgid ""
"Since the very founding of Wesnoth you have hounded humans at every turn. "
"You have raided my home at every opportunity. You have trampled our fields, "
msgstr "Wesnoth の成立以来、貴様達は事ある毎に我々を悩ませて来た。絶えず私の街を攻撃し、土地を荒らし、家畜を殺し、平和な土地に戦争を、そして死をもたらした。なんのためらいもなく美しい物を台無しにした。そして我が父を殺し、終わらぬ苦しみを私に与えた。今復讐をはたそう。慈悲を乞うても無意味と知れ、貴様らはとうの昔にその権利を失ったのだ。貴様らは塵と化し、Parthyn への攻撃は終わりを告げる。貴様らの破滅の知らせと共に、我が故郷は歓喜をもって私を受け入れることだろう。"
#. [message]: speaker=Borth
-#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:217
+#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:215
msgid ""
"Stop your silly talk, foul necromancer. You have caused enough trouble. It "
"is time for you to die."
msgstr "くだらない話はさっさと止めろ、邪悪な降霊術師が。貴様らにはさんざん迷惑をかけられたが、ここらで死んでもらう!"
#. [message]: speaker=P'Gareth
-#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:222
+#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:220
msgid "Ummm... unless... you are already dead, like the skeletons?"
msgstr "むむむ…… いやまて…… もう死んでるんだよな?スケルトンみたいに?"
#. [message]: speaker=K'Vark
-#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:227
+#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:225
msgid "Then, it will be time for you to die again!"
msgstr "じゃあ、もう一回殺すだけだ!"
msgstr "砦の防御兵"
#. [objective]: condition=win
-#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:165
-msgid "Kill the orc leader"
-msgstr "オークのリーダーを殺す"
-
-#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:179
msgid "Remove the traitor Drogan"
msgstr "裏切り者の Drogan を排除する"
msgid "Move Malin and Darken Volk into the Mage Lord’s manor"
msgstr "Malin と Darken Volk を領主である魔術師の邸宅に移動させる"
+#. [note]
+#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:287
+msgid "This scenario takes place entirely at night."
+msgstr "このシナリオでは、時刻帯は常に夜となります。"
+
#. [message]: speaker=Darken Volk
-#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:310
+#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:314
msgid ""
"The stolen book lies within Lord Karres’s manor on the north end of the "
"city. We cannot defeat the entire city guard, so we must stay hidden as long"
msgstr "盗まれた本は街の北端にある Karres 卿の邸宅にある。都市の番人全てを倒すのは不可能だ。だからなるべく見つからないようにする必要がある。夜の闇とこの霧が私たちに味方してくれる。一度夜警に見つかれば、逃げなければならない。都市全体を制圧できるほどの力は我々にはないのだから。"
#. [message]: speaker=narrator
-#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:315
+#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:319
msgid ""
"Note: Only the units you recruit now will be available to you once inside."
msgstr "注意:中に入るとこのシナリオで雇用、召還したユニットしか使えません"
#. [message]: speaker=second_unit
-#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:333
+#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:343
msgid ""
"Sir! Undead creatures are coming out of the forest! Wake the guard "
"immediately!"
msgstr "将軍!アンデッドが森から現れました!すぐに兵士を起こして下さい!"
#. [message]: speaker=Taylor
-#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:338
+#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:348
msgid "To arms, men!"
msgstr "すぐに配置につかせろ!"
+#. [message]: speaker=Taylor
+#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:354
+msgid "Undead creatures are coming out of the forest! To arms, men!"
+msgstr "アンデッドが森から現れたぞ!すぐに配置に着け!"
+
#. [message]: speaker=unit
-#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:357
+#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:375
msgid "Ooouuuh! It burns... burrrrnnns..."
msgstr "アァァ!焼ける…… 焼けるぅぅぅぅぅ……"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:379
+#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:397
msgid "What in the name of all demons of hell was this thing?"
msgstr "いったいなぜあんな事に?"
#. [message]: speaker=Darken Volk
-#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:384
+#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:402
msgid ""
"This was the impact of what is known as holy water among common people. It "
"is brewed in a complicated and mysterious procedure only known to a few "
msgstr "世間で言う聖水という物のせいだろう。限られた聖職者たちによって複雑かつ神秘的な方法で作られ、アンデッドとの戦いによく使われる。"
#. [message]: speaker=unit
-#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:412
+#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:430
msgid "Here is the entrance! Hurry!"
msgstr "ここが入り口だ!急げ!"
#. [side]
#. [command]
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:48
-#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:175
+#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:177
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:150
msgid "Guard"
msgstr "番人"
msgstr "Karres 卿"
#. [message]: speaker=narrator
-#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:281
+#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:283
msgid ""
"Malin and Darken Volk enter the mage lord’s manor, quickly closing the heavy"
" gates behind them."
msgstr "Malin と Darken Volk は中に入ると、すぐに重たい門を閉めました。"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:286
+#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:288
msgid ""
"That gate won’t hold back the soldiers for more than a few hours. We’d "
"better hurry."
msgstr "この門も数時間もすれば開けられるだろう。急がなければ。"
#. [message]: speaker=Darken Volk
-#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:305
+#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:307
msgid ""
"I feel the breaking of an illusion spell. The book must be in the great "
"hall, in the northwest corner of the manor. Let us move quickly now!"
msgstr "幻術が破られたようだ。本は北西の角の大広間にあるはずだ、急ぐぞ!"
#. [objective]: condition=win
-#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:312
+#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:314
msgid "Move through the passageway in the northwest leading to the great hall"
msgstr "大広間へと続く北西の通路まで移動する"
#. [message]: speaker=unit
-#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:336
+#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:338
msgid "I think I found the passage to the great hall. Follow me quickly!"
msgstr "ここが大広間への通路のようだ!"
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:46
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:34
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:39
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:15
msgid "Mal Keshar"
msgstr "Mal Keshar"
msgstr "トロル"
#. [unit]: type=Ancient Wose, id=Dumdumbadoom
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:203
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:234
msgid "Dumdumbadoom"
msgstr "Dumdumbadoom"
#. [message]: role=advisor
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:274
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:287
msgid "Master, you are gravely injured!"
msgstr "ご主人、なんとひどい怪我か!"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:279
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:292
msgid ""
"I won’t go down like this, felled by an orc’s blade. I won’t see them defeat"
" me!"
msgstr "嫌だ、オークの剣の前に倒れたくない!負けたくない!"
#. [message]: role=advisor
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:284
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:297
msgid "There is another way, master. Remember the book..."
msgstr "ご主人、まだ手段があります。本の事を思い出してください……"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:289
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:302
msgid ""
"Yes... yes. The orcs are too strong for me now, but once I have undergone "
"the transformation they’ll begin to fall before me. And I will continue to "
msgstr "そう…… そうだ。オークは今の私では太刀打ちできない。だが、私が本質的に変異してしまえば、連中の屍の山を築くことができるはずだ。そうだ、最後の一匹まで残さず消し去ってくれよう!"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:294
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:307
msgid "Leave me now while I prepare."
msgstr "準備をする間離れていろ。"
#. [message]: role=advisor
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:299
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:312
msgid "Yes, master."
msgstr "はい、ご主人様。"
#. [message]: speaker=narrator
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:307
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:320
msgid ""
"With his last bits of strength, Malin assembles an altar as the book "
"instructs."
msgstr "最後の力を振り絞り、Malin は本に書いてあるように祭壇を組み立てました。"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:330
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:343
msgid "I pray that I am strong enough to complete the spell."
msgstr "私にこの呪文を完成させる力がある事を祈ろう。"
#. [message]: speaker=Malin Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:335
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:348
msgid "I’m ready. Do it."
msgstr "準備ができた。やれ。"
#. [message]: speaker=narrator
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:392
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:405
msgid "There is darkness..."
msgstr "そこは真っ暗だった……"
#. [message]: speaker=narrator
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:402
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:415
msgid "and peace..."
msgstr "そして穏やかだった……"
#. [message]: speaker=narrator
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:412
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:425
msgid "for a moment."
msgstr "最初だけは。"
#. [message]: speaker=narrator
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:422
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:435
msgid ""
"Then they are replaced by a pulling, a pain too strong to resist, and "
"then..."
msgstr "すぐにそれらは身を引き裂くような堪え難い痛みとなり……"
#. [message]: speaker=narrator
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:428
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:441
msgid "by emptiness."
msgstr "そして何も無くなった。"
#. [message]: speaker=Mal Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:461
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:474
msgid "<big>AAAaaiiigghh!!</big>"
msgstr "<big>アアァァギィィィ!!</big>"
#. [message]: speaker=Mal Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:466
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:479
msgid "The cold, it burns!"
msgstr "寒い!寒さが身を焦がす!"
#. [message]: speaker=Mal Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:471
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:484
msgid "I need warmth... life... I sense some here!"
msgstr "暖かさが必要だ…… 生命が…… 近くにいるな!"
#. [objective]: condition=win
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:527
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:540
msgid "Regain your strength"
msgstr "力を取り戻す"
#. [objective]: condition=lose
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:531
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:635
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:75
+#. [objective]: condition=win
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:544
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:672
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:96
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:105
msgid "Destruction of Mal Keshar"
msgstr "Mal Keshar の破滅"
#. [message]: speaker=Mal Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:557
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:571
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:591
msgid "Yes! I can draw energy even from these insignificant creatures."
msgstr "おお!こんなちっぽけな生き物からも力を得る事ができるぞ!"
#. [message]: speaker=Mal Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:591
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:628
msgid ""
"There, in along this old road, I sense a place worthy of being my home. From"
" there I will build my armies. But I am still too weak to clear the vermin "
msgstr "この寂れた道の奥に、私の住処となるにふさわしい場所があるのを感じる。そこに行けば我が軍勢を作れるだろう。しかしまだあの邪魔者を排除する力はない。まずは力を取り戻さねば。"
#. [message]: speaker=Mal Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:596
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:633
msgid ""
"I will need a castle from which to call upon my soldiers. I sense one "
"nearby."
msgstr "兵士を呼び出す城が必要だ。近くにあるのを感じる。"
#. [message]: speaker=Mal Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:619
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:656
msgid "Yes, this will do until I can take my new home."
msgstr "よし、新しい拠点を奪うまでここを使おう。"
#. [objective]: condition=win
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:631
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:668
msgid "Clear your new home of trolls"
msgstr "トロルから新しい拠点を奪う"
#. [message]: speaker=Dumdumbadoom
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:718
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:738
msgid ""
"Who has awoken me from my slumber? Undead? I shall not suffer the existence "
"of such foul creatures!"
msgstr "私の眠りを妨げるのはだれだ?アンデッドだと?貴様らのような不愉快で邪悪な存在には消えてもらう!"
#. [message]
-#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:738
+#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:762
msgid "<big>AAAaaaggghhhh!! ...</big>"
msgstr "<big>アアァァァガァァァ!!……</big>"
msgstr "終わらない夜"
#. [part]
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:15
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:20
msgid ""
"Years pass. Every summer when the mountain passes become clear, the lich "
"sends his soldiers to attack the orcs, removing any human, elven, or "
msgstr "それから何年か経ちました。毎年夏になり山道が開けると、リッチはオークへと戦士を差し向けます。その道をふさいだ人間やエルフ、ドワーフの巡視隊は壊滅させられました。毎年、アンデッドたちは少なからぬ損害を与えていました。そして、反抗を受けて押し返されると、洞窟へと帰っていきました。"
#. [part]
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:19
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:24
msgid ""
"Rumors circulate of a lich that preys on scouting patrols. A hero, gathering"
" his loyal troops to him, decides to put an end to the evil."
msgstr "巡視隊を壊滅させたリッチの噂は広まりました。勇気ある者は仲間を集い、邪悪を打ち滅ぼそうとしました。"
#. [objective]: condition=win
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:71
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:72
msgid "Defeat the foolish hero"
msgstr "愚かな勇者を倒す"
+#. [objective]: condition=win
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:80
+msgid "Defeat another foolish hero"
+msgstr "新手の愚かな勇者を倒す"
+
+#. [objective]: condition=win
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:88
+msgid "Defeat yet another foolish hero"
+msgstr "また別の愚かな勇者を倒す"
+
+#. [note]: description=<b>
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:116
+msgid "Endless Night $timesForever"
+msgstr "終わらない夜 $timesForever"
+
#. [unit]: type=Royal Guard, id=Foolish Hero
#. [unit]: type=Assassin, id=Foolish Hero
#. [unit]: type=Elvish Marshal, id=Foolish Hero
#. [unit]: type=Dwarvish Lord, id=Foolish Hero
#. [unit]: type=Orcish Warlord, id=Foolish Hero
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:133
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:157
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:177
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:201
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:225
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:163
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:190
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:213
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:240
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:267
msgid "Foolish Hero"
msgstr "愚かな勇者"
+#. [modify_side]
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:172
+msgid "Humans"
+msgstr "人間"
+
+#. [modify_side]
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:199
+msgid "Bandits"
+msgstr "盗賊"
+
+#. [modify_side]
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:222
+msgid "Elves"
+msgstr "エルフ"
+
+#. [modify_side]
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:249
+msgid "Dwarves"
+msgstr "ドワーフ"
+
#. [message]: speaker=Foolish Hero
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:283
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:328
msgid ""
"Your doom is at hand, foul lich! I shall bring you down by my own hand."
msgstr "今こそお前の破滅の時だ、邪悪なリッチめ!私の手で必ずお前を倒してみせる。"
#. [message]: speaker=Mal Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:288
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:333
msgid ""
"The only doom at hand is yours, if you do not leave now. Go back to your "
"manors and taverns, and do not trouble me further."
msgstr "さっさと出て行け。さもなくば破滅するのはお前だ。私の手をわずらわせるな。"
#. [message]: speaker=Foolish Hero
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:296
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:341
msgid ""
"You have preyed on too many of my boys. I have come here to end this, once "
"and for all."
msgstr "お前はあまりにも多くの仲間を殺した。俺は全てを終わらせるためにここに来た。"
#. [message]: speaker=Mal Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:301
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:346
msgid "Not even real soldiers. I will sweep you aside."
msgstr "無法者風情が。さっさと片付けてやろう。"
#. [message]: speaker=Foolish Hero
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:309
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:354
msgid ""
"Your kind is an abomination. I am here to see that you inflict no more harm "
"on the spirits that have passed on."
msgstr "忌まわしい存在め。死者の魂をもてあそぶのもこれまでだ。"
#. [message]: speaker=Mal Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:314
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:359
msgid ""
"Fool! By leaving your forests and coming into my domain, you have sacrificed"
" your own spirits."
msgstr "愚か者め!森から出て私の領域に入るとは。お前は私に魂を捧げに来たのだな。"
#. [message]: speaker=Foolish Hero
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:322
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:367
msgid ""
"I’ve been itching for a chance to break some bones with my hammer, and now "
"you’ve given me cause. Goodness knows you’ve got plenty of bones over there."
msgstr "俺はいっつでも骨をハンマーで叩きつぶしたくてしょうがねぇ。ありがたい事に、ここにはお前が溜め込んだガイコツがいっぱいある。そんでもって、こいつらを壊しても誰にも何にも文句を言われないと来た。こいつはタマんねぇなぁ!"
#. [message]: speaker=Mal Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:327
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:372
msgid ""
"Go back to your tunnels and your mines, and do not trouble me unless you "
"want your hammers to work for me once you are dead."
msgstr "自分の穴ぐらに帰るがいい。死して私の為にハンマーを振るいたくないなら、私の手をわずらわせるな。"
#. [message]: speaker=Foolish Hero
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:332
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:377
msgid ""
"Hear that boys, he’s threatening us! It’s time he learned what real dwarves "
"are made of."
msgstr "おい、聞いたか?あいつ、いっちょまえに俺らを脅してやがる!そら、あいつに本当のドワーフの強さってのを教えてやるぞ!"
#. [message]: speaker=Foolish Hero
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:340
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:385
msgid ""
"So, I’ve finally found your lair, lich. You, who have been attacking the "
"orcs for years and have destroyed many of our tribes."
msgstr "ついに隠れ家を見つけたぞ。リッチめ。オークを執拗に攻撃し、多くの部族を潰したのは貴様だな!"
#. [message]: speaker=Mal Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:345
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:390
msgid ""
"Orcs? It is you who have forced me to choose the dark path, and it is you "
"who ended my mortal life and made me turn into a lich. I am actually "
msgstr "オークか?この暗黒の道を選ばせたのはお前達だ。そしてお前達が私の人生を終わらせ、リッチにさせたのだ。愚かな勇者よ、お前が来てくれて本当にうれしいぞ。貴様らへの憎しみが私をまた強くする!そして何よりまたオークを殺せるのだからな!"
#. [message]: speaker=Foolish Hero
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:350
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:395
msgid ""
"Nothing will stop me from taking revenge for my father who died at your hand"
" and for the rest of my people you and your minions have killed, lich. Orcs,"
msgstr "お前に殺された父、そしてお前と手下に殺された仲間の為の復讐を止める事は出来ない!良し、やるぞ!奴の頭蓋を持って来た奴にはいくらでも金をやるぞ!"
#. [message]: speaker=Mal Keshar
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:364
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:411
+msgid "I will destroy you like the last foolish hero."
+msgstr "この前の愚かな英雄気取りのように壊してやろう。"
+
+#. [message]: speaker=Mal Keshar
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:418
+msgid "Another foolish hero? Seriously?"
+msgstr "また英雄気取りが来ただと?本当なのか?"
+
+#. [message]: speaker=Mal Keshar
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:425
msgid ""
"Is there an endless supply of foolish heroes with death wishes? Honestly, "
"where do you all come from?"
-msgstr "自殺願望にあふれた英雄気取りが無限に湧き出る場所がどこかにあるのか?正直なところ、お前らはどこから来たのだ?"
+msgstr "自殺願望にあふれた英雄気取りが無限に湧き出る場所がどこかにあるとでも言うのか?それで実際のところ、お前らはどこから来たのだ?"
+
+#. [message]: speaker=Mal Keshar
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:437
+msgid "Am I doomed to fight foolish heroes forever?"
+msgstr "私は永久にお前たちの相手をしてやらねばならんのか?"
+
+#. [message]: speaker=Mal Keshar
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:444
+msgid "Is this going to keep happening?"
+msgstr "いつまでこれは続くのだ?"
+
+#. [message]: speaker=Foolish Hero
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:495
+msgid "His evil deeds have come to an end, and he has meet his doom."
+msgstr "ついに奴を打ち倒した。奴の悪行もこれまでだ。"
+
+#. [message]: role=second
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:500
+msgid "Who do you think he was before starting down the path of darkness?"
+msgstr "闇の道に足を踏み入れる前、こいつはどんな奴だったんですかね?"
+
+#. [message]: speaker=Foolish Hero
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:505
+msgid ""
+"It matters not who the lich was. He embraced death over life, and we have "
+"done our duty to defend life."
+msgstr "このリッチがどのような者であろうと大した問題は無い。こいつは闇を受け入れた。我々は命を守るために義務を果たした。それだけだろう。"
+
+#. [message]: role=second
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:510
+msgid "Yes, sir."
+msgstr "そうですね、閣下。"
+
+#. [message]: speaker=Foolish Hero
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:518
+msgid "It is done. He will trouble us no more."
+msgstr "これで終わりだ。もうこいつに悩まされることもない。"
+
+#. [message]: role=second
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:523
+msgid "Who do you think he was before becoming a lich?"
+msgstr "こいつ、リッチになる前はどんな奴だったんですかね?"
+
+#. [message]: speaker=Foolish Hero
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:528
+msgid "Probably an outlaw like us. Does it matter?"
+msgstr "どうせ俺たちのようなはみ出し者だったんだろう。それは何か重要なことなのか?"
+
+#. [message]: role=second
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:533
+msgid "No, I guess not."
+msgstr "いや、別に。ただなんとなく。"
#. [message]: speaker=Foolish Hero
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:401
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:541
msgid "Well, that is the end of his evil ways."
msgstr "さあ、奴の悪行もこれで終わりだ。"
#. [message]: role=second
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:406
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:546
msgid ""
"I wonder who he was in life, before falling into the evil ways that led him "
"to today."
msgstr "彼が悪の道に落ちる前はどんな人間だったのでしょうか。"
#. [message]: speaker=Foolish Hero
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:411
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:551
msgid ""
"Once he chose this unlife for himself and his soldiers, he forfeited any "
"claim to our compassion. Does it even matter who he was?"
msgstr "一度アンデッドの道を選んだ者は、最早何の慈悲を乞うことも許されない。ならば、彼がどのような者であったとて、どうにもならないだろう?"
#. [message]: role=second
-#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:416
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:556
msgid "No, I suppose it does not."
msgstr "そうですね、たしかにそうでしょう。"
+#. [message]: speaker=Foolish Hero
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:564
+msgid "Hearing the crack of his bones was satisfying."
+msgstr "奴の骨が砕ける音を聞けて満足だ。"
+
+#. [message]: role=second
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:569
+msgid ""
+"Who do you think he was before becoming the bones crushed by our hammers?"
+msgstr "我等のハンマーで砕かれる前、彼奴はどのような者であったと思われますか?"
+
+#. [message]: speaker=Foolish Hero
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:574
+msgid ""
+"Probably some angst-ridden mage that could not make it at that magic academy"
+" those humans have. And when he did dark magic and got outlawed from "
+"Wesnoth, he came to hide in these caves."
+msgstr "人間の魔術師アカデミーとやらでうまくやっていけず、不安に駆られた輩あたりではなかろうか。それで闇の魔術に手を染めて Wesnoth から追放され、ここの洞窟に潜んでいたというあたりではなかろうか。"
+
+#. [message]: role=second
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:579
+msgid "I guess we'll never know for sure."
+msgstr "我等には真実を確かめる術は無いのでしょうな。"
+
+#. [message]: speaker=Foolish Hero
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:587
+msgid "Finally, my father and my people are avenged!"
+msgstr "ついに父と仲間の仇を取ったぞ!"
+
+#. [message]: role=second
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:592
+msgid "Who you think he was, boss?"
+msgstr "こいつ、どういう奴だったんだろうな、ボス?"
+
+#. [message]: speaker=Foolish Hero
+#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:597
+msgid "Who cares!"
+msgstr "知るか!"
+
#. [unit_type]: id=Apprentice Mage, race=human
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:4
msgid "Apprentice Mage"