UiObjectDefinition *objectDefinition = cast<UiObjectDefinition*>(m_node);
UiObjectBinding *objectBinding = cast<UiObjectBinding*>(m_node);
- UiObjectInitializer *initializer;
+ UiObjectInitializer *initializer = 0;
if (objectDefinition)
initializer = objectDefinition->initializer;
else if (objectBinding)
UiObjectDefinition *objectDefinition = cast<UiObjectDefinition*>(m_node);
UiObjectBinding *objectBinding = cast<UiObjectBinding*>(m_node);
- UiObjectInitializer *initializer;
+ UiObjectInitializer *initializer = 0;
if (objectDefinition)
initializer = objectDefinition->initializer;
else if (objectBinding)