return false;
}
- /* The rendered area has to be 8x4 samples, not resolved pixels, so we look
- * at the miptree slice dimensions instead of renderbuffer size.
- */
- if (mt->level[depth_irb->mt_level].width % 8 != 0 ||
- mt->level[depth_irb->mt_level].height % 4 != 0) {
- perf_debug("Failed to fast clear depth due to width/height %d,%d not "
- "being aligned to 8,4. Possible 5%% performance win if "
- "avoided\n",
- mt->level[depth_irb->mt_level].width,
- mt->level[depth_irb->mt_level].height);
- return false;
- }
-
/* check that colorbuffer depth equals to depthbuffer depth on IVB */
if(intel->gen == 7) {
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];