--- /dev/null
+## $Id$
+
+## Copyright (C) 2004 NABEYA Kenichi (aka nanami@2ch)
+## Copyright (C) 2007-2008 Daigo Moriwaki (daigo at debian dot org)
+##
+## This program is free software; you can redistribute it and/or modify
+## it under the terms of the GNU General Public License as published by
+## the Free Software Foundation; either version 2 of the License, or
+## (at your option) any later version.
+##
+## This program is distributed in the hope that it will be useful,
+## but WITHOUT ANY WARRANTY; without even the implied warranty of
+## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+## GNU General Public License for more details.
+##
+## You should have received a copy of the GNU General Public License
+## along with this program; if not, write to the Free Software
+## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+#require 'shogi_server/league/floodgate'
+#require 'shogi_server/league/persistent'
+
+module ShogiServer # for a namespace
+
+######################################################
+# League
+#
+class League
+
+ def initialize
+ @mutex = Monitor.new # guard @players
+ @games = Hash::new
+ @players = Hash::new
+ @event = nil
+ @dir = File.dirname(__FILE__)
+ @floodgate = Floodgate.new(self)
+ #@floodgate.run
+ end
+ attr_accessor :players, :games, :event, :dir
+
+ def shutdown
+ @mutex.synchronize do
+ @players.each do |name, player|
+ @persistent.save(player)
+ end
+ end
+ @floodgate.shutdown
+ end
+
+ def restart
+ @floodgate = Floodgate.new(self)
+ #@floodgate.run
+ end
+
+ # this should be called just after instanciating a League object.
+ def setup_players_database
+ filename = File.join(@dir, "players.yaml")
+ @persistent = Persistent.new(filename)
+ end
+
+ def add(player)
+ @persistent.load_player(player)
+ @mutex.synchronize do
+ @players[player.name] = player
+ end
+ end
+
+ def delete(player)
+ @persistent.save(player)
+ @mutex.synchronize do
+ @players.delete(player.name)
+ end
+ end
+
+ def save(player)
+ @persistent.save(player)
+ end
+
+ def reload
+ @mutex.synchronize do
+ @players.each do |name, player|
+ @persistent.load_player(player)
+ end
+ end
+ end
+
+ def find_all_players
+ found = nil
+ @mutex.synchronize do
+ found = @players.find_all do |name, player|
+ yield player
+ end
+ end
+ return found.map {|a| a.last}
+ end
+
+ def find(player_name)
+ found = nil
+ @mutex.synchronize do
+ found = @players[player_name]
+ end
+ return found
+ end
+
+ def get_player(status, game_name, sente, searcher)
+ found = nil
+ @mutex.synchronize do
+ found = @players.find do |name, player|
+ (player.status == status) &&
+ (player.game_name == game_name) &&
+ ( (sente == nil) ||
+ (player.sente == nil) ||
+ (player.sente == sente) ) &&
+ (player.name != searcher.name)
+ end
+ end
+ return found ? found.last : nil
+ end
+
+ def rated_players
+ return @persistent.get_players
+ end
+end # class League
+
+end # ShogiServer
+