- The source has been splited to multiple sub files.
- The program now depends on rubygems and activesupport.
- The program can reload the source files on the flight, by
sending a HUP signal to the server.
- The server log will be rotated daily.
+2008-06-06 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - The source has been splited to multiple sub files.
+ - The program now depends on rubygems and activesupport.
+ - The program can reload the source files on the flight, by
+ sending a HUP signal to the server.
+ - The server log will be rotated daily.
+
2008-05-18 Daigo Moriwaki <daigo at debian dot org>
* [shogi-server]
## along with this program; if not, write to the Free Software
## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-require 'kconv'
-require 'getoptlong'
-require 'thread'
-require 'timeout'
-require 'socket'
-require 'yaml'
-require 'yaml/store'
-require 'digest/md5'
-require 'webrick'
-require 'fileutils'
-
-def gets_safe(socket, timeout=nil)
- if r = select([socket], nil, nil, timeout)
- return r[0].first.gets
- else
- return :timeout
- end
-rescue Exception => ex
- log_error("#{ex.class}: #{ex.message}\n\t#{ex.backtrace[0]}")
- return :exception
-end
-
-module ShogiServer # for a namespace
-
-Max_Identifier_Length = 32
-Default_Timeout = 60 # for single socket operation
-
-Default_Game_Name = "default-1500-0"
-
-One_Time = 10
-Least_Time_Per_Move = 1
-Login_Time = 300 # time for LOGIN
-
-Release = "$Id$"
-Revision = (r = /Revision: (\d+)/.match("$Revision$") ? r[1] : 0)
-
-class League
-
- class Floodgate
- class << self
- def game_name?(str)
- return /^floodgate-\d+-\d+$/.match(str) ? true : false
- end
- end
-
- def initialize(league)
- @league = league
- @next_time = nil
- charge
- end
-
- def run
- @thread = Thread.new do
- Thread.pass
- while (true)
- begin
- sleep(10)
- next if Time.now < @next_time
- @league.reload
- match_game
- charge
- rescue Exception => ex
- # ignore errors
- log_error("[in Floodgate's thread] #{ex} #{ex.backtrace}")
- end
- end
- end
- end
-
- def shutdown
- @thread.kill if @thread
- end
-
- # private
-
- def charge
- now = Time.now
- if now.min < 30
- @next_time = Time.mktime(now.year, now.month, now.day, now.hour, 30)
- else
- @next_time = Time.mktime(now.year, now.month, now.day, now.hour) + 3600
- end
- # for test
- # if now.sec < 30
- # @next_time = Time.mktime(now.year, now.month, now.day, now.hour, now.min, 30)
- # else
- # @next_time = Time.mktime(now.year, now.month, now.day, now.hour, now.min) + 60
- # end
- end
-
- def match_game
- players = @league.find_all_players do |pl|
- pl.status == "game_waiting" &&
- Floodgate.game_name?(pl.game_name) &&
- pl.sente == nil
- end
- log_warning("DEBUG: %s" % [File.join(File.dirname(__FILE__), "pairing.rb")])
- load File.join(File.dirname(__FILE__), "pairing.rb")
- Pairing.default_pairing.match(players)
- end
- end # class Floodgate
-
- #
- # This manages those players who have their player_id.
- # Since mk_rate mainly updates the yaml file, basically,
- # this only reads data. But this writes some properties.
- # TODO Such data should be facoted out to another file
- #
- class Persistent
- def initialize(filename)
- @db = YAML::Store.new(filename)
- @db.transaction do |pstore|
- @db['players'] ||= Hash.new
- end
- end
-
- #
- # trancaction=true means read only
- #
- def each_group(transaction=false)
- @db.transaction(transaction) do
- groups = @db["players"] || Hash.new
- groups.each do |group, players|
- yield group,players
- end
- end
- end
-
- def load_player(player)
- return unless player.player_id
-
- hash = nil
- each_group(true) do |group, players|
- hash = players[player.player_id]
- break if hash
- end
- return unless hash
-
- # a current user
- player.name = hash['name']
- player.rate = hash['rate'] || 0
- player.modified_at = hash['last_modified']
- player.rating_group = hash['rating_group']
- player.win = hash['win'] || 0
- player.loss = hash['loss'] || 0
- player.last_game_win = hash['last_game_win'] || false
- end
-
- def save(player)
- return unless player.player_id
-
- each_group do |group, players|
- hash = players[player.player_id]
- if hash
- # write only this property.
- # the others are updated by ./mk_rate
- hash['last_game_win'] = player.last_game_win
- break
- end
- end
- end
-
- def get_players
- players = []
- each_group(true) do |group, players_hash|
- players << players_hash.keys
- end
- return players.flatten.collect do |player_id|
- p = BasicPlayer.new
- p.player_id = player_id
- load_player(p)
- p
- end
- end
- end # class Persistent
-
- def initialize
- @mutex = Mutex.new # guard @players
- @games = Hash::new
- @players = Hash::new
- @event = nil
- @dir = File.dirname(__FILE__)
- @floodgate = Floodgate.new(self)
- @floodgate.run
- end
- attr_accessor :players, :games, :event, :dir
-
- def shutdown
- @mutex.synchronize do
- @players.each do |name, player|
- @persistent.save(player)
- end
- end
- @floodgate.shutdown
- end
-
- # this should be called just after instanciating a League object.
- def setup_players_database
- filename = File.join(@dir, "players.yaml")
- @persistent = Persistent.new(filename)
- end
-
- def add(player)
- @persistent.load_player(player)
- @mutex.synchronize do
- @players[player.name] = player
- end
- end
-
- def delete(player)
- @persistent.save(player)
- @mutex.synchronize do
- @players.delete(player.name)
- end
- end
-
- def save(player)
- @persistent.save(player)
- end
-
- def reload
- @mutex.synchronize do
- @players.each do |name, player|
- @persistent.load_player(player)
- end
- end
- end
-
- def find_all_players
- found = nil
- @mutex.synchronize do
- found = @players.find_all do |name, player|
- yield player
- end
- end
- return found.map {|a| a.last}
- end
-
- def find(player_name)
- found = nil
- @mutex.synchronize do
- found = @players[player_name]
- end
- return found
- end
-
- def get_player(status, game_name, sente, searcher)
- found = nil
- @mutex.synchronize do
- found = @players.find do |name, player|
- (player.status == status) &&
- (player.game_name == game_name) &&
- ( (sente == nil) ||
- (player.sente == nil) ||
- (player.sente == sente) ) &&
- (player.name != searcher.name)
- end
- end
- return found ? found.last : nil
- end
-
- def rated_players
- return @persistent.get_players
- end
-end
-
-
-######################################################
-# Processes the LOGIN command.
-#
-class Login
- def Login.good_login?(str)
- tokens = str.split
- if (((tokens.length == 3) ||
- ((tokens.length == 4) && tokens[3] == "x1")) &&
- (tokens[0] == "LOGIN") &&
- (good_identifier?(tokens[1])))
- return true
- else
- return false
- end
- end
-
- def Login.good_game_name?(str)
- if ((str =~ /^(.+)-\d+-\d+$/) && (good_identifier?($1)))
- return true
- else
- return false
- end
- end
-
- def Login.good_identifier?(str)
- if str =~ /\A[\w\d_@\-\.]{1,#{Max_Identifier_Length}}\z/
- return true
- else
- return false
- end
- end
-
- def Login.factory(str, player)
- (login, player.name, password, ext) = str.chomp.split
- if ext
- return Loginx1.new(player, password)
- else
- return LoginCSA.new(player, password)
- end
- end
-
- attr_reader :player
-
- # the first command that will be executed just after LOGIN.
- # If it is nil, the default process will be started.
- attr_reader :csa_1st_str
-
- def initialize(player, password)
- @player = player
- @csa_1st_str = nil
- parse_password(password)
- end
-
- def process
- @player.write_safe(sprintf("LOGIN:%s OK\n", @player.name))
- log_message(sprintf("user %s run in %s mode", @player.name, @player.protocol))
- end
-
- def incorrect_duplicated_player(str)
- @player.write_safe("LOGIN:incorrect\n")
- @player.write_safe(sprintf("username %s is already connected\n", @player.name)) if (str.split.length >= 4)
- sleep 3 # wait for sending the above messages.
- @player.name = "%s [duplicated]" % [@player.name]
- @player.finish
- end
-end
-
-######################################################
-# Processes LOGIN for the CSA standard mode.
-#
-class LoginCSA < Login
- PROTOCOL = "CSA"
-
- def initialize(player, password)
- @gamename = nil
- super
- @player.protocol = PROTOCOL
- end
-
- def parse_password(password)
- if Login.good_game_name?(password)
- @gamename = password
- @player.set_password(nil)
- elsif password.split(",").size > 1
- @gamename, *trip = password.split(",")
- @player.set_password(trip.join(","))
- else
- @player.set_password(password)
- @gamename = Default_Game_Name
- end
- @gamename = self.class.good_game_name?(@gamename) ? @gamename : Default_Game_Name
- end
-
- def process
- super
- @csa_1st_str = "%%GAME #{@gamename} *"
- end
-end
-
-######################################################
-# Processes LOGIN for the extented mode.
-#
-class Loginx1 < Login
- PROTOCOL = "x1"
-
- def initialize(player, password)
- super
- @player.protocol = PROTOCOL
- end
-
- def parse_password(password)
- @player.set_password(password)
- end
-
- def process
- super
- @player.write_safe(sprintf("##[LOGIN] +OK %s\n", PROTOCOL))
- end
-end
-
-
-class BasicPlayer
- def initialize
- @player_id = nil
- @name = nil
- @password = nil
- @rate = 0
- @win = 0
- @loss = 0
- @last_game_win = false
- end
-
- # Idetifier of the player in the rating system
- attr_accessor :player_id
-
- # Name of the player
- attr_accessor :name
-
- # Password of the player, which does not include a trip
- attr_accessor :password
-
- # Score in the rating sysem
- attr_accessor :rate
-
- # Number of games for win and loss in the rating system
- attr_accessor :win, :loss
-
- # Group in the rating system
- attr_accessor :rating_group
-
- # Last timestamp when the rate was modified
- attr_accessor :modified_at
-
- # Whether win the previous game or not
- attr_accessor :last_game_win
-
- def modified_at
- @modified_at || Time.now
- end
-
- def rate=(new_rate)
- if @rate != new_rate
- @rate = new_rate
- @modified_at = Time.now
- end
- end
-
- def rated?
- @player_id != nil
- end
-
- def last_game_win?
- return @last_game_win
- end
-
- def simple_player_id
- if @trip
- simple_name = @name.gsub(/@.*?$/, '')
- "%s+%s" % [simple_name, @trip[0..8]]
- else
- @name
- end
- end
-
- ##
- # Parses str in the LOGIN command, sets up @player_id and @trip
- #
- def set_password(str)
- if str && !str.empty?
- @password = str.strip
- @player_id = "%s+%s" % [@name, Digest::MD5.hexdigest(@password)]
- else
- @player_id = @password = nil
- end
- end
-end
-
-
-class Player < BasicPlayer
- def initialize(str, socket, eol=nil)
- super()
- @socket = socket
- @status = "connected" # game_waiting -> agree_waiting -> start_waiting -> game -> finished
-
- @protocol = nil # CSA or x1
- @eol = eol || "\m" # favorite eol code
- @game = nil
- @game_name = ""
- @mytime = 0 # set in start method also
- @sente = nil
- @socket_buffer = []
- @main_thread = Thread::current
- @mutex_write_guard = Mutex.new
- end
-
- attr_accessor :socket, :status
- attr_accessor :protocol, :eol, :game, :mytime, :game_name, :sente
- attr_accessor :main_thread
- attr_reader :socket_buffer
-
- def kill
- log_message(sprintf("user %s killed", @name))
- if (@game)
- @game.kill(self)
- end
- finish
- Thread::kill(@main_thread) if @main_thread
- end
-
- def finish
- if (@status != "finished")
- @status = "finished"
- log_message(sprintf("user %s finish", @name))
- begin
-# @socket.close if (! @socket.closed?)
- rescue
- log_message(sprintf("user %s finish failed", @name))
- end
- end
- end
-
- def write_safe(str)
- @mutex_write_guard.synchronize do
- begin
- if @socket.closed?
- log_warning("%s's socket has been closed." % [@name])
- return
- end
- if r = select(nil, [@socket], nil, 20)
- r[1].first.write(str)
- else
- log_error("Sending a message to #{@name} timed up.")
- end
- rescue Exception => ex
- log_error("Failed to send a message to #{@name}. #{ex.class}: #{ex.message}\t#{ex.backtrace[0]}")
- end
- end
- end
-
- def to_s
- if ["game_waiting", "start_waiting", "agree_waiting", "game"].include?(status)
- if (@sente)
- return sprintf("%s %s %s %s +", rated? ? @player_id : @name, @protocol, @status, @game_name)
- elsif (@sente == false)
- return sprintf("%s %s %s %s -", rated? ? @player_id : @name, @protocol, @status, @game_name)
- elsif (@sente == nil)
- return sprintf("%s %s %s %s *", rated? ? @player_id : @name, @protocol, @status, @game_name)
- end
- else
- return sprintf("%s %s %s", rated? ? @player_id : @name, @protocol, @status)
- end
- end
-
- def run(csa_1st_str=nil)
- while ( csa_1st_str ||
- str = gets_safe(@socket, (@socket_buffer.empty? ? Default_Timeout : 1)) )
- $mutex.lock
- begin
- if (@game && @game.turn?(self))
- @socket_buffer << str
- str = @socket_buffer.shift
- end
- log_message("%s (%s)" % [str, @socket_buffer.map {|a| String === a ? a.strip : a }.join(",")]) if $DEBUG
-
- if (csa_1st_str)
- str = csa_1st_str
- csa_1st_str = nil
- end
-
- if (@status == "finished")
- return
- end
- str.chomp! if (str.class == String) # may be strip! ?
- case str
- when ""
- # Application-level protocol for Keep-Alive
- # If the server gets LF, it sends back LF.
- # 30 sec rule (client may not send LF again within 30 sec) is not implemented yet.
- write_safe("\n")
- when /^[\+\-][^%]/
- if (@status == "game")
- array_str = str.split(",")
- move = array_str.shift
- additional = array_str.shift
- if /^'(.*)/ =~ additional
- comment = array_str.unshift("'*#{$1.toeuc}")
- end
- s = @game.handle_one_move(move, self)
- @game.fh.print("#{Kconv.toeuc(comment.first)}\n") if (comment && comment.first && !s)
- return if (s && @protocol == LoginCSA::PROTOCOL)
- end
- when /^%[^%]/, :timeout
- if (@status == "game")
- s = @game.handle_one_move(str, self)
- return if (s && @protocol == LoginCSA::PROTOCOL)
- end
- when :exception
- log_error("Failed to receive a message from #{@name}.")
- return
- when /^REJECT/
- if (@status == "agree_waiting")
- @game.reject(@name)
- return if (@protocol == LoginCSA::PROTOCOL)
- else
- write_safe(sprintf("##[ERROR] you are in %s status. AGREE is valid in agree_waiting status\n", @status))
- end
- when /^AGREE/
- if (@status == "agree_waiting")
- @status = "start_waiting"
- if ((@game.sente.status == "start_waiting") &&
- (@game.gote.status == "start_waiting"))
- @game.start
- @game.sente.status = "game"
- @game.gote.status = "game"
- end
- else
- write_safe(sprintf("##[ERROR] you are in %s status. AGREE is valid in agree_waiting status\n", @status))
- end
- when /^%%SHOW\s+(\S+)/
- game_id = $1
- if (LEAGUE.games[game_id])
- write_safe(LEAGUE.games[game_id].show.gsub(/^/, '##[SHOW] '))
- end
- write_safe("##[SHOW] +OK\n")
- when /^%%MONITORON\s+(\S+)/
- game_id = $1
- if (LEAGUE.games[game_id])
- LEAGUE.games[game_id].monitoron(self)
- write_safe(LEAGUE.games[game_id].show.gsub(/^/, "##[MONITOR][#{game_id}] "))
- write_safe("##[MONITOR][#{game_id}] +OK\n")
- end
- when /^%%MONITOROFF\s+(\S+)/
- game_id = $1
- if (LEAGUE.games[game_id])
- LEAGUE.games[game_id].monitoroff(self)
- end
- when /^%%HELP/
- write_safe(
- %!##[HELP] available commands "%%WHO", "%%CHAT str", "%%GAME game_name +", "%%GAME game_name -"\n!)
- when /^%%RATING/
- players = LEAGUE.rated_players
- players.sort {|a,b| b.rate <=> a.rate}.each do |p|
- write_safe("##[RATING] %s \t %4d @%s\n" %
- [p.simple_player_id, p.rate, p.modified_at.strftime("%Y-%m-%d")])
- end
- write_safe("##[RATING] +OK\n")
- when /^%%VERSION/
- write_safe "##[VERSION] Shogi Server revision #{Revision}\n"
- write_safe("##[VERSION] +OK\n")
- when /^%%GAME\s*$/
- if ((@status == "connected") || (@status == "game_waiting"))
- @status = "connected"
- @game_name = ""
- else
- write_safe(sprintf("##[ERROR] you are in %s status. GAME is valid in connected or game_waiting status\n", @status))
- end
- when /^%%(GAME|CHALLENGE)\s+(\S+)\s+([\+\-\*])\s*$/
- command_name = $1
- game_name = $2
- my_sente_str = $3
- if (! Login::good_game_name?(game_name))
- write_safe(sprintf("##[ERROR] bad game name\n"))
- next
- elsif ((@status == "connected") || (@status == "game_waiting"))
- ## continue
- else
- write_safe(sprintf("##[ERROR] you are in %s status. GAME is valid in connected or game_waiting status\n", @status))
- next
- end
-
- rival = nil
- if (League::Floodgate.game_name?(game_name))
- if (my_sente_str != "*")
- write_safe(sprintf("##[ERROR] You are not allowed to specify TEBAN %s for the game %s\n", my_sente_str, game_name))
- next
- end
- @sente = nil
- else
- if (my_sente_str == "*")
- rival = LEAGUE.get_player("game_waiting", game_name, nil, self) # no preference
- elsif (my_sente_str == "+")
- rival = LEAGUE.get_player("game_waiting", game_name, false, self) # rival must be gote
- elsif (my_sente_str == "-")
- rival = LEAGUE.get_player("game_waiting", game_name, true, self) # rival must be sente
- else
- ## never reached
- write_safe(sprintf("##[ERROR] bad game option\n"))
- next
- end
- end
-
- if (rival)
- @game_name = game_name
- if ((my_sente_str == "*") && (rival.sente == nil))
- if (rand(2) == 0)
- @sente = true
- rival.sente = false
- else
- @sente = false
- rival.sente = true
- end
- elsif (rival.sente == true) # rival has higher priority
- @sente = false
- elsif (rival.sente == false)
- @sente = true
- elsif (my_sente_str == "+")
- @sente = true
- rival.sente = false
- elsif (my_sente_str == "-")
- @sente = false
- rival.sente = true
- else
- ## never reached
- end
- Game::new(@game_name, self, rival)
- else # rival not found
- if (command_name == "GAME")
- @status = "game_waiting"
- @game_name = game_name
- if (my_sente_str == "+")
- @sente = true
- elsif (my_sente_str == "-")
- @sente = false
- else
- @sente = nil
- end
- else # challenge
- write_safe(sprintf("##[ERROR] can't find rival for %s\n", game_name))
- @status = "connected"
- @game_name = ""
- @sente = nil
- end
- end
- when /^%%CHAT\s+(.+)/
- message = $1
- LEAGUE.players.each do |name, player|
- if (player.protocol != LoginCSA::PROTOCOL)
- player.write_safe(sprintf("##[CHAT][%s] %s\n", @name, message))
- end
- end
- when /^%%LIST/
- buf = Array::new
- LEAGUE.games.each do |id, game|
- buf.push(sprintf("##[LIST] %s\n", id))
- end
- buf.push("##[LIST] +OK\n")
- write_safe(buf.join)
- when /^%%WHO/
- buf = Array::new
- LEAGUE.players.each do |name, player|
- buf.push(sprintf("##[WHO] %s\n", player.to_s))
- end
- buf.push("##[WHO] +OK\n")
- write_safe(buf.join)
- when /^LOGOUT/
- @status = "connected"
- write_safe("LOGOUT:completed\n")
- return
- when /^CHALLENGE/
- # This command is only available for CSA's official testing server.
- # So, this means nothing for this program.
- write_safe("CHALLENGE ACCEPTED\n")
- when /^\s*$/
- ## ignore null string
- else
- msg = "##[ERROR] unknown command %s\n" % [str]
- write_safe(msg)
- log_error(msg)
- end
- ensure
- $mutex.unlock
- end
- end # enf of while
- end # def run
-end # class
-
-class Piece
- PROMOTE = {"FU" => "TO", "KY" => "NY", "KE" => "NK",
- "GI" => "NG", "KA" => "UM", "HI" => "RY"}
- def initialize(board, x, y, sente, promoted=false)
- @board = board
- @x = x
- @y = y
- @sente = sente
- @promoted = promoted
-
- if ((x == 0) || (y == 0))
- if (sente)
- hands = board.sente_hands
- else
- hands = board.gote_hands
- end
- hands.push(self)
- hands.sort! {|a, b|
- a.name <=> b.name
- }
- else
- @board.array[x][y] = self
- end
- end
- attr_accessor :promoted, :sente, :x, :y, :board
-
- def room_of_head?(x, y, name)
- true
- end
-
- def movable_grids
- return adjacent_movable_grids + far_movable_grids
- end
-
- def far_movable_grids
- return []
- end
-
- def jump_to?(x, y)
- if ((1 <= x) && (x <= 9) && (1 <= y) && (y <= 9))
- if ((@board.array[x][y] == nil) || # dst is empty
- (@board.array[x][y].sente != @sente)) # dst is enemy
- return true
- end
- end
- return false
- end
-
- def put_to?(x, y)
- if ((1 <= x) && (x <= 9) && (1 <= y) && (y <= 9))
- if (@board.array[x][y] == nil) # dst is empty?
- return true
- end
- end
- return false
- end
-
- def adjacent_movable_grids
- grids = Array::new
- if (@promoted)
- moves = @promoted_moves
- else
- moves = @normal_moves
- end
- moves.each do |(dx, dy)|
- if (@sente)
- cand_y = @y - dy
- else
- cand_y = @y + dy
- end
- cand_x = @x + dx
- if (jump_to?(cand_x, cand_y))
- grids.push([cand_x, cand_y])
- end
- end
- return grids
- end
-
- def move_to?(x, y, name)
- return false if (! room_of_head?(x, y, name))
- return false if ((name != @name) && (name != @promoted_name))
- return false if (@promoted && (name != @promoted_name)) # can't un-promote
-
- if (! @promoted)
- return false if (((@x == 0) || (@y == 0)) && (name != @name)) # can't put promoted piece
- if (@sente)
- return false if ((4 <= @y) && (4 <= y) && (name != @name)) # can't promote
- else
- return false if ((6 >= @y) && (6 >= y) && (name != @name))
- end
- end
-
- if ((@x == 0) || (@y == 0))
- return jump_to?(x, y)
- else
- return movable_grids.include?([x, y])
- end
- end
-
- def move_to(x, y)
- if ((@x == 0) || (@y == 0))
- if (@sente)
- @board.sente_hands.delete(self)
- else
- @board.gote_hands.delete(self)
- end
- @board.array[x][y] = self
- elsif ((x == 0) || (y == 0))
- @promoted = false # clear promoted flag before moving to hands
- if (@sente)
- @board.sente_hands.push(self)
- else
- @board.gote_hands.push(self)
- end
- @board.array[@x][@y] = nil
- else
- @board.array[@x][@y] = nil
- @board.array[x][y] = self
- end
- @x = x
- @y = y
- end
-
- def point
- @point
- end
-
- def name
- @name
- end
-
- def promoted_name
- @promoted_name
- end
-
- def to_s
- if (@sente)
- sg = "+"
- else
- sg = "-"
- end
- if (@promoted)
- n = @promoted_name
- else
- n = @name
- end
- return sg + n
- end
-end
-
-class PieceFU < Piece
- def initialize(*arg)
- @point = 1
- @normal_moves = [[0, +1]]
- @promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
- @name = "FU"
- @promoted_name = "TO"
- super
- end
- def room_of_head?(x, y, name)
- if (name == "FU")
- if (@sente)
- return false if (y == 1)
- else
- return false if (y == 9)
- end
- ## 2fu check
- c = 0
- iy = 1
- while (iy <= 9)
- if ((iy != @y) && # not source position
- @board.array[x][iy] &&
- (@board.array[x][iy].sente == @sente) && # mine
- (@board.array[x][iy].name == "FU") &&
- (@board.array[x][iy].promoted == false))
- return false
- end
- iy = iy + 1
- end
- end
- return true
- end
-end
-
-class PieceKY < Piece
- def initialize(*arg)
- @point = 1
- @normal_moves = []
- @promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
- @name = "KY"
- @promoted_name = "NY"
- super
- end
- def room_of_head?(x, y, name)
- if (name == "KY")
- if (@sente)
- return false if (y == 1)
- else
- return false if (y == 9)
- end
- end
- return true
- end
- def far_movable_grids
- grids = Array::new
- if (@promoted)
- return []
- else
- if (@sente) # up
- cand_x = @x
- cand_y = @y - 1
- while (jump_to?(cand_x, cand_y))
- grids.push([cand_x, cand_y])
- break if (! put_to?(cand_x, cand_y))
- cand_y = cand_y - 1
- end
- else # down
- cand_x = @x
- cand_y = @y + 1
- while (jump_to?(cand_x, cand_y))
- grids.push([cand_x, cand_y])
- break if (! put_to?(cand_x, cand_y))
- cand_y = cand_y + 1
- end
- end
- return grids
- end
- end
-end
-class PieceKE < Piece
- def initialize(*arg)
- @point = 1
- @normal_moves = [[+1, +2], [-1, +2]]
- @promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
- @name = "KE"
- @promoted_name = "NK"
- super
- end
- def room_of_head?(x, y, name)
- if (name == "KE")
- if (@sente)
- return false if ((y == 1) || (y == 2))
- else
- return false if ((y == 9) || (y == 8))
- end
- end
- return true
- end
-end
-class PieceGI < Piece
- def initialize(*arg)
- @point = 1
- @normal_moves = [[0, +1], [+1, +1], [-1, +1], [+1, -1], [-1, -1]]
- @promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
- @name = "GI"
- @promoted_name = "NG"
- super
- end
-end
-class PieceKI < Piece
- def initialize(*arg)
- @point = 1
- @normal_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
- @promoted_moves = []
- @name = "KI"
- @promoted_name = nil
- super
- end
-end
-class PieceKA < Piece
- def initialize(*arg)
- @point = 5
- @normal_moves = []
- @promoted_moves = [[0, +1], [+1, 0], [-1, 0], [0, -1]]
- @name = "KA"
- @promoted_name = "UM"
- super
- end
- def far_movable_grids
- grids = Array::new
- ## up right
- cand_x = @x - 1
- cand_y = @y - 1
- while (jump_to?(cand_x, cand_y))
- grids.push([cand_x, cand_y])
- break if (! put_to?(cand_x, cand_y))
- cand_x = cand_x - 1
- cand_y = cand_y - 1
- end
- ## down right
- cand_x = @x - 1
- cand_y = @y + 1
- while (jump_to?(cand_x, cand_y))
- grids.push([cand_x, cand_y])
- break if (! put_to?(cand_x, cand_y))
- cand_x = cand_x - 1
- cand_y = cand_y + 1
- end
- ## up left
- cand_x = @x + 1
- cand_y = @y - 1
- while (jump_to?(cand_x, cand_y))
- grids.push([cand_x, cand_y])
- break if (! put_to?(cand_x, cand_y))
- cand_x = cand_x + 1
- cand_y = cand_y - 1
- end
- ## down left
- cand_x = @x + 1
- cand_y = @y + 1
- while (jump_to?(cand_x, cand_y))
- grids.push([cand_x, cand_y])
- break if (! put_to?(cand_x, cand_y))
- cand_x = cand_x + 1
- cand_y = cand_y + 1
- end
- return grids
- end
-end
-class PieceHI < Piece
- def initialize(*arg)
- @point = 5
- @normal_moves = []
- @promoted_moves = [[+1, +1], [-1, +1], [+1, -1], [-1, -1]]
- @name = "HI"
- @promoted_name = "RY"
- super
- end
- def far_movable_grids
- grids = Array::new
- ## up
- cand_x = @x
- cand_y = @y - 1
- while (jump_to?(cand_x, cand_y))
- grids.push([cand_x, cand_y])
- break if (! put_to?(cand_x, cand_y))
- cand_y = cand_y - 1
- end
- ## down
- cand_x = @x
- cand_y = @y + 1
- while (jump_to?(cand_x, cand_y))
- grids.push([cand_x, cand_y])
- break if (! put_to?(cand_x, cand_y))
- cand_y = cand_y + 1
- end
- ## right
- cand_x = @x - 1
- cand_y = @y
- while (jump_to?(cand_x, cand_y))
- grids.push([cand_x, cand_y])
- break if (! put_to?(cand_x, cand_y))
- cand_x = cand_x - 1
- end
- ## down
- cand_x = @x + 1
- cand_y = @y
- while (jump_to?(cand_x, cand_y))
- grids.push([cand_x, cand_y])
- break if (! put_to?(cand_x, cand_y))
- cand_x = cand_x + 1
- end
- return grids
- end
-end
-class PieceOU < Piece
- def initialize(*arg)
- @point = 0
- @normal_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1], [+1, -1], [-1, -1]]
- @promoted_moves = []
- @name = "OU"
- @promoted_name = nil
- super
- end
-end
-
-class Board
- def initialize
- @sente_hands = Array::new
- @gote_hands = Array::new
- @history = Hash::new(0)
- @sente_history = Hash::new(0)
- @gote_history = Hash::new(0)
- @array = [[], [], [], [], [], [], [], [], [], []]
- @move_count = 0
- @teban = nil # black => true, white => false
- end
- attr_accessor :array, :sente_hands, :gote_hands, :history, :sente_history, :gote_history
- attr_reader :move_count
-
- def initial
- PieceKY::new(self, 1, 1, false)
- PieceKE::new(self, 2, 1, false)
- PieceGI::new(self, 3, 1, false)
- PieceKI::new(self, 4, 1, false)
- PieceOU::new(self, 5, 1, false)
- PieceKI::new(self, 6, 1, false)
- PieceGI::new(self, 7, 1, false)
- PieceKE::new(self, 8, 1, false)
- PieceKY::new(self, 9, 1, false)
- PieceKA::new(self, 2, 2, false)
- PieceHI::new(self, 8, 2, false)
- (1..9).each do |i|
- PieceFU::new(self, i, 3, false)
- end
-
- PieceKY::new(self, 1, 9, true)
- PieceKE::new(self, 2, 9, true)
- PieceGI::new(self, 3, 9, true)
- PieceKI::new(self, 4, 9, true)
- PieceOU::new(self, 5, 9, true)
- PieceKI::new(self, 6, 9, true)
- PieceGI::new(self, 7, 9, true)
- PieceKE::new(self, 8, 9, true)
- PieceKY::new(self, 9, 9, true)
- PieceKA::new(self, 8, 8, true)
- PieceHI::new(self, 2, 8, true)
- (1..9).each do |i|
- PieceFU::new(self, i, 7, true)
- end
- @teban = true
- end
-
- def have_piece?(hands, name)
- piece = hands.find { |i|
- i.name == name
- }
- return piece
- end
-
- def move_to(x0, y0, x1, y1, name, sente)
- if (sente)
- hands = @sente_hands
- else
- hands = @gote_hands
- end
-
- if ((x0 == 0) || (y0 == 0))
- piece = have_piece?(hands, name)
- return :illegal if (! piece.move_to?(x1, y1, name)) # TODO null check for the piece?
- piece.move_to(x1, y1)
- else
- return :illegal if (! @array[x0][y0].move_to?(x1, y1, name)) # TODO null check?
- if (@array[x0][y0].name != name) # promoted ?
- @array[x0][y0].promoted = true
- end
- if (@array[x1][y1]) # capture
- if (@array[x1][y1].name == "OU")
- return :outori # return board update
- end
- @array[x1][y1].sente = @array[x0][y0].sente
- @array[x1][y1].move_to(0, 0)
- hands.sort! {|a, b| # TODO refactor. Move to Piece class
- a.name <=> b.name
- }
- end
- @array[x0][y0].move_to(x1, y1)
- end
- @move_count += 1
- @teban = @teban ? false : true
- return true
- end
-
- def look_for_ou(sente)
- x = 1
- while (x <= 9)
- y = 1
- while (y <= 9)
- if (@array[x][y] &&
- (@array[x][y].name == "OU") &&
- (@array[x][y].sente == sente))
- return @array[x][y]
- end
- y = y + 1
- end
- x = x + 1
- end
- raise "can't find ou"
- end
-
- # note checkmate, but check. sente is checked.
- def checkmated?(sente) # sente is loosing
- ou = look_for_ou(sente)
- x = 1
- while (x <= 9)
- y = 1
- while (y <= 9)
- if (@array[x][y] &&
- (@array[x][y].sente != sente))
- if (@array[x][y].movable_grids.include?([ou.x, ou.y]))
- return true
- end
- end
- y = y + 1
- end
- x = x + 1
- end
- return false
- end
-
- def uchifuzume?(sente)
- rival_ou = look_for_ou(! sente) # rival's ou
- if (sente) # rival is gote
- if ((rival_ou.y != 9) &&
- (@array[rival_ou.x][rival_ou.y + 1]) &&
- (@array[rival_ou.x][rival_ou.y + 1].name == "FU") &&
- (@array[rival_ou.x][rival_ou.y + 1].sente == sente)) # uchifu true
- fu_x = rival_ou.x
- fu_y = rival_ou.y + 1
- else
- return false
- end
- else # gote
- if ((rival_ou.y != 1) &&
- (@array[rival_ou.x][rival_ou.y - 1]) &&
- (@array[rival_ou.x][rival_ou.y - 1].name == "FU") &&
- (@array[rival_ou.x][rival_ou.y - 1].sente == sente)) # uchifu true
- fu_x = rival_ou.x
- fu_y = rival_ou.y - 1
- else
- return false
- end
- end
-
- ## case: rival_ou is moving
- rival_ou.movable_grids.each do |(cand_x, cand_y)|
- tmp_board = Marshal.load(Marshal.dump(self))
- s = tmp_board.move_to(rival_ou.x, rival_ou.y, cand_x, cand_y, "OU", ! sente)
- raise "internal error" if (s != true)
- if (! tmp_board.checkmated?(! sente)) # good move
- return false
- end
- end
-
- ## case: rival is capturing fu
- x = 1
- while (x <= 9)
- y = 1
- while (y <= 9)
- if (@array[x][y] &&
- (@array[x][y].sente != sente) &&
- @array[x][y].movable_grids.include?([fu_x, fu_y])) # capturable
-
- names = []
- if (@array[x][y].promoted)
- names << @array[x][y].promoted_name
- else
- names << @array[x][y].name
- if @array[x][y].promoted_name &&
- @array[x][y].move_to?(fu_x, fu_y, @array[x][y].promoted_name)
- names << @array[x][y].promoted_name
- end
- end
- names.map! do |name|
- tmp_board = Marshal.load(Marshal.dump(self))
- s = tmp_board.move_to(x, y, fu_x, fu_y, name, ! sente)
- if s == :illegal
- s # result
- else
- tmp_board.checkmated?(! sente) # result
- end
- end
- all_illegal = names.find {|a| a != :illegal}
- raise "internal error: legal move not found" if all_illegal == nil
- r = names.find {|a| a == false} # good move
- return false if r == false # found good move
- end
- y = y + 1
- end
- x = x + 1
- end
- return true
- end
-
- # @[sente|gote]_history has at least one item while the player is checking the other or
- # the other escapes.
- def update_sennichite(player)
- str = to_s
- @history[str] += 1
- if checkmated?(!player)
- if (player)
- @sente_history["dummy"] = 1 # flag to see Sente player is checking Gote player
- else
- @gote_history["dummy"] = 1 # flag to see Gote player is checking Sente player
- end
- else
- if (player)
- @sente_history.clear # no more continuous check
- else
- @gote_history.clear # no more continuous check
- end
- end
- if @sente_history.size > 0 # possible for Sente's or Gote's turn
- @sente_history[str] += 1
- end
- if @gote_history.size > 0 # possible for Sente's or Gote's turn
- @gote_history[str] += 1
- end
- end
-
- def oute_sennichite?(player)
- if (@sente_history[to_s] >= 4)
- return :oute_sennichite_sente_lose
- elsif (@gote_history[to_s] >= 4)
- return :oute_sennichite_gote_lose
- else
- return nil
- end
- end
-
- def sennichite?(sente)
- if (@history[to_s] >= 4) # already 3 times
- return true
- end
- return false
- end
-
- def good_kachi?(sente)
- if (checkmated?(sente))
- puts "'NG: Checkmating." if $DEBUG
- return false
- end
-
- ou = look_for_ou(sente)
- if (sente && (ou.y >= 4))
- puts "'NG: Black's OU does not enter yet." if $DEBUG
- return false
- end
- if (! sente && (ou.y <= 6))
- puts "'NG: White's OU does not enter yet." if $DEBUG
- return false
- end
-
- number = 0
- point = 0
-
- if (sente)
- hands = @sente_hands
- r = [1, 2, 3]
- else
- hands = @gote_hands
- r = [7, 8, 9]
- end
- r.each do |y|
- x = 1
- while (x <= 9)
- if (@array[x][y] &&
- (@array[x][y].sente == sente) &&
- (@array[x][y].point > 0))
- point = point + @array[x][y].point
- number = number + 1
- end
- x = x + 1
- end
- end
- hands.each do |piece|
- point = point + piece.point
- end
-
- if (number < 10)
- puts "'NG: Piece#[%d] is too small." % [number] if $DEBUG
- return false
- end
- if (sente)
- if (point < 28)
- puts "'NG: Black's point#[%d] is too small." % [point] if $DEBUG
- return false
- end
- else
- if (point < 27)
- puts "'NG: White's point#[%d] is too small." % [point] if $DEBUG
- return false
- end
- end
-
- puts "'Good: Piece#[%d], Point[%d]." % [number, point] if $DEBUG
- return true
- end
-
- # sente is nil only if tests in test_board run
- def handle_one_move(str, sente=nil)
- if (str =~ /^([\+\-])(\d)(\d)(\d)(\d)([A-Z]{2})/)
- sg = $1
- x0 = $2.to_i
- y0 = $3.to_i
- x1 = $4.to_i
- y1 = $5.to_i
- name = $6
- elsif (str =~ /^%KACHI/)
- raise ArgumentError, "sente is null", caller if sente == nil
- if (good_kachi?(sente))
- return :kachi_win
- else
- return :kachi_lose
- end
- elsif (str =~ /^%TORYO/)
- return :toryo
- else
- return :illegal
- end
-
- if (((x0 == 0) || (y0 == 0)) && # source is not from hand
- ((x0 != 0) || (y0 != 0)))
- return :illegal
- elsif ((x1 == 0) || (y1 == 0)) # destination is out of board
- return :illegal
- end
-
- if (sg == "+")
- sente = true if sente == nil # deprecated
- return :illegal unless sente == true # black player's move must be black
- hands = @sente_hands
- else
- sente = false if sente == nil # deprecated
- return :illegal unless sente == false # white player's move must be white
- hands = @gote_hands
- end
-
- ## source check
- if ((x0 == 0) && (y0 == 0))
- return :illegal if (! have_piece?(hands, name))
- elsif (! @array[x0][y0])
- return :illegal # no piece
- elsif (@array[x0][y0].sente != sente)
- return :illegal # this is not mine
- elsif (@array[x0][y0].name != name)
- return :illegal if (@array[x0][y0].promoted_name != name) # can't promote
- end
-
- ## destination check
- if (@array[x1][y1] &&
- (@array[x1][y1].sente == sente)) # can't capture mine
- return :illegal
- elsif ((x0 == 0) && (y0 == 0) && @array[x1][y1])
- return :illegal # can't put on existing piece
- end
-
- tmp_board = Marshal.load(Marshal.dump(self))
- return :illegal if (tmp_board.move_to(x0, y0, x1, y1, name, sente) == :illegal)
- return :oute_kaihimore if (tmp_board.checkmated?(sente))
- tmp_board.update_sennichite(sente)
- os_result = tmp_board.oute_sennichite?(sente)
- return os_result if os_result # :oute_sennichite_sente_lose or :oute_sennichite_gote_lose
- return :sennichite if tmp_board.sennichite?(sente)
-
- if ((x0 == 0) && (y0 == 0) && (name == "FU") && tmp_board.uchifuzume?(sente))
- return :uchifuzume
- end
-
- move_to(x0, y0, x1, y1, name, sente)
-
- update_sennichite(sente)
- return :normal
- end
-
- def to_s
- a = Array::new
- y = 1
- while (y <= 9)
- a.push(sprintf("P%d", y))
- x = 9
- while (x >= 1)
- piece = @array[x][y]
- if (piece)
- s = piece.to_s
- else
- s = " * "
- end
- a.push(s)
- x = x - 1
- end
- a.push(sprintf("\n"))
- y = y + 1
- end
- if (! sente_hands.empty?)
- a.push("P+")
- sente_hands.each do |p|
- a.push("00" + p.name)
- end
- a.push("\n")
- end
- if (! gote_hands.empty?)
- a.push("P-")
- gote_hands.each do |p|
- a.push("00" + p.name)
- end
- a.push("\n")
- end
- a.push("%s\n" % [@teban ? "+" : "-"])
- return a.join
- end
-end
-
-class GameResult
- attr_reader :players, :black, :white
-
- def initialize(game, p1, p2)
- @game = game
- @players = [p1, p2]
- if p1.sente && !p2.sente
- @black, @white = p1, p2
- elsif !p1.sente && p2.sente
- @black, @white = p2, p1
- else
- raise "Never reached!"
- end
- @players.each do |player|
- player.status = "connected"
- LEAGUE.save(player)
- end
- end
-
- def process
- raise "Implement me!"
- end
-
- def log(str)
- @game.log_game(str)
- end
-
- def log_board
- log(@game.board.to_s.gsub(/^/, "\'"))
- end
-
- def log_rating
- log("'rating:%s\n" % [self.to_s]) if @game.rated?
- end
-
- def to_s
- black_name = @black.rated? ? @black.player_id : @black.name
- white_name = @white.rated? ? @white.player_id : @white.name
- return "%s:%s" % [black_name, white_name]
- end
-
- def notify_monitor(type)
- @game.each_monitor do |monitor|
- monitor.write_safe(sprintf("##[MONITOR][%s] %s\n", @game.game_id, type))
- end
- end
-end
-
-class GameResultWin < GameResult
- attr_reader :winner, :loser
-
- def initialize(game, winner, loser)
- super
- @winner, @loser = winner, loser
- @winner.last_game_win = true
- @loser.last_game_win = false
- end
-
- def log_summary(type)
- log_board
-
- black_result = white_result = ""
- if @black == @winner
- black_result = "win"
- white_result = "lose"
- else
- black_result = "lose"
- white_result = "win"
- end
- log("'summary:%s:%s %s:%s %s\n" % [type,
- @black.name, black_result,
- @white.name, white_result])
-
- log_rating
- end
-end
-
-class GameResultAbnormalWin < GameResultWin
- def process
- @winner.write_safe("%TORYO\n#RESIGN\n#WIN\n")
- @loser.write_safe( "%TORYO\n#RESIGN\n#LOSE\n")
- log("%%TORYO\n")
- log_summary("abnormal")
- notify_monitor("%%TORYO")
- end
-end
-
-class GameResultTimeoutWin < GameResultWin
- def process
- @winner.write_safe("#TIME_UP\n#WIN\n")
- @loser.write_safe( "#TIME_UP\n#LOSE\n")
- log_summary("time up")
- notify_monitor("#TIME_UP")
- end
-end
-
-# A player declares (successful) Kachi
-class GameResultKachiWin < GameResultWin
- def process
- @winner.write_safe("%KACHI\n#JISHOGI\n#WIN\n")
- @loser.write_safe( "%KACHI\n#JISHOGI\n#LOSE\n")
- log("%%KACHI\n")
- log_summary("kachi")
- notify_monitor("%%KACHI")
- end
-end
-
-# A player declares wrong Kachi
-class GameResultIllegalKachiWin < GameResultWin
- def process
- @winner.write_safe("%KACHI\n#ILLEGAL_MOVE\n#WIN\n")
- @loser.write_safe( "%KACHI\n#ILLEGAL_MOVE\n#LOSE\n")
- log("%%KACHI\n")
- log_summary("illegal kachi")
- notify_monitor("%%KACHI")
- end
-end
-
-class GameResultIllegalWin < GameResultWin
- def initialize(game, winner, loser, cause)
- super(game, winner, loser)
- @cause = cause
- end
-
- def process
- @winner.write_safe("#ILLEGAL_MOVE\n#WIN\n")
- @loser.write_safe( "#ILLEGAL_MOVE\n#LOSE\n")
- log_summary(@cause)
- notify_monitor("#ILLEGAL_MOVE")
- end
-end
-
-class GameResultIllegalMoveWin < GameResultIllegalWin
- def initialize(game, winner, loser)
- super(game, winner, loser, "illegal move")
- end
-end
-
-class GameResultUchifuzumeWin < GameResultIllegalWin
- def initialize(game, winner, loser)
- super(game, winner, loser, "uchifuzume")
- end
-end
-
-class GameResultOuteKaihiMoreWin < GameResultWin
- def initialize(game, winner, loser)
- super(game, winner, loser, "oute_kaihimore")
- end
-end
-
-class GameResultOutoriWin < GameResultWin
- def initialize(game, winner, loser)
- super(game, winner, loser, "outori")
- end
-end
-
-class GameReulstToryoWin < GameResultWin
- def process
- @winner.write_safe("%TORYO\n#RESIGN\n#WIN\n")
- @loser.write_safe( "%TORYO\n#RESIGN\n#LOSE\n")
- log("%%TORYO\n")
- log_summary("toryo")
- notify_monitor("%%TORYO")
- end
-end
-
-class GameResultOuteSennichiteWin < GameResultWin
- def process
- @winner.write_safe("#OUTE_SENNICHITE\n#WIN\n")
- @loser.write_safe( "#OUTE_SENNICHITE\n#LOSE\n")
- log_summary("oute_sennichite")
- notify_monitor("#OUTE_SENNICHITE")
- end
-end
-
-class GameResultDraw < GameResult
- def initialize(game, p1, p2)
- super
- p1.last_game_win = false
- p2.last_game_win = false
- end
-
- def log_summary(type)
- log_board
- log("'summary:%s:%s draw:%s draw\n", type, @black.name, @white.name)
- log_rating
- end
-end
-
-class GameResultSennichiteDraw < GameResultDraw
- def process
- @players.each do |player|
- player.write_safe("#SENNICHITE\n#DRAW\n")
- end
- log_summary("sennichite")
- notify_monitor("#SENNICHITE")
- end
-end
-
-class Game
- @@mutex = Mutex.new
- @@time = 0
-
- def initialize(game_name, player0, player1)
- @monitors = Array::new
- @game_name = game_name
- if (@game_name =~ /-(\d+)-(\d+)$/)
- @total_time = $1.to_i
- @byoyomi = $2.to_i
- end
-
- if (player0.sente)
- @sente, @gote = player0, player1
- else
- @sente, @gote = player1, player0
- end
- @sente.socket_buffer.clear
- @gote.socket_buffer.clear
- @current_player, @next_player = @sente, @gote
- @sente.game = self
- @gote.game = self
-
- @last_move = ""
- @current_turn = 0
-
- @sente.status = "agree_waiting"
- @gote.status = "agree_waiting"
-
- @game_id = sprintf("%s+%s+%s+%s+%s",
- LEAGUE.event, @game_name,
- @sente.name, @gote.name, issue_current_time)
-
- now = Time.now
- log_dir_name = File.join(LEAGUE.dir,
- now.strftime("%Y"),
- now.strftime("%m"),
- now.strftime("%d"))
- FileUtils.mkdir_p(log_dir_name) unless File.exist?(log_dir_name)
- @logfile = File.join(log_dir_name, @game_id + ".csa")
-
- LEAGUE.games[@game_id] = self
-
- log_message(sprintf("game created %s", @game_id))
-
- @board = Board::new
- @board.initial
- @start_time = nil
- @fh = open(@logfile, "w")
- @fh.sync = true
- @result = nil
-
- propose
- end
- attr_accessor :game_name, :total_time, :byoyomi, :sente, :gote, :game_id, :board, :current_player, :next_player, :fh, :monitors
- attr_accessor :last_move, :current_turn
- attr_reader :result
-
- def rated?
- @sente.rated? && @gote.rated?
- end
-
- def turn?(player)
- return player.status == "game" && @current_player == player
- end
-
- def monitoron(monitor)
- @monitors.delete(monitor)
- @monitors.push(monitor)
- end
-
- def monitoroff(monitor)
- @monitors.delete(monitor)
- end
-
- def each_monitor
- @monitors.each do |monitor|
- yield monitor
- end
- end
-
- def log_game(str)
- if @fh.closed?
- log_error("Failed to write to Game[%s]'s log file: %s" %
- [@game_id, str])
- end
- @fh.printf("%s\n", str)
- end
-
- def reject(rejector)
- @sente.write_safe(sprintf("REJECT:%s by %s\n", @game_id, rejector))
- @gote.write_safe(sprintf("REJECT:%s by %s\n", @game_id, rejector))
- finish
- end
-
- def kill(killer)
- if ["agree_waiting", "start_waiting"].include?(@sente.status)
- reject(killer.name)
- elsif (@current_player == killer)
- result = GameResultAbnormalWin.new(self, @next_player, @current_player)
- result.process
- finish
- end
- end
-
- def finish
- log_message(sprintf("game finished %s", @game_id))
- @fh.printf("'$END_TIME:%s\n", Time::new.strftime("%Y/%m/%d %H:%M:%S"))
- @fh.close
-
- @sente.game = nil
- @gote.game = nil
- @sente.status = "connected"
- @gote.status = "connected"
-
- if (@current_player.protocol == LoginCSA::PROTOCOL)
- @current_player.finish
- end
- if (@next_player.protocol == LoginCSA::PROTOCOL)
- @next_player.finish
- end
- @monitors = Array::new
- @sente = nil
- @gote = nil
- @current_player = nil
- @next_player = nil
- LEAGUE.games.delete(@game_id)
- end
-
- # class Game
- def handle_one_move(str, player)
- unless turn?(player)
- return false if str == :timeout
-
- @fh.puts("'Deferred %s" % [str])
- log_warning("Deferred a move [%s] scince it is not %s 's turn." %
- [str, player.name])
- player.socket_buffer << str # always in the player's thread
- return nil
- end
-
- finish_flag = true
- @end_time = Time::new
- t = [(@end_time - @start_time).floor, Least_Time_Per_Move].max
-
- move_status = nil
- if ((@current_player.mytime - t <= -@byoyomi) &&
- ((@total_time > 0) || (@byoyomi > 0)))
- status = :timeout
- elsif (str == :timeout)
- return false # time isn't expired. players aren't swapped. continue game
- else
- @current_player.mytime -= t
- if (@current_player.mytime < 0)
- @current_player.mytime = 0
- end
-
- move_status = @board.handle_one_move(str, @sente == @current_player)
-
- if [:illegal, :uchifuzume, :oute_kaihimore].include?(move_status)
- @fh.printf("'ILLEGAL_MOVE(%s)\n", str)
- else
- if [:normal, :outori, :sennichite, :oute_sennichite_sente_lose, :oute_sennichite_gote_lose].include?(move_status)
- # Thinking time includes network traffic
- @sente.write_safe(sprintf("%s,T%d\n", str, t))
- @gote.write_safe(sprintf("%s,T%d\n", str, t))
- @fh.printf("%s\nT%d\n", str, t)
- @last_move = sprintf("%s,T%d", str, t)
- @current_turn += 1
- end
-
- @monitors.each do |monitor|
- monitor.write_safe(show.gsub(/^/, "##[MONITOR][#{@game_id}] "))
- monitor.write_safe(sprintf("##[MONITOR][%s] +OK\n", @game_id))
- end
- end
- end
-
- result = nil
- if (@next_player.status != "game") # rival is logout or disconnected
- result = GameResultAbnormalWin.new(self, @current_player, @next_player)
- elsif (status == :timeout)
- # current_player losed
- result = GameResultTimeoutWin.new(self, @next_player, @current_player)
- elsif (move_status == :illegal)
- result = GameResultIllegalMoveWin.new(self, @next_player, @current_player)
- elsif (move_status == :kachi_win)
- result = GameResultKachiWin.new(self, @current_player, @next_player)
- elsif (move_status == :kachi_lose)
- result = GameResultIllegalKachiWin.new(self, @next_player, @current_player)
- elsif (move_status == :toryo)
- result = GameReulstToryoWin.new(self, @next_player, @current_player)
- elsif (move_status == :outori)
- # The current player captures the next player's king
- result = GameResultOutoriWin.new(self, @current_player, @next_player)
- elsif (move_status == :oute_sennichite_sente_lose)
- result = GameResultOuteSennichiteWin.new(self, @gote, @sente) # Sente is checking
- elsif (move_status == :oute_sennichite_gote_lose)
- result = GameResultOuteSennichiteWin.new(self, @sente, @gote) # Gote is checking
- elsif (move_status == :sennichite)
- result = GameResultSennichiteDraw.new(self, @current_player, @next_player)
- elsif (move_status == :uchifuzume)
- # the current player losed
- result = GameResultUchifuzumeWin.new(self, @next_player, @current_player)
- elsif (move_status == :oute_kaihimore)
- # the current player losed
- result = GameResultOuteKaihiMoreWin.new(self, @next_player, @current_player)
- else
- finish_flag = false
- end
- result.process if result
- finish() if finish_flag
- @current_player, @next_player = @next_player, @current_player
- @start_time = Time::new
- return finish_flag
- end
-
- def start
- log_message(sprintf("game started %s", @game_id))
- @sente.write_safe(sprintf("START:%s\n", @game_id))
- @gote.write_safe(sprintf("START:%s\n", @game_id))
- @sente.mytime = @total_time
- @gote.mytime = @total_time
- @start_time = Time::new
- end
-
- def propose
- @fh.puts("V2")
- @fh.puts("N+#{@sente.name}")
- @fh.puts("N-#{@gote.name}")
- @fh.puts("$EVENT:#{@game_id}")
-
- @sente.write_safe(propose_message("+"))
- @gote.write_safe(propose_message("-"))
-
- now = Time::new.strftime("%Y/%m/%d %H:%M:%S")
- @fh.puts("$START_TIME:#{now}")
- @fh.print <<EOM
-P1-KY-KE-GI-KI-OU-KI-GI-KE-KY
-P2 * -HI * * * * * -KA *
-P3-FU-FU-FU-FU-FU-FU-FU-FU-FU
-P4 * * * * * * * * *
-P5 * * * * * * * * *
-P6 * * * * * * * * *
-P7+FU+FU+FU+FU+FU+FU+FU+FU+FU
-P8 * +KA * * * * * +HI *
-P9+KY+KE+GI+KI+OU+KI+GI+KE+KY
-+
-EOM
- end
-
- def show()
- str0 = <<EOM
-BEGIN Game_Summary
-Protocol_Version:1.1
-Protocol_Mode:Server
-Format:Shogi 1.0
-Declaration:Jishogi 1.1
-Game_ID:#{@game_id}
-Name+:#{@sente.name}
-Name-:#{@gote.name}
-Rematch_On_Draw:NO
-To_Move:+
-BEGIN Time
-Time_Unit:1sec
-Total_Time:#{@total_time}
-Byoyomi:#{@byoyomi}
-Least_Time_Per_Move:#{Least_Time_Per_Move}
-Remaining_Time+:#{@sente.mytime}
-Remaining_Time-:#{@gote.mytime}
-Last_Move:#{@last_move}
-Current_Turn:#{@current_turn}
-END Time
-BEGIN Position
-EOM
-
- str1 = <<EOM
-END Position
-END Game_Summary
-EOM
-
- return str0 + @board.to_s + str1
- end
-
- def propose_message(sg_flag)
- str = <<EOM
-BEGIN Game_Summary
-Protocol_Version:1.1
-Protocol_Mode:Server
-Format:Shogi 1.0
-Declaration:Jishogi 1.1
-Game_ID:#{@game_id}
-Name+:#{@sente.name}
-Name-:#{@gote.name}
-Your_Turn:#{sg_flag}
-Rematch_On_Draw:NO
-To_Move:+
-BEGIN Time
-Time_Unit:1sec
-Total_Time:#{@total_time}
-Byoyomi:#{@byoyomi}
-Least_Time_Per_Move:#{Least_Time_Per_Move}
-END Time
-BEGIN Position
-P1-KY-KE-GI-KI-OU-KI-GI-KE-KY
-P2 * -HI * * * * * -KA *
-P3-FU-FU-FU-FU-FU-FU-FU-FU-FU
-P4 * * * * * * * * *
-P5 * * * * * * * * *
-P6 * * * * * * * * *
-P7+FU+FU+FU+FU+FU+FU+FU+FU+FU
-P8 * +KA * * * * * +HI *
-P9+KY+KE+GI+KI+OU+KI+GI+KE+KY
-P+
-P-
-+
-END Position
-END Game_Summary
-EOM
- return str
- end
-
- private
-
- def issue_current_time
- time = Time::new.strftime("%Y%m%d%H%M%S").to_i
- @@mutex.synchronize do
- while time <= @@time do
- time += 1
- end
- @@time = time
- end
- end
-end
-end # module ShogiServer
+$:.unshift File.dirname(__FILE__)
+require 'shogi_server'
#################################################
# MAIN
#
+def gets_safe(socket, timeout=nil)
+ if r = select([socket], nil, nil, timeout)
+ return r[0].first.gets
+ else
+ return :timeout
+ end
+rescue Exception => ex
+ log_error("#{ex.class}: #{ex.message}\n\t#{ex.backtrace[0]}")
+ return :exception
+end
+
def usage
print <<EOM
NAME
run as a daemon. Log files will be put in dir.
LICENSE
- this file is distributed under GPL version2 and might be compiled by Exerb
+ GPL versoin 2 or later
SEE ALSO
EOM
end
+
def log_debug(str)
$logger.debug(str)
end
return [player, login]
end
-def main
+def setup_logger(log_file)
+ logger = Logger.new(log_file, 'daily')
+ logger.formatter = ShogiServer::Formatter.new
+ logger.level = Logger::INFO
+ logger.datetime_format = "%Y-%m-%d %H:%M:%S"
+ return logger
+end
+def setup_watchdog_for_giant_lock
$mutex = Mutex::new
Thread::start do
Thread.pass
mutex_watchdog($mutex, 10)
end
+end
+
+def main
+
+ setup_watchdog_for_giant_lock
$options = parse_command_line
if (ARGV.length != 2)
if dir && ! File.exist?(dir)
FileUtils.mkdir(dir)
end
+
log_file = dir ? File.join(dir, "shogi-server.log") : STDOUT
- $logger = WEBrick::Log.new(log_file) # thread safe
+ $logger = setup_logger(log_file)
LEAGUE.dir = dir || File.dirname(__FILE__)
LEAGUE.setup_players_database
server.shutdown
end
end
+ trap("HUP") do
+ LEAGUE.shutdown
+ Dependencies.clear
+ LEAGUE.restart
+ end
$stderr.puts("server started as a deamon [Revision: #{ShogiServer::Revision}]") if $options["daemon"]
log_message("server started [Revision: #{ShogiServer::Revision}]")
log_message(sprintf("user %s login", player.name))
login.process
player.run(login.csa_1st_str) # loop
+ $mutex.lock
begin
- $mutex.lock
if (player.game)
player.game.kill(player)
end
--- /dev/null
+## $Id$
+
+## Copyright (C) 2004 NABEYA Kenichi (aka nanami@2ch)
+## Copyright (C) 2007-2008 Daigo Moriwaki (daigo at debian dot org)
+##
+## This program is free software; you can redistribute it and/or modify
+## it under the terms of the GNU General Public License as published by
+## the Free Software Foundation; either version 2 of the License, or
+## (at your option) any later version.
+##
+## This program is distributed in the hope that it will be useful,
+## but WITHOUT ANY WARRANTY; without even the implied warranty of
+## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+## GNU General Public License for more details.
+##
+## You should have received a copy of the GNU General Public License
+## along with this program; if not, write to the Free Software
+## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+require 'kconv'
+require 'getoptlong'
+require 'thread'
+require 'timeout'
+require 'socket'
+require 'yaml'
+require 'yaml/store'
+require 'digest/md5'
+require 'webrick'
+require 'fileutils'
+require 'logger'
+
+require 'rubygems'
+require 'active_support'
+Dependencies.log_activity = true
+Dependencies.load_paths << File.dirname(__FILE__)
+RAILS_DEFAULT_LOGGER = Logger.new($stdout) if $DEBUG
+
+module ShogiServer # for a namespace
+
+Max_Identifier_Length = 32
+Default_Timeout = 60 # for single socket operation
+Default_Game_Name = "default-1500-0"
+One_Time = 10
+Least_Time_Per_Move = 1
+Login_Time = 300 # time for LOGIN
+Release = "$Id$"
+Revision = (r = /Revision: (\d+)/.match("$Revision$") ? r[1] : 0)
+
+class Formatter < ::Logger::Formatter
+ def call(severity, time, progname, msg)
+ %!%s [%s] %s\n! % [format_datetime(time), severity, msg2str(msg)]
+ end
+end
+
+end # module ShogiServer
--- /dev/null
+## $Id$
+
+## Copyright (C) 2004 NABEYA Kenichi (aka nanami@2ch)
+## Copyright (C) 2007-2008 Daigo Moriwaki (daigo at debian dot org)
+##
+## This program is free software; you can redistribute it and/or modify
+## it under the terms of the GNU General Public License as published by
+## the Free Software Foundation; either version 2 of the License, or
+## (at your option) any later version.
+##
+## This program is distributed in the hope that it will be useful,
+## but WITHOUT ANY WARRANTY; without even the implied warranty of
+## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+## GNU General Public License for more details.
+##
+## You should have received a copy of the GNU General Public License
+## along with this program; if not, write to the Free Software
+## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+require 'shogi_server/piece'
+
+module ShogiServer # for a namespace
+
+class Board
+ def initialize
+ @sente_hands = Array::new
+ @gote_hands = Array::new
+ @history = Hash::new(0)
+ @sente_history = Hash::new(0)
+ @gote_history = Hash::new(0)
+ @array = [[], [], [], [], [], [], [], [], [], []]
+ @move_count = 0
+ @teban = nil # black => true, white => false
+ end
+ attr_accessor :array, :sente_hands, :gote_hands, :history, :sente_history, :gote_history
+ attr_reader :move_count
+
+ def initial
+ PieceKY::new(self, 1, 1, false)
+ PieceKE::new(self, 2, 1, false)
+ PieceGI::new(self, 3, 1, false)
+ PieceKI::new(self, 4, 1, false)
+ PieceOU::new(self, 5, 1, false)
+ PieceKI::new(self, 6, 1, false)
+ PieceGI::new(self, 7, 1, false)
+ PieceKE::new(self, 8, 1, false)
+ PieceKY::new(self, 9, 1, false)
+ PieceKA::new(self, 2, 2, false)
+ PieceHI::new(self, 8, 2, false)
+ (1..9).each do |i|
+ PieceFU::new(self, i, 3, false)
+ end
+
+ PieceKY::new(self, 1, 9, true)
+ PieceKE::new(self, 2, 9, true)
+ PieceGI::new(self, 3, 9, true)
+ PieceKI::new(self, 4, 9, true)
+ PieceOU::new(self, 5, 9, true)
+ PieceKI::new(self, 6, 9, true)
+ PieceGI::new(self, 7, 9, true)
+ PieceKE::new(self, 8, 9, true)
+ PieceKY::new(self, 9, 9, true)
+ PieceKA::new(self, 8, 8, true)
+ PieceHI::new(self, 2, 8, true)
+ (1..9).each do |i|
+ PieceFU::new(self, i, 7, true)
+ end
+ @teban = true
+ end
+
+ def have_piece?(hands, name)
+ piece = hands.find { |i|
+ i.name == name
+ }
+ return piece
+ end
+
+ def move_to(x0, y0, x1, y1, name, sente)
+ if (sente)
+ hands = @sente_hands
+ else
+ hands = @gote_hands
+ end
+
+ if ((x0 == 0) || (y0 == 0))
+ piece = have_piece?(hands, name)
+ return :illegal if (! piece.move_to?(x1, y1, name)) # TODO null check for the piece?
+ piece.move_to(x1, y1)
+ else
+ return :illegal if (! @array[x0][y0].move_to?(x1, y1, name)) # TODO null check?
+ if (@array[x0][y0].name != name) # promoted ?
+ @array[x0][y0].promoted = true
+ end
+ if (@array[x1][y1]) # capture
+ if (@array[x1][y1].name == "OU")
+ return :outori # return board update
+ end
+ @array[x1][y1].sente = @array[x0][y0].sente
+ @array[x1][y1].move_to(0, 0)
+ hands.sort! {|a, b| # TODO refactor. Move to Piece class
+ a.name <=> b.name
+ }
+ end
+ @array[x0][y0].move_to(x1, y1)
+ end
+ @move_count += 1
+ @teban = @teban ? false : true
+ return true
+ end
+
+ def look_for_ou(sente)
+ x = 1
+ while (x <= 9)
+ y = 1
+ while (y <= 9)
+ if (@array[x][y] &&
+ (@array[x][y].name == "OU") &&
+ (@array[x][y].sente == sente))
+ return @array[x][y]
+ end
+ y = y + 1
+ end
+ x = x + 1
+ end
+ raise "can't find ou"
+ end
+
+ # note checkmate, but check. sente is checked.
+ def checkmated?(sente) # sente is loosing
+ ou = look_for_ou(sente)
+ x = 1
+ while (x <= 9)
+ y = 1
+ while (y <= 9)
+ if (@array[x][y] &&
+ (@array[x][y].sente != sente))
+ if (@array[x][y].movable_grids.include?([ou.x, ou.y]))
+ return true
+ end
+ end
+ y = y + 1
+ end
+ x = x + 1
+ end
+ return false
+ end
+
+ def uchifuzume?(sente)
+ rival_ou = look_for_ou(! sente) # rival's ou
+ if (sente) # rival is gote
+ if ((rival_ou.y != 9) &&
+ (@array[rival_ou.x][rival_ou.y + 1]) &&
+ (@array[rival_ou.x][rival_ou.y + 1].name == "FU") &&
+ (@array[rival_ou.x][rival_ou.y + 1].sente == sente)) # uchifu true
+ fu_x = rival_ou.x
+ fu_y = rival_ou.y + 1
+ else
+ return false
+ end
+ else # gote
+ if ((rival_ou.y != 1) &&
+ (@array[rival_ou.x][rival_ou.y - 1]) &&
+ (@array[rival_ou.x][rival_ou.y - 1].name == "FU") &&
+ (@array[rival_ou.x][rival_ou.y - 1].sente == sente)) # uchifu true
+ fu_x = rival_ou.x
+ fu_y = rival_ou.y - 1
+ else
+ return false
+ end
+ end
+
+ ## case: rival_ou is moving
+ rival_ou.movable_grids.each do |(cand_x, cand_y)|
+ tmp_board = Marshal.load(Marshal.dump(self))
+ s = tmp_board.move_to(rival_ou.x, rival_ou.y, cand_x, cand_y, "OU", ! sente)
+ raise "internal error" if (s != true)
+ if (! tmp_board.checkmated?(! sente)) # good move
+ return false
+ end
+ end
+
+ ## case: rival is capturing fu
+ x = 1
+ while (x <= 9)
+ y = 1
+ while (y <= 9)
+ if (@array[x][y] &&
+ (@array[x][y].sente != sente) &&
+ @array[x][y].movable_grids.include?([fu_x, fu_y])) # capturable
+
+ names = []
+ if (@array[x][y].promoted)
+ names << @array[x][y].promoted_name
+ else
+ names << @array[x][y].name
+ if @array[x][y].promoted_name &&
+ @array[x][y].move_to?(fu_x, fu_y, @array[x][y].promoted_name)
+ names << @array[x][y].promoted_name
+ end
+ end
+ names.map! do |name|
+ tmp_board = Marshal.load(Marshal.dump(self))
+ s = tmp_board.move_to(x, y, fu_x, fu_y, name, ! sente)
+ if s == :illegal
+ s # result
+ else
+ tmp_board.checkmated?(! sente) # result
+ end
+ end
+ all_illegal = names.find {|a| a != :illegal}
+ raise "internal error: legal move not found" if all_illegal == nil
+ r = names.find {|a| a == false} # good move
+ return false if r == false # found good move
+ end
+ y = y + 1
+ end
+ x = x + 1
+ end
+ return true
+ end
+
+ # @[sente|gote]_history has at least one item while the player is checking the other or
+ # the other escapes.
+ def update_sennichite(player)
+ str = to_s
+ @history[str] += 1
+ if checkmated?(!player)
+ if (player)
+ @sente_history["dummy"] = 1 # flag to see Sente player is checking Gote player
+ else
+ @gote_history["dummy"] = 1 # flag to see Gote player is checking Sente player
+ end
+ else
+ if (player)
+ @sente_history.clear # no more continuous check
+ else
+ @gote_history.clear # no more continuous check
+ end
+ end
+ if @sente_history.size > 0 # possible for Sente's or Gote's turn
+ @sente_history[str] += 1
+ end
+ if @gote_history.size > 0 # possible for Sente's or Gote's turn
+ @gote_history[str] += 1
+ end
+ end
+
+ def oute_sennichite?(player)
+ if (@sente_history[to_s] >= 4)
+ return :oute_sennichite_sente_lose
+ elsif (@gote_history[to_s] >= 4)
+ return :oute_sennichite_gote_lose
+ else
+ return nil
+ end
+ end
+
+ def sennichite?(sente)
+ if (@history[to_s] >= 4) # already 3 times
+ return true
+ end
+ return false
+ end
+
+ def good_kachi?(sente)
+ if (checkmated?(sente))
+ puts "'NG: Checkmating." if $DEBUG
+ return false
+ end
+
+ ou = look_for_ou(sente)
+ if (sente && (ou.y >= 4))
+ puts "'NG: Black's OU does not enter yet." if $DEBUG
+ return false
+ end
+ if (! sente && (ou.y <= 6))
+ puts "'NG: White's OU does not enter yet." if $DEBUG
+ return false
+ end
+
+ number = 0
+ point = 0
+
+ if (sente)
+ hands = @sente_hands
+ r = [1, 2, 3]
+ else
+ hands = @gote_hands
+ r = [7, 8, 9]
+ end
+ r.each do |y|
+ x = 1
+ while (x <= 9)
+ if (@array[x][y] &&
+ (@array[x][y].sente == sente) &&
+ (@array[x][y].point > 0))
+ point = point + @array[x][y].point
+ number = number + 1
+ end
+ x = x + 1
+ end
+ end
+ hands.each do |piece|
+ point = point + piece.point
+ end
+
+ if (number < 10)
+ puts "'NG: Piece#[%d] is too small." % [number] if $DEBUG
+ return false
+ end
+ if (sente)
+ if (point < 28)
+ puts "'NG: Black's point#[%d] is too small." % [point] if $DEBUG
+ return false
+ end
+ else
+ if (point < 27)
+ puts "'NG: White's point#[%d] is too small." % [point] if $DEBUG
+ return false
+ end
+ end
+
+ puts "'Good: Piece#[%d], Point[%d]." % [number, point] if $DEBUG
+ return true
+ end
+
+ # sente is nil only if tests in test_board run
+ def handle_one_move(str, sente=nil)
+ if (str =~ /^([\+\-])(\d)(\d)(\d)(\d)([A-Z]{2})/)
+ sg = $1
+ x0 = $2.to_i
+ y0 = $3.to_i
+ x1 = $4.to_i
+ y1 = $5.to_i
+ name = $6
+ elsif (str =~ /^%KACHI/)
+ raise ArgumentError, "sente is null", caller if sente == nil
+ if (good_kachi?(sente))
+ return :kachi_win
+ else
+ return :kachi_lose
+ end
+ elsif (str =~ /^%TORYO/)
+ return :toryo
+ else
+ return :illegal
+ end
+
+ if (((x0 == 0) || (y0 == 0)) && # source is not from hand
+ ((x0 != 0) || (y0 != 0)))
+ return :illegal
+ elsif ((x1 == 0) || (y1 == 0)) # destination is out of board
+ return :illegal
+ end
+
+ if (sg == "+")
+ sente = true if sente == nil # deprecated
+ return :illegal unless sente == true # black player's move must be black
+ hands = @sente_hands
+ else
+ sente = false if sente == nil # deprecated
+ return :illegal unless sente == false # white player's move must be white
+ hands = @gote_hands
+ end
+
+ ## source check
+ if ((x0 == 0) && (y0 == 0))
+ return :illegal if (! have_piece?(hands, name))
+ elsif (! @array[x0][y0])
+ return :illegal # no piece
+ elsif (@array[x0][y0].sente != sente)
+ return :illegal # this is not mine
+ elsif (@array[x0][y0].name != name)
+ return :illegal if (@array[x0][y0].promoted_name != name) # can't promote
+ end
+
+ ## destination check
+ if (@array[x1][y1] &&
+ (@array[x1][y1].sente == sente)) # can't capture mine
+ return :illegal
+ elsif ((x0 == 0) && (y0 == 0) && @array[x1][y1])
+ return :illegal # can't put on existing piece
+ end
+
+ tmp_board = Marshal.load(Marshal.dump(self))
+ return :illegal if (tmp_board.move_to(x0, y0, x1, y1, name, sente) == :illegal)
+ return :oute_kaihimore if (tmp_board.checkmated?(sente))
+ tmp_board.update_sennichite(sente)
+ os_result = tmp_board.oute_sennichite?(sente)
+ return os_result if os_result # :oute_sennichite_sente_lose or :oute_sennichite_gote_lose
+ return :sennichite if tmp_board.sennichite?(sente)
+
+ if ((x0 == 0) && (y0 == 0) && (name == "FU") && tmp_board.uchifuzume?(sente))
+ return :uchifuzume
+ end
+
+ move_to(x0, y0, x1, y1, name, sente)
+
+ update_sennichite(sente)
+ return :normal
+ end
+
+ def to_s
+ a = Array::new
+ y = 1
+ while (y <= 9)
+ a.push(sprintf("P%d", y))
+ x = 9
+ while (x >= 1)
+ piece = @array[x][y]
+ if (piece)
+ s = piece.to_s
+ else
+ s = " * "
+ end
+ a.push(s)
+ x = x - 1
+ end
+ a.push(sprintf("\n"))
+ y = y + 1
+ end
+ if (! sente_hands.empty?)
+ a.push("P+")
+ sente_hands.each do |p|
+ a.push("00" + p.name)
+ end
+ a.push("\n")
+ end
+ if (! gote_hands.empty?)
+ a.push("P-")
+ gote_hands.each do |p|
+ a.push("00" + p.name)
+ end
+ a.push("\n")
+ end
+ a.push("%s\n" % [@teban ? "+" : "-"])
+ return a.join
+ end
+end
+
+end # ShogiServer
--- /dev/null
+## $Id$
+
+## Copyright (C) 2004 NABEYA Kenichi (aka nanami@2ch)
+## Copyright (C) 2007-2008 Daigo Moriwaki (daigo at debian dot org)
+##
+## This program is free software; you can redistribute it and/or modify
+## it under the terms of the GNU General Public License as published by
+## the Free Software Foundation; either version 2 of the License, or
+## (at your option) any later version.
+##
+## This program is distributed in the hope that it will be useful,
+## but WITHOUT ANY WARRANTY; without even the implied warranty of
+## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+## GNU General Public License for more details.
+##
+## You should have received a copy of the GNU General Public License
+## along with this program; if not, write to the Free Software
+## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+module ShogiServer # for a namespace
+
+class GameResult
+ attr_reader :players, :black, :white
+
+ def initialize(game, p1, p2)
+ @game = game
+ @players = [p1, p2]
+ if p1.sente && !p2.sente
+ @black, @white = p1, p2
+ elsif !p1.sente && p2.sente
+ @black, @white = p2, p1
+ else
+ raise "Never reached!"
+ end
+ @players.each do |player|
+ player.status = "connected"
+ LEAGUE.save(player)
+ end
+ end
+
+ def process
+ raise "Implement me!"
+ end
+
+ def log(str)
+ @game.log_game(str)
+ end
+
+ def log_board
+ log(@game.board.to_s.gsub(/^/, "\'"))
+ end
+
+ def log_rating
+ log("'rating:%s\n" % [self.to_s]) if @game.rated?
+ end
+
+ def to_s
+ black_name = @black.rated? ? @black.player_id : @black.name
+ white_name = @white.rated? ? @white.player_id : @white.name
+ return "%s:%s" % [black_name, white_name]
+ end
+
+ def notify_monitor(type)
+ @game.each_monitor do |monitor|
+ monitor.write_safe(sprintf("##[MONITOR][%s] %s\n", @game.game_id, type))
+ end
+ end
+end
+
+class GameResultWin < GameResult
+ attr_reader :winner, :loser
+
+ def initialize(game, winner, loser)
+ super
+ @winner, @loser = winner, loser
+ @winner.last_game_win = true
+ @loser.last_game_win = false
+ end
+
+ def log_summary(type)
+ log_board
+
+ black_result = white_result = ""
+ if @black == @winner
+ black_result = "win"
+ white_result = "lose"
+ else
+ black_result = "lose"
+ white_result = "win"
+ end
+ log("'summary:%s:%s %s:%s %s\n" % [type,
+ @black.name, black_result,
+ @white.name, white_result])
+
+ log_rating
+ end
+end
+
+class GameResultAbnormalWin < GameResultWin
+ def process
+ @winner.write_safe("%TORYO\n#RESIGN\n#WIN\n")
+ @loser.write_safe( "%TORYO\n#RESIGN\n#LOSE\n")
+ log("%%TORYO\n")
+ log_summary("abnormal")
+ notify_monitor("%%TORYO")
+ end
+end
+
+class GameResultTimeoutWin < GameResultWin
+ def process
+ @winner.write_safe("#TIME_UP\n#WIN\n")
+ @loser.write_safe( "#TIME_UP\n#LOSE\n")
+ log_summary("time up")
+ notify_monitor("#TIME_UP")
+ end
+end
+
+# A player declares (successful) Kachi
+class GameResultKachiWin < GameResultWin
+ def process
+ @winner.write_safe("%KACHI\n#JISHOGI\n#WIN\n")
+ @loser.write_safe( "%KACHI\n#JISHOGI\n#LOSE\n")
+ log("%%KACHI\n")
+ log_summary("kachi")
+ notify_monitor("%%KACHI")
+ end
+end
+
+# A player declares wrong Kachi
+class GameResultIllegalKachiWin < GameResultWin
+ def process
+ @winner.write_safe("%KACHI\n#ILLEGAL_MOVE\n#WIN\n")
+ @loser.write_safe( "%KACHI\n#ILLEGAL_MOVE\n#LOSE\n")
+ log("%%KACHI\n")
+ log_summary("illegal kachi")
+ notify_monitor("%%KACHI")
+ end
+end
+
+class GameResultIllegalWin < GameResultWin
+ def initialize(game, winner, loser, cause)
+ super(game, winner, loser)
+ @cause = cause
+ end
+
+ def process
+ @winner.write_safe("#ILLEGAL_MOVE\n#WIN\n")
+ @loser.write_safe( "#ILLEGAL_MOVE\n#LOSE\n")
+ log_summary(@cause)
+ notify_monitor("#ILLEGAL_MOVE")
+ end
+end
+
+class GameResultIllegalMoveWin < GameResultIllegalWin
+ def initialize(game, winner, loser)
+ super(game, winner, loser, "illegal move")
+ end
+end
+
+class GameResultUchifuzumeWin < GameResultIllegalWin
+ def initialize(game, winner, loser)
+ super(game, winner, loser, "uchifuzume")
+ end
+end
+
+class GameResultOuteKaihiMoreWin < GameResultWin
+ def initialize(game, winner, loser)
+ super(game, winner, loser, "oute_kaihimore")
+ end
+end
+
+class GameResultOutoriWin < GameResultWin
+ def initialize(game, winner, loser)
+ super(game, winner, loser, "outori")
+ end
+end
+
+class GameReulstToryoWin < GameResultWin
+ def process
+ @winner.write_safe("%TORYO\n#RESIGN\n#WIN\n")
+ @loser.write_safe( "%TORYO\n#RESIGN\n#LOSE\n")
+ log("%%TORYO\n")
+ log_summary("toryo")
+ notify_monitor("%%TORYO")
+ end
+end
+
+class GameResultOuteSennichiteWin < GameResultWin
+ def process
+ @winner.write_safe("#OUTE_SENNICHITE\n#WIN\n")
+ @loser.write_safe( "#OUTE_SENNICHITE\n#LOSE\n")
+ log_summary("oute_sennichite")
+ notify_monitor("#OUTE_SENNICHITE")
+ end
+end
+
+class GameResultDraw < GameResult
+ def initialize(game, p1, p2)
+ super
+ p1.last_game_win = false
+ p2.last_game_win = false
+ end
+
+ def log_summary(type)
+ log_board
+ log("'summary:%s:%s draw:%s draw\n", type, @black.name, @white.name)
+ log_rating
+ end
+end
+
+class GameResultSennichiteDraw < GameResultDraw
+ def process
+ @players.each do |player|
+ player.write_safe("#SENNICHITE\n#DRAW\n")
+ end
+ log_summary("sennichite")
+ notify_monitor("#SENNICHITE")
+ end
+end
+
+class Game
+ @@mutex = Mutex.new
+ @@time = 0
+
+ def initialize(game_name, player0, player1)
+ @monitors = Array::new
+ @game_name = game_name
+ if (@game_name =~ /-(\d+)-(\d+)$/)
+ @total_time = $1.to_i
+ @byoyomi = $2.to_i
+ end
+
+ if (player0.sente)
+ @sente, @gote = player0, player1
+ else
+ @sente, @gote = player1, player0
+ end
+ @sente.socket_buffer.clear
+ @gote.socket_buffer.clear
+ @current_player, @next_player = @sente, @gote
+ @sente.game = self
+ @gote.game = self
+
+ @last_move = ""
+ @current_turn = 0
+
+ @sente.status = "agree_waiting"
+ @gote.status = "agree_waiting"
+
+ @game_id = sprintf("%s+%s+%s+%s+%s",
+ LEAGUE.event, @game_name,
+ @sente.name, @gote.name, issue_current_time)
+
+ now = Time.now
+ log_dir_name = File.join(LEAGUE.dir,
+ now.strftime("%Y"),
+ now.strftime("%m"),
+ now.strftime("%d"))
+ FileUtils.mkdir_p(log_dir_name) unless File.exist?(log_dir_name)
+ @logfile = File.join(log_dir_name, @game_id + ".csa")
+
+ LEAGUE.games[@game_id] = self
+
+ log_message(sprintf("game created %s", @game_id))
+
+ @board = Board::new
+ @board.initial
+ @start_time = nil
+ @fh = open(@logfile, "w")
+ @fh.sync = true
+ @result = nil
+
+ propose
+ end
+ attr_accessor :game_name, :total_time, :byoyomi, :sente, :gote, :game_id, :board, :current_player, :next_player, :fh, :monitors
+ attr_accessor :last_move, :current_turn
+ attr_reader :result
+
+ def rated?
+ @sente.rated? && @gote.rated?
+ end
+
+ def turn?(player)
+ return player.status == "game" && @current_player == player
+ end
+
+ def monitoron(monitor)
+ @monitors.delete(monitor)
+ @monitors.push(monitor)
+ end
+
+ def monitoroff(monitor)
+ @monitors.delete(monitor)
+ end
+
+ def each_monitor
+ @monitors.each do |monitor|
+ yield monitor
+ end
+ end
+
+ def log_game(str)
+ if @fh.closed?
+ log_error("Failed to write to Game[%s]'s log file: %s" %
+ [@game_id, str])
+ end
+ @fh.printf("%s\n", str)
+ end
+
+ def reject(rejector)
+ @sente.write_safe(sprintf("REJECT:%s by %s\n", @game_id, rejector))
+ @gote.write_safe(sprintf("REJECT:%s by %s\n", @game_id, rejector))
+ finish
+ end
+
+ def kill(killer)
+ if ["agree_waiting", "start_waiting"].include?(@sente.status)
+ reject(killer.name)
+ elsif (@current_player == killer)
+ result = GameResultAbnormalWin.new(self, @next_player, @current_player)
+ result.process
+ finish
+ end
+ end
+
+ def finish
+ log_message(sprintf("game finished %s", @game_id))
+ @fh.printf("'$END_TIME:%s\n", Time::new.strftime("%Y/%m/%d %H:%M:%S"))
+ @fh.close
+
+ @sente.game = nil
+ @gote.game = nil
+ @sente.status = "connected"
+ @gote.status = "connected"
+
+ if (@current_player.protocol == LoginCSA::PROTOCOL)
+ @current_player.finish
+ end
+ if (@next_player.protocol == LoginCSA::PROTOCOL)
+ @next_player.finish
+ end
+ @monitors = Array::new
+ @sente = nil
+ @gote = nil
+ @current_player = nil
+ @next_player = nil
+ LEAGUE.games.delete(@game_id)
+ end
+
+ # class Game
+ def handle_one_move(str, player)
+ unless turn?(player)
+ return false if str == :timeout
+
+ @fh.puts("'Deferred %s" % [str])
+ log_warning("Deferred a move [%s] scince it is not %s 's turn." %
+ [str, player.name])
+ player.socket_buffer << str # always in the player's thread
+ return nil
+ end
+
+ finish_flag = true
+ @end_time = Time::new
+ t = [(@end_time - @start_time).floor, Least_Time_Per_Move].max
+
+ move_status = nil
+ if ((@current_player.mytime - t <= -@byoyomi) &&
+ ((@total_time > 0) || (@byoyomi > 0)))
+ status = :timeout
+ elsif (str == :timeout)
+ return false # time isn't expired. players aren't swapped. continue game
+ else
+ @current_player.mytime -= t
+ if (@current_player.mytime < 0)
+ @current_player.mytime = 0
+ end
+
+ move_status = @board.handle_one_move(str, @sente == @current_player)
+
+ if [:illegal, :uchifuzume, :oute_kaihimore].include?(move_status)
+ @fh.printf("'ILLEGAL_MOVE(%s)\n", str)
+ else
+ if [:normal, :outori, :sennichite, :oute_sennichite_sente_lose, :oute_sennichite_gote_lose].include?(move_status)
+ # Thinking time includes network traffic
+ @sente.write_safe(sprintf("%s,T%d\n", str, t))
+ @gote.write_safe(sprintf("%s,T%d\n", str, t))
+ @fh.printf("%s\nT%d\n", str, t)
+ @last_move = sprintf("%s,T%d", str, t)
+ @current_turn += 1
+ end
+
+ @monitors.each do |monitor|
+ monitor.write_safe(show.gsub(/^/, "##[MONITOR][#{@game_id}] "))
+ monitor.write_safe(sprintf("##[MONITOR][%s] +OK\n", @game_id))
+ end
+ end
+ end
+
+ result = nil
+ if (@next_player.status != "game") # rival is logout or disconnected
+ result = GameResultAbnormalWin.new(self, @current_player, @next_player)
+ elsif (status == :timeout)
+ # current_player losed
+ result = GameResultTimeoutWin.new(self, @next_player, @current_player)
+ elsif (move_status == :illegal)
+ result = GameResultIllegalMoveWin.new(self, @next_player, @current_player)
+ elsif (move_status == :kachi_win)
+ result = GameResultKachiWin.new(self, @current_player, @next_player)
+ elsif (move_status == :kachi_lose)
+ result = GameResultIllegalKachiWin.new(self, @next_player, @current_player)
+ elsif (move_status == :toryo)
+ result = GameReulstToryoWin.new(self, @next_player, @current_player)
+ elsif (move_status == :outori)
+ # The current player captures the next player's king
+ result = GameResultOutoriWin.new(self, @current_player, @next_player)
+ elsif (move_status == :oute_sennichite_sente_lose)
+ result = GameResultOuteSennichiteWin.new(self, @gote, @sente) # Sente is checking
+ elsif (move_status == :oute_sennichite_gote_lose)
+ result = GameResultOuteSennichiteWin.new(self, @sente, @gote) # Gote is checking
+ elsif (move_status == :sennichite)
+ result = GameResultSennichiteDraw.new(self, @current_player, @next_player)
+ elsif (move_status == :uchifuzume)
+ # the current player losed
+ result = GameResultUchifuzumeWin.new(self, @next_player, @current_player)
+ elsif (move_status == :oute_kaihimore)
+ # the current player losed
+ result = GameResultOuteKaihiMoreWin.new(self, @next_player, @current_player)
+ else
+ finish_flag = false
+ end
+ result.process if result
+ finish() if finish_flag
+ @current_player, @next_player = @next_player, @current_player
+ @start_time = Time::new
+ return finish_flag
+ end
+
+ def start
+ log_message(sprintf("game started %s", @game_id))
+ @sente.write_safe(sprintf("START:%s\n", @game_id))
+ @gote.write_safe(sprintf("START:%s\n", @game_id))
+ @sente.mytime = @total_time
+ @gote.mytime = @total_time
+ @start_time = Time::new
+ end
+
+ def propose
+ @fh.puts("V2")
+ @fh.puts("N+#{@sente.name}")
+ @fh.puts("N-#{@gote.name}")
+ @fh.puts("$EVENT:#{@game_id}")
+
+ @sente.write_safe(propose_message("+"))
+ @gote.write_safe(propose_message("-"))
+
+ now = Time::new.strftime("%Y/%m/%d %H:%M:%S")
+ @fh.puts("$START_TIME:#{now}")
+ @fh.print <<EOM
+P1-KY-KE-GI-KI-OU-KI-GI-KE-KY
+P2 * -HI * * * * * -KA *
+P3-FU-FU-FU-FU-FU-FU-FU-FU-FU
+P4 * * * * * * * * *
+P5 * * * * * * * * *
+P6 * * * * * * * * *
+P7+FU+FU+FU+FU+FU+FU+FU+FU+FU
+P8 * +KA * * * * * +HI *
+P9+KY+KE+GI+KI+OU+KI+GI+KE+KY
++
+EOM
+ end
+
+ def show()
+ str0 = <<EOM
+BEGIN Game_Summary
+Protocol_Version:1.1
+Protocol_Mode:Server
+Format:Shogi 1.0
+Declaration:Jishogi 1.1
+Game_ID:#{@game_id}
+Name+:#{@sente.name}
+Name-:#{@gote.name}
+Rematch_On_Draw:NO
+To_Move:+
+BEGIN Time
+Time_Unit:1sec
+Total_Time:#{@total_time}
+Byoyomi:#{@byoyomi}
+Least_Time_Per_Move:#{Least_Time_Per_Move}
+Remaining_Time+:#{@sente.mytime}
+Remaining_Time-:#{@gote.mytime}
+Last_Move:#{@last_move}
+Current_Turn:#{@current_turn}
+END Time
+BEGIN Position
+EOM
+
+ str1 = <<EOM
+END Position
+END Game_Summary
+EOM
+
+ return str0 + @board.to_s + str1
+ end
+
+ def propose_message(sg_flag)
+ str = <<EOM
+BEGIN Game_Summary
+Protocol_Version:1.1
+Protocol_Mode:Server
+Format:Shogi 1.0
+Declaration:Jishogi 1.1
+Game_ID:#{@game_id}
+Name+:#{@sente.name}
+Name-:#{@gote.name}
+Your_Turn:#{sg_flag}
+Rematch_On_Draw:NO
+To_Move:+
+BEGIN Time
+Time_Unit:1sec
+Total_Time:#{@total_time}
+Byoyomi:#{@byoyomi}
+Least_Time_Per_Move:#{Least_Time_Per_Move}
+END Time
+BEGIN Position
+P1-KY-KE-GI-KI-OU-KI-GI-KE-KY
+P2 * -HI * * * * * -KA *
+P3-FU-FU-FU-FU-FU-FU-FU-FU-FU
+P4 * * * * * * * * *
+P5 * * * * * * * * *
+P6 * * * * * * * * *
+P7+FU+FU+FU+FU+FU+FU+FU+FU+FU
+P8 * +KA * * * * * +HI *
+P9+KY+KE+GI+KI+OU+KI+GI+KE+KY
+P+
+P-
++
+END Position
+END Game_Summary
+EOM
+ return str
+ end
+
+ private
+
+ def issue_current_time
+ time = Time::new.strftime("%Y%m%d%H%M%S").to_i
+ @@mutex.synchronize do
+ while time <= @@time do
+ time += 1
+ end
+ @@time = time
+ end
+ end
+end
+
+end # ShogiServer
--- /dev/null
+## $Id$
+
+## Copyright (C) 2004 NABEYA Kenichi (aka nanami@2ch)
+## Copyright (C) 2007-2008 Daigo Moriwaki (daigo at debian dot org)
+##
+## This program is free software; you can redistribute it and/or modify
+## it under the terms of the GNU General Public License as published by
+## the Free Software Foundation; either version 2 of the License, or
+## (at your option) any later version.
+##
+## This program is distributed in the hope that it will be useful,
+## but WITHOUT ANY WARRANTY; without even the implied warranty of
+## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+## GNU General Public License for more details.
+##
+## You should have received a copy of the GNU General Public License
+## along with this program; if not, write to the Free Software
+## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+#require 'shogi_server/league/floodgate'
+#require 'shogi_server/league/persistent'
+
+module ShogiServer # for a namespace
+
+######################################################
+# League
+#
+class League
+
+ def initialize
+ @mutex = Monitor.new # guard @players
+ @games = Hash::new
+ @players = Hash::new
+ @event = nil
+ @dir = File.dirname(__FILE__)
+ @floodgate = Floodgate.new(self)
+ #@floodgate.run
+ end
+ attr_accessor :players, :games, :event, :dir
+
+ def shutdown
+ @mutex.synchronize do
+ @players.each do |name, player|
+ @persistent.save(player)
+ end
+ end
+ @floodgate.shutdown
+ end
+
+ def restart
+ @floodgate = Floodgate.new(self)
+ #@floodgate.run
+ end
+
+ # this should be called just after instanciating a League object.
+ def setup_players_database
+ filename = File.join(@dir, "players.yaml")
+ @persistent = Persistent.new(filename)
+ end
+
+ def add(player)
+ @persistent.load_player(player)
+ @mutex.synchronize do
+ @players[player.name] = player
+ end
+ end
+
+ def delete(player)
+ @persistent.save(player)
+ @mutex.synchronize do
+ @players.delete(player.name)
+ end
+ end
+
+ def save(player)
+ @persistent.save(player)
+ end
+
+ def reload
+ @mutex.synchronize do
+ @players.each do |name, player|
+ @persistent.load_player(player)
+ end
+ end
+ end
+
+ def find_all_players
+ found = nil
+ @mutex.synchronize do
+ found = @players.find_all do |name, player|
+ yield player
+ end
+ end
+ return found.map {|a| a.last}
+ end
+
+ def find(player_name)
+ found = nil
+ @mutex.synchronize do
+ found = @players[player_name]
+ end
+ return found
+ end
+
+ def get_player(status, game_name, sente, searcher)
+ found = nil
+ @mutex.synchronize do
+ found = @players.find do |name, player|
+ (player.status == status) &&
+ (player.game_name == game_name) &&
+ ( (sente == nil) ||
+ (player.sente == nil) ||
+ (player.sente == sente) ) &&
+ (player.name != searcher.name)
+ end
+ end
+ return found ? found.last : nil
+ end
+
+ def rated_players
+ return @persistent.get_players
+ end
+end # class League
+
+end # ShogiServer
+
--- /dev/null
+module ShogiServer
+
+class League
+ class Floodgate
+ class << self
+ def game_name?(str)
+ return /^floodgate-\d+-\d+$/.match(str) ? true : false
+ end
+ end
+
+ def initialize(league)
+ @league = league
+ @next_time = nil
+ charge
+ end
+
+ def run
+ @thread = Thread.new do
+ Thread.pass
+ while (true)
+ begin
+ sleep(10)
+ next if Time.now < @next_time
+ @league.reload
+ match_game
+ charge
+ rescue Exception => ex
+ # ignore errors
+ log_error("[in Floodgate's thread] #{ex} #{ex.backtrace}")
+ end
+ end
+ end
+ end
+
+ def shutdown
+ @thread.kill if @thread
+ end
+
+ # private
+
+ def charge
+ now = Time.now
+ # if now.min < 30
+ # @next_time = Time.mktime(now.year, now.month, now.day, now.hour, 30)
+ # else
+ # @next_time = Time.mktime(now.year, now.month, now.day, now.hour) + 3600
+ # end
+ # for test
+ if now.sec < 30
+ @next_time = Time.mktime(now.year, now.month, now.day, now.hour, now.min, 30)
+ else
+ @next_time = Time.mktime(now.year, now.month, now.day, now.hour, now.min) + 60
+ end
+ end
+
+ def match_game
+ players = @league.find_all_players do |pl|
+ pl.status == "game_waiting" &&
+ Floodgate.game_name?(pl.game_name) &&
+ pl.sente == nil
+ end
+ #log_warning("DEBUG: %s" % [File.join(File.dirname(__FILE__), "pairing.rb")])
+ #load File.join(File.dirname(__FILE__), "pairing.rb")
+ Pairing.default_pairing.match(players)
+ end
+ end # class Floodgate
+
+end # class League
+end # module ShogiServer
--- /dev/null
+module ShogiServer
+
+class League
+ #
+ # This manages those players who have their player_id.
+ # Since mk_rate mainly updates the yaml file, basically,
+ # this only reads data. But this writes some properties.
+ # TODO Such data should be facoted out to another file
+ #
+ class Persistent
+ def initialize(filename)
+ @db = YAML::Store.new(filename)
+ @db.transaction do |pstore|
+ @db['players'] ||= Hash.new
+ end
+ end
+
+ #
+ # trancaction=true means read only
+ #
+ def each_group(transaction=false)
+ @db.transaction(transaction) do
+ groups = @db["players"] || Hash.new
+ groups.each do |group, players|
+ yield group,players
+ end
+ end
+ end
+
+ def load_player(player)
+ return unless player.player_id
+
+ hash = nil
+ each_group(true) do |group, players|
+ hash = players[player.player_id]
+ break if hash
+ end
+ return unless hash
+
+ # a current user
+ player.name = hash['name']
+ player.rate = hash['rate'] || 0
+ player.modified_at = hash['last_modified']
+ player.rating_group = hash['rating_group']
+ player.win = hash['win'] || 0
+ player.loss = hash['loss'] || 0
+ player.last_game_win = hash['last_game_win'] || false
+ end
+
+ def save(player)
+ return unless player.player_id
+
+ each_group do |group, players|
+ hash = players[player.player_id]
+ if hash
+ # write only this property.
+ # the others are updated by ./mk_rate
+ hash['last_game_win'] = player.last_game_win
+ break
+ end
+ end
+ end
+
+ def get_players
+ players = []
+ each_group(true) do |group, players_hash|
+ players << players_hash.keys
+ end
+ return players.flatten.collect do |player_id|
+ p = BasicPlayer.new
+ p.player_id = player_id
+ load_player(p)
+ p
+ end
+ end
+ end # class Persistent
+
+end # class League
+end # module ShogiServer
--- /dev/null
+## $Id$
+
+## Copyright (C) 2004 NABEYA Kenichi (aka nanami@2ch)
+## Copyright (C) 2007-2008 Daigo Moriwaki (daigo at debian dot org)
+##
+## This program is free software; you can redistribute it and/or modify
+## it under the terms of the GNU General Public License as published by
+## the Free Software Foundation; either version 2 of the License, or
+## (at your option) any later version.
+##
+## This program is distributed in the hope that it will be useful,
+## but WITHOUT ANY WARRANTY; without even the implied warranty of
+## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+## GNU General Public License for more details.
+##
+## You should have received a copy of the GNU General Public License
+## along with this program; if not, write to the Free Software
+## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+module ShogiServer # for a namespace
+
+######################################################
+# Processes the LOGIN command.
+#
+class Login
+ def Login.good_login?(str)
+ tokens = str.split
+ if (((tokens.length == 3) ||
+ ((tokens.length == 4) && tokens[3] == "x1")) &&
+ (tokens[0] == "LOGIN") &&
+ (good_identifier?(tokens[1])))
+ return true
+ else
+ return false
+ end
+ end
+
+ def Login.good_game_name?(str)
+ if ((str =~ /^(.+)-\d+-\d+$/) && (good_identifier?($1)))
+ return true
+ else
+ return false
+ end
+ end
+
+ def Login.good_identifier?(str)
+ if str =~ /\A[\w\d_@\-\.]{1,#{Max_Identifier_Length}}\z/
+ return true
+ else
+ return false
+ end
+ end
+
+ def Login.factory(str, player)
+ (login, player.name, password, ext) = str.chomp.split
+ if ext
+ return Loginx1.new(player, password)
+ else
+ return LoginCSA.new(player, password)
+ end
+ end
+
+ attr_reader :player
+
+ # the first command that will be executed just after LOGIN.
+ # If it is nil, the default process will be started.
+ attr_reader :csa_1st_str
+
+ def initialize(player, password)
+ @player = player
+ @csa_1st_str = nil
+ parse_password(password)
+ end
+
+ def process
+ @player.write_safe(sprintf("LOGIN:%s OK\n", @player.name))
+ log_message(sprintf("user %s run in %s mode", @player.name, @player.protocol))
+ end
+
+ def incorrect_duplicated_player(str)
+ @player.write_safe("LOGIN:incorrect\n")
+ @player.write_safe(sprintf("username %s is already connected\n", @player.name)) if (str.split.length >= 4)
+ sleep 3 # wait for sending the above messages.
+ @player.name = "%s [duplicated]" % [@player.name]
+ @player.finish
+ end
+end
+
+######################################################
+# Processes LOGIN for the CSA standard mode.
+#
+class LoginCSA < Login
+ PROTOCOL = "CSA"
+
+ def initialize(player, password)
+ @gamename = nil
+ super
+ @player.protocol = PROTOCOL
+ end
+
+ def parse_password(password)
+ if Login.good_game_name?(password)
+ @gamename = password
+ @player.set_password(nil)
+ elsif password.split(",").size > 1
+ @gamename, *trip = password.split(",")
+ @player.set_password(trip.join(","))
+ else
+ @player.set_password(password)
+ @gamename = Default_Game_Name
+ end
+ @gamename = self.class.good_game_name?(@gamename) ? @gamename : Default_Game_Name
+ end
+
+ def process
+ super
+ @csa_1st_str = "%%GAME #{@gamename} *"
+ end
+end
+
+######################################################
+# Processes LOGIN for the extented mode.
+#
+class Loginx1 < Login
+ PROTOCOL = "x1"
+
+ def initialize(player, password)
+ super
+ @player.protocol = PROTOCOL
+ end
+
+ def parse_password(password)
+ @player.set_password(password)
+ end
+
+ def process
+ super
+ @player.write_safe(sprintf("##[LOGIN] +OK %s\n", PROTOCOL))
+ end
+end
+
+end # ShogiServer
+## $Id$
+
+## Copyright (C) 2004 NABEYA Kenichi (aka nanami@2ch)
+## Copyright (C) 2007-2008 Daigo Moriwaki (daigo at debian dot org)
+##
+## This program is free software; you can redistribute it and/or modify
+## it under the terms of the GNU General Public License as published by
+## the Free Software Foundation; either version 2 of the License, or
+## (at your option) any later version.
+##
+## This program is distributed in the hope that it will be useful,
+## but WITHOUT ANY WARRANTY; without even the implied warranty of
+## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+## GNU General Public License for more details.
+##
+## You should have received a copy of the GNU General Public License
+## along with this program; if not, write to the Free Software
+## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
module ShogiServer
class Pairing
--- /dev/null
+## $Id$
+
+## Copyright (C) 2004 NABEYA Kenichi (aka nanami@2ch)
+## Copyright (C) 2007-2008 Daigo Moriwaki (daigo at debian dot org)
+##
+## This program is free software; you can redistribute it and/or modify
+## it under the terms of the GNU General Public License as published by
+## the Free Software Foundation; either version 2 of the License, or
+## (at your option) any later version.
+##
+## This program is distributed in the hope that it will be useful,
+## but WITHOUT ANY WARRANTY; without even the implied warranty of
+## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+## GNU General Public License for more details.
+##
+## You should have received a copy of the GNU General Public License
+## along with this program; if not, write to the Free Software
+## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+module ShogiServer # for a namespace
+
+class Piece
+ PROMOTE = {"FU" => "TO", "KY" => "NY", "KE" => "NK",
+ "GI" => "NG", "KA" => "UM", "HI" => "RY"}
+ def initialize(board, x, y, sente, promoted=false)
+ @board = board
+ @x = x
+ @y = y
+ @sente = sente
+ @promoted = promoted
+
+ if ((x == 0) || (y == 0))
+ if (sente)
+ hands = board.sente_hands
+ else
+ hands = board.gote_hands
+ end
+ hands.push(self)
+ hands.sort! {|a, b|
+ a.name <=> b.name
+ }
+ else
+ @board.array[x][y] = self
+ end
+ end
+ attr_accessor :promoted, :sente, :x, :y, :board
+
+ def room_of_head?(x, y, name)
+ true
+ end
+
+ def movable_grids
+ return adjacent_movable_grids + far_movable_grids
+ end
+
+ def far_movable_grids
+ return []
+ end
+
+ def jump_to?(x, y)
+ if ((1 <= x) && (x <= 9) && (1 <= y) && (y <= 9))
+ if ((@board.array[x][y] == nil) || # dst is empty
+ (@board.array[x][y].sente != @sente)) # dst is enemy
+ return true
+ end
+ end
+ return false
+ end
+
+ def put_to?(x, y)
+ if ((1 <= x) && (x <= 9) && (1 <= y) && (y <= 9))
+ if (@board.array[x][y] == nil) # dst is empty?
+ return true
+ end
+ end
+ return false
+ end
+
+ def adjacent_movable_grids
+ grids = Array::new
+ if (@promoted)
+ moves = @promoted_moves
+ else
+ moves = @normal_moves
+ end
+ moves.each do |(dx, dy)|
+ if (@sente)
+ cand_y = @y - dy
+ else
+ cand_y = @y + dy
+ end
+ cand_x = @x + dx
+ if (jump_to?(cand_x, cand_y))
+ grids.push([cand_x, cand_y])
+ end
+ end
+ return grids
+ end
+
+ def move_to?(x, y, name)
+ return false if (! room_of_head?(x, y, name))
+ return false if ((name != @name) && (name != @promoted_name))
+ return false if (@promoted && (name != @promoted_name)) # can't un-promote
+
+ if (! @promoted)
+ return false if (((@x == 0) || (@y == 0)) && (name != @name)) # can't put promoted piece
+ if (@sente)
+ return false if ((4 <= @y) && (4 <= y) && (name != @name)) # can't promote
+ else
+ return false if ((6 >= @y) && (6 >= y) && (name != @name))
+ end
+ end
+
+ if ((@x == 0) || (@y == 0))
+ return jump_to?(x, y)
+ else
+ return movable_grids.include?([x, y])
+ end
+ end
+
+ def move_to(x, y)
+ if ((@x == 0) || (@y == 0))
+ if (@sente)
+ @board.sente_hands.delete(self)
+ else
+ @board.gote_hands.delete(self)
+ end
+ @board.array[x][y] = self
+ elsif ((x == 0) || (y == 0))
+ @promoted = false # clear promoted flag before moving to hands
+ if (@sente)
+ @board.sente_hands.push(self)
+ else
+ @board.gote_hands.push(self)
+ end
+ @board.array[@x][@y] = nil
+ else
+ @board.array[@x][@y] = nil
+ @board.array[x][y] = self
+ end
+ @x = x
+ @y = y
+ end
+
+ def point
+ @point
+ end
+
+ def name
+ @name
+ end
+
+ def promoted_name
+ @promoted_name
+ end
+
+ def to_s
+ if (@sente)
+ sg = "+"
+ else
+ sg = "-"
+ end
+ if (@promoted)
+ n = @promoted_name
+ else
+ n = @name
+ end
+ return sg + n
+ end
+end
+
+class PieceFU < Piece
+ def initialize(*arg)
+ @point = 1
+ @normal_moves = [[0, +1]]
+ @promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
+ @name = "FU"
+ @promoted_name = "TO"
+ super
+ end
+ def room_of_head?(x, y, name)
+ if (name == "FU")
+ if (@sente)
+ return false if (y == 1)
+ else
+ return false if (y == 9)
+ end
+ ## 2fu check
+ c = 0
+ iy = 1
+ while (iy <= 9)
+ if ((iy != @y) && # not source position
+ @board.array[x][iy] &&
+ (@board.array[x][iy].sente == @sente) && # mine
+ (@board.array[x][iy].name == "FU") &&
+ (@board.array[x][iy].promoted == false))
+ return false
+ end
+ iy = iy + 1
+ end
+ end
+ return true
+ end
+end
+
+class PieceKE < Piece
+ def initialize(*arg)
+ @point = 1
+ @normal_moves = [[+1, +2], [-1, +2]]
+ @promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
+ @name = "KE"
+ @promoted_name = "NK"
+ super
+ end
+ def room_of_head?(x, y, name)
+ if (name == "KE")
+ if (@sente)
+ return false if ((y == 1) || (y == 2))
+ else
+ return false if ((y == 9) || (y == 8))
+ end
+ end
+ return true
+ end
+end
+class PieceGI < Piece
+ def initialize(*arg)
+ @point = 1
+ @normal_moves = [[0, +1], [+1, +1], [-1, +1], [+1, -1], [-1, -1]]
+ @promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
+ @name = "GI"
+ @promoted_name = "NG"
+ super
+ end
+end
+class PieceKI < Piece
+ def initialize(*arg)
+ @point = 1
+ @normal_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
+ @promoted_moves = []
+ @name = "KI"
+ @promoted_name = nil
+ super
+ end
+end
+class PieceKA < Piece
+ def initialize(*arg)
+ @point = 5
+ @normal_moves = []
+ @promoted_moves = [[0, +1], [+1, 0], [-1, 0], [0, -1]]
+ @name = "KA"
+ @promoted_name = "UM"
+ super
+ end
+ def far_movable_grids
+ grids = Array::new
+ ## up right
+ cand_x = @x - 1
+ cand_y = @y - 1
+ while (jump_to?(cand_x, cand_y))
+ grids.push([cand_x, cand_y])
+ break if (! put_to?(cand_x, cand_y))
+ cand_x = cand_x - 1
+ cand_y = cand_y - 1
+ end
+ ## down right
+ cand_x = @x - 1
+ cand_y = @y + 1
+ while (jump_to?(cand_x, cand_y))
+ grids.push([cand_x, cand_y])
+ break if (! put_to?(cand_x, cand_y))
+ cand_x = cand_x - 1
+ cand_y = cand_y + 1
+ end
+ ## up left
+ cand_x = @x + 1
+ cand_y = @y - 1
+ while (jump_to?(cand_x, cand_y))
+ grids.push([cand_x, cand_y])
+ break if (! put_to?(cand_x, cand_y))
+ cand_x = cand_x + 1
+ cand_y = cand_y - 1
+ end
+ ## down left
+ cand_x = @x + 1
+ cand_y = @y + 1
+ while (jump_to?(cand_x, cand_y))
+ grids.push([cand_x, cand_y])
+ break if (! put_to?(cand_x, cand_y))
+ cand_x = cand_x + 1
+ cand_y = cand_y + 1
+ end
+ return grids
+ end
+end
+class PieceHI < Piece
+ def initialize(*arg)
+ @point = 5
+ @normal_moves = []
+ @promoted_moves = [[+1, +1], [-1, +1], [+1, -1], [-1, -1]]
+ @name = "HI"
+ @promoted_name = "RY"
+ super
+ end
+ def far_movable_grids
+ grids = Array::new
+ ## up
+ cand_x = @x
+ cand_y = @y - 1
+ while (jump_to?(cand_x, cand_y))
+ grids.push([cand_x, cand_y])
+ break if (! put_to?(cand_x, cand_y))
+ cand_y = cand_y - 1
+ end
+ ## down
+ cand_x = @x
+ cand_y = @y + 1
+ while (jump_to?(cand_x, cand_y))
+ grids.push([cand_x, cand_y])
+ break if (! put_to?(cand_x, cand_y))
+ cand_y = cand_y + 1
+ end
+ ## right
+ cand_x = @x - 1
+ cand_y = @y
+ while (jump_to?(cand_x, cand_y))
+ grids.push([cand_x, cand_y])
+ break if (! put_to?(cand_x, cand_y))
+ cand_x = cand_x - 1
+ end
+ ## down
+ cand_x = @x + 1
+ cand_y = @y
+ while (jump_to?(cand_x, cand_y))
+ grids.push([cand_x, cand_y])
+ break if (! put_to?(cand_x, cand_y))
+ cand_x = cand_x + 1
+ end
+ return grids
+ end
+end
+class PieceOU < Piece
+ def initialize(*arg)
+ @point = 0
+ @normal_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1], [+1, -1], [-1, -1]]
+ @promoted_moves = []
+ @name = "OU"
+ @promoted_name = nil
+ super
+ end
+end
+
+end # ShogiServer
--- /dev/null
+require 'shogi_server/piece'
+
+module ShogiServer
+
+class PieceKY < Piece
+ def initialize(*arg)
+ @point = 1
+ @normal_moves = []
+ @promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
+ @name = "KY"
+ @promoted_name = "NY"
+ super
+ end
+ def room_of_head?(x, y, name)
+ if (name == "KY")
+ if (@sente)
+ return false if (y == 1)
+ else
+ return false if (y == 9)
+ end
+ end
+ return true
+ end
+ def far_movable_grids
+ grids = Array::new
+ if (@promoted)
+ return []
+ else
+ if (@sente) # up
+ cand_x = @x
+ cand_y = @y - 1
+ while (jump_to?(cand_x, cand_y))
+ grids.push([cand_x, cand_y])
+ break if (! put_to?(cand_x, cand_y))
+ cand_y = cand_y - 1
+ end
+ else # down
+ cand_x = @x
+ cand_y = @y + 1
+ while (jump_to?(cand_x, cand_y))
+ grids.push([cand_x, cand_y])
+ break if (! put_to?(cand_x, cand_y))
+ cand_y = cand_y + 1
+ end
+ end
+ return grids
+ end
+ end
+end
+
+end
--- /dev/null
+require 'shogi_server/piece'
+
+module ShogiServer
+
+class PieceKY < Piece
+ def initialize(*arg)
+ @point = 1
+ @normal_moves = []
+ @promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
+ @name = "KY"
+ @promoted_name = "NY"
+ super
+ end
+ def room_of_head?(x, y, name)
+ if (name == "KY")
+ if (@sente)
+ return false if (y == 1)
+ else
+ return false if (y == 9)
+ end
+ end
+ return true
+ end
+ def far_movable_grids
+ grids = Array::new
+ if (@promoted)
+ return []
+ else
+ if (@sente) # up
+ cand_x = @x
+ cand_y = @y - 1
+ while (jump_to?(cand_x, cand_y))
+ grids.push([cand_x, cand_y])
+ break if (! put_to?(cand_x, cand_y))
+ cand_y = cand_y - 1
+ end
+ else # down
+ cand_x = @x
+ cand_y = @y + 1
+ while (jump_to?(cand_x, cand_y))
+ grids.push([cand_x, cand_y])
+ break if (! put_to?(cand_x, cand_y))
+ cand_y = cand_y + 1
+ end
+ end
+ return grids
+ end
+ end
+end
+
+end
--- /dev/null
+## $Id$
+
+## Copyright (C) 2004 NABEYA Kenichi (aka nanami@2ch)
+## Copyright (C) 2007-2008 Daigo Moriwaki (daigo at debian dot org)
+##
+## This program is free software; you can redistribute it and/or modify
+## it under the terms of the GNU General Public License as published by
+## the Free Software Foundation; either version 2 of the License, or
+## (at your option) any later version.
+##
+## This program is distributed in the hope that it will be useful,
+## but WITHOUT ANY WARRANTY; without even the implied warranty of
+## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+## GNU General Public License for more details.
+##
+## You should have received a copy of the GNU General Public License
+## along with this program; if not, write to the Free Software
+## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+module ShogiServer # for a namespace
+
+class BasicPlayer
+ def initialize
+ @player_id = nil
+ @name = nil
+ @password = nil
+ @rate = 0
+ @win = 0
+ @loss = 0
+ @last_game_win = false
+ end
+
+ # Idetifier of the player in the rating system
+ attr_accessor :player_id
+
+ # Name of the player
+ attr_accessor :name
+
+ # Password of the player, which does not include a trip
+ attr_accessor :password
+
+ # Score in the rating sysem
+ attr_accessor :rate
+
+ # Number of games for win and loss in the rating system
+ attr_accessor :win, :loss
+
+ # Group in the rating system
+ attr_accessor :rating_group
+
+ # Last timestamp when the rate was modified
+ attr_accessor :modified_at
+
+ # Whether win the previous game or not
+ attr_accessor :last_game_win
+
+ def modified_at
+ @modified_at || Time.now
+ end
+
+ def rate=(new_rate)
+ if @rate != new_rate
+ @rate = new_rate
+ @modified_at = Time.now
+ end
+ end
+
+ def rated?
+ @player_id != nil
+ end
+
+ def last_game_win?
+ return @last_game_win
+ end
+
+ def simple_player_id
+ if @trip
+ simple_name = @name.gsub(/@.*?$/, '')
+ "%s+%s" % [simple_name, @trip[0..8]]
+ else
+ @name
+ end
+ end
+
+ ##
+ # Parses str in the LOGIN command, sets up @player_id and @trip
+ #
+ def set_password(str)
+ if str && !str.empty?
+ @password = str.strip
+ @player_id = "%s+%s" % [@name, Digest::MD5.hexdigest(@password)]
+ else
+ @player_id = @password = nil
+ end
+ end
+end
+
+
+class Player < BasicPlayer
+ def initialize(str, socket, eol=nil)
+ super()
+ @socket = socket
+ @status = "connected" # game_waiting -> agree_waiting -> start_waiting -> game -> finished
+
+ @protocol = nil # CSA or x1
+ @eol = eol || "\m" # favorite eol code
+ @game = nil
+ @game_name = ""
+ @mytime = 0 # set in start method also
+ @sente = nil
+ @socket_buffer = []
+ @main_thread = Thread::current
+ @mutex_write_guard = Mutex.new
+ end
+
+ attr_accessor :socket, :status
+ attr_accessor :protocol, :eol, :game, :mytime, :game_name, :sente
+ attr_accessor :main_thread
+ attr_reader :socket_buffer
+
+ def kill
+ log_message(sprintf("user %s killed", @name))
+ if (@game)
+ @game.kill(self)
+ end
+ finish
+ Thread::kill(@main_thread) if @main_thread
+ end
+
+ def finish
+ if (@status != "finished")
+ @status = "finished"
+ log_message(sprintf("user %s finish", @name))
+ begin
+# @socket.close if (! @socket.closed?)
+ rescue
+ log_message(sprintf("user %s finish failed", @name))
+ end
+ end
+ end
+
+ def write_safe(str)
+ @mutex_write_guard.synchronize do
+ begin
+ if @socket.closed?
+ log_warning("%s's socket has been closed." % [@name])
+ return
+ end
+ if r = select(nil, [@socket], nil, 20)
+ r[1].first.write(str)
+ else
+ log_error("Sending a message to #{@name} timed up.")
+ end
+ rescue Exception => ex
+ log_error("Failed to send a message to #{@name}. #{ex.class}: #{ex.message}\t#{ex.backtrace[0]}")
+ end
+ end
+ end
+
+ def to_s
+ if ["game_waiting", "start_waiting", "agree_waiting", "game"].include?(status)
+ if (@sente)
+ return sprintf("%s %s %s %s +", rated? ? @player_id : @name, @protocol, @status, @game_name)
+ elsif (@sente == false)
+ return sprintf("%s %s %s %s -", rated? ? @player_id : @name, @protocol, @status, @game_name)
+ elsif (@sente == nil)
+ return sprintf("%s %s %s %s *", rated? ? @player_id : @name, @protocol, @status, @game_name)
+ end
+ else
+ return sprintf("%s %s %s", rated? ? @player_id : @name, @protocol, @status)
+ end
+ end
+
+ def run(csa_1st_str=nil)
+ while ( csa_1st_str ||
+ str = gets_safe(@socket, (@socket_buffer.empty? ? Default_Timeout : 1)) )
+ $mutex.lock
+ begin
+ if (@game && @game.turn?(self))
+ @socket_buffer << str
+ str = @socket_buffer.shift
+ end
+ log_message("%s (%s)" % [str, @socket_buffer.map {|a| String === a ? a.strip : a }.join(",")]) if $DEBUG
+
+ if (csa_1st_str)
+ str = csa_1st_str
+ csa_1st_str = nil
+ end
+
+ if (@status == "finished")
+ return
+ end
+ str.chomp! if (str.class == String) # may be strip! ?
+ case str
+ when ""
+ # Application-level protocol for Keep-Alive
+ # If the server gets LF, it sends back LF.
+ # 30 sec rule (client may not send LF again within 30 sec) is not implemented yet.
+ write_safe("\n")
+ when /^[\+\-][^%]/
+ if (@status == "game")
+ array_str = str.split(",")
+ move = array_str.shift
+ additional = array_str.shift
+ if /^'(.*)/ =~ additional
+ comment = array_str.unshift("'*#{$1.toeuc}")
+ end
+ s = @game.handle_one_move(move, self)
+ @game.fh.print("#{Kconv.toeuc(comment.first)}\n") if (comment && comment.first && !s)
+ return if (s && @protocol == LoginCSA::PROTOCOL)
+ end
+ when /^%[^%]/, :timeout
+ if (@status == "game")
+ s = @game.handle_one_move(str, self)
+ return if (s && @protocol == LoginCSA::PROTOCOL)
+ end
+ when :exception
+ log_error("Failed to receive a message from #{@name}.")
+ return
+ when /^REJECT/
+ if (@status == "agree_waiting")
+ @game.reject(@name)
+ return if (@protocol == LoginCSA::PROTOCOL)
+ else
+ write_safe(sprintf("##[ERROR] you are in %s status. AGREE is valid in agree_waiting status\n", @status))
+ end
+ when /^AGREE/
+ if (@status == "agree_waiting")
+ @status = "start_waiting"
+ if ((@game.sente.status == "start_waiting") &&
+ (@game.gote.status == "start_waiting"))
+ @game.start
+ @game.sente.status = "game"
+ @game.gote.status = "game"
+ end
+ else
+ write_safe(sprintf("##[ERROR] you are in %s status. AGREE is valid in agree_waiting status\n", @status))
+ end
+ when /^%%SHOW\s+(\S+)/
+ game_id = $1
+ if (LEAGUE.games[game_id])
+ write_safe(LEAGUE.games[game_id].show.gsub(/^/, '##[SHOW] '))
+ end
+ write_safe("##[SHOW] +OK\n")
+ when /^%%MONITORON\s+(\S+)/
+ game_id = $1
+ if (LEAGUE.games[game_id])
+ LEAGUE.games[game_id].monitoron(self)
+ write_safe(LEAGUE.games[game_id].show.gsub(/^/, "##[MONITOR][#{game_id}] "))
+ write_safe("##[MONITOR][#{game_id}] +OK\n")
+ end
+ when /^%%MONITOROFF\s+(\S+)/
+ game_id = $1
+ if (LEAGUE.games[game_id])
+ LEAGUE.games[game_id].monitoroff(self)
+ end
+ when /^%%HELP/
+ write_safe(
+ %!##[HELP] available commands "%%WHO", "%%CHAT str", "%%GAME game_name +", "%%GAME game_name -"\n!)
+ when /^%%RATING/
+ players = LEAGUE.rated_players
+ players.sort {|a,b| b.rate <=> a.rate}.each do |p|
+ write_safe("##[RATING] %s \t %4d @%s\n" %
+ [p.simple_player_id, p.rate, p.modified_at.strftime("%Y-%m-%d")])
+ end
+ write_safe("##[RATING] +OK\n")
+ when /^%%VERSION/
+ write_safe "##[VERSION] Shogi Server revision #{Revision}\n"
+ write_safe("##[VERSION] +OK\n")
+ when /^%%GAME\s*$/
+ if ((@status == "connected") || (@status == "game_waiting"))
+ @status = "connected"
+ @game_name = ""
+ else
+ write_safe(sprintf("##[ERROR] you are in %s status. GAME is valid in connected or game_waiting status\n", @status))
+ end
+ when /^%%(GAME|CHALLENGE)\s+(\S+)\s+([\+\-\*])\s*$/
+ command_name = $1
+ game_name = $2
+ my_sente_str = $3
+ if (! Login::good_game_name?(game_name))
+ write_safe(sprintf("##[ERROR] bad game name\n"))
+ next
+ elsif ((@status == "connected") || (@status == "game_waiting"))
+ ## continue
+ else
+ write_safe(sprintf("##[ERROR] you are in %s status. GAME is valid in connected or game_waiting status\n", @status))
+ next
+ end
+
+ rival = nil
+ if (League::Floodgate.game_name?(game_name))
+ if (my_sente_str != "*")
+ write_safe(sprintf("##[ERROR] You are not allowed to specify TEBAN %s for the game %s\n", my_sente_str, game_name))
+ next
+ end
+ @sente = nil
+ else
+ if (my_sente_str == "*")
+ rival = LEAGUE.get_player("game_waiting", game_name, nil, self) # no preference
+ elsif (my_sente_str == "+")
+ rival = LEAGUE.get_player("game_waiting", game_name, false, self) # rival must be gote
+ elsif (my_sente_str == "-")
+ rival = LEAGUE.get_player("game_waiting", game_name, true, self) # rival must be sente
+ else
+ ## never reached
+ write_safe(sprintf("##[ERROR] bad game option\n"))
+ next
+ end
+ end
+
+ if (rival)
+ @game_name = game_name
+ if ((my_sente_str == "*") && (rival.sente == nil))
+ if (rand(2) == 0)
+ @sente = true
+ rival.sente = false
+ else
+ @sente = false
+ rival.sente = true
+ end
+ elsif (rival.sente == true) # rival has higher priority
+ @sente = false
+ elsif (rival.sente == false)
+ @sente = true
+ elsif (my_sente_str == "+")
+ @sente = true
+ rival.sente = false
+ elsif (my_sente_str == "-")
+ @sente = false
+ rival.sente = true
+ else
+ ## never reached
+ end
+ Game::new(@game_name, self, rival)
+ else # rival not found
+ if (command_name == "GAME")
+ @status = "game_waiting"
+ @game_name = game_name
+ if (my_sente_str == "+")
+ @sente = true
+ elsif (my_sente_str == "-")
+ @sente = false
+ else
+ @sente = nil
+ end
+ else # challenge
+ write_safe(sprintf("##[ERROR] can't find rival for %s\n", game_name))
+ @status = "connected"
+ @game_name = ""
+ @sente = nil
+ end
+ end
+ when /^%%CHAT\s+(.+)/
+ message = $1
+ LEAGUE.players.each do |name, player|
+ if (player.protocol != LoginCSA::PROTOCOL)
+ player.write_safe(sprintf("##[CHAT][%s] %s\n", @name, message))
+ end
+ end
+ when /^%%LIST/
+ buf = Array::new
+ LEAGUE.games.each do |id, game|
+ buf.push(sprintf("##[LIST] %s\n", id))
+ end
+ buf.push("##[LIST] +OK\n")
+ write_safe(buf.join)
+ when /^%%WHO/
+ buf = Array::new
+ LEAGUE.players.each do |name, player|
+ buf.push(sprintf("##[WHO] %s\n", player.to_s))
+ end
+ buf.push("##[WHO] +OK\n")
+ write_safe(buf.join)
+ when /^LOGOUT/
+ @status = "connected"
+ write_safe("LOGOUT:completed\n")
+ return
+ when /^CHALLENGE/
+ # This command is only available for CSA's official testing server.
+ # So, this means nothing for this program.
+ write_safe("CHALLENGE ACCEPTED\n")
+ when /^\s*$/
+ ## ignore null string
+ else
+ msg = "##[ERROR] unknown command %s\n" % [str]
+ write_safe(msg)
+ log_error(msg)
+ end
+ ensure
+ $mutex.unlock
+ end
+ end # enf of while
+ end # def run
+end # class
+
+end # ShogiServer
@root = root
@size = "1,1"
end
-
- def apply(plot)
- plot.terminal @ext
- plot.size @size
- end
end
class LargeFormat < Format
end
def apply(plot)
- super
+ plot.terminal @ext
+ plot.size @size
plot.format 'x "%y/%m/%d"'
plot.ytics "100"
plot.mytics "5"
+ plot.xlabel "Date"
+ plot.ylabel "Rate"
end
end
def initialize(root)
super
@ext = "png"
- @size = "0.4,0.4"
end
def to_image_file(name)
end
def apply(plot)
- super
- plot.format 'x "%b"'
- plot.ytics "200"
- plot.mytics "2"
+ plot.terminal "png size 320,200 crop"
+ plot.format 'x "%b"'
+ plot.ytics "200"
+ plot.mytics "2"
end
end
plot.title name
plot.output format.to_image_file(name)
- plot.size "ratio #{1/1.618}"
- plot.xlabel "Date"
- plot.ylabel "Rate"
+ #plot.size "ratio #{1/1.618}"
plot.xdata "time"
plot.timefmt '"%Y-%m-%d"'
plot.xrange "[\"%s\":\"%s\"]" %