--- /dev/null
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License"); you may not
+ * use this file except in compliance with the License. You may obtain a copy of
+ * the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
+ * License for the specific language governing permissions and limitations under
+ * the License.
+ */
+
+#include "Window.h"
+
+#include <stdlib.h>
+#include <math.h>
+
+void Window::windowCreate(int size) {
+ if (mWindowWeights && (mWindowSize < size)) {
+ delete [] mWindowWeights;
+ mWindowWeights = NULL;
+ mWindowSize = 0;
+ }
+ if (!mWindowWeights) {
+ mWindowWeights = new float[size];
+ }
+ if (mWindowSize != size) {
+ double arg = M_PI * 2.0 / size;
+ mWindowSize = size;
+ for (int i = 0; i < size; ++i) {
+ mWindowWeights[i] = 0.5 - (0.5 * cos((i + 0.5) * arg));
+ }
+ }
+}
+
+void Window::windowCleanup() {
+ mWindowSize = 0;
+ delete [] mWindowWeights;
+ mWindowWeights = NULL;
+}
+
+/* Multiply the signal in data by the window weights. Place the
+ resulting mWindowSize floating-point values in output. If preemp
+ is != 0.0, apply a 1st-order preemphasis filter, and assume that
+ there are mWindowSize+1 samples available in data. */
+void Window::window(short* data, float* output, float preemp) {
+ if (preemp == 0.0) {
+ for (int i = 0; i < mWindowSize; ++i)
+ output[i] = data[i] * mWindowWeights[i];
+ } else {
+ for (int i = 0; i < mWindowSize; ++i)
+ output[i] = (data[i+1] - (preemp * data[i])) * mWindowWeights[i];
+ }
+}
+