OSDN Git Service

#36070 Drums/Guitar 演奏画面/Actの統合(座標値未整理)
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / ステージ / 07.演奏 / ギター画面 / CAct演奏GuitarWailingBonus.cs
index 1e1949b..5f28270 100644 (file)
@@ -1,146 +1 @@
-using System;\r
-using System.Collections.Generic;\r
-using System.Text;\r
-using System.Drawing;\r
-using FDK;\r
-\r
-namespace DTXMania\r
-{\r
-       internal class CAct演奏GuitarWailingBonus : CAct演奏WailingBonus共通\r
-       {\r
-               // メソッド\r
-\r
-               public CAct演奏GuitarWailingBonus()\r
-               {\r
-                       base.b活性化してない = true;\r
-               }\r
-               //public override void Start( E楽器パート part )\r
-               //{\r
-               //    this.Start( part, null );\r
-               //}\r
-               public override void Start(E楽器パート part, CChip r歓声Chip)\r
-               {\r
-                       if (part != E楽器パート.DRUMS)\r
-                       {\r
-                               for (int i = 0; i < 4; i++)\r
-                               {\r
-                                       if ((this.ct進行用[(int)part, i] == null) || this.ct進行用[(int)part, i].b停止中)\r
-                                       {\r
-                                               this.ct進行用[(int)part, i] = new CCounter(0, 300, 2, CDTXMania.Instance.Timer);\r
-                                               if (CDTXMania.Instance.ConfigIni.b歓声を発声する)\r
-                                               {\r
-                                                       if (r歓声Chip != null)\r
-                                                       {\r
-                                                               CDTXMania.Instance.DTX.tチップの再生(r歓声Chip, CSound管理.rc演奏用タイマ.nシステム時刻, (int)Eレーン.BGM, CDTXMania.Instance.DTX.nモニタを考慮した音量(E楽器パート.UNKNOWN));\r
-                                                               return;\r
-                                                       }\r
-                                                       CDTXMania.Instance.Skin.sound歓声音.n位置_次に鳴るサウンド = (part == E楽器パート.GUITAR) ? -50 : 50;\r
-                                                       CDTXMania.Instance.Skin.sound歓声音.t再生する();\r
-                                                       return;\r
-                                               }\r
-                                               break;\r
-                                       }\r
-                               }\r
-                       }\r
-               }\r
-\r
-\r
-               // CActivity 実装\r
-\r
-               public override void On活性化()\r
-               {\r
-                       for (int i = 0; i < 3; i++)\r
-                       {\r
-                               for (int j = 0; j < 4; j++)\r
-                               {\r
-                                       this.ct進行用[i, j] = null;\r
-                               }\r
-                       }\r
-                       base.On活性化();\r
-               }\r
-               public override int On進行描画()\r
-               {\r
-                       if (!base.b活性化してない)\r
-                       {\r
-                               for (int i = 0; i < 2; i++)\r
-                               {\r
-                                       E楽器パート e楽器パート = (i == 0) ? E楽器パート.GUITAR : E楽器パート.BASS;\r
-                                       for (int k = 0; k < 4; k++)\r
-                                       {\r
-                                               if ((this.ct進行用[(int)e楽器パート, k] != null) && !this.ct進行用[(int)e楽器パート, k].b停止中)\r
-                                               {\r
-                                                       if (this.ct進行用[(int)e楽器パート, k].b終了値に達した)\r
-                                                       {\r
-                                                               this.ct進行用[(int)e楽器パート, k].t停止();\r
-                                                       }\r
-                                                       else\r
-                                                       {\r
-                                                               this.ct進行用[(int)e楽器パート, k].t進行();\r
-                                                       }\r
-                                               }\r
-                                       }\r
-                               }\r
-                               for (int j = 0; j < 2; j++)\r
-                               {\r
-                                       E楽器パート e楽器パート2 = (j == 0) ? E楽器パート.GUITAR : E楽器パート.BASS;\r
-                                       for (int m = 0; m < 4; m++)\r
-                                       {\r
-                                               if ((this.ct進行用[(int)e楽器パート2, m] != null) && !this.ct進行用[(int)e楽器パート2, m].b停止中)\r
-                                               {\r
-                                                       int x = ((e楽器パート2 == E楽器パート.GUITAR) ? 0x1a : 480) + 0x71;\r
-                                                       int num6 = 0;\r
-                                                       int num7 = 0;\r
-                                                       int num8 = this.ct進行用[(int)e楽器パート2, m].n現在の値;\r
-                                                       if (num8 < 100)\r
-                                                       {\r
-                                                               num6 = (int)(64.0 + (290.0 * Math.Cos(Math.PI / 2 * (((double)num8) / 100.0))));\r
-                                                       }\r
-                                                       else if (num8 < 150)\r
-                                                       {\r
-                                                               num6 = (int)(64.0 + ((150 - num8) * Math.Sin((Math.PI * ((num8 - 100) % 0x19)) / 25.0)));\r
-                                                       }\r
-                                                       else if (num8 < 200)\r
-                                                       {\r
-                                                               num6 = 0x40;\r
-                                                       }\r
-                                                       else\r
-                                                       {\r
-                                                               num6 = (int)(64.0 - (((double)(290 * (num8 - 200))) / 100.0));\r
-                                                       }\r
-                                                       if (CDTXMania.Instance.ConfigIni.bReverse[(int)e楽器パート2])\r
-                                                       {\r
-                                                               num6 = (0x199 - num6) - 0xf4;\r
-                                                       }\r
-                                                       Rectangle rectangle = new Rectangle(0, 0, 0x1a, 0x7a * 2);\r
-                                                       if ((0x199 - num6) < rectangle.Bottom)\r
-                                                       {\r
-                                                               rectangle.Height = (0x199 - num6) - rectangle.Top;\r
-                                                       }\r
-                                                       if (num6 < 0)\r
-                                                       {\r
-                                                               rectangle.Y = -num6;\r
-                                                               rectangle.Height -= -num6;\r
-                                                               num7 = -num6;\r
-                                                       }\r
-                                                       if ((rectangle.Top < rectangle.Bottom) && (this.txWailingBonus != null))\r
-                                                       {\r
-                                                               rectangle.X = (int)(rectangle.X * Scale.X);\r
-                                                               rectangle.Y = (int)(rectangle.Y * Scale.Y);\r
-                                                               rectangle.Width = (int)(rectangle.Width * Scale.X);\r
-                                                               rectangle.Height = (int)(rectangle.Height * Scale.Y);\r
-\r
-                                                               this.txWailingBonus.t2D描画(\r
-                                                                       CDTXMania.Instance.Device,\r
-                                                                       x * Scale.X,\r
-                                                                       (num6 + num7) * Scale.Y,\r
-                                                                       rectangle\r
-                                                               );\r
-                                                       }\r
-                                               }\r
-                                       }\r
-                               }\r
-                       }\r
-                       return 0;\r
-               }\r
-       }\r
-}\r
+
\ No newline at end of file