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33 #ifndef GLSLMEMORYPOOL_H
34 #define GLSLMEMORYPOOL_H
42 class RecursiveMemoryPool;
44 class GLSL_EXPORT MemoryPool
46 MemoryPool(const MemoryPool &other);
47 void operator =(const MemoryPool &other);
55 inline void *allocate(size_t size)
57 size = (size + 7) & ~7;
58 if (_ptr && (_ptr + size < _end)) {
63 return allocate_helper(size);
67 void *allocate_helper(size_t size);
78 BLOCK_SIZE = 8 * 1024,
79 DEFAULT_BLOCK_COUNT = 8
82 friend class RecursiveMemoryPool;
85 class GLSL_EXPORT RecursiveMemoryPool
93 RecursiveMemoryPool(MemoryPool *pool);
94 ~RecursiveMemoryPool();
97 class GLSL_EXPORT Managed
99 Managed(const Managed &other);
100 void operator = (const Managed &other);
106 void *operator new(size_t size, MemoryPool *pool);
107 void operator delete(void *);
108 void operator delete(void *, MemoryPool *);
114 #endif // GLSLMEMORYPOOL_H