3 * @brief
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6 * 2013-2014 Sikabane Works.
12 #include "Deeangband.h"
14 #include "Coordinates.h"
15 #include "GameCampaign.h"
16 #include "Direction.h"
17 #include "GameWorld.h"
18 #include "GameSurface.h"
19 #include "GameSurfaceSDL.h"
20 #include "GameLogger.h"
25 #include "EngineTypedef.h"
30 GameWorld *gameWorld; //!< GameWorld
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31 GameSurface *gameSurface; //!< GameSurface
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32 GameLogger *gameLogger; //!< GameLogger
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35 * @brief
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36 * @return
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38 ACTION_IT GameEngine::toNextProcess(void);
41 GameEngine::GameEngine();
44 * @brief
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45 * @return
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47 PLAY_EXIT_CODE GameEngine::PlayLoop(void);
50 * @brief
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51 * @param command
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52 * @return
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54 PLAY_EXIT_CODE GameEngine::DoGameCommand(GAME_COMMAND command);
57 * @brief
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58 * @param creaturePtr
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59 * @param direction
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60 * @return
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62 bool GameEngine::WalkCreature(Creature *creaturePtr, DIRECTION direction);
64 bool GameEngine::WalkCreature(CREATURE_IT creaturePtr, DIRECTION direction);
67 * @brief
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68 * @param creaturePtr
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69 * @param targetPtr
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70 * @return
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72 bool GameEngine::CombatCreatures(Creature *attackerPtr, Creature *targetPtr);
75 * @brief
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76 * @return
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78 int GameEngine::ProcessDeadCreatures();