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ryan [Mon, 26 Dec 2016 23:17:12 +0000 (23:17 +0000)]
Merged rev 4808
ryan [Mon, 26 Dec 2016 22:52:52 +0000 (22:52 +0000)]
Integrated reporting functions
ryan [Mon, 26 Dec 2016 22:47:53 +0000 (22:47 +0000)]
Integrated Enabled() function into Object
ryan [Mon, 26 Dec 2016 21:47:30 +0000 (21:47 +0000)]
Cut fixes
ryan [Mon, 26 Dec 2016 21:44:55 +0000 (21:44 +0000)]
Runloop fixes
ryan [Mon, 26 Dec 2016 21:30:18 +0000 (21:30 +0000)]
Reverse movement fixes
ryan [Mon, 26 Dec 2016 20:34:24 +0000 (20:34 +0000)]
Fixed click-shift order
ryan [Mon, 26 Dec 2016 05:03:24 +0000 (05:03 +0000)]
Fixes
ryan [Mon, 26 Dec 2016 04:52:03 +0000 (04:52 +0000)]
Escalator is now in line with the floor
ryan [Mon, 26 Dec 2016 04:46:48 +0000 (04:46 +0000)]
Some reverse movement work
ryan [Mon, 26 Dec 2016 04:30:54 +0000 (04:30 +0000)]
Fix
ryan [Mon, 26 Dec 2016 04:30:24 +0000 (04:30 +0000)]
Fixes, and updated guide
ryan [Mon, 26 Dec 2016 04:18:17 +0000 (04:18 +0000)]
More work, and added "Simple - Escalator" building
ryan [Mon, 26 Dec 2016 03:54:20 +0000 (03:54 +0000)]
Shift-clicking on escalators changes run status
ryan [Mon, 26 Dec 2016 03:48:33 +0000 (03:48 +0000)]
Fixes
ryan [Mon, 26 Dec 2016 03:43:17 +0000 (03:43 +0000)]
Merged run_direction with run
ryan [Mon, 26 Dec 2016 03:37:00 +0000 (03:37 +0000)]
More fixes
ryan [Mon, 26 Dec 2016 03:24:42 +0000 (03:24 +0000)]
Step fixes
ryan [Sun, 25 Dec 2016 20:58:57 +0000 (20:58 +0000)]
Added unknown exception handler
ryan [Sun, 25 Dec 2016 05:59:45 +0000 (05:59 +0000)]
Tread fixes
ryan [Sun, 25 Dec 2016 05:52:57 +0000 (05:52 +0000)]
Fixes
ryan [Sun, 25 Dec 2016 05:39:31 +0000 (05:39 +0000)]
Fixes
ryan [Sun, 25 Dec 2016 05:35:46 +0000 (05:35 +0000)]
Basic motion is now working
ryan [Sun, 25 Dec 2016 05:17:33 +0000 (05:17 +0000)]
Step movement work
ryan [Sun, 25 Dec 2016 00:34:04 +0000 (00:34 +0000)]
Fixes for vertical door movement
ryan [Thu, 22 Dec 2016 21:35:04 +0000 (21:35 +0000)]
Removed testing code
ryan [Wed, 21 Dec 2016 19:05:56 +0000 (19:05 +0000)]
More escalator work
ryan [Tue, 20 Dec 2016 22:02:25 +0000 (22:02 +0000)]
Switch to std::abs
ryan [Tue, 20 Dec 2016 21:58:55 +0000 (21:58 +0000)]
Some warning fixes
ryan [Tue, 20 Dec 2016 02:47:31 +0000 (02:47 +0000)]
Version number update
ryan [Mon, 19 Dec 2016 21:13:53 +0000 (21:13 +0000)]
Updates
ryan [Tue, 13 Dec 2016 22:46:04 +0000 (22:46 +0000)]
Cleanup
ryan [Fri, 9 Dec 2016 21:25:09 +0000 (21:25 +0000)]
Fixes
ryan [Thu, 8 Dec 2016 22:19:41 +0000 (22:19 +0000)]
Reverting change from rev 4793
ryan [Thu, 8 Dec 2016 05:18:31 +0000 (05:18 +0000)]
Disable "contains" polygon check, due to issues
ryan [Tue, 22 Nov 2016 22:48:51 +0000 (22:48 +0000)]
Elevators should return to the bottom floor when inspection mode is disabled
ryan [Mon, 21 Nov 2016 22:45:28 +0000 (22:45 +0000)]
Lock fix
ryan [Mon, 21 Nov 2016 03:39:36 +0000 (03:39 +0000)]
Code cleanup
ryan [Mon, 21 Nov 2016 03:30:31 +0000 (03:30 +0000)]
Switch more manager objects to dynamic runloops
ryan [Mon, 21 Nov 2016 03:20:19 +0000 (03:20 +0000)]
Fix for child manager loops
ryan [Mon, 21 Nov 2016 02:53:35 +0000 (02:53 +0000)]
Revolving door manager needs to be created/destroyed
ryan [Mon, 21 Nov 2016 00:34:21 +0000 (00:34 +0000)]
Renamed WallObject to Wall
ryan [Fri, 18 Nov 2016 23:42:21 +0000 (23:42 +0000)]
Fixes
ryan [Fri, 18 Nov 2016 23:35:30 +0000 (23:35 +0000)]
Added rotation parameter
ryan [Fri, 18 Nov 2016 22:44:24 +0000 (22:44 +0000)]
Wall fix
ryan [Fri, 18 Nov 2016 22:42:47 +0000 (22:42 +0000)]
Fix
ryan [Fri, 18 Nov 2016 21:55:27 +0000 (21:55 +0000)]
Guide fixes
ryan [Fri, 18 Nov 2016 21:50:06 +0000 (21:50 +0000)]
Fixes
ryan [Fri, 18 Nov 2016 21:49:51 +0000 (21:49 +0000)]
Added revolving door demo
ryan [Fri, 18 Nov 2016 05:12:00 +0000 (05:12 +0000)]
Added new files to Visual C++ project
ryan [Fri, 18 Nov 2016 04:53:25 +0000 (04:53 +0000)]
Updated changelog
ryan [Fri, 18 Nov 2016 04:50:34 +0000 (04:50 +0000)]
Delete objects on shutdown
ryan [Fri, 18 Nov 2016 04:48:46 +0000 (04:48 +0000)]
Removed extra voffset value
ryan [Fri, 18 Nov 2016 04:45:04 +0000 (04:45 +0000)]
Locking parameter fix
ryan [Fri, 18 Nov 2016 04:39:17 +0000 (04:39 +0000)]
Added script support for revolving doors
ryan [Fri, 18 Nov 2016 03:43:11 +0000 (03:43 +0000)]
More revolving door work
ryan [Fri, 18 Nov 2016 03:00:41 +0000 (03:00 +0000)]
Fixes
ryan [Fri, 18 Nov 2016 01:10:23 +0000 (01:10 +0000)]
Adding Revolving Door class
ryan [Fri, 18 Nov 2016 00:24:39 +0000 (00:24 +0000)]
Added new OnHit function
ryan [Thu, 17 Nov 2016 23:27:23 +0000 (23:27 +0000)]
When in fire service phase 2 mode, only open phase 2's car doors on recall floor, not other cars
ryan [Thu, 17 Nov 2016 03:01:01 +0000 (03:01 +0000)]
Updated changelog
ryan [Sat, 15 Oct 2016 04:04:06 +0000 (04:04 +0000)]
Added "PeakOff" action, and updated documentation
ryan [Tue, 27 Sep 2016 18:10:45 +0000 (18:10 +0000)]
Reset mouse cursor when exiting to main menu
ryan [Sat, 24 Sep 2016 21:35:09 +0000 (21:35 +0000)]
Updated changelog
ryan [Sat, 24 Sep 2016 20:48:07 +0000 (20:48 +0000)]
FinishMove should turn on floor that the camera is active on, instead of the elevator's GotoFloor
ryan [Thu, 22 Sep 2016 20:48:54 +0000 (20:48 +0000)]
Cleanup
ryan [Thu, 22 Sep 2016 20:46:39 +0000 (20:46 +0000)]
Update naming of directional indicator meshes
ryan [Sun, 18 Sep 2016 16:51:17 +0000 (16:51 +0000)]
Added back the mesh name
ryan [Sun, 18 Sep 2016 13:36:38 +0000 (13:36 +0000)]
More work for last commit
ryan [Sun, 18 Sep 2016 13:34:06 +0000 (13:34 +0000)]
Show main object name instead of mesh name, for click reports
ryan [Thu, 15 Sep 2016 03:04:13 +0000 (03:04 +0000)]
Call button processed state should be reset when elevator arrives - fixes an issue where subsequent presses by people wouldn't work
ryan [Thu, 15 Sep 2016 02:32:59 +0000 (02:32 +0000)]
Callbutton "off" action should return false, to prevent it from switching off the light
ryan [Thu, 15 Sep 2016 02:30:46 +0000 (02:30 +0000)]
Build warning fix
ryan [Tue, 13 Sep 2016 02:29:48 +0000 (02:29 +0000)]
Placed some grouped elevators at the top of the serviced range
ryan [Mon, 12 Sep 2016 19:18:06 +0000 (19:18 +0000)]
Updated changelog
ryan [Mon, 12 Sep 2016 16:37:54 +0000 (16:37 +0000)]
FinishDoors function should show a script error if it fails
ryan [Mon, 12 Sep 2016 15:54:56 +0000 (15:54 +0000)]
Show an error if a scene node is not created properly
ryan [Mon, 12 Sep 2016 03:56:46 +0000 (03:56 +0000)]
Another fix as part of revision 4743 changes, which are due to the light status changing before the Call function is run, so the light status functions can't be used in that function
ryan [Mon, 12 Sep 2016 03:25:04 +0000 (03:25 +0000)]
When freelook is enabled in an engine, the mouse cursor needs to be updated when switching engines. This also consolidates the related freelook code into a function.
ryan [Mon, 12 Sep 2016 03:09:24 +0000 (03:09 +0000)]
Values need to be cleared when switching engines
ryan [Sun, 11 Sep 2016 20:59:17 +0000 (20:59 +0000)]
Call button group light fix - the up/down status should be checked in the SetLights function, so that each call button is checked individually instead of a single time for the whole group, which was causing only the first call button to be set (due to the recent call button work)
ryan [Sun, 11 Sep 2016 20:31:49 +0000 (20:31 +0000)]
Return code fix for revision 4717 - fixes fire service phase 1 control issues for call buttons
ryan [Sat, 10 Sep 2016 21:14:21 +0000 (21:14 +0000)]
Updated changelog
ryan [Sat, 10 Sep 2016 02:36:49 +0000 (02:36 +0000)]
In cut function, when skipping a polygon, the "polycheck" flag needs to be set for the polygon to be deleted
ryan [Sat, 10 Sep 2016 01:01:28 +0000 (01:01 +0000)]
AvailableForCall function's car floor range check should include the top and bottom floors
ryan [Sat, 10 Sep 2016 00:36:24 +0000 (00:36 +0000)]
Fixed match issue - should be matching on ElevatorCar object instead
ryan [Sat, 10 Sep 2016 00:25:52 +0000 (00:25 +0000)]
For the "Elevator:Car" script parameter, if just the elevator is specified, the code should find the car that services the floor, instead of just using the first car
ryan [Fri, 9 Sep 2016 21:43:47 +0000 (21:43 +0000)]
Consolidated some code into a GetMeshParent() function
ryan [Fri, 9 Sep 2016 21:26:24 +0000 (21:26 +0000)]
Added INI file and script "HoistwayAccessHold" option
ryan [Fri, 9 Sep 2016 21:16:52 +0000 (21:16 +0000)]
Actions can now have a "hold" state, which requires that a control have constant pressure to prevent it from reverting to (normally) an "off" position. Used for Hoistway Access mode
ryan [Fri, 9 Sep 2016 17:17:14 +0000 (17:17 +0000)]
-started work on making Hoistway Access constant-pressure
-added object OnUnclick function, which is called when a mouse button is released on an object
ryan [Tue, 16 Aug 2016 01:59:24 +0000 (01:59 +0000)]
Rename "check" option to "check-script"
ryan [Tue, 16 Aug 2016 01:41:17 +0000 (01:41 +0000)]
Fixes for ShowMenu behavior and command line "no-menu" option
ryan [Tue, 16 Aug 2016 01:33:47 +0000 (01:33 +0000)]
Added CheckScript mode, which allows scripts to be quickly checked for errors, instead of fully loading them
ryan [Mon, 15 Aug 2016 05:17:03 +0000 (05:17 +0000)]
-fix for the "Stairwells" string match in the GetObjectRange function
-cleanups, found via cppcheck
ryan [Mon, 15 Aug 2016 04:53:58 +0000 (04:53 +0000)]
Memory leak fix for Dynamic Mesh system - the mVertexElements array needs to be deleted on return
ryan [Mon, 15 Aug 2016 03:44:02 +0000 (03:44 +0000)]
Added a check to ensure that a floor's altitude is properly set at the end of a Floor section
ryan [Mon, 15 Aug 2016 03:39:13 +0000 (03:39 +0000)]
Move end-of-section code into per-section functions
ryan [Sat, 13 Aug 2016 20:29:16 +0000 (20:29 +0000)]
Brought back ComputeNormal function, which was removed in revision 4679, due to precision issues causing certain walls to display improperly. The issue appears to be due to Ogre's Plane function calculating in double-precision mode, with the ComputeNormal calculating in single-precision, so a workaround has to be found for Ogre.
ryan [Fri, 12 Aug 2016 23:50:13 +0000 (23:50 +0000)]
Character controller should remove itself from Bullet world on delete