## $Id$
## Copyright (C) 2004 NABEYA Kenichi (aka nanami@2ch)
-## Copyright (C) 2007-2008 Daigo Moriwaki (daigo at debian dot org)
+## Copyright (C) 2007-2012 Daigo Moriwaki (daigo at debian dot org)
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
require 'shogi_server/league/floodgate'
require 'shogi_server/game_result'
+require 'shogi_server/time_clock'
require 'shogi_server/util'
module ShogiServer # for a namespace
if (@game_name =~ /-(\d+)-(\d+)$/)
@total_time = $1.to_i
@byoyomi = $2.to_i
+
+ @time_clock = TimeClock::factory(Least_Time_Per_Move, @game_name)
end
if (player0.sente)
$league.games[@game_id] = self
log_message(sprintf("game created %s", @game_id))
+ log_message(" " + @time_clock.to_s)
@start_time = nil
@fh = open(@logfile, "w")
propose
end
- attr_accessor :game_name, :total_time, :byoyomi, :sente, :gote, :game_id, :board, :current_player, :next_player, :fh, :monitors
+ attr_accessor :game_name, :total_time, :byoyomi, :sente, :gote, :game_id, :board, :current_player, :next_player, :fh, :monitors, :time_clock
attr_accessor :last_move, :current_turn
attr_reader :result, :prepared_time
return nil
end
- finish_flag = true
@end_time = end_time
- t = [(@end_time - @start_time).floor, Least_Time_Per_Move].max
-
+ finish_flag = true
move_status = nil
- if ((@current_player.mytime - t <= -@byoyomi) &&
- ((@total_time > 0) || (@byoyomi > 0)))
+
+ if (@time_clock.timeout?(@current_player, @start_time, @end_time))
status = :timeout
elsif (str == :timeout)
return false # time isn't expired. players aren't swapped. continue game
else
- @current_player.mytime -= t
- if (@current_player.mytime < 0)
- @current_player.mytime = 0
- end
-
+ t = @time_clock.process_time(@current_player, @start_time, @end_time)
move_status = @board.handle_one_move(str, @sente == @current_player)
# log_debug("move_status: %s for %s's %s" % [move_status, @sente == @current_player ? "BLACK" : "WHITE", str])
Rematch_On_Draw:NO
To_Move:+
BEGIN Time
-Time_Unit:1sec
+Time_Unit:#{@time_clock.time_unit}
Total_Time:#{@total_time}
Byoyomi:#{@byoyomi}
Least_Time_Per_Move:#{Least_Time_Per_Move}
Rematch_On_Draw:NO
To_Move:#{@board.teban ? "+" : "-"}
BEGIN Time
-Time_Unit:1sec
+Time_Unit:#{@time_clock.time_unit}
Total_Time:#{@total_time}
Byoyomi:#{@byoyomi}
Least_Time_Per_Move:#{Least_Time_Per_Move}