$options["floodgate-history"]
add_observer League::Floodgate::History.factory
end
+
end
def process
@@mutex = Mutex.new
@@time = 0
- def initialize(game_name, player0, player1)
+ def initialize(game_name, player0, player1, board)
@monitors = Array::new
@game_name = game_name
if (@game_name =~ /-(\d+)-(\d+)$/)
end
@sente.socket_buffer.clear
@gote.socket_buffer.clear
- @current_player, @next_player = @sente, @gote
+ @board = board
+ if @board.teban
+ @current_player, @next_player = @sente, @gote
+ else
+ @current_player, @next_player = @gote, @sente
+ end
@sente.game = self
@gote.game = self
- @last_move = ""
- @current_turn = 0
+ @last_move = @board.initial_moves.empty? ? "" : "%s,T1" % [@board.initial_moves.last]
+ @current_turn = @board.initial_moves.size
@sente.status = "agree_waiting"
@gote.status = "agree_waiting"
log_message(sprintf("game created %s", @game_id))
- @board = Board::new
- @board.initial
@start_time = nil
@fh = open(@logfile, "w")
@fh.sync = true
attr_accessor :last_move, :current_turn
attr_reader :result, :prepared_time
+ # Path of a log file for this game.
+ attr_reader :logfile
+
def rated?
@sente.rated? && @gote.rated?
end
return finish_flag
end
+ def is_startable_status?
+ return (@sente && @gote &&
+ (@sente.status == "start_waiting") &&
+ (@gote.status == "start_waiting"))
+ end
+
def start
log_message(sprintf("game started %s", @game_id))
+ @sente.status = "game"
+ @gote.status = "game"
@sente.write_safe(sprintf("START:%s\n", @game_id))
@gote.write_safe(sprintf("START:%s\n", @game_id))
@sente.mytime = @total_time
white_name = @gote.rated? ? @gote.player_id : @gote.name
@fh.puts("'rating:%s:%s" % [black_name, white_name])
end
+ unless @board.initial_moves.empty?
+ @fh.puts "'buoy game starting with %d moves" % [@board.initial_moves.size]
+ @board.initial_moves.each do |move|
+ @fh.puts move
+ @fh.puts "T1"
+ end
+ end
end
def show()
Name-:#{@gote.name}
Your_Turn:#{sg_flag}
Rematch_On_Draw:NO
-To_Move:+
+To_Move:#{@board.teban ? "+" : "-"}
BEGIN Time
Time_Unit:1sec
Total_Time:#{@total_time}
Least_Time_Per_Move:#{Least_Time_Per_Move}
END Time
BEGIN Position
-P1-KY-KE-GI-KI-OU-KI-GI-KE-KY
-P2 * -HI * * * * * -KA *
-P3-FU-FU-FU-FU-FU-FU-FU-FU-FU
-P4 * * * * * * * * *
-P5 * * * * * * * * *
-P6 * * * * * * * * *
-P7+FU+FU+FU+FU+FU+FU+FU+FU+FU
-P8 * +KA * * * * * +HI *
-P9+KY+KE+GI+KI+OU+KI+GI+KE+KY
-P+
-P-
-+
+#{@board.to_s.chomp}
END Position
END Game_Summary
EOM