@command_name = command_name
@game_name = game_name
@my_sente_str = my_sente_str
+ player.set_sente_from_str(@my_sente_str)
end
def call
end
@player.sente = nil
else
- rival = $league.find_rival(@player, @my_sente_str, @game_name)
+ rival = $league.find_rival(@player, @game_name)
if rival.instance_of?(Symbol)
# An error happened. rival is not a player instance, but an error
# symobl that must be returned to the main routine immediately.
if (@command_name == "GAME")
@player.status = "game_waiting"
@player.game_name = @game_name
- @player.set_sente_from_str(@my_sente_str)
else # challenge
@player.write_safe(sprintf("##[ERROR] can't find rival for %s\n", @game_name))
@player.status = "connected"
@player.write_safe(sprintf("##[SETBUOY] +OK\n"))
log_info("A buoy game was created: %s by %s" % [@game_name, @player.name])
- # if two players, who are not @player, are waiting for a new game, start it
- p1 = $league.get_player("game_waiting", @game_name, true, @player)
- return :continue unless p1
- p2 = $league.get_player("game_waiting", @game_name, false, @player)
- return :continue unless p2
-
+ # if two players are waiting for this buoy game, start it
+ candidates = $league.find_all_players do |player|
+ player.status == "game_waiting" &&
+ player.game_name == @game_name &&
+ player.name != @player.name
+ end
+ if candidates.empty?
+ log_info("No players found for a buoy game. Wait for players: %s" % [@game_name])
+ return :continue
+ end
+ p1 = candidates.first
+ p2 = $league.find_rival(p1, @game_name)
+ if p2.nil?
+ log_info("No opponent found for a buoy game. Wait for the opponent: %s by %s" % [@game_name, p1.name])
+ return :continue
+ elsif p2.instance_of?(Symbol)
+ # An error happened. rival is not a player instance, but an error
+ # symobl that must be returned to the main routine immediately.
+ return p2
+ end
+ # found two players: p1 and p2
+ log_info("Starting a buoy game: %s with %s and %s" % [@game_name, p1.name, p2.name])
buoy.decrement_count(buoy_game)
game = Game::new(@game_name, p1, p2, board)
return :continue
+
rescue WrongMoves => e
@player.write_safe(sprintf("##[ERROR] wrong moves: %s\n", @moves))
log_error "Received wrong moves: %s from %s. [%s]" % [@moves, @player.name, e.message]