## $Id$
## Copyright (C) 2004 NABEYA Kenichi (aka nanami@2ch)
+## Copyright (C) 2007-2008 Daigo Moriwaki (daigo at debian dot org)
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
Release.concat("-") if (Release == "")
Revision = "$Revision$".gsub(/[^\.\d]/, '')
-
class League
+
+ class Floodgate
+ class << self
+ def game_name?(str)
+ return /^floodgate-\d+-\d+$/.match(str) ? true : false
+ end
+ end
+
+ def initialize(league)
+ @league = league
+ @next_time = nil
+ charge
+ end
+
+ def run
+ @thread = Thread.new do
+ Thread.pass
+ while (true)
+ begin
+ sleep(10)
+ next if Time.now < @next_time
+ @league.reload
+ match_game
+ charge
+ rescue Exception => ex
+ # ignore errors
+ log_error("[in Floodgate's thread] #{ex}")
+ end
+ end
+ end
+ end
+
+ def shutdown
+ @thread.kill if @thread
+ end
+
+ # private
+
+ def charge
+ now = Time.now
+ if now.min < 30
+ @next_time = Time.mktime(now.year, now.month, now.day, now.hour, 30)
+ else
+ @next_time = Time.mktime(now.year, now.month, now.day, now.hour) + 3600
+ end
+ # for test
+ # if now.sec < 30
+ # @next_time = Time.mktime(now.year, now.month, now.day, now.hour, now.min, 30)
+ # else
+ # @next_time = Time.mktime(now.year, now.month, now.day, now.hour, now.min) + 60
+ # end
+ end
+
+ def match_game
+ players = @league.find_all_players do |pl|
+ pl.status == "game_waiting" &&
+ Floodgate.game_name?(pl.game_name) &&
+ pl.sente == nil
+ end
+ load File.join(File.dirname(__FILE__), "pairing.rb")
+ Pairing.default_pairing.match(players)
+ end
+ end # class Floodgate
+
def initialize
+ @mutex = Mutex.new # guard @players
@games = Hash::new
@players = Hash::new
@event = nil
@dir = File.dirname(__FILE__)
+ @floodgate = Floodgate.new(self)
+ @floodgate.run
end
attr_accessor :players, :games, :event, :dir
+ def shutdown
+ @mutex.synchronize do
+ @players.each {|a| save(a)}
+ end
+ @floodgate.shutdown
+ end
+
# this should be called just after instanciating a League object.
def setup_players_database
@db = YAML::Store.new(File.join(@dir, "players.yaml"))
def add(player)
self.load(player) if player.id
- @players[player.name] = player
+ @mutex.synchronize do
+ @players[player.name] = player
+ end
end
def delete(player)
- @players.delete(player.name)
+ @mutex.synchronize do
+ save(player)
+ @players.delete(player.name)
+ end
+ end
+
+ def reload
+ @mutex.synchronize do
+ @players.each {|player| load(player)}
+ end
+ end
+
+ def find_all_players
+ found = nil
+ @mutex.synchronize do
+ found = @players.find_all do |name, player|
+ yield player
+ end
+ end
+ return found.map {|a| a.last}
end
- def get_player(status, game_name, sente, searcher=nil)
- @players.each do |name, player|
- if ((player.status == status) &&
- (player.game_name == game_name) &&
- ((sente == nil) || (player.sente == nil) || (player.sente == sente)) &&
- ((searcher == nil) || (player != searcher)))
- return player
+ def get_player(status, game_name, sente, searcher)
+ found = nil
+ @mutex.synchronize do
+ found = @players.find do |name, player|
+ (player.status == status) &&
+ (player.game_name == game_name) &&
+ ( (sente == nil) ||
+ (player.sente == nil) ||
+ (player.sente == sente) ) &&
+ (player.name != searcher.name)
end
end
- return nil
+ return found ? found.last : nil
end
def load(player)
hash = search(player.id)
- if hash
- # a current user
- player.name = hash['name']
- player.rate = hash['rate']
- player.modified_at = hash['last_modified']
- player.rating_group = hash['rating_group']
+ return unless hash
+
+ # a current user
+ player.name = hash['name']
+ player.rate = hash['rate'] || 0
+ player.modified_at = hash['last_modified']
+ player.rating_group = hash['rating_group']
+ player.win = hash['win'] || 0
+ player.loss = hash['loss'] || 0
+ player.last_game_win = hash['last_game_win'] || false
+ end
+
+ def save(player)
+ @db.transaction do
+ break unless @db["players"]
+ @db["players"].each do |group, players|
+ hash = players[player.id]
+ if hash
+ hash['last_game_win'] = player.last_game_win
+ break
+ end
+ end
end
end
def search(id)
hash = nil
- @db.transaction do
+ @db.transaction(true) do
break unless @db["players"]
@db["players"].each do |group, players|
hash = players[id]
class BasicPlayer
+ def initialize
+ @id = nil
+ @name = nil
+ @password = nil
+ @last_game_win = false
+ end
+
# Idetifier of the player in the rating system
attr_accessor :id
# Score in the rating sysem
attr_accessor :rate
+
+ # Number of games for win and loss in the rating system
+ attr_accessor :win, :loss
# Group in the rating system
attr_accessor :rating_group
# Last timestamp when the rate was modified
attr_accessor :modified_at
- def initialize
- @name = nil
- @password = nil
- end
+ # Whether win the previous game or not
+ attr_accessor :last_game_win
def modified_at
@modified_at || Time.now
@id != nil
end
+ def last_game_win?
+ return @last_game_win
+ end
+
def simple_id
if @trip
simple_name = @name.gsub(/@.*?$/, '')
def run(csa_1st_str=nil)
while (csa_1st_str || (str = @socket.gets_safe(Default_Timeout)))
begin
+ $mutex.lock
+
if (@writer_thread == nil || @writer_thread.status == false)
# The writer_thread has been killed because of socket errors.
return
end
- $mutex.lock
if (csa_1st_str)
str = csa_1st_str
csa_1st_str = nil
return
end
str.chomp! if (str.class == String) # may be strip! ?
- case str
+ log_message(str) if $DEBUG
+ case str
when ""
# Application-level protocol for Keep-Alive
# If the server gets LF, it sends back LF.
write_safe(sprintf("##[ERROR] you are in %s status. GAME is valid in connected or game_waiting status\n", @status))
next
end
- if ((my_sente_str == "*") ||
- (my_sente_str == "+") ||
- (my_sente_str == "-"))
- ## ok
- else
- write_safe(sprintf("##[ERROR] bad game option\n"))
- next
- end
- if (my_sente_str == "*")
- rival = LEAGUE.get_player("game_waiting", game_name, nil, self) # no preference
- elsif (my_sente_str == "+")
- rival = LEAGUE.get_player("game_waiting", game_name, false, self) # rival must be gote
- elsif (my_sente_str == "-")
- rival = LEAGUE.get_player("game_waiting", game_name, true, self) # rival must be sente
+ rival = nil
+ if (League::Floodgate.game_name?(game_name))
+ if (my_sente_str != "*")
+ write_safe(sprintf("##[ERROR] You are not allowed to specify TEBAN %s for the game %s\n"), my_sente_str, game_name)
+ next
+ end
+ @sente = nil
else
- ## never reached
+ if (my_sente_str == "*")
+ rival = LEAGUE.get_player("game_waiting", game_name, nil, self) # no preference
+ elsif (my_sente_str == "+")
+ rival = LEAGUE.get_player("game_waiting", game_name, false, self) # rival must be gote
+ elsif (my_sente_str == "-")
+ rival = LEAGUE.get_player("game_waiting", game_name, true, self) # rival must be sente
+ else
+ ## never reached
+ write_safe(sprintf("##[ERROR] bad game option\n"))
+ next
+ end
end
+
if (rival)
@game_name = game_name
if ((my_sente_str == "*") && (rival.sente == nil))
## never reached
end
Game::new(@game_name, self, rival)
- self.status = "agree_waiting"
- rival.status = "agree_waiting"
else # rival not found
if (command_name == "GAME")
@status = "game_waiting"
ensure
$mutex.unlock
end
- end # enf of while
- end
-end
+ end # enf of while
+ end # def run
+end # class
class Piece
PROMOTE = {"FU" => "TO", "KY" => "NY", "KE" => "NK", "GI" => "NG", "KA" => "UM", "HI" => "RY"}
class Board
def initialize
@sente_hands = Array::new
- @gote_hands = Array::new
- @history = Hash::new
- @sente_history = Hash::new
- @gote_history = Hash::new
+ @gote_hands = Array::new
+ @history = Hash::new(0)
+ @sente_history = Hash::new(0)
+ @gote_history = Hash::new(0)
@array = [[], [], [], [], [], [], [], [], [], []]
@move_count = 0
end
PieceKY::new(self, 9, 1, false)
PieceKA::new(self, 2, 2, false)
PieceHI::new(self, 8, 2, false)
- PieceFU::new(self, 1, 3, false)
- PieceFU::new(self, 2, 3, false)
- PieceFU::new(self, 3, 3, false)
- PieceFU::new(self, 4, 3, false)
- PieceFU::new(self, 5, 3, false)
- PieceFU::new(self, 6, 3, false)
- PieceFU::new(self, 7, 3, false)
- PieceFU::new(self, 8, 3, false)
- PieceFU::new(self, 9, 3, false)
+ (1..9).each do |i|
+ PieceFU::new(self, i, 3, false)
+ end
PieceKY::new(self, 1, 9, true)
PieceKE::new(self, 2, 9, true)
PieceKY::new(self, 9, 9, true)
PieceKA::new(self, 8, 8, true)
PieceHI::new(self, 2, 8, true)
- PieceFU::new(self, 1, 7, true)
- PieceFU::new(self, 2, 7, true)
- PieceFU::new(self, 3, 7, true)
- PieceFU::new(self, 4, 7, true)
- PieceFU::new(self, 5, 7, true)
- PieceFU::new(self, 6, 7, true)
- PieceFU::new(self, 7, 7, true)
- PieceFU::new(self, 8, 7, true)
- PieceFU::new(self, 9, 7, true)
+ (1..9).each do |i|
+ PieceFU::new(self, i, 7, true)
+ end
end
def have_piece?(hands, name)
if ((x0 == 0) || (y0 == 0))
piece = have_piece?(hands, name)
- return :illegal if (! piece.move_to?(x1, y1, name))
+ return :illegal if (! piece.move_to?(x1, y1, name)) # TODO null check for the piece?
piece.move_to(x1, y1)
else
- return :illegal if (! @array[x0][y0].move_to?(x1, y1, name))
+ return :illegal if (! @array[x0][y0].move_to?(x1, y1, name)) # TODO null check?
if (@array[x0][y0].name != name) # promoted ?
@array[x0][y0].promoted = true
end
- if (@array[x1][y1])
+ if (@array[x1][y1]) # capture
if (@array[x1][y1].name == "OU")
return :outori # return board update
end
@array[x1][y1].sente = @array[x0][y0].sente
@array[x1][y1].move_to(0, 0)
- hands.sort! {|a, b|
+ hands.sort! {|a, b| # TODO refactor. Move to Piece class
a.name <=> b.name
}
end
raise "can't find ou"
end
+ # note checkmate, but check. sente is checked.
def checkmated?(sente) # sente is loosing
ou = look_for_ou(sente)
x = 1
return true
end
- def oute_sennichite?(sente)
- if (checkmated?(! sente))
- str = to_s
- if (sente)
- if (@sente_history[str] && (@sente_history[str] >= 3)) # already 3 times
- return true
- end
+ # @[sente|gote]_history has at least one item while the player is checking the other or
+ # the other escapes.
+ def update_sennichite(player)
+ str = to_s
+ @history[str] += 1
+ if checkmated?(!player)
+ if (player)
+ @sente_history["dummy"] = 1 # flag to see Sente player is checking Gote player
else
- if (@gote_history[str] && (@gote_history[str] >= 3)) # already 3 times
- return true
- end
+ @gote_history["dummy"] = 1 # flag to see Gote player is checking Sente player
+ end
+ else
+ if (player)
+ @sente_history.clear # no more continuous check
+ else
+ @gote_history.clear # no more continuous check
end
end
- return false
+ if @sente_history.size > 0 # possible for Sente's or Gote's turn
+ @sente_history[str] += 1
+ end
+ if @gote_history.size > 0 # possible for Sente's or Gote's turn
+ @gote_history[str] += 1
+ end
+ end
+
+ def oute_sennichite?(player)
+ if (@sente_history[to_s] >= 4)
+ return :oute_sennichite_sente_lose
+ elsif (@gote_history[to_s] >= 4)
+ return :oute_sennichite_gote_lose
+ else
+ return nil
+ end
end
def sennichite?(sente)
- str = to_s
- if (@history[str] && (@history[str] >= 3)) # already 3 times
+ if (@history[to_s] >= 4) # already 3 times
return true
end
return false
tmp_board = Marshal.load(Marshal.dump(self))
return :illegal if (tmp_board.move_to(x0, y0, x1, y1, name, sente) == :illegal)
return :oute_kaihimore if (tmp_board.checkmated?(sente))
- return :oute_sennichite if tmp_board.oute_sennichite?(sente)
+ tmp_board.update_sennichite(sente)
+ os_result = tmp_board.oute_sennichite?(sente)
+ return os_result if os_result # :oute_sennichite_sente_lose or :oute_sennichite_gote_lose
return :sennichite if tmp_board.sennichite?(sente)
if ((x0 == 0) && (y0 == 0) && (name == "FU") && tmp_board.uchifuzume?(sente))
move_to(x0, y0, x1, y1, name, sente)
str = to_s
- if (checkmated?(! sente))
- if (sente)
- @sente_history[str] = (@sente_history[str] || 0) + 1
- else
- @gote_history[str] = (@gote_history[str] || 0) + 1
- end
- else
- if (sente)
- @sente_history.clear
- else
- @gote_history.clear
- end
- end
- @history[str] = (@history[str] || 0) + 1
+ update_sennichite(sente)
return :normal
end
attr_reader :players, :black, :white
def initialize(p1, p2)
- @players = []
- @players << p1
- @players << p2
+ @players = [p1, p2]
if p1.sente && !p2.sente
@black, @white = p1, p2
elsif !p1.sente && p2.sente
def initialize(winner, loser)
super
@winner, @loser = winner, loser
+ @winner.last_game_win = true
+ @loser.last_game_win = false
end
def to_s
end
class GameResultDraw < GameResult
-
+ def initialize(p1, p2)
+ super
+ p1.last_game_win = false
+ p2.last_game_win = false
+ end
end
class Game
if ((move_status == :illegal) || (move_status == :uchifuzme) || (move_status == :oute_kaihimore))
@fh.printf("'ILLEGAL_MOVE(%s)\n", str)
else
- if ((move_status == :normal) || (move_status == :outori) || (move_status == :sennichite) || (move_status == :oute_sennichite))
+ if ((move_status == :normal) || (move_status == :outori) || (move_status == :sennichite) || (move_status == :oute_sennichite_sente_lose) || (move_status == :oute_sennichite_gote_lose))
@sente.write_safe(sprintf("%s,T%d\n", str, t))
@gote.write_safe(sprintf("%s,T%d\n", str, t))
@fh.printf("%s\nT%d\n", str, t)
toryo_lose()
elsif (move_status == :outori)
outori_win()
+ elsif (move_status == :oute_sennichite_sente_lose)
+ oute_sennichite_win_lose(@gote, @sente) # Sente is checking
+ elsif (move_status == :oute_sennichite_gote_lose)
+ oute_sennichite_win_lose(@sente, @gote) # Gote is checking
elsif (move_status == :sennichite)
sennichite_draw()
- elsif (move_status == :oute_sennichite)
- oute_sennichite_lose()
elsif (move_status == :uchifuzume)
uchifuzume_lose()
elsif (move_status == :oute_kaihimore)
end
end
- def oute_sennichite_lose
+ def oute_sennichite_win_lose(winner, loser)
@current_player.status = "connected"
@next_player.status = "connected"
- @current_player.write_safe("#OUTE_SENNICHITE\n#LOSE\n")
- @next_player.write_safe("#OUTE_SENNICHITE\n#WIN\n")
+ loser.write_safe("#OUTE_SENNICHITE\n#LOSE\n")
+ winner.write_safe("#OUTE_SENNICHITE\n#WIN\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
- @fh.printf("'summary:oute_sennichite:%s lose:%s win\n", @current_player.name, @next_player.name)
- @result = GameResultWin.new(@next_player, @current_player)
+ if loser == @current_player
+ @fh.printf("'summary:oute_sennichite:%s lose:%s win\n", @current_player.name, @next_player.name)
+ else
+ @fh.printf("'summary:oute_sennichite:%s win:%s lose\n", @current_player.name, @next_player.name)
+ end
+ @result = GameResultWin.new(winner, loser)
@fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] #OUTE_SENNICHITE\n", @id))
end
def propose
- begin
- @fh = open(@logfile, "w")
- @fh.sync = true
+ @fh = open(@logfile, "w")
+ @fh.sync = true
- @fh.printf("V2\n")
- @fh.printf("N+%s\n", @sente.name)
- @fh.printf("N-%s\n", @gote.name)
- @fh.printf("$EVENT:%s\n", @id)
+ @fh.puts("V2")
+ @fh.puts("N+#{@sente.name}")
+ @fh.puts("N-#{@gote.name}")
+ @fh.puts("$EVENT:#{@id}")
- @sente.write_safe(propose_message("+"))
- @gote.write_safe(propose_message("-"))
+ @sente.write_safe(propose_message("+"))
+ @gote.write_safe(propose_message("-"))
- @fh.printf("$START_TIME:%s\n", Time::new.strftime("%Y/%m/%d %H:%M:%S"))
- @fh.print <<EOM
+ now = Time::new.strftime("%Y/%m/%d %H:%M:%S")
+ @fh.puts("$START_TIME:#{now}")
+ @fh.print <<EOM
P1-KY-KE-GI-KI-OU-KI-GI-KE-KY
P2 * -HI * * * * * -KA *
P3-FU-FU-FU-FU-FU-FU-FU-FU-FU
P9+KY+KE+GI+KI+OU+KI+GI+KE+KY
+
EOM
- end
end
def show()
EOM
end
+def log_debug(str)
+ $logger.debug(str)
+end
+
def log_message(str)
$logger.info(str)
end
def write_pid_file(file)
open(file, "w") do |fh|
- fh.print Process::pid, "\n"
+ fh.puts "#{$$}"
end
end
LEAGUE.event = ARGV.shift
port = ARGV.shift
- write_pid_file($options["pid-file"]) if ($options["pid-file"])
-
- dir = $options["daemon"] || nil
+ dir = $options["daemon"]
+ dir = File.expand_path(dir) if dir
if dir && ! File.exist?(dir)
FileUtils.mkdir(dir)
end
config[:Port] = port
config[:ServerType] = WEBrick::Daemon if $options["daemon"]
config[:Logger] = $logger
+ if $options["pid-file"]
+ pid_file = File.expand_path($options["pid-file"])
+ config[:StartCallback] = Proc.new do
+ write_pid_file(pid_file)
+ end
+ config[:StopCallback] = Proc.new do
+ FileUtils.rm(pid_file, :force => true)
+ end
+ end
server = WEBrick::GenericServer.new(config)
- ["INT", "TERM"].each {|signal| trap(signal){ server.shutdown } }
+ ["INT", "TERM"].each do |signal|
+ trap(signal) do
+ LEAGUE.shutdown
+ server.shutdown
+ end
+ end
$stderr.puts("server started as a deamon [Revision: #{ShogiServer::Revision}]") if $options["daemon"]
log_message("server started [Revision: #{ShogiServer::Revision}]")