#! /usr/bin/env ruby
## -*-Ruby-*- $RCSfile$ $Revision$ $Name$
-## Copyright (C) 2004 773@2ch
+## Copyright (C) 2004 nanami@2ch
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## along with this program; if not, write to the Free Software
## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-DEFAULT_TIMEOUT = 10 # for single socket operation
-Total_Time = 1500
+Max_Write_Queue_Size = 1000
+Max_Identifier_Length = 32
+Default_Timeout = 60 # for single socket operation
+
+Default_Game_Name = "default-1500-0"
+
+One_Time = 10
Least_Time_Per_Move = 1
-Watchdog_Time = 30 # time for ping
Login_Time = 300 # time for LOGIN
Release = "$Name$".split[1].sub(/\A[^\d]*/, '').gsub(/_/, '.')
require 'thread'
require 'timeout'
require 'socket'
-require 'ping'
TCPSocket.do_not_reverse_lookup = true
+
class TCPSocket
- def gets_timeout(t = DEFAULT_TIMEOUT)
+ def gets_timeout(t = Default_Timeout)
begin
timeout(t) do
return self.gets
return nil
end
end
- def gets_safe
- begin
- return self.gets
- rescue
- return nil
+ def gets_safe(t = nil)
+ if (t && t > 0)
+ begin
+ timeout(t) do
+ return self.gets
+ end
+ rescue TimeoutError
+ return :timeout
+ rescue
+ return nil
+ end
+ else
+ begin
+ return self.gets
+ rescue
+ return nil
+ end
end
end
def write_safe(str)
class League
def initialize
- @hash = Hash::new
+ @games = Hash::new
+ @players = Hash::new
+ @event = nil
end
- attr_accessor :hash
+ attr_accessor :players, :games, :event
def add(player)
- @hash[player.name] = player
+ @players[player.name] = player
end
def delete(player)
- @hash.delete(player.name)
- end
- def duplicated?(player)
- if (@hash[player.name])
- return true
- else
- return false
- end
+ @players.delete(player.name)
end
def get_player(status, game_name, sente, searcher=nil)
- @hash.each do |name, player|
+ @players.each do |name, player|
if ((player.status == status) &&
(player.game_name == game_name) &&
((player.sente == nil) || (player.sente == sente)) &&
end
return nil
end
- def new_game(game_name, player0, player1)
- game = Game::new(game_name, player0, player1)
- end
end
-
-
-
class Player
def initialize(str, socket)
@name = nil
@password = nil
@socket = socket
- @status = "connected" # game_waiting -> agree_waiting -> start_waiting -> game
+ @status = "connected" # game_waiting -> agree_waiting -> start_waiting -> game -> finished
@protocol = nil # CSA or x1
@eol = "\m" # favorite eol code
@game = nil
@game_name = ""
- @mytime = Total_Time
+ @mytime = 0 # set in start method also
@sente = nil
- @watchdog_thread = nil
-
+ @writer_thread = nil
+ @main_thread = nil
+ @write_queue = Queue::new
login(str)
end
attr_accessor :name, :password, :socket, :status
- attr_accessor :protocol, :eol, :game, :mytime, :watchdog_thread, :game_name, :sente
-
- def finish
- log_message(sprintf("user %s finish", @name))
- Thread::kill(@watchdog_thread) if @watchdog_thread
- @socket.close if (! @socket.closed?)
+ attr_accessor :protocol, :eol, :game, :mytime, :game_name, :sente
+ attr_accessor :main_thread, :writer_thread, :write_queue
+ def kill
+ log_message(sprintf("user %s killed", @name))
+ if (@game)
+ @game.kill(self)
+ end
+ finish
+ Thread::kill(@main_thread) if @main_thread
end
- def watchdog(time)
- while true
+ def finish
+ if (@status != "finished")
+ @status = "finished"
+ log_message(sprintf("user %s finish", @name))
+ Thread::kill(@writer_thread) if @writer_thread
begin
- Ping.pingecho(@socket.addr[3])
+ @socket.close if (! @socket.closed?)
rescue
+ log_message(sprintf("user %s finish failed", @name))
end
- sleep(time)
+ end
+ end
+
+ def write_safe(str)
+ @write_queue.push(str.gsub(/[\r\n]+/, @eol))
+ end
+
+ def writer
+ while (str = @write_queue.pop)
+ @socket.write_safe(str)
end
end
def to_s
if ((status == "game_waiting") ||
+ (status == "start_waiting") ||
(status == "agree_waiting") ||
(status == "game"))
if (@sente)
- return sprintf("%s %s %s +", @name, @status, @game_name)
+ return sprintf("%s %s %s %s +", @name, @protocol, @status, @game_name)
elsif (@sente == false)
- return sprintf("%s %s %s -", @name, @status, @game_name)
+ return sprintf("%s %s %s %s -", @name, @protocol, @status, @game_name)
elsif (@sente == nil)
- return sprintf("%s %s %s +-", @name, @status, @game_name)
+ return sprintf("%s %s %s %s +-", @name, @protocol, @status, @game_name)
end
else
- return sprintf("%s %s", @name, @status)
+ return sprintf("%s %s %s", @name, @protocol, @status)
end
end
@socket.write_safe('##[HELP] available commands "%%WHO", "%%CHAT str", "%%GAME game_name +", "%%GAME game_name -"')
end
- def write_safe(str)
- @socket.write_safe(str.gsub(/[\r\n]+/, @eol))
- end
-
def login(str)
str =~ /([\r\n]*)$/
@eol = $1
else
@protocol = "CSA"
end
- @watchdog_thread = Thread::start do
- watchdog(Watchdog_Time)
+ @main_thread = Thread::current
+ @writer_thread = Thread::start do
+ writer()
end
end
def run
+ write_safe(sprintf("LOGIN:%s OK\n", @name))
if (@protocol != "CSA")
log_message(sprintf("user %s run in %s mode", @name, @protocol))
write_safe(sprintf("##[LOGIN] +OK %s\n", @protocol))
else
log_message(sprintf("user %s run in CSA mode", @name))
- csa_1st_str = "%%GAME default +-"
+ csa_1st_str = "%%GAME #{Default_Game_Name} +-"
end
-
- while (csa_1st_str || (str = @socket.gets_safe))
+ while (csa_1st_str || (str = @socket.gets_safe(Default_Timeout)))
begin
$mutex.lock
if (csa_1st_str)
str = csa_1st_str
csa_1st_str = nil
end
- str.chomp!
+ if (@write_queue.size > Max_Write_Queue_Size)
+ log_warning(sprintf("write_queue of %s is %d", @name, @write_queue.size))
+ return
+ end
+
+ if (@status == "finished")
+ return
+ end
+ str.chomp! if (str.class == String)
case str
- when /^[\+\-%][^%]/
+ when /^[\+\-%][^%]/, :timeout
if (@status == "game")
s = @game.handle_one_move(str, self)
return if (s && @protocol == "CSA")
+ end
+ when /^REJECT/
+ if (@status == "agree_waiting")
+ @game.reject(@name)
+ return if (@protocol == "CSA")
else
- next
+ write_safe(sprintf("##[ERROR] you are in %s status. AGREE is valid in agree_waiting status\n", @status))
end
when /^AGREE/
if (@status == "agree_waiting")
@game.gote.status = "game"
end
else
- write_safe("## you are in %s status. AGREE is valid in agree_waiting status\n", @status)
- next
+ write_safe(sprintf("##[ERROR] you are in %s status. AGREE is valid in agree_waiting status\n", @status))
+ end
+ when /^%%SHOW\s+(\S+)/
+ game_id = $1
+ if (LEAGUE.games[game_id])
+ write_safe(LEAGUE.games[game_id].show.gsub(/^/, '##[SHOW] '))
+ end
+ write_safe("##[SHOW] +OK\n")
+ when /^%%MONITORON\s+(\S+)/
+ game_id = $1
+ if (LEAGUE.games[game_id])
+ LEAGUE.games[game_id].monitoron(self)
+ write_safe(LEAGUE.games[game_id].show.gsub(/^/, "##[MONITOR][#{game_id}] "))
+ write_safe("##[MONITOR][#{game_id}] +OK\n")
+ end
+ when /^%%MONITOROFF\s+(\S+)/
+ game_id = $1
+ if (LEAGUE.games[game_id])
+ LEAGUE.games[game_id].monitoroff(self)
end
when /^%%HELP/
write_help
- when /^%%GAME\s+(\S+)\s+([\+\-]+)/
- if ((@status == "connected") || (@status == "game_waiting"))
+ when /^%%GAME\s*$/
+ @status = "connected"
+ @game_name = ""
+ when /^%%GAME\s+(\S+)\s+([\+\-]{1,2})/
+ game_name = $1
+ sente_str = $2
+ if (! good_game_name?(game_name))
+ write_safe(sprintf("##[ERROR] bad game name\n"))
+ next
+ elsif ((@status == "connected") || (@status == "game_waiting"))
@status = "game_waiting"
else
- write_safe("## you are in %s status. GAME is valid in connected or game_waiting status\n", @status)
+ write_safe(sprintf("##[ERROR] you are in %s status. GAME is valid in connected or game_waiting status\n", @status))
next
end
@status = "game_waiting"
@game_name = $1
- sente_str = $2
if (sente_str == "+")
@sente = true
rival_sente = false
end
end
rival.sente = rival_sente
- LEAGUE.new_game(@game_name, self, rival)
+ Game::new(@game_name, self, rival)
self.status = "agree_waiting"
rival.status = "agree_waiting"
end
- when /^%%CHAT\s+(\S+)/
+ when /^%%CHAT\s+(.+)/
message = $1
- LEAGUE.hash.each do |name, player|
+ LEAGUE.players.each do |name, player|
if (player.protocol != "CSA")
s = player.write_safe(sprintf("##[CHAT][%s] %s\n", @name, message))
player.status = "zombie" if (! s)
end
end
+ when /^%%LIST/
+ buf = Array::new
+ LEAGUE.games.each do |id, game|
+ buf.push(sprintf("##[LIST] %s\n", id))
+ end
+ buf.push("##[LIST] +OK\n")
+ write_safe(buf.join)
when /^%%WHO/
buf = Array::new
- LEAGUE.hash.each do |name, player|
+ LEAGUE.players.each do |name, player|
buf.push(sprintf("##[WHO] %s\n", player.to_s))
end
buf.push("##[WHO] +OK\n")
write_safe(buf.join)
- when /^%%LOGOUT/
- finish
+ when /^LOGOUT/
+ @status = "connected"
+ write_safe("LOGOUT:completed\n")
return
+ when /^\s*$/
+ ## ignore null string
else
- write_safe(sprintf("## unknown command %s\n", str))
+ write_safe(sprintf("##[ERROR] unknown command %s\n", str))
end
ensure
$mutex.unlock
end
end
+class Piece
+ PROMOTE = {"FU" => "TO", "KY" => "NY", "KE" => "NK", "GI" => "NG", "KA" => "UM", "HI" => "RY"}
+ def initialize(name, sente)
+ @name = name
+ @sente = sente
+ @promoted = false
+ end
+ attr_accessor :name, :promoted, :sente
+
+ def promoted_name
+ PROMOTE[name]
+ end
+
+ def to_s
+ if (@sente)
+ sg = "+"
+ else
+ sg = "-"
+ end
+ if (@promoted)
+ n = PROMOTE[@name]
+ else
+ n = @name
+ end
+ return sg + n
+ end
+end
+
+
+
class Board
+ def initialize
+ @sente_hands = Array::new
+ @gote_hands = Array::new
+ @history = Hash::new
+ @array = [[], [], [], [], [], [], [], [], [], []]
+ end
+ attr_accessor :array, :sente_hands, :gote_hands, :history
+
+ def initial
+ @array[1][1] = Piece::new("KY", false)
+ @array[2][1] = Piece::new("KE", false)
+ @array[3][1] = Piece::new("GI", false)
+ @array[4][1] = Piece::new("KI", false)
+ @array[5][1] = Piece::new("OU", false)
+ @array[6][1] = Piece::new("KI", false)
+ @array[7][1] = Piece::new("GI", false)
+ @array[8][1] = Piece::new("KE", false)
+ @array[9][1] = Piece::new("KY", false)
+ @array[2][2] = Piece::new("KA", false)
+ @array[8][2] = Piece::new("HI", false)
+ @array[1][3] = Piece::new("FU", false)
+ @array[2][3] = Piece::new("FU", false)
+ @array[3][3] = Piece::new("FU", false)
+ @array[4][3] = Piece::new("FU", false)
+ @array[5][3] = Piece::new("FU", false)
+ @array[6][3] = Piece::new("FU", false)
+ @array[7][3] = Piece::new("FU", false)
+ @array[8][3] = Piece::new("FU", false)
+ @array[9][3] = Piece::new("FU", false)
+
+ @array[1][9] = Piece::new("KY", true)
+ @array[2][9] = Piece::new("KE", true)
+ @array[3][9] = Piece::new("GI", true)
+ @array[4][9] = Piece::new("KI", true)
+ @array[5][9] = Piece::new("OU", true)
+ @array[6][9] = Piece::new("KI", true)
+ @array[7][9] = Piece::new("GI", true)
+ @array[8][9] = Piece::new("KE", true)
+ @array[9][9] = Piece::new("KY", true)
+ @array[2][8] = Piece::new("HI", true)
+ @array[8][8] = Piece::new("KA", true)
+ @array[1][7] = Piece::new("FU", true)
+ @array[2][7] = Piece::new("FU", true)
+ @array[3][7] = Piece::new("FU", true)
+ @array[4][7] = Piece::new("FU", true)
+ @array[5][7] = Piece::new("FU", true)
+ @array[6][7] = Piece::new("FU", true)
+ @array[7][7] = Piece::new("FU", true)
+ @array[8][7] = Piece::new("FU", true)
+ @array[9][7] = Piece::new("FU", true)
+ end
+
+ def have_piece?(hands, name)
+ p = hands.find { |i|
+ i.name == name
+ }
+ return p
+ end
+
+ def get_piece_from_hands(hands, name)
+ p = hands.find { |i|
+ i.name == name
+ }
+ if (p)
+ hands.delete(p)
+ end
+ return p
+ end
+
+ def handle_one_move(str)
+ if (str =~ /^([\+\-])(\d)(\d)(\d)(\d)([A-Z]{2})/)
+ p = $1
+ x0 = $2.to_i
+ y0 = $3.to_i
+ x1 = $4.to_i
+ y1 = $5.to_i
+ name = $6
+ elsif (str =~ /^%KACHI/)
+ return :kachi
+ elsif (str =~ /^%TORYO/)
+ return :toryo
+ else
+ return :illegal
+ end
+
+ if (((x0 == 0) || (y0 == 0)) && # source is not from hand
+ ((x0 != 0) || (y0 != 0)))
+ return :illegal
+ elsif ((x1 == 0) || (y1 == 0)) # destination is out of board
+ return :illegal
+ end
+
+ if (p == "+")
+ sente = true
+ hands = @sente_hands
+ else
+ sente = false
+ hands = @gote_hands
+ end
+
+ ## source check
+ if ((x0 == 0) && (y0 == 0))
+ return :illegal if (! have_piece?(hands, name))
+ elsif (! @array[x0][y0])
+ return :illegal # no piece
+ elsif (@array[x0][y0].sente != sente)
+ return :illegal # this is not mine
+ elsif (@array[x0][y0].name != name)
+ return :illegal if (@array[x0][y0].promoted_name != name) # can't promote
+ end
+
+ ## destination check
+ if (@array[x1][y1] &&
+ (@array[x1][y1].sente == sente)) # can't capture mine
+ return :illegal
+ elsif ((x0 == 0) && (y0 == 0) && @array[x1][y1])
+ return :illegal # can't put on existing piece
+ end
+
+ if ((x0 == 0) && (y0 == 0))
+ p = get_piece_from_hands(hands, name)
+ @array[x1][y1] = p
+ p.sente = sente
+ p.promoted = false
+ else
+ if (@array[x0][y0].name != name) # promoted ?
+ @array[x0][y0].promoted = true
+ end
+ if (@array[x1][y1])
+ if (@array[x1][y1].name == "OU")
+ return :outori # return board update
+ end
+ hands.push(@array[x1][y1])
+ hands.sort! {|a, b|
+ a.name <=> b.name
+ }
+ end
+ @array[x1][y1] = @array[x0][y0]
+ @array[x0][y0] = nil
+ end
+
+ ## sennichite check
+ str = to_s
+ @history[str] = (@history[str] || 0) + 1
+ if (@history[str] >= 4)
+ return :sennichite
+ end
+
+ return :normal # legal move
+ end
+
+ def to_s
+ a = Array::new
+ y = 1
+ while (y <= 9)
+ a.push(sprintf("P%d", y))
+ x = 9
+ while (x >= 1)
+ piece = @array[x][y]
+ if (piece)
+ s = piece.to_s
+ else
+ s = " * "
+ end
+ a.push(s)
+ x = x - 1
+ end
+ a.push(sprintf("\n"))
+ y = y + 1
+ end
+ if (! sente_hands.empty?)
+ a.push("P+")
+ sente_hands.each do |p|
+ a.push("00" + p.name)
+ end
+ a.push("\n")
+ end
+ if (! gote_hands.empty?)
+ a.push("P-")
+ gote_hands.each do |p|
+ a.push("00" + p.name)
+ end
+ a.push("\n")
+ end
+ a.push("+\n")
+ return a.join
+ end
end
class Game
def initialize(game_name, player0, player1)
+ @monitors = Array::new
@game_name = game_name
+ if (@game_name =~ /-(\d+)-(\d+)$/)
+ @total_time = $1.to_i
+ @byoyomi = $2.to_i
+ end
+
if (player0.sente)
@sente = player0
@gote = player1
@sente.game = self
@gote.game = self
+
+ @last_move = ""
+ @current_turn = 0
+
@sente.status = "agree_waiting"
@gote.status = "agree_waiting"
- @id = sprintf("%s-%s-%s-%s", @game_name, @sente.name, @gote.name, Time::new.strftime("%Y%m%d%H%M%S"))
- log_message(sprintf("game created %s %s %s", game_name, sente.name, gote.name))
+ @id = sprintf("%s+%s+%s+%s+%s",
+ LEAGUE.event, @game_name, @sente.name, @gote.name,
+ Time::new.strftime("%Y%m%d%H%M%S"))
+
+ LEAGUE.games[@id] = self
+
+
+ log_message(sprintf("game created %s", @id))
@logfile = @id + ".csa"
@board = Board::new
+ @board.initial
@start_time = nil
@fh = nil
propose
end
- attr_accessor :game_name, :sente, :gote, :id, :board, :current_player, :next_player, :fh
+ attr_accessor :game_name, :total_time, :byoyomi, :sente, :gote, :id, :board, :current_player, :next_player, :fh, :monitors
+ attr_accessor :last_move, :current_turn
+
+ def monitoron(monitor)
+ @monitors.delete(monitor)
+ @monitors.push(monitor)
+ end
+
+ def monitoroff(monitor)
+ @monitors.delete(monitor)
+ end
+
+ def reject(rejector)
+ @sente.write_safe(sprintf("REJECT:%s by %s\n", @id, rejector))
+ @gote.write_safe(sprintf("REJECT:%s by %s\n", @id, rejector))
+ finish
+ end
+
+ def kill(killer)
+ if ((@sente.status == "agree_waiting") || (@sente.status == "start_waiting"))
+ reject(killer.name)
+ elsif (@current_player == killer)
+ abnormal_lose()
+ finish
+ end
+ end
def finish
- log_message(sprintf("game finished %s %s %s", game_name, sente.name, gote.name))
+ log_message(sprintf("game finished %s", @id))
@fh.printf("'$END_TIME:%s\n", Time::new.strftime("%Y/%m/%d %H:%M:%S"))
@fh.close
+
+ @sente.game = nil
+ @gote.game = nil
@sente.status = "connected"
@gote.status = "connected"
+
if (@current_player.protocol == "CSA")
@current_player.finish
end
+ if (@next_player.protocol == "CSA")
+ @next_player.finish
+ end
+ @monitors = Array::new
+ @sente = nil
+ @gote = nil
+ @current_player = nil
+ @next_player = nil
+ LEAGUE.games.delete(@id)
end
def handle_one_move(str, player)
- finish_flag = false
+ finish_flag = true
if (@current_player == player)
@end_time = Time::new
- t = @end_time - @start_time
+ t = (@end_time - @start_time).ceil
t = Least_Time_Per_Move if (t < Least_Time_Per_Move)
- @sente.write_safe(sprintf("%s,T%d\n", str, t))
- @gote.write_safe(sprintf("%s,T%d\n", str, t))
- @fh.printf("%s\nT%d\n", str, t)
- @current_player.mytime = @current_player.mytime - t
- if (@current_player.mytime < 0)
- timeout_end()
- finish_flag = true
- elsif (str =~ /%KACHI/)
- kachi_end()
- finish_flag = true
- elsif (str =~ /%TORYO/)
- toryo_end
- finish_flag = true
+
+ move_status = nil
+ if ((@current_player.mytime - t <= 0) && (@total_time > 0))
+ status = :timeout
+ elsif (str == :timeout)
+ return false # time isn't expired. players aren't swapped. continue game
+ else
+ begin
+ move_status = @board.handle_one_move(str)
+ rescue
+ log_error("handle_one_move raise exception for #{str}")
+ move_status = :illegal
+ end
+ if (move_status == :illegal)
+ @fh.printf("'ILLEGAL_MOVE(%s)\n", str)
+ else
+ if ((move_status == :normal) || (move_status == :outori) || (move_status == :sennichite))
+ @sente.write_safe(sprintf("%s,T%d\n", str, t))
+ @gote.write_safe(sprintf("%s,T%d\n", str, t))
+ @fh.printf("%s\nT%d\n", str, t)
+ @last_move = sprintf("%s,T%d", str, t)
+ @current_turn = @current_turn + 1
+ end
+ @monitors.each do |monitor|
+ monitor.write_safe(show.gsub(/^/, "##[MONITOR][#{@id}] "))
+ monitor.write_safe(sprintf("##[MONITOR][%s] +OK\n", @id))
+ end
+ end
+ end
+
+ if (@current_player.mytime - t < @byoyomi)
+ @current_player.mytime = @byoyomi
+ else
+ @current_player.mytime = @current_player.mytime - t
end
+
+ if (@next_player.status != "game") # rival is logout or disconnected
+ abnormal_win()
+ elsif (status == :timeout)
+ timeout_lose()
+ elsif (move_status == :illegal)
+ illegal_lose()
+ elsif (move_status == :kachi)
+ kachi_win()
+ elsif (move_status == :toryo)
+ toryo_lose()
+ elsif (move_status == :outori)
+ outori_win()
+ elsif (move_status == :sennichite)
+ sennichite_draw()
+ else
+ finish_flag = false
+ end
+ finish() if finish_flag
(@current_player, @next_player) = [@next_player, @current_player]
@start_time = Time::new
- finish if (finish_flag)
return finish_flag
end
end
- def timeout_end
+ def abnormal_win
+ @current_player.status = "connected"
+ @next_player.status = "connected"
+ @current_player.write_safe("%TORYO\n#RESIGN\n#WIN\n")
+ @next_player.write_safe("%TORYO\n#RESIGN\n#LOSE\n")
+ @fh.printf("%%TORYO\n")
+ @fh.printf("'summary:abnormal:%s win:%s lose\n", @current_player.name, @next_player.name)
+ @monitors.each do |monitor|
+ monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @id))
+ end
+ end
+
+ def abnormal_lose
+ @current_player.status = "connected"
+ @next_player.status = "connected"
+ @current_player.write_safe("%TORYO\n#RESIGN\n#LOSE\n")
+ @next_player.write_safe("%TORYO\n#RESIGN\n#WIN\n")
+ @fh.printf("%%TORYO\n")
+ @fh.printf("'summary:abnormal:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @monitors.each do |monitor|
+ monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @id))
+ end
+ end
+
+ def sennichite_draw
+ @current_player.status = "connected"
+ @next_player.status = "connected"
+ @current_player.write_safe("#SENNICHITE\n#DRAW\n")
+ @next_player.write_safe("#SENNICHITE\n#DRAW\n")
+ @fh.printf("'summary:sennichite:%s draw:%s draw\n", @current_player.name, @next_player.name)
+ @monitors.each do |monitor|
+ monitor.write_safe(sprintf("##[MONITOR][%s] #SENNICHITE\n", @id))
+ end
+ end
+
+ def illegal_lose
+ @current_player.status = "connected"
+ @next_player.status = "connected"
+ @current_player.write_safe("#ILLEGAL_MOVE\n#LOSE\n")
+ @next_player.write_safe("#ILLEGAL_MOVE\n#WIN\n")
+ @fh.printf("'summary:illegal move:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @monitors.each do |monitor|
+ monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id))
+ end
+ end
+
+ def timeout_lose
@current_player.status = "connected"
@next_player.status = "connected"
@current_player.write_safe("#TIME_UP\n#LOSE\n")
@next_player.write_safe("#TIME_UP\n#WIN\n")
+ @fh.printf("'summary:time up:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @monitors.each do |monitor|
+ monitor.write_safe(sprintf("##[MONITOR][%s] #TIME_UP\n", @id))
+ end
end
- def kachi_end
+ def kachi_win
@current_player.status = "connected"
@next_player.status = "connected"
- @current_player.write_safe("#JISHOGI\n#WIN\n")
- @next_player.write_safe("#JISHOGI\n#LOSE\n")
+ @current_player.write_safe("%KACHI\n#JISHOGI\n#WIN\n")
+ @next_player.write_safe("%KACHI\n#JISHOGI\n#LOSE\n")
+ @fh.printf("%%KACHI\n")
+ @fh.printf("'summary:kachi:%s win:%s lose\n", @current_player.name, @next_player.name)
+ @monitors.each do |monitor|
+ monitor.write_safe(sprintf("##[MONITOR][%s] %%KACHI\n", @id))
+ end
end
- def toryo_end
+ def toryo_lose
@current_player.status = "connected"
@next_player.status = "connected"
- @current_player.write_safe("#RESIGN\n#LOSE\n")
- @next_player.write_safe("#RESIGN\n#WIN\n")
+ @current_player.write_safe("%TORYO\n#RESIGN\n#LOSE\n")
+ @next_player.write_safe("%TORYO\n#RESIGN\n#WIN\n")
+ @fh.printf("%%TORYO\n")
+ @fh.printf("'summary:toryo:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @monitors.each do |monitor|
+ monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @id))
+ end
+ end
+
+ def outori_win
+ @current_player.status = "connected"
+ @next_player.status = "connected"
+ @current_player.write_safe("#ILLEGAL_MOVE\n#WIN\n")
+ @next_player.write_safe("#ILLEGAL_MOVE\n#LOSE\n")
+ @fh.printf("'summary:outori:%s win:%s lose\n", @current_player.name, @next_player.name)
+ @monitors.each do |monitor|
+ monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id))
+ end
end
def start
- log_message(sprintf("game started %s %s %s", game_name, sente.name, gote.name))
+ log_message(sprintf("game started %s", @id))
@sente.write_safe(sprintf("START:%s\n", @id))
@gote.write_safe(sprintf("START:%s\n", @id))
+ @sente.mytime = @total_time
+ @gote.mytime = @total_time
@start_time = Time::new
end
@fh.printf("$START_TIME:%s\n", Time::new.strftime("%Y/%m/%d %H:%M:%S"))
@fh.print <<EOM
P1-KY-KE-GI-KI-OU-KI-GI-KE-KY
-P2 * -HI * * * * * -KA *
+P2 * -HI * * * * * -KA *
P3-FU-FU-FU-FU-FU-FU-FU-FU-FU
-P4 * * * * * * * * *
-P5 * * * * * * * * *
-P6 * * * * * * * * *
+P4 * * * * * * * * *
+P5 * * * * * * * * *
+P6 * * * * * * * * *
P7+FU+FU+FU+FU+FU+FU+FU+FU+FU
-P8 * +KA * * * * * +HI *
+P8 * +KA * * * * * +HI *
P9+KY+KE+GI+KI+OU+KI+GI+KE+KY
+
EOM
end
end
+ def show()
+ str0 = <<EOM
+BEGIN Game_Summary
+Protocol_Version:1.0
+Protocol_Mode:Server
+Format:Shogi 1.0
+Game_ID:#{@id}
+Name+:#{@sente.name}
+Name-:#{@gote.name}
+Rematch_On_Draw:NO
+To_Move:+
+BEGIN Time
+Time_Unit:1sec
+Total_Time:#{@total_time}
+Byoyomi:#{@byoyomi}
+Least_Time_Per_Move:#{Least_Time_Per_Move}
+Remaining_Time+:#{@sente.mytime}
+Remaining_Time-:#{@gote.mytime}
+Last_Move:#{@last_move}
+Current_Turn:#{@current_turn}
+END Time
+BEGIN Position
+Jishogi_Declaration:1.1
+EOM
+
+ str1 = <<EOM
+END Position
+END Game_Summary
+EOM
+
+ return str0 + @board.to_s + str1
+ end
+
def propose_message(sg_flag)
str = <<EOM
+BEGIN Game_Summary
+Protocol_Version:1.0
Protocol_Mode:Server
Format:Shogi 1.0
Game_ID:#{@id}
To_Move:+
BEGIN Time
Time_Unit:1sec
-Total_Time:#{Total_Time}
+Total_Time:#{@total_time}
+Byoyomi:#{@byoyomi}
Least_Time_Per_Move:#{Least_Time_Per_Move}
END Time
BEGIN Position
Jishogi_Declaration:1.1
P1-KY-KE-GI-KI-OU-KI-GI-KE-KY
-P2 * -HI * * * * * -KA *
+P2 * -HI * * * * * -KA *
P3-FU-FU-FU-FU-FU-FU-FU-FU-FU
-P4 * * * * * * * * *
-P5 * * * * * * * * *
-P6 * * * * * * * * *
+P4 * * * * * * * * *
+P5 * * * * * * * * *
+P6 * * * * * * * * *
P7+FU+FU+FU+FU+FU+FU+FU+FU+FU
-P8 * +KA * * * * * +HI *
+P8 * +KA * * * * * +HI *
P9+KY+KE+GI+KI+OU+KI+GI+KE+KY
P+
P-
end
def log_warning(str)
- printf("%s message: %s\n", Time::new.to_s, str)
+ printf("%s warning: %s\n", Time::new.to_s, str)
end
def log_error(str)
return options
end
-LEAGUE = League::new
+def good_game_name?(str)
+ if ((str =~ /^(.+)-\d+-\d+$/) &&
+ (good_identifier?($1)))
+ return true
+ else
+ return false
+ end
+end
+
+def good_identifier?(str)
+ if ((str =~ /\A[\w\d_@\-\.]+\z/) &&
+ (str.length < Max_Identifier_Length))
+ return true
+ else
+ return false
+ end
+end
def good_login?(str)
- return false if (str !~ /^LOGIN /)
tokens = str.split
- if ((tokens.length == 3) ||
- ((tokens.length == 4) && tokens[3] == "x1"))
- ## ok
+ if (((tokens.length == 3) || ((tokens.length == 4) && tokens[3] == "x1")) &&
+ (tokens[0] == "LOGIN") &&
+ (good_identifier?(tokens[1])))
+ return true
else
return false
end
- return true
end
def write_pid_file(file)
end
end
+def mutex_watchdog(mutex, sec)
+ while true
+ begin
+ timeout(sec) do
+ mutex.lock
+ mutex.unlock
+ end
+ sleep(sec)
+ rescue TimeoutError
+ log_error("mutex watchdog timeout")
+ exit(1)
+ end
+ end
+end
+
def main
$mutex = Mutex::new
+ Thread::start do
+ mutex_watchdog($mutex, 10)
+ end
+
$options = parse_command_line
if (ARGV.length != 2)
usage
exit 2
end
- event = ARGV.shift
+
+ LEAGUE.event = ARGV.shift
port = ARGV.shift
write_pid_file($options["pid-file"]) if ($options["pid-file"])
while (str = client.gets_timeout(Login_Time))
begin
$mutex.lock
- Thread::kill(Thread::current) if (! str) # disconnected
str =~ /([\r\n]*)$/
eol = $1
if (good_login?(str))
player = Player::new(str, client)
- if (LEAGUE.duplicated?(player))
- client.write_safe(sprintf("username %s is already connected%s", player.name, eol))
- client.close
- Thread::kill(Thread::current)
+ if (LEAGUE.players[player.name])
+ if ((LEAGUE.players[player.name].password == player.password) &&
+ (LEAGUE.players[player.name].status != "game"))
+ log_message(sprintf("user %s login forcely", player.name))
+ LEAGUE.players[player.name].kill
+ else
+ client.write_safe("LOGIN:incorrect" + eol)
+ client.write_safe(sprintf("username %s is already connected%s", player.name, eol)) if (str.split.length >= 4)
+ client.close
+ Thread::exit
+ end
end
LEAGUE.add(player)
break
else
- client.write_safe("type 'LOGIN name password' or 'LOGIN name password x1'" + eol)
- client.close
- Thread::kill(Thread::current)
+ client.write_safe("LOGIN:incorrect" + eol)
+ client.write_safe("type 'LOGIN name password' or 'LOGIN name password x1'" + eol) if (str.split.length >= 4)
end
ensure
$mutex.unlock
end
end # login loop
+ if (! player)
+ client.close
+ Thread::exit
+ end
log_message(sprintf("user %s login", player.name))
player.run
- LEAGUE.delete(player)
- log_message(sprintf("user %s logout", player.name))
+ begin
+ $mutex.lock
+ if (player.game)
+ player.game.kill(player)
+ end
+ player.finish
+ LEAGUE.delete(player)
+ log_message(sprintf("user %s logout", player.name))
+ ensure
+ $mutex.unlock
+ end
end
end
end
if ($0 == __FILE__)
+ LEAGUE = League::new
main
end