+ attr_accessor :players, :games, :event, :dir
+
+ def shutdown
+ @mutex.synchronize do
+ @players.each {|a| save(a)}
+ end
+ @floodgate.shutdown
+ end
+
+ # this should be called just after instanciating a League object.
+ def setup_players_database
+ @db = YAML::Store.new(File.join(@dir, "players.yaml"))
+ end
+
+ def add(player)
+ self.load(player) if player.id
+ @mutex.synchronize do
+ @players[player.name] = player
+ end
+ end
+
+ def delete(player)
+ @mutex.synchronize do
+ save(player)
+ @players.delete(player.name)
+ end
+ end
+
+ def reload
+ @mutex.synchronize do
+ @players.each {|player| load(player)}
+ end
+ end
+
+ def find_all_players
+ found = nil
+ @mutex.synchronize do
+ found = @players.find_all do |name, player|
+ yield player
+ end
+ end
+ return found.map {|a| a.last}
+ end
+
+ def find(player_name)
+ found = nil
+ @mutex.synchronize do
+ found = @players[player_name]
+ end
+ return found
+ end
+
+ def get_player(status, game_name, sente, searcher)
+ found = nil
+ @mutex.synchronize do
+ found = @players.find do |name, player|
+ (player.status == status) &&
+ (player.game_name == game_name) &&
+ ( (sente == nil) ||
+ (player.sente == nil) ||
+ (player.sente == sente) ) &&
+ (player.name != searcher.name)
+ end
+ end
+ return found ? found.last : nil
+ end
+
+ def load(player)
+ hash = search(player.id)
+ return unless hash
+
+ # a current user
+ player.name = hash['name']
+ player.rate = hash['rate'] || 0
+ player.modified_at = hash['last_modified']
+ player.rating_group = hash['rating_group']
+ player.win = hash['win'] || 0
+ player.loss = hash['loss'] || 0
+ player.last_game_win = hash['last_game_win'] || false
+ end
+
+ def save(player)
+ @db.transaction do
+ break unless @db["players"]
+ @db["players"].each do |group, players|
+ hash = players[player.id]
+ if hash
+ hash['last_game_win'] = player.last_game_win
+ break