# MAIN
#
+ONE_DAY = 3600 * 24 # in seconds
+
ShogiServer.reload
# Return
Run the shogi-server. Then clients can connect to port#4081.
The server output logs to the stdout.
- 2. % ./shogi-server --daemon . --pid-file ./shogi-server.pid \
+ 2. % ./shogi-server --max-moves 0 --least-time-per-move 1 test 4081
+ Run the shogi-server in compliance with CSA Protocol V1.1.2 or before.
+
+ 3. % ./shogi-server --daemon . --pid-file ./shogi-server.pid \
--player-log-dir ./player-logs \
test 4081
Run the shogi-server as a daemon. The server outputs regular logs
to shogi-server.log located in the current directory and network
messages in ./player-logs directory.
- 3. % ./shogi-server --daemon . --pid-file ./shogi-server.pid \
+ 4. % ./shogi-server --daemon . --pid-file ./shogi-server.pid \
--player-log-dir ./player-logs \
--floodgate-games floodgate-900-0,floodgate-3600-0 \
test 4081
player = ShogiServer::Player::new(str, client, eol)
login = ShogiServer::Login::factory(str, player)
if (current_player = $league.find(player.name))
+ # Even if a player is in the 'game' state, when the status of the
+ # player has not been updated for more than a day, it is very
+ # likely that the player is stalling. In such a case, a new player
+ # can override the current player.
if (current_player.password == player.password &&
- current_player.status != "game")
- log_message(sprintf("user %s login forcely", player.name))
+ (current_player.status != "game" ||
+ Time.now - current_player.last_command_at > ONE_DAY))
+ log_message("player %s login forcibly, nudging the former player" % [player.name])
+ log_message(" the former player was in %s and received the last command at %s" % [current_player.status, current_player.last_command_at])
current_player.kill
else
login.incorrect_duplicated_player(str)