# can override the current player.
if (current_player.password == player.password &&
(current_player.status != "game" ||
- Time.now - current_player.modifiled_at > ONE_DAY))
- log_message("user %s login forcely (previously modified at %s)" % [player.name, player.modified_at])
+ Time.now - current_player.last_command_at > ONE_DAY))
+ log_message("player %s login forcibly, nudging the former player" % [player.name])
+ log_message(" the former player was in %s and received the last command at %s" % [current_player.status, current_player.last_command_at])
current_player.kill
else
login.incorrect_duplicated_player(str)