+2007-03-27 Daigo Moriwaki <daigo at debian dot org>
+
+ * [mk_rate] When there were too few games to rate players (i.e. no
+ player to rate), mk_rate caused an error. Now it no longer shows
+ the error.
+
+2007-03-10 Daigo Moriwaki <daigo at debian dot org>
+
+ * [mk_html] Popup shows additional information.
+
+2007-03-02 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - Use WEBrick for server framework.
+ - Daemon mode is available.
+
+2007-02-26 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - Failed to show usage. This issue has been fixed.
+ - Initial start of the server failed beacause of empty players.yaml.
+ This issues has been fixed.
+
+2007-02-18 Daigo Moriwaki <daigo at debian dot org>
+
+ * [mk_html]
+ - Show groups in the order specified in players.html.
+ - Players who gamed recently have a background color.
+ * [mk_rate]
+ - Implemented half-life effect. Numbers of win/lose decrease by this effect.
+
+2006-11-26 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server] Sente (gote) was able to move gote's (sente's) hand.
+ That move should be illegal. This issue has been fixed.
+
+2006-11-01 Daigo Moriwaki <daigo at debian dot org>
+
+ * [mk_rate] Skip "abnormal" games, which were finished because of
+ network failure or communication error. Recently some programs seem
+ to have a lot of tries to connect to the Shogi Server at wdoor for
+ debugging. We should ignore such games for a while to get a meaningful
+ ratings.
+
+2006-10-30 Daigo Moriwaki <daigo at debian dot org>
+
+ * [mk_rate][mk_html]
+ - Put players into "connected" groups in order to
+ show a correct, meaningful rating. In the group, each player has at
+ least a game with other players.
+ - The format of players.yaml was updated.
+ * [shogi-server] Followed the new format of players.yaml.
+
+2006-10-08 Daigo Moriwaki <daigo at debian dot org>
+
+ * [mk_rate] Corrected making win_loss_matrix.
+
+2006-10-02 Daigo Moriwaki <daigo at debian dot org>
+
+ * [mk_rate] players who never win or lose are not rated in order
+ the calculation to complete.
+
+2006-09-30 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server] The CSA mode supports the trip in a password.
+
+2006-09-22 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server] Refactored the login procedures.
+
+2006-09-21 Daigo Moriwaki <daigo at debian dot org>
+
+ * [mk_rate] It failed parse draw games. Now this bug has been fixed.
+ * [mk_html] Add CSS to look better.
+
+2006-09-15 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - Remove the trip in a password. Now the password is hashed.
+ * [mk_rate]
+ - Support @NORATE syntax in a name, which avoids the player is
+ rated.
+
2006-09-09 Daigo Moriwaki <daigo at debian dot org>
* [shogi-server]
* [shogi-server]
- Re-design: trip is now a suffix of the password, not name.
- - Sipmlyfiled the output of %%RATING.
+ - Simplified the output of %%RATING.
* [mk_rate]
- Support "@" indentificaton in a name; players with same
before-@-names are mapped to one.