- /* Skip bb's that are clearly unreachable. */
- if (single_pred_p (bb))
- {
- int i;
- bool reachable = true;
- edge e2;
- edge e = EDGE_PRED (bb, 0);
- basic_block pred_bb = e->src;
- gimple ls = NULL;
-
- for (i = 0; VEC_iterate (edge, to_remove_edges, i, e2); ++i)
- if (e == e2)
- {
- reachable = false;
- break;
- }
-
- if (!reachable)
- continue;