gather_blocks_in_sese_region (entry_bb, exit_bb, &body);
- for (i = 0; VEC_iterate (basic_block, body, i, bb); i++)
+ FOR_EACH_VEC_ELT (basic_block, body, i, bb)
if (bb != entry_bb && bb != exit_bb)
for (gsi = gsi_start_bb (bb); !gsi_end_p (gsi); gsi_next (&gsi))
eliminate_local_variables_stmt (entry, gsi_stmt (gsi),
entry = single_succ_edge (entry_bb);
gather_blocks_in_sese_region (entry_bb, exit_bb, &body);
- for (i = 0; VEC_iterate (basic_block, body, i, bb); i++)
+ FOR_EACH_VEC_ELT (basic_block, body, i, bb)
{
if (bb != entry_bb && bb != exit_bb)
{
and discard those for which we know there's nothing we can
do. */
if (has_debug_stmt)
- for (i = 0; VEC_iterate (basic_block, body, i, bb); i++)
+ FOR_EACH_VEC_ELT (basic_block, body, i, bb)
if (bb != entry_bb && bb != exit_bb)
{
for (gsi = gsi_start_bb (bb); !gsi_end_p (gsi);)