#ifndef GCC_TREE_INLINE_H
#define GCC_TREE_INLINE_H
-#include "gimple.h"
+#include "vecir.h" /* For VEC(gimple,heap). */
struct cgraph_edge;
is not. */
gimple gimple_call;
- /* Exception region the inlined call lie in. */
- int eh_region;
+ /* Exception landing pad the inlined call lies in. */
+ int eh_lp_nr;
- /* Take region number in the function being copied, add this value and
- get eh region number of the duplicate in the function we inline into. */
- int eh_region_offset;
+ /* Maps region and landing pad structures from the function being copied
+ to duplicates created within the function we inline into. */
+ struct pointer_map_t *eh_map;
/* We use the same mechanism do all sorts of different things. Rather
than enumerating the different cases, we categorize the behavior
bool tree_inlinable_function_p (tree);
tree copy_tree_r (tree *, int *, void *);
tree copy_decl_no_change (tree decl, copy_body_data *id);
-void save_body (tree, tree *, tree *);
int estimate_move_cost (tree type);
int estimate_num_insns (gimple, eni_weights *);
int estimate_num_insns_fn (tree, eni_weights *);
bool tree_versionable_function_p (tree);
bool tree_can_inline_p (struct cgraph_edge *e);
-extern gimple_seq remap_gimple_seq (gimple_seq, copy_body_data *);
extern tree remap_decl (tree decl, copy_body_data *id);
extern tree remap_type (tree type, copy_body_data *id);
extern gimple_seq copy_gimple_seq_and_replace_locals (gimple_seq seq);