sbitmap_zero (blocks);
changed = 0;
- FOR_ALL_BB_REVERSE (bb)
+ FOR_EACH_BB_REVERSE (bb)
{
rtx insn, next;
bool finish = false;
while (GET_CODE (last) == BARRIER)
last = PREV_INSN (last);
- SET_BIT (blocks, bb->sindex);
+ SET_BIT (blocks, bb->index);
changed = 1;
insn = last;
}
count_or_remove_death_notes (NULL, 1);
#endif
- FOR_ALL_BB_REVERSE (bb)
+ FOR_EACH_BB_REVERSE (bb)
{
struct propagate_block_info *pbi;
death data structures are not so self-contained.
So record that we've made a modification to this
block and update life information at the end. */
- SET_BIT (blocks, b);
+ SET_BIT (blocks, bb->index);
changed = true;
for (i = 0; i < MAX_INSNS_PER_PEEP2 + 1; ++i)