/* Never run scheduling before reload, since that can \
break global alloc, and generates slower code anyway due \
to the pressure on R0. */ \
- flag_schedule_insns = 0; \
+ /* Enable sched1 for SH4; ready queue will be reordered by \
+ the target hooks when pressure is high. We can not do this for \
+ SH3 and lower as they give spill failures for R0. */ \
+ if (!TARGET_HARD_SH4) \
+ flag_schedule_insns = 0; \
} \
\
if (align_loops == 0) \
#define MAX_BITS_PER_WORD 64
-#define MAX_LONG_TYPE_SIZE MAX_BITS_PER_WORD
-
/* Width in bits of an `int'. We want just 32-bits, even if words are
longer. */
#define INT_TYPE_SIZE 32
|| TREE_CODE (VALTYPE) == CHAR_TYPE \
|| TREE_CODE (VALTYPE) == REAL_TYPE \
|| TREE_CODE (VALTYPE) == OFFSET_TYPE)) \
+ && sh_promote_prototypes (VALTYPE) \
? (TARGET_SHMEDIA ? DImode : SImode) : TYPE_MODE (VALTYPE)), \
BASE_RETURN_VALUE_REG (TYPE_MODE (VALTYPE)))